Trickstar Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Trickstar Aqua Angel
Trickstar Aqua Angel
Trickstar Aqua Angel
WATER 4
Trickstar Aqua Angel
  • ATK:

  • 0

  • DEF:

  • 0


(This card is always treated as a "Marincess" card.) Link Monsters that point to this card cannot be destroyed by battle. You can only use each of the following effects of "Trickstar Aqua Angel" once per Duel. If you control a "Trickstar" or "Marincess" monster: You can Special Summon this card from your hand or GY. If this card is sent to the GY as Link Material: You can look at all cards in your opponent's hand and all Set cards they control.

Trickstar Candina
Trickstar Candina
Trickstar Candina
LIGHT 4
Trickstar Candina
  • ATK:

  • 1800

  • DEF:

  • 400


When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.

Trickstar Corobane
Trickstar Corobane
Trickstar Corobane
LIGHT 5
Trickstar Corobane
  • ATK:

  • 2000

  • DEF:

  • 1000


If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.

Trickstar Hoody
Trickstar Hoody
Trickstar Hoody
LIGHT 2
Trickstar Hoody
  • ATK:

  • 600

  • DEF:

  • 1800


If you control a "Trickstar" Fusion or Link Monster: You can Special Summon this card from your hand. If this card is sent to the GY as material for a "Trickstar" Link Monster: You can add 1 "Trickstar Fusion" or "Trickstar Diffusion" from your Deck to your hand. You can only use each effect of "Trickstar Hoody" once per turn.

Trickstar Lilybell
Trickstar Lilybell
Trickstar Lilybell
LIGHT 2
Trickstar Lilybell
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Trickstar Lilybell" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Trickstar" monster in your GY; add it to your hand.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Angel of Blue Tears
Angel of Blue Tears
Angel of Blue Tears
Spell Normal
Angel of Blue Tears

    Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY; Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 "Angel of Blue Tears" effect per turn, and only once that turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Terraforming
      Terraforming
      Terraforming
      Spell Normal
      Terraforming

        Add 1 Field Spell from your Deck to your hand.



        Tag(s):

        Trickstar Fusion
        Trickstar Fusion
        Trickstar Fusion
        Spell Normal
        Trickstar Fusion

          Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; add it to your hand, but you cannot Normal Summon/Set or Special Summon monsters with that name for the rest of this turn.

          Trickstar Light Stage
          Trickstar Light Stage
          Trickstar Light Stage
          Spell Field
          Trickstar Light Stage

            When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.

            Evenly Matched
            Evenly Matched
            Evenly Matched
            Trap Normal
            Evenly Matched

              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

              Infinite Impermanence
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                Maiden of Blue Tears
                Maiden of Blue Tears
                Maiden of Blue Tears
                Trap Normal
                Maiden of Blue Tears

                  If your opponent Special Summons a monster(s) and you control a Link Monster (except during the Damage Step): Target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. If effect damage is inflicted while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Normal Spell in your GY or banishment; Set it, but it cannot be activated this turn. You can only use 1 "Maiden of Blue Tears" effect per turn, and only once that turn.

                  Trickstar Reincarnation
                  Trickstar Reincarnation
                  Trickstar Reincarnation
                  Trap Normal
                  Trickstar Reincarnation

                    Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.

                    Extra Deck

                    Trickstar Band Drumatis
                    Trickstar Band Drumatis
                    Trickstar Band Drumatis
                    LIGHT 6
                    Trickstar Band Drumatis
                    • ATK:

                    • 2000

                    • DEF:

                    • 1000


                    2 "Trickstar" monsters "Trickstar" Link Monsters you control that point to this card gain 1000 ATK. You can only use each of the following effects of "Trickstar Band Drumatis" once per turn. If this card is Fusion Summoned: You can add 1 "Trickstar" card from your Deck to your hand, with a different name from the cards you control and in your GY. If effect damage is inflicted (except during the Damage Step): You can target 1 face-up monster on the field; its ATK becomes 0.

                    S:P Little Knight
                    S:P Little Knight
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                    Trickstar Bloom
                    Trickstar Bloom
                    Trickstar Bloom
                    LIGHT
                    Trickstar Bloom
                    • ATK:

                    • 100

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 2 or lower "Trickstar" monster If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn.

                    Trickstar Colchica
                    Trickstar Colchica
                    Trickstar Colchica
                    LIGHT
                    Trickstar Colchica
                    • ATK:

                    • 200

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 non-Link "Trickstar" monster You can only Special Summon "Trickstar Colchica(s)" once per turn. When a monster is destroyed by battle involving your "Trickstar" monster, while this card is in your GY: You can banish this card, then target that destroyed monster; inflict damage to your opponent equal to that monster's ATK. You can only use this effect of "Trickstar Colchica" once per turn.

                    Trickstar Foxglove Witch
                    Trickstar Foxglove Witch
                    Trickstar Foxglove Witch
                    LIGHT
                    Trickstar Foxglove Witch
                    • ATK:

                    • 2200

                    • LINK-3

                    Link Arrow:

                    Top

                    Left

                    Right


                    2+ Fairy monsters If this card is Special Summoned: You can inflict 200 damage to your opponent for each card they control. If this Link Summoned card is destroyed by battle or effect: You can Special Summon 1 Link-2 or lower "Trickstar" monster from your Extra Deck, then inflict 200 damage to your opponent for each card they control. You can only use each effect of "Trickstar Foxglove Witch" once per turn.

                    Trickstar Noble Angel
                    Trickstar Noble Angel
                    Trickstar Noble Angel
                    LIGHT
                    Trickstar Noble Angel
                    • ATK:

                    • 2000

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 "Trickstar" monsters If this card is Link Summoned: You can add 1 "Blue Tears" card from your Deck to your hand. If you have a Fusion Monster in your field or GY: You can target 1 "Trickstar" monster in your GY; Special Summon it. If effect damage is inflicted (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Trickstar Noble Angel" once per turn.

                    Main: 49 Extra: 15

                    1 cardMulcharmy Fuwalos 1 cardMulcharmy Fuwalos
                    Mulcharmy Fuwalos
                    WIND 4
                    Mulcharmy Fuwalos
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    1 cardNibiru, the Primal Being 1 cardNibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                    1 cardTrickstar Aqua Angel 1 cardTrickstar Aqua Angel
                    Trickstar Aqua Angel
                    WATER 4
                    Trickstar Aqua Angel
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    (This card is always treated as a "Marincess" card.) Link Monsters that point to this card cannot be destroyed by battle. You can only use each of the following effects of "Trickstar Aqua Angel" once per Duel. If you control a "Trickstar" or "Marincess" monster: You can Special Summon this card from your hand or GY. If this card is sent to the GY as Link Material: You can look at all cards in your opponent's hand and all Set cards they control.


                    3 cardTrickstar Candina 3 cardTrickstar Candina
                    Trickstar Candina
                    LIGHT 4
                    Trickstar Candina
                    • ATK:

                    • 1800

                    • DEF:

                    • 400


                    When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.


                    3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
                    Ghost Belle & Haunted Mansion
                    EARTH 3
                    Ghost Belle & Haunted Mansion
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                    1 cardAngel of Blue Tears 1 cardAngel of Blue Tears
                    Angel of Blue Tears
                    Spell Normal
                    Angel of Blue Tears

                      Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY; Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 "Angel of Blue Tears" effect per turn, and only once that turn.


                      1 cardCalled by the Grave
                      1 cardCalled by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        1 cardCrossout Designator
                        1 cardCrossout Designator
                        Crossout Designator
                        Spell Quick
                        Crossout Designator

                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                          Tag(s):

                          3 cardForbidden Droplet 3 cardForbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            1 cardHarpie's Feather Duster
                            1 cardHarpie's Feather Duster
                            Harpie's Feather Duster
                            Spell Normal
                            Harpie's Feather Duster

                              Destroy all Spell and Trap Cards your opponent controls.




                              Tag(s):

                              2 cardLightning Storm
                              2 cardLightning Storm
                              Lightning Storm
                              Spell Normal
                              Lightning Storm

                                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                Tag(s):

                                1 cardRaigeki
                                1 cardRaigeki
                                Raigeki
                                Spell Normal
                                Raigeki

                                  Destroy all monsters your opponent controls.




                                  Tag(s):

                                  1 cardSky Striker Maneuver - Afterburners! 1 cardSky Striker Maneuver - Afterburners!
                                  Sky Striker Maneuver - Afterburners!
                                  Spell Normal
                                  Sky Striker Maneuver - Afterburners!

                                    If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                    1 cardSky Striker Mecha - Hornet Drones
                                    1 cardSky Striker Mecha - Hornet Drones
                                    Sky Striker Mecha - Hornet Drones
                                    Spell Quick
                                    Sky Striker Mecha - Hornet Drones

                                      If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                      3 cardSky Striker Mecha - Widow Anchor 3 cardSky Striker Mecha - Widow Anchor
                                      Sky Striker Mecha - Widow Anchor
                                      Spell Quick
                                      Sky Striker Mecha - Widow Anchor

                                        If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                        3 cardSky Striker Mobilize - Engage! 3 cardSky Striker Mobilize - Engage!
                                        Sky Striker Mobilize - Engage!
                                        Spell Normal
                                        Sky Striker Mobilize - Engage!

                                          If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                          1 cardTerraforming
                                          1 cardTerraforming
                                          Terraforming
                                          Spell Normal
                                          Terraforming

                                            Add 1 Field Spell from your Deck to your hand.




                                            Tag(s):

                                            3 cardTrickstar Light Stage
                                            3 cardTrickstar Light Stage
                                            Trickstar Light Stage
                                            Spell Field
                                            Trickstar Light Stage

                                              When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.


                                              1 cardTriple Tactics Talent
                                              1 cardTriple Tactics Talent
                                              Triple Tactics Talent
                                              Spell Normal
                                              Triple Tactics Talent

                                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                Tag(s):

                                                3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                                                Triple Tactics Thrust
                                                Spell Normal
                                                Triple Tactics Thrust

                                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                  3 cardUltimate Slayer 3 cardUltimate Slayer
                                                  Ultimate Slayer
                                                  Spell Normal
                                                  Ultimate Slayer

                                                    Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                    3 cardUpstart Goblin
                                                    3 cardUpstart Goblin
                                                    Upstart Goblin
                                                    Spell Normal
                                                    Upstart Goblin

                                                      Draw 1 card, then your opponent gains 1000 LP.


                                                      1 cardDimensional Barrier 1 cardDimensional Barrier
                                                      Dimensional Barrier
                                                      Trap Normal
                                                      Dimensional Barrier

                                                        Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                        2 cardEvenly Matched 2 cardEvenly Matched
                                                        Evenly Matched
                                                        Trap Normal
                                                        Evenly Matched

                                                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                          3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                          Infinite Impermanence
                                                          Trap Normal
                                                          Infinite Impermanence

                                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                            1 cardMaiden of Blue Tears 1 cardMaiden of Blue Tears
                                                            Maiden of Blue Tears
                                                            Trap Normal
                                                            Maiden of Blue Tears

                                                              If your opponent Special Summons a monster(s) and you control a Link Monster (except during the Damage Step): Target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. If effect damage is inflicted while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Normal Spell in your GY or banishment; Set it, but it cannot be activated this turn. You can only use 1 "Maiden of Blue Tears" effect per turn, and only once that turn.


                                                              1 cardTrickstar Reincarnation
                                                              1 cardTrickstar Reincarnation
                                                              Trickstar Reincarnation
                                                              Trap Normal
                                                              Trickstar Reincarnation

                                                                Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.


                                                                1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                                Garura, Wings of Resonant Life
                                                                DARK 6
                                                                Garura, Wings of Resonant Life
                                                                • ATK:

                                                                • 1500

                                                                • DEF:

                                                                • 2400


                                                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                1 cardS:P Little Knight
                                                                1 cardS:P Little Knight
                                                                S:P Little Knight
                                                                DARK
                                                                S:P Little Knight
                                                                • ATK:

                                                                • 1600

                                                                • LINK-2

                                                                Link Arrow:

                                                                Left

                                                                Right


                                                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                1 cardSky Striker Ace - Azalea 1 cardSky Striker Ace - Azalea
                                                                Sky Striker Ace - Azalea
                                                                DARK
                                                                Sky Striker Ace - Azalea
                                                                • ATK:

                                                                • 1500

                                                                • LINK-2

                                                                Link Arrow:

                                                                Top-Left

                                                                Bottom-Right


                                                                2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                                                                1 cardSky Striker Ace - Hayate 1 cardSky Striker Ace - Hayate
                                                                Sky Striker Ace - Hayate
                                                                WIND
                                                                Sky Striker Ace - Hayate
                                                                • ATK:

                                                                • 1500

                                                                • LINK-1

                                                                Link Arrow:

                                                                Bottom-Left


                                                                1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                                                2 cardSky Striker Ace - Kagari 2 cardSky Striker Ace - Kagari
                                                                Sky Striker Ace - Kagari
                                                                FIRE
                                                                Sky Striker Ace - Kagari
                                                                • ATK:

                                                                • 1500

                                                                • LINK-1

                                                                Link Arrow:

                                                                Top-Left


                                                                1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                                1 cardSky Striker Ace - Kaina 1 cardSky Striker Ace - Kaina
                                                                Sky Striker Ace - Kaina
                                                                EARTH
                                                                Sky Striker Ace - Kaina
                                                                • ATK:

                                                                • 1500

                                                                • LINK-1

                                                                Link Arrow:

                                                                Bottom-Right


                                                                1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                                                                1 cardSky Striker Ace - Shizuku 1 cardSky Striker Ace - Shizuku
                                                                Sky Striker Ace - Shizuku
                                                                WATER
                                                                Sky Striker Ace - Shizuku
                                                                • ATK:

                                                                • 1500

                                                                • LINK-1

                                                                Link Arrow:

                                                                Top-Right


                                                                1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                                                1 cardSky Striker Ace - Zeke 1 cardSky Striker Ace - Zeke
                                                                Sky Striker Ace - Zeke
                                                                DARK
                                                                Sky Striker Ace - Zeke
                                                                • ATK:

                                                                • 1500

                                                                • LINK-2

                                                                Link Arrow:

                                                                Top

                                                                Bottom


                                                                2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.


                                                                1 cardTrickstar Colchica 1 cardTrickstar Colchica
                                                                Trickstar Colchica
                                                                LIGHT
                                                                Trickstar Colchica
                                                                • ATK:

                                                                • 200

                                                                • LINK-1

                                                                Link Arrow:

                                                                Bottom


                                                                1 non-Link "Trickstar" monster You can only Special Summon "Trickstar Colchica(s)" once per turn. When a monster is destroyed by battle involving your "Trickstar" monster, while this card is in your GY: You can banish this card, then target that destroyed monster; inflict damage to your opponent equal to that monster's ATK. You can only use this effect of "Trickstar Colchica" once per turn.


                                                                1 cardTrickstar Noble Angel 1 cardTrickstar Noble Angel
                                                                Trickstar Noble Angel
                                                                LIGHT
                                                                Trickstar Noble Angel
                                                                • ATK:

                                                                • 2000

                                                                • LINK-2

                                                                Link Arrow:

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2 "Trickstar" monsters If this card is Link Summoned: You can add 1 "Blue Tears" card from your Deck to your hand. If you have a Fusion Monster in your field or GY: You can target 1 "Trickstar" monster in your GY; Special Summon it. If effect damage is inflicted (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Trickstar Noble Angel" once per turn.


                                                                1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                                                Golden Cloud Beast - Malong
                                                                LIGHT 6
                                                                Golden Cloud Beast - Malong
                                                                • ATK:

                                                                • 2200

                                                                • DEF:

                                                                • 1000


                                                                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                                1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                Divine Arsenal AA-ZEUS - Sky Thunder
                                                                LIGHT
                                                                Divine Arsenal AA-ZEUS - Sky Thunder
                                                                • ATK:

                                                                • 3000

                                                                • DEF:

                                                                • 3000


                                                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                Tag(s):

                                                                1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                                                Mereologic Aggregator
                                                                DARK
                                                                Mereologic Aggregator
                                                                • ATK:

                                                                • 2600

                                                                • DEF:

                                                                • 3000


                                                                2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                                                1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                Super Starslayer TY-PHON - Sky Crisis
                                                                DARK
                                                                Super Starslayer TY-PHON - Sky Crisis
                                                                • ATK:

                                                                • 2900

                                                                • DEF:

                                                                • 2900


                                                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                TRICKSTAR Decks in OCG








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