Wind-Up Deck Breakdown

Cards Usage Statistic

Main Deck

Wind-Up Rabbit
Wind-Up Rabbit
Wind-Up Rabbit
EARTH 3
Wind-Up Rabbit
  • ATK:

  • 1400

  • DEF:

  • 600


(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.

Fire Formation - Tenki
Fire Formation - Tenki
Fire Formation - Tenki
Spell Continuous
Fire Formation - Tenki

    When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.

    Mystical Space Typhoon
    Mystical Space Typhoon
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.

      Pot of Duality
      Pot of Duality
      Pot of Duality
      Spell Normal
      Pot of Duality

        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



        Tag(s):

        Bottomless Trap Hole
        Bottomless Trap Hole
        Bottomless Trap Hole
        Trap Normal
        Bottomless Trap Hole

          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

          Compulsory Evacuation Device
          Compulsory Evacuation Device
          Compulsory Evacuation Device
          Trap Normal
          Compulsory Evacuation Device

            Target 1 monster on the field; return that target to the hand.

            Macro Cosmos
            Macro Cosmos
            Macro Cosmos
            Trap Continuous
            Macro Cosmos

              When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.

              Solemn Judgment
              Solemn Judgment
              Solemn Judgment
              Trap Counter
              Solemn Judgment

                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                Tag(s):

                Solemn Warning
                Solemn Warning
                Solemn Warning
                Trap Counter
                Solemn Warning

                  When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                  Tag(s):

                  Torrential Tribute
                  Torrential Tribute
                  Torrential Tribute
                  Trap Normal
                  Torrential Tribute

                    When a monster(s) is Summoned: Destroy all monsters on the field.

                    Extra Deck

                    Diamond Dire Wolf
                    Diamond Dire Wolf
                    Diamond Dire Wolf
                    EARTH
                    Diamond Dire Wolf
                    • ATK:

                    • 2000

                    • DEF:

                    • 1200


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

                    Maestroke the Symphony Djinn
                    Maestroke the Symphony Djinn
                    Maestroke the Symphony Djinn
                    DARK
                    Maestroke the Symphony Djinn
                    • ATK:

                    • 1800

                    • DEF:

                    • 2300


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.

                    Number 20: Giga-Brilliant
                    Number 20: Giga-Brilliant
                    Number 20: Giga-Brilliant
                    LIGHT
                    Number 20: Giga-Brilliant
                    • ATK:

                    • 1800

                    • DEF:

                    • 1800


                    2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.

                    Number 50: Blackship of Corn
                    Number 50: Blackship of Corn
                    Number 50: Blackship of Corn
                    DARK
                    Number 50: Blackship of Corn
                    • ATK:

                    • 2100

                    • DEF:

                    • 1500


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.

                    Wind-Up Carrier Zenmaity
                    Wind-Up Carrier Zenmaity
                    Wind-Up Carrier Zenmaity
                    WATER
                    Wind-Up Carrier Zenmaity
                    • ATK:

                    • 1500

                    • DEF:

                    • 1500


                    2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.

                    Wind-Up Zenmaines
                    Wind-Up Zenmaines
                    Wind-Up Zenmaines
                    FIRE
                    Wind-Up Zenmaines
                    • ATK:

                    • 1500

                    • DEF:

                    • 2100


                    2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.

                    Main: 55 Extra: 15

                    2 cardBrotherhood of the Fire Fist - Bear 2 cardBrotherhood of the Fire Fist - Bear
                    Brotherhood of the Fire Fist - Bear
                    FIRE 4
                    Brotherhood of the Fire Fist - Bear
                    • ATK:

                    • 1600

                    • DEF:

                    • 1200


                    Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster on the field; destroy that target.


                    3 cardMaxx "C"
                    3 cardMaxx "C"
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    1 cardSangan
                    1 cardSangan
                    Sangan
                    DARK 3
                    Sangan
                    • ATK:

                    • 1000

                    • DEF:

                    • 600


                    If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                    2 cardTour Guide From the Underworld 2 cardTour Guide From the Underworld
                    Tour Guide From the Underworld
                    DARK 3
                    Tour Guide From the Underworld
                    • ATK:

                    • 1000

                    • DEF:

                    • 600


                    When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


                    3 cardWind-Up Magician 3 cardWind-Up Magician
                    Wind-Up Magician
                    FIRE 4
                    Wind-Up Magician
                    • ATK:

                    • 600

                    • DEF:

                    • 1800


                    If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.


                    3 cardWind-Up Rabbit 3 cardWind-Up Rabbit
                    Wind-Up Rabbit
                    EARTH 3
                    Wind-Up Rabbit
                    • ATK:

                    • 1400

                    • DEF:

                    • 600


                    (Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.


                    2 cardWind-Up Rat 2 cardWind-Up Rat
                    Wind-Up Rat
                    EARTH 3
                    Wind-Up Rat
                    • ATK:

                    • 600

                    • DEF:

                    • 600


                    During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.


                    3 cardWind-Up Shark 3 cardWind-Up Shark
                    Wind-Up Shark
                    WATER 4
                    Wind-Up Shark
                    • ATK:

                    • 1500

                    • DEF:

                    • 1300


                    When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. ● Increase this card's Level by 1, until the End Phase. ● Reduce this card's Level by 1, until the End Phase.


                    1 cardWind-Up Warrior 1 cardWind-Up Warrior
                    Wind-Up Warrior
                    EARTH 4
                    Wind-Up Warrior
                    • ATK:

                    • 1200

                    • DEF:

                    • 1800


                    You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field.


                    2 cardEffect Veiler 2 cardEffect Veiler
                    Effect Veiler
                    LIGHT 1
                    Effect Veiler
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                    1 cardBook of Moon 1 cardBook of Moon
                    Book of Moon
                    Spell Quick
                    Book of Moon

                      Target 1 face-up monster on the field; change that target to face-down Defense Position.


                      3 cardDimensional Fissure 3 cardDimensional Fissure
                      Dimensional Fissure
                      Spell Continuous
                      Dimensional Fissure

                        Any monster sent to the Graveyard is banished instead.


                        3 cardFire Formation - Tenki 3 cardFire Formation - Tenki
                        Fire Formation - Tenki
                        Spell Continuous
                        Fire Formation - Tenki

                          When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


                          1 cardHeavy Storm
                          1 cardHeavy Storm
                          Heavy Storm
                          Spell Normal
                          Heavy Storm

                            Destroy all Spell and Trap Cards on the field.


                            1 cardMonster Reborn
                            1 cardMonster Reborn
                            Monster Reborn
                            Spell Normal
                            Monster Reborn

                              Target 1 monster in either GY; Special Summon it.




                              Tag(s):

                              3 cardMystical Space Typhoon
                              3 cardMystical Space Typhoon
                              Mystical Space Typhoon
                              Spell Quick
                              Mystical Space Typhoon

                                Target 1 Spell/Trap on the field; destroy that target.


                                2 cardNight Beam 2 cardNight Beam
                                Night Beam
                                Spell Normal
                                Night Beam

                                  Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.


                                  2 cardPot of Duality
                                  2 cardPot of Duality
                                  Pot of Duality
                                  Spell Normal
                                  Pot of Duality

                                    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                    Tag(s):

                                    3 cardWind-Up Factory 3 cardWind-Up Factory
                                    Wind-Up Factory
                                    Spell Continuous
                                    Wind-Up Factory

                                      Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.


                                      2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                      Bottomless Trap Hole
                                      Trap Normal
                                      Bottomless Trap Hole

                                        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                        3 cardCompulsory Evacuation Device 3 cardCompulsory Evacuation Device
                                        Compulsory Evacuation Device
                                        Trap Normal
                                        Compulsory Evacuation Device

                                          Target 1 monster on the field; return that target to the hand.


                                          2 cardDust Tornado 2 cardDust Tornado
                                          Dust Tornado
                                          Trap Normal
                                          Dust Tornado

                                            Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                            1 cardMacro Cosmos 1 cardMacro Cosmos
                                            Macro Cosmos
                                            Trap Continuous
                                            Macro Cosmos

                                              When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                              1 cardMind Crush 1 cardMind Crush
                                              Mind Crush
                                              Trap Normal
                                              Mind Crush

                                                Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                                1 cardSolemn Judgment
                                                1 cardSolemn Judgment
                                                Solemn Judgment
                                                Trap Counter
                                                Solemn Judgment

                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                  Tag(s):

                                                  2 cardSolemn Warning 2 cardSolemn Warning
                                                  Solemn Warning
                                                  Trap Counter
                                                  Solemn Warning

                                                    When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                    Tag(s):

                                                    2 cardTorrential Tribute
                                                    2 cardTorrential Tribute
                                                    Torrential Tribute
                                                    Trap Normal
                                                    Torrential Tribute

                                                      When a monster(s) is Summoned: Destroy all monsters on the field.


                                                      1 cardDiamond Dire Wolf 1 cardDiamond Dire Wolf
                                                      Diamond Dire Wolf
                                                      EARTH
                                                      Diamond Dire Wolf
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1200


                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                                      1 cardGaia Dragon, the Thunder Charger 1 cardGaia Dragon, the Thunder Charger
                                                      Gaia Dragon, the Thunder Charger
                                                      WIND
                                                      Gaia Dragon, the Thunder Charger
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 2100


                                                      2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                      1 cardM-X-Saber Invoker
                                                      1 cardM-X-Saber Invoker
                                                      M-X-Saber Invoker
                                                      EARTH
                                                      M-X-Saber Invoker
                                                      • ATK:

                                                      • 1600

                                                      • DEF:

                                                      • 500


                                                      2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                                                      1 cardMaestroke the Symphony Djinn 1 cardMaestroke the Symphony Djinn
                                                      Maestroke the Symphony Djinn
                                                      DARK
                                                      Maestroke the Symphony Djinn
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 2300


                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.


                                                      1 cardNumber 106: Giant Hand 1 cardNumber 106: Giant Hand
                                                      Number 106: Giant Hand
                                                      EARTH
                                                      Number 106: Giant Hand
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 2000


                                                      2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                                                      1 cardNumber 16: Shock Master
                                                      1 cardNumber 16: Shock Master
                                                      Number 16: Shock Master
                                                      LIGHT
                                                      Number 16: Shock Master
                                                      • ATK:

                                                      • 2300

                                                      • DEF:

                                                      • 1600


                                                      3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.


                                                      1 cardNumber 20: Giga-Brilliant 1 cardNumber 20: Giga-Brilliant
                                                      Number 20: Giga-Brilliant
                                                      LIGHT
                                                      Number 20: Giga-Brilliant
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 1800


                                                      2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                                                      1 cardNumber 50: Blackship of Corn 1 cardNumber 50: Blackship of Corn
                                                      Number 50: Blackship of Corn
                                                      DARK
                                                      Number 50: Blackship of Corn
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 1500


                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.


                                                      1 cardNumber 61: Volcasaurus 1 cardNumber 61: Volcasaurus
                                                      Number 61: Volcasaurus
                                                      FIRE
                                                      Number 61: Volcasaurus
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1000


                                                      2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


                                                      1 cardNumber 69: Heraldry Crest 1 cardNumber 69: Heraldry Crest
                                                      Number 69: Heraldry Crest
                                                      LIGHT
                                                      Number 69: Heraldry Crest
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 1400


                                                      3 Level 4 monsters When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.


                                                      1 cardPhoton Papilloperative 1 cardPhoton Papilloperative
                                                      Photon Papilloperative
                                                      LIGHT
                                                      Photon Papilloperative
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 1800


                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.


                                                      1 cardTiras, Keeper of Genesis 1 cardTiras, Keeper of Genesis
                                                      Tiras, Keeper of Genesis
                                                      LIGHT
                                                      Tiras, Keeper of Genesis
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 1700


                                                      2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.


                                                      1 cardWind-Up Carrier Zenmaity
                                                      1 cardWind-Up Carrier Zenmaity
                                                      Wind-Up Carrier Zenmaity
                                                      WATER
                                                      Wind-Up Carrier Zenmaity
                                                      • ATK:

                                                      • 1500

                                                      • DEF:

                                                      • 1500


                                                      2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.


                                                      1 cardWind-Up Zenmaines 1 cardWind-Up Zenmaines
                                                      Wind-Up Zenmaines
                                                      FIRE
                                                      Wind-Up Zenmaines
                                                      • ATK:

                                                      • 1500

                                                      • DEF:

                                                      • 2100


                                                      2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.


                                                      1 cardWind-Up Zenmaister 1 cardWind-Up Zenmaister
                                                      Wind-Up Zenmaister
                                                      EARTH
                                                      Wind-Up Zenmaister
                                                      • ATK:

                                                      • 1900

                                                      • DEF:

                                                      • 1500


                                                      2 Level 4 monsters This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.


                                                      ocg
                                                      Wind-Up
                                                      5







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