Traptrix Deck Breakdown

Cards Usage Statistic

Main Deck

Traptrix Arachnocampa
Traptrix Arachnocampa
Traptrix Arachnocampa
EARTH 4
Traptrix Arachnocampa
  • ATK:

  • 1300

  • DEF:

  • 1500


Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.

Traptrix Dionaea
Traptrix Dionaea
Traptrix Dionaea
EARTH 4
Traptrix Dionaea
  • ATK:

  • 1700

  • DEF:

  • 1100


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.

Traptrix Mantis
Traptrix Mantis
Traptrix Mantis
EARTH 4
Traptrix Mantis
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.

Traptrix Myrmeleo
Traptrix Myrmeleo
Traptrix Myrmeleo
EARTH 4
Traptrix Myrmeleo
  • ATK:

  • 1600

  • DEF:

  • 1200


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.

Traptrix Pudica
Traptrix Pudica
Traptrix Pudica
EARTH 4
Traptrix Pudica
  • ATK:

  • 900

  • DEF:

  • 1900


Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Traptrip Garden
      Traptrip Garden
      Traptrip Garden
      Spell Field
      Traptrip Garden

        During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.

        Bottomless Trap Hole
        Bottomless Trap Hole
        Bottomless Trap Hole
        Trap Normal
        Bottomless Trap Hole

          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

          Evenly Matched
          Evenly Matched
          Evenly Matched
          Trap Normal
          Evenly Matched

            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

            Floodgate Trap Hole
            Floodgate Trap Hole
            Floodgate Trap Hole
            Trap Normal
            Floodgate Trap Hole

              When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

              Gravedigger's Trap Hole
              Gravedigger's Trap Hole
              Gravedigger's Trap Hole
              Trap Normal
              Gravedigger's Trap Hole

                When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.

                Infinite Impermanence
                Infinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                  Traptrix Holeutea
                  Traptrix Holeutea
                  Traptrix Holeutea
                  Trap Normal
                  Traptrix Holeutea

                    You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.

                    Traptrix Trap Hole Nightmare
                    Traptrix Trap Hole Nightmare
                    Traptrix Trap Hole Nightmare
                    Trap Normal
                    Traptrix Trap Hole Nightmare

                      When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.

                      Extra Deck

                      Accesscode Talker
                      Accesscode Talker
                      Accesscode Talker
                      DARK
                      Accesscode Talker
                      • ATK:

                      • 2300

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom


                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                      Tag(s):

                      S:P Little Knight
                      S:P Little Knight
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                      Traptrix Atypus
                      Traptrix Atypus
                      Traptrix Atypus
                      EARTH
                      Traptrix Atypus
                      • ATK:

                      • 1800

                      • LINK-3

                      Link Arrow:

                      Left

                      Right

                      Bottom


                      2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.

                      Traptrix Sera
                      Traptrix Sera
                      Traptrix Sera
                      EARTH
                      Traptrix Sera
                      • ATK:

                      • 800

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. ● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.

                      Divine Arsenal AA-ZEUS - Sky Thunder
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      LIGHT
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                      Tag(s):

                      Super Starslayer TY-PHON - Sky Crisis
                      Super Starslayer TY-PHON - Sky Crisis
                      Super Starslayer TY-PHON - Sky Crisis
                      DARK
                      Super Starslayer TY-PHON - Sky Crisis
                      • ATK:

                      • 2900

                      • DEF:

                      • 2900


                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                      Time Thief Redoer
                      Time Thief Redoer
                      Time Thief Redoer
                      DARK
                      Time Thief Redoer
                      • ATK:

                      • 2400

                      • DEF:

                      • 2000


                      2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.

                      Traptrix Allomerus
                      Traptrix Allomerus
                      Traptrix Allomerus
                      EARTH
                      Traptrix Allomerus
                      • ATK:

                      • 2200

                      • DEF:

                      • 600


                      2+ Level 4 monsters / This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn. ● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY. ● If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.

                      Traptrix Pinguicula
                      Traptrix Pinguicula
                      Traptrix Pinguicula
                      EARTH
                      Traptrix Pinguicula
                      • ATK:

                      • 2500

                      • DEF:

                      • 300


                      2 Level 4 monsters While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.

                      Traptrix Rafflesia
                      Traptrix Rafflesia
                      Traptrix Rafflesia
                      EARTH
                      Traptrix Rafflesia
                      • ATK:

                      • 300

                      • DEF:

                      • 2500


                      2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.

                      Main: 60 Extra: 15

                      1 cardArtifact Beagalltach 1 cardArtifact Beagalltach
                      Artifact Beagalltach
                      LIGHT 5
                      Artifact Beagalltach
                      • ATK:

                      • 1400

                      • DEF:

                      • 2100


                      You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy up to 2 Set cards you control (min. 1). You can only use this effect of "Artifact Beagalltach" once per turn.


                      3 cardArtifact Moralltach 3 cardArtifact Moralltach
                      Artifact Moralltach
                      LIGHT 5
                      Artifact Moralltach
                      • ATK:

                      • 2100

                      • DEF:

                      • 1400


                      You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls.


                      2 cardBrotherhood of the Fire Fist - Bear 2 cardBrotherhood of the Fire Fist - Bear
                      Brotherhood of the Fire Fist - Bear
                      FIRE 4
                      Brotherhood of the Fire Fist - Bear
                      • ATK:

                      • 1600

                      • DEF:

                      • 1200


                      Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster on the field; destroy that target.


                      1 cardCardcar D 1 cardCardcar D
                      Cardcar D
                      EARTH 2
                      Cardcar D
                      • ATK:

                      • 800

                      • DEF:

                      • 400


                      Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect.


                      1 cardCoach Soldier Wolfbark 1 cardCoach Soldier Wolfbark
                      Coach Soldier Wolfbark
                      FIRE 4
                      Coach Soldier Wolfbark
                      • ATK:

                      • 1600

                      • DEF:

                      • 1200


                      You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of "Coach Soldier Wolfbark" once per turn.


                      2 cardD.D. Crow 2 cardD.D. Crow
                      D.D. Crow
                      DARK 1
                      D.D. Crow
                      • ATK:

                      • 100

                      • DEF:

                      • 100


                      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                      2 cardFire Hand 2 cardFire Hand
                      Fire Hand
                      FIRE 4
                      Fire Hand
                      • ATK:

                      • 1600

                      • DEF:

                      • 1000


                      When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


                      1 cardFlying "C" 1 cardFlying "C"
                      Flying "C"
                      EARTH 3
                      Flying "C"
                      • ATK:

                      • 700

                      • DEF:

                      • 700


                      When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. The controller of this card cannot Xyz Summon.


                      2 cardIce Hand 2 cardIce Hand
                      Ice Hand
                      WATER 4
                      Ice Hand
                      • ATK:

                      • 1400

                      • DEF:

                      • 1600


                      When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.


                      2 cardMaxx "C"
                      2 cardMaxx "C"
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      1 cardTraptrix Dionaea 1 cardTraptrix Dionaea
                      Traptrix Dionaea
                      EARTH 4
                      Traptrix Dionaea
                      • ATK:

                      • 1700

                      • DEF:

                      • 1100


                      This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.


                      3 cardTraptrix Myrmeleo 3 cardTraptrix Myrmeleo
                      Traptrix Myrmeleo
                      EARTH 4
                      Traptrix Myrmeleo
                      • ATK:

                      • 1600

                      • DEF:

                      • 1200


                      This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.


                      2 cardArtifact Ignition 2 cardArtifact Ignition
                      Artifact Ignition
                      Spell Quick
                      Artifact Ignition

                        Target 1 Spell/Trap Card on the field; destroy that target, and if you do, Set 1 "Artifact" monster directly from your Deck to your Spell & Trap Zone as a Spell Card. If this card in its owner's possession is destroyed by an opponent's card: Your opponent skips their next Battle Phase. (You must have an "Artifact" monster in your Main Deck to activate this card.)


                        1 cardDark Hole
                        1 cardDark Hole
                        Dark Hole
                        Spell Normal
                        Dark Hole

                          Destroy all monsters on the field.


                          1 cardDimensional Fissure 1 cardDimensional Fissure
                          Dimensional Fissure
                          Spell Continuous
                          Dimensional Fissure

                            Any monster sent to the Graveyard is banished instead.


                            2 cardDouble Cyclone 2 cardDouble Cyclone
                            Double Cyclone
                            Spell Quick
                            Double Cyclone

                              Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.


                              2 cardFire Formation - Tenki 2 cardFire Formation - Tenki
                              Fire Formation - Tenki
                              Spell Continuous
                              Fire Formation - Tenki

                                When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


                                1 cardNecrovalley
                                1 cardNecrovalley
                                Necrovalley
                                Spell Field
                                Necrovalley

                                  All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                                  1 cardNobleman of Crossout
                                  1 cardNobleman of Crossout
                                  Nobleman of Crossout
                                  Spell Normal
                                  Nobleman of Crossout

                                    Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                    3 cardPot of Duality
                                    3 cardPot of Duality
                                    Pot of Duality
                                    Spell Normal
                                    Pot of Duality

                                      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                      Tag(s):

                                      2 cardSoul Charge
                                      2 cardSoul Charge
                                      Soul Charge
                                      Spell Normal
                                      Soul Charge

                                        Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


                                        1 cardAcid Trap Hole 1 cardAcid Trap Hole
                                        Acid Trap Hole
                                        Trap Normal
                                        Acid Trap Hole

                                          Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.


                                          3 cardArtifact Sanctum 3 cardArtifact Sanctum
                                          Artifact Sanctum
                                          Trap Normal
                                          Artifact Sanctum

                                            Special Summon 1 "Artifact" monster from your Deck. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target.


                                            2 cardBlack Horn of Heaven 2 cardBlack Horn of Heaven
                                            Black Horn of Heaven
                                            Trap Counter
                                            Black Horn of Heaven

                                              When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.


                                              1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
                                              Bottomless Trap Hole
                                              Trap Normal
                                              Bottomless Trap Hole

                                                When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                                2 cardBreakthrough Skill 2 cardBreakthrough Skill
                                                Breakthrough Skill
                                                Trap Normal
                                                Breakthrough Skill

                                                  Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                                                  2 cardCall of the Haunted
                                                  2 cardCall of the Haunted
                                                  Call of the Haunted
                                                  Trap Continuous
                                                  Call of the Haunted

                                                    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                    2 cardDebunk 2 cardDebunk
                                                    Debunk
                                                    Trap Counter
                                                    Debunk

                                                      When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                                                      1 cardDeep Dark Trap Hole 1 cardDeep Dark Trap Hole
                                                      Deep Dark Trap Hole
                                                      Trap Normal
                                                      Deep Dark Trap Hole

                                                        When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).


                                                        1 cardDNA Surgery 1 cardDNA Surgery
                                                        DNA Surgery
                                                        Trap Continuous
                                                        DNA Surgery

                                                          Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.


                                                          1 cardImperial Iron Wall 1 cardImperial Iron Wall
                                                          Imperial Iron Wall
                                                          Trap Continuous
                                                          Imperial Iron Wall

                                                            Neither player can banish cards.


                                                            2 cardNeedle Ceiling 2 cardNeedle Ceiling
                                                            Needle Ceiling
                                                            Trap Normal
                                                            Needle Ceiling

                                                              When there are 4 or more monsters on the field: Destroy all face-up monsters.


                                                              1 cardSolemn Warning 1 cardSolemn Warning
                                                              Solemn Warning
                                                              Trap Counter
                                                              Solemn Warning

                                                                When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                                Tag(s):

                                                                1 cardSoul Drain 1 cardSoul Drain
                                                                Soul Drain
                                                                Trap Continuous
                                                                Soul Drain

                                                                  Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.


                                                                  1 cardTorrential Tribute
                                                                  1 cardTorrential Tribute
                                                                  Torrential Tribute
                                                                  Trap Normal
                                                                  Torrential Tribute

                                                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                    1 cardTraptrix Trap Hole Nightmare 1 cardTraptrix Trap Hole Nightmare
                                                                    Traptrix Trap Hole Nightmare
                                                                    Trap Normal
                                                                    Traptrix Trap Hole Nightmare

                                                                      When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.


                                                                      2 cardWiretap 2 cardWiretap
                                                                      Wiretap
                                                                      Trap Counter
                                                                      Wiretap

                                                                        When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.


                                                                        1 cardAbyss Dweller
                                                                        1 cardAbyss Dweller
                                                                        Abyss Dweller
                                                                        WATER
                                                                        Abyss Dweller
                                                                        • ATK:

                                                                        • 1700

                                                                        • DEF:

                                                                        • 1400


                                                                        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                        1 cardArtifact Durendal 1 cardArtifact Durendal
                                                                        Artifact Durendal
                                                                        LIGHT
                                                                        Artifact Durendal
                                                                        • ATK:

                                                                        • 2400

                                                                        • DEF:

                                                                        • 2100


                                                                        2 Level 5 monsters Once per turn, during either player's turn, you can activate 1 of these effects. ● When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls". ● You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck.


                                                                        1 cardBrotherhood of the Fire Fist - Tiger King 1 cardBrotherhood of the Fire Fist - Tiger King
                                                                        Brotherhood of the Fire Fist - Tiger King
                                                                        FIRE
                                                                        Brotherhood of the Fire Fist - Tiger King
                                                                        • ATK:

                                                                        • 2200

                                                                        • DEF:

                                                                        • 1800


                                                                        2 Level 4 Beast-Warrior monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.


                                                                        1 cardCairngorgon, Antiluminescent Knight 1 cardCairngorgon, Antiluminescent Knight
                                                                        Cairngorgon, Antiluminescent Knight
                                                                        DARK
                                                                        Cairngorgon, Antiluminescent Knight
                                                                        • ATK:

                                                                        • 2450

                                                                        • DEF:

                                                                        • 1950


                                                                        2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.


                                                                        1 cardConstellar Pleiades 1 cardConstellar Pleiades
                                                                        Constellar Pleiades
                                                                        LIGHT
                                                                        Constellar Pleiades
                                                                        • ATK:

                                                                        • 2500

                                                                        • DEF:

                                                                        • 1500


                                                                        2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                                                        1 cardDaigusto Emeral
                                                                        1 cardDaigusto Emeral
                                                                        Daigusto Emeral
                                                                        WIND
                                                                        Daigusto Emeral
                                                                        • ATK:

                                                                        • 1800

                                                                        • DEF:

                                                                        • 800


                                                                        2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                                                                        1 cardEvigishki Merrowgeist 1 cardEvigishki Merrowgeist
                                                                        Evigishki Merrowgeist
                                                                        WATER
                                                                        Evigishki Merrowgeist
                                                                        • ATK:

                                                                        • 2100

                                                                        • DEF:

                                                                        • 1600


                                                                        2 Level 4 monsters After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.


                                                                        1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                                                        Evilswarm Exciton Knight
                                                                        LIGHT
                                                                        Evilswarm Exciton Knight
                                                                        • ATK:

                                                                        • 1900

                                                                        • DEF:

                                                                        • 0


                                                                        2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                                        1 cardGagaga Cowboy 1 cardGagaga Cowboy
                                                                        Gagaga Cowboy
                                                                        EARTH
                                                                        Gagaga Cowboy
                                                                        • ATK:

                                                                        • 1500

                                                                        • DEF:

                                                                        • 2400


                                                                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                                                        1 cardGaia Dragon, the Thunder Charger 1 cardGaia Dragon, the Thunder Charger
                                                                        Gaia Dragon, the Thunder Charger
                                                                        WIND
                                                                        Gaia Dragon, the Thunder Charger
                                                                        • ATK:

                                                                        • 2600

                                                                        • DEF:

                                                                        • 2100


                                                                        2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                                        1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                                                                        Number 101: Silent Honor ARK
                                                                        WATER
                                                                        Number 101: Silent Honor ARK
                                                                        • ATK:

                                                                        • 2100

                                                                        • DEF:

                                                                        • 1000


                                                                        2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                                        1 cardNumber 103: Ragnazero 1 cardNumber 103: Ragnazero
                                                                        Number 103: Ragnazero
                                                                        WATER
                                                                        Number 103: Ragnazero
                                                                        • ATK:

                                                                        • 2400

                                                                        • DEF:

                                                                        • 1200


                                                                        2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.


                                                                        1 cardNumber 50: Blackship of Corn 1 cardNumber 50: Blackship of Corn
                                                                        Number 50: Blackship of Corn
                                                                        DARK
                                                                        Number 50: Blackship of Corn
                                                                        • ATK:

                                                                        • 2100

                                                                        • DEF:

                                                                        • 1500


                                                                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.


                                                                        1 cardNumber 61: Volcasaurus 1 cardNumber 61: Volcasaurus
                                                                        Number 61: Volcasaurus
                                                                        FIRE
                                                                        Number 61: Volcasaurus
                                                                        • ATK:

                                                                        • 2500

                                                                        • DEF:

                                                                        • 1000


                                                                        2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


                                                                        1 cardNumber 80: Rhapsody in Berserk 1 cardNumber 80: Rhapsody in Berserk
                                                                        Number 80: Rhapsody in Berserk
                                                                        DARK
                                                                        Number 80: Rhapsody in Berserk
                                                                        • ATK:

                                                                        • 0

                                                                        • DEF:

                                                                        • 1200


                                                                        2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.


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