Wind-Up Deck Breakdown

Cards Usage Statistic

Main Deck

Condemned Maiden
Condemned Maiden
Condemned Maiden
LIGHT 4
Condemned Maiden
  • ATK:

  • 100

  • DEF:

  • 2000


During your opponent's turn, you can activate 1 Quick-Play Spell Card from your hand. You can only use this effect of "Condemned Maiden" once per Duel.

Damage Mage
Damage Mage
Damage Mage
DARK 3
Damage Mage
  • ATK:

  • 600

  • DEF:

  • 1200


When you take damage from a card effect: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.

Dodger Dragon
Dodger Dragon
Dodger Dragon
WIND 4
Dodger Dragon
  • ATK:

  • 1900

  • DEF:

  • 1200


This card's Normal Summon cannot be negated. After this card was Normal Summoned, your opponent cannot activate Counter Trap Cards for the rest of that turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
DARK 7
Gorz the Emissary of Darkness
  • ATK:

  • 2700

  • DEF:

  • 2500


When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.

The Iris Swordsoul
The Iris Swordsoul
The Iris Swordsoul
LIGHT 8
The Iris Swordsoul
  • ATK:

  • 2500

  • DEF:

  • 2500


During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from; ● Hand: Special Summon 1 monster from your hand. ● Deck: Draw 2 cards. ● Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck. You can only use each effect of "The Iris Swordsoul" once per turn.

Wind-Up Hunter
Wind-Up Hunter
Wind-Up Hunter
DARK 3
Wind-Up Hunter
  • ATK:

  • 1600

  • DEF:

  • 500


You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field.

Wind-Up Juggler
Wind-Up Juggler
Wind-Up Juggler
WIND 4
Wind-Up Juggler
  • ATK:

  • 1700

  • DEF:

  • 1000


After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field.

Wind-Up Knight
Wind-Up Knight
Wind-Up Knight
LIGHT 4
Wind-Up Knight
  • ATK:

  • 1800

  • DEF:

  • 1200


When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.

Wind-Up Magician
Wind-Up Magician
Wind-Up Magician
FIRE 4
Wind-Up Magician
  • ATK:

  • 600

  • DEF:

  • 1800


If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.

Wind-Up Rabbit
Wind-Up Rabbit
Wind-Up Rabbit
EARTH 3
Wind-Up Rabbit
  • ATK:

  • 1400

  • DEF:

  • 600


(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.

Wind-Up Shark
Wind-Up Shark
Wind-Up Shark
WATER 4
Wind-Up Shark
  • ATK:

  • 1500

  • DEF:

  • 1300


When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. ● Increase this card's Level by 1, until the End Phase. ● Reduce this card's Level by 1, until the End Phase.

Wind-Up Snail
Wind-Up Snail
Wind-Up Snail
WATER 2
Wind-Up Snail
  • ATK:

  • 100

  • DEF:

  • 2000


During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.

Wind-Up Soldier
Wind-Up Soldier
Wind-Up Soldier
EARTH 4
Wind-Up Soldier
  • ATK:

  • 1800

  • DEF:

  • 1200


During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.

Wind-Up Warrior
Wind-Up Warrior
Wind-Up Warrior
EARTH 4
Wind-Up Warrior
  • ATK:

  • 1200

  • DEF:

  • 1800


You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field.

Angel Trumpeter
Angel Trumpeter
Angel Trumpeter
EARTH 4
Angel Trumpeter
  • ATK:

  • 1900

  • DEF:

  • 1600


This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

Incredible Ecclesia, the Virtuous
Incredible Ecclesia, the Virtuous
Incredible Ecclesia, the Virtuous
LIGHT 4
Incredible Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.

T.G. Jet Falcon
T.G. Jet Falcon
T.G. Jet Falcon
WIND 3
T.G. Jet Falcon
  • ATK:

  • 1400

  • DEF:

  • 1200


If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.

Attraffic Control
Attraffic Control
Attraffic Control
Spell Continuous
Attraffic Control

    If your opponent controls 3 or more monsters, they cannot declare an attack.

    Big Bang Shot
    Big Bang Shot
    Big Bang Shot
    Spell Equip
    Big Bang Shot

      The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card leaves the field, banish the equipped monster.

      Book of Moon
      Book of Moon
      Book of Moon
      Spell Quick
      Book of Moon

        Target 1 face-up monster on the field; change that target to face-down Defense Position.

        Change of Heart
        Change of Heart
        Change of Heart
        Spell Normal
        Change of Heart

          Target 1 monster your opponent controls; take control of it until the End Phase.

          Double Summon
          Double Summon
          Double Summon
          Spell Normal
          Double Summon

            You can conduct 2 Normal Summons/Sets this turn, not just 1.

            Hammer Shot
            Hammer Shot
            Hammer Shot
            Spell Normal
            Hammer Shot

              Destroy 1 face-up Attack Position monster with the highest ATK. (If it is a tie, you get to choose.)

              Lucky Iron Axe
              Lucky Iron Axe
              Lucky Iron Axe
              Spell Equip
              Lucky Iron Axe

                The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.

                Mirror of the Ice Barrier
                Mirror of the Ice Barrier
                Mirror of the Ice Barrier
                Spell Quick
                Mirror of the Ice Barrier

                  During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: ● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.

                  Monster Reborn
                  Monster Reborn
                  Monster Reborn
                  Spell Normal
                  Monster Reborn

                    Target 1 monster in either GY; Special Summon it.



                    Tag(s):

                    Mystical Space Typhoon
                    Mystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.

                      Pot of Avarice
                      Pot of Avarice
                      Pot of Avarice
                      Spell Normal
                      Pot of Avarice

                        Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



                        Tag(s):

                        Pot of Duality
                        Pot of Duality
                        Pot of Duality
                        Spell Normal
                        Pot of Duality

                          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



                          Tag(s):

                          Twin Twisters
                          Twin Twisters
                          Twin Twisters
                          Spell Quick
                          Twin Twisters

                            Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

                            United We Stand
                            United We Stand
                            United We Stand
                            Spell Equip
                            United We Stand

                              The equipped monster gains 800 ATK/DEF for each face-up monster you control.

                              Weights & Zenmaisures
                              Weights & Zenmaisures
                              Weights & Zenmaisures
                              Spell Normal
                              Weights & Zenmaisures

                                Target 2 face-up "Wind-Up" monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card.

                                Wind-Up Factory
                                Wind-Up Factory
                                Wind-Up Factory
                                Spell Continuous
                                Wind-Up Factory

                                  Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.

                                  Bottomless Trap Hole
                                  Bottomless Trap Hole
                                  Bottomless Trap Hole
                                  Trap Normal
                                  Bottomless Trap Hole

                                    When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

                                    Impenetrable Attack
                                    Impenetrable Attack
                                    Impenetrable Attack
                                    Trap Normal
                                    Impenetrable Attack

                                      During the Battle Phase, activate 1 of these effects. ● Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase. ● You take no battle damage during this Battle Phase.

                                      Mirror Force
                                      Mirror Force
                                      Mirror Force
                                      Trap Normal
                                      Mirror Force

                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                                        Nordic Relic Laevateinn
                                        Nordic Relic Laevateinn
                                        Nordic Relic Laevateinn
                                        Trap Normal
                                        Nordic Relic Laevateinn

                                          Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation.

                                          Overwind
                                          Overwind
                                          Overwind
                                          Trap Normal
                                          Overwind

                                            Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.

                                            Solemn Judgment
                                            Solemn Judgment
                                            Solemn Judgment
                                            Trap Counter
                                            Solemn Judgment

                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                              Tag(s):

                                              Solemn Warning
                                              Solemn Warning
                                              Solemn Warning
                                              Trap Counter
                                              Solemn Warning

                                                When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                                                Tag(s):

                                                Xyz Reflect
                                                Xyz Reflect
                                                Xyz Reflect
                                                Trap Counter
                                                Xyz Reflect

                                                  When a Spell Card, Trap Card, or monster effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation, and if you do, destroy it, then inflict 800 damage to your opponent.

                                                  Zenmaiday
                                                  Zenmaiday
                                                  Zenmaiday
                                                  Trap Continuous
                                                  Zenmaiday

                                                    Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 "Wind-Up" monster from your hand or field to that monster as an Xyz Material. You can send this face-up card from the field to the Graveyard, then target 1 "Wind-Up" Xyz Monster you control; Special Summon, from your Extra Deck, 1 "Wind-Up" monster that is 1 Rank higher than that target, by using that target as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You cannot activate these effects in the same Chain.

                                                    Zenmailstrom
                                                    Zenmailstrom
                                                    Zenmailstrom
                                                    Trap Normal
                                                    Zenmailstrom

                                                      Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect.

                                                      Zenmairch
                                                      Zenmairch
                                                      Zenmairch
                                                      Trap Normal
                                                      Zenmairch

                                                        Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's.

                                                        Extra Deck

                                                        Wind-Up Zenmaintenance
                                                        Wind-Up Zenmaintenance
                                                        Wind-Up Zenmaintenance
                                                        LIGHT
                                                        Wind-Up Zenmaintenance
                                                        • ATK:

                                                        • 1800

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 "Wind-Up" monsters If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn. ● If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand. ● You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.

                                                        Ancient Fairy Dragon
                                                        Ancient Fairy Dragon
                                                        Ancient Fairy Dragon
                                                        LIGHT 7
                                                        Ancient Fairy Dragon
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 3000


                                                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                                                        Black Rose Dragon
                                                        Black Rose Dragon
                                                        Black Rose Dragon
                                                        FIRE 7
                                                        Black Rose Dragon
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1800


                                                        1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

                                                        Black Rose Moonlight Dragon
                                                        Black Rose Moonlight Dragon
                                                        Black Rose Moonlight Dragon
                                                        LIGHT 7
                                                        Black Rose Moonlight Dragon
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1800


                                                        1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.

                                                        Despian Luluwalilith
                                                        Despian Luluwalilith
                                                        Despian Luluwalilith
                                                        LIGHT 12
                                                        Despian Luluwalilith
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2500


                                                        1 Level 4 Tuner + 1+ non-Tuner monsters Once per turn, if a card(s) leaves the Extra Deck (except during the Damage Step): You can make all monsters you currently control gain 500 ATK (permanently), then you can negate the effects of 1 face-up card on the field, until the end of this turn. During the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF. You can only use this effect of "Despian Luluwalilith" once per turn.

                                                        Seven Swords Warrior
                                                        Seven Swords Warrior
                                                        Seven Swords Warrior
                                                        EARTH 7
                                                        Seven Swords Warrior
                                                        • ATK:

                                                        • 2300

                                                        • DEF:

                                                        • 1800


                                                        1 Tuner + 1 or more non-Tuner monsters Once per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target.

                                                        Trishula, Dragon of the Ice Barrier
                                                        Trishula, Dragon of the Ice Barrier
                                                        Trishula, Dragon of the Ice Barrier
                                                        WATER 9
                                                        Trishula, Dragon of the Ice Barrier
                                                        • ATK:

                                                        • 2700

                                                        • DEF:

                                                        • 2000


                                                        1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

                                                        Trishula, Zero Dragon of the Ice Barrier
                                                        Trishula, Zero Dragon of the Ice Barrier
                                                        Trishula, Zero Dragon of the Ice Barrier
                                                        WATER 11
                                                        Trishula, Zero Dragon of the Ice Barrier
                                                        • ATK:

                                                        • 2700

                                                        • DEF:

                                                        • 2000


                                                        1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

                                                        Dark Rebellion Xyz Dragon
                                                        Dark Rebellion Xyz Dragon
                                                        Dark Rebellion Xyz Dragon
                                                        DARK
                                                        Dark Rebellion Xyz Dragon
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

                                                        Number 39: Utopia
                                                        Number 39: Utopia
                                                        Number 39: Utopia
                                                        LIGHT
                                                        Number 39: Utopia
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

                                                        Number 82: Heartlandraco
                                                        Number 82: Heartlandraco
                                                        Number 82: Heartlandraco
                                                        EARTH
                                                        Number 82: Heartlandraco
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 1500


                                                        2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.

                                                        Number S39: Utopia the Lightning
                                                        Number S39: Utopia the Lightning
                                                        Number S39: Utopia the Lightning
                                                        LIGHT
                                                        Number S39: Utopia the Lightning
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2000


                                                        3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.

                                                        Time Thief Redoer
                                                        Time Thief Redoer
                                                        Time Thief Redoer
                                                        DARK
                                                        Time Thief Redoer
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 2000


                                                        2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.

                                                        Wind-Up Arsenal Zenmaioh
                                                        Wind-Up Arsenal Zenmaioh
                                                        Wind-Up Arsenal Zenmaioh
                                                        WIND
                                                        Wind-Up Arsenal Zenmaioh
                                                        • ATK:

                                                        • 2600

                                                        • DEF:

                                                        • 1900


                                                        2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.

                                                        Wind-Up Zenmaister
                                                        Wind-Up Zenmaister
                                                        Wind-Up Zenmaister
                                                        EARTH
                                                        Wind-Up Zenmaister
                                                        • ATK:

                                                        • 1900

                                                        • DEF:

                                                        • 1500


                                                        2 Level 4 monsters This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.

                                                        Main: 55 Extra: 15

                                                        1 cardCondemned Maiden 1 cardCondemned Maiden
                                                        Condemned Maiden
                                                        LIGHT 4
                                                        Condemned Maiden
                                                        • ATK:

                                                        • 100

                                                        • DEF:

                                                        • 2000


                                                        During your opponent's turn, you can activate 1 Quick-Play Spell Card from your hand. You can only use this effect of "Condemned Maiden" once per Duel.


                                                        2 cardDamage Mage 2 cardDamage Mage
                                                        Damage Mage
                                                        DARK 3
                                                        Damage Mage
                                                        • ATK:

                                                        • 600

                                                        • DEF:

                                                        • 1200


                                                        When you take damage from a card effect: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


                                                        1 cardDodger Dragon 1 cardDodger Dragon
                                                        Dodger Dragon
                                                        WIND 4
                                                        Dodger Dragon
                                                        • ATK:

                                                        • 1900

                                                        • DEF:

                                                        • 1200


                                                        This card's Normal Summon cannot be negated. After this card was Normal Summoned, your opponent cannot activate Counter Trap Cards for the rest of that turn.


                                                        1 cardDroll & Lock Bird 1 cardDroll & Lock Bird
                                                        Droll & Lock Bird
                                                        WIND 1
                                                        Droll & Lock Bird
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                                        1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
                                                        Gorz the Emissary of Darkness
                                                        DARK 7
                                                        Gorz the Emissary of Darkness
                                                        • ATK:

                                                        • 2700

                                                        • DEF:

                                                        • 2500


                                                        When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


                                                        1 cardThe Iris Swordsoul 1 cardThe Iris Swordsoul
                                                        The Iris Swordsoul
                                                        LIGHT 8
                                                        The Iris Swordsoul
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 2500


                                                        During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from; ● Hand: Special Summon 1 monster from your hand. ● Deck: Draw 2 cards. ● Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck. You can only use each effect of "The Iris Swordsoul" once per turn.


                                                        1 cardWind-Up Hunter
                                                        1 cardWind-Up Hunter
                                                        Wind-Up Hunter
                                                        DARK 3
                                                        Wind-Up Hunter
                                                        • ATK:

                                                        • 1600

                                                        • DEF:

                                                        • 500


                                                        You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field.


                                                        3 cardWind-Up Juggler 3 cardWind-Up Juggler
                                                        Wind-Up Juggler
                                                        WIND 4
                                                        Wind-Up Juggler
                                                        • ATK:

                                                        • 1700

                                                        • DEF:

                                                        • 1000


                                                        After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field.


                                                        2 cardWind-Up Knight 2 cardWind-Up Knight
                                                        Wind-Up Knight
                                                        LIGHT 4
                                                        Wind-Up Knight
                                                        • ATK:

                                                        • 1800

                                                        • DEF:

                                                        • 1200


                                                        When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.


                                                        1 cardWind-Up Magician 1 cardWind-Up Magician
                                                        Wind-Up Magician
                                                        FIRE 4
                                                        Wind-Up Magician
                                                        • ATK:

                                                        • 600

                                                        • DEF:

                                                        • 1800


                                                        If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.


                                                        1 cardWind-Up Rabbit 1 cardWind-Up Rabbit
                                                        Wind-Up Rabbit
                                                        EARTH 3
                                                        Wind-Up Rabbit
                                                        • ATK:

                                                        • 1400

                                                        • DEF:

                                                        • 600


                                                        (Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.


                                                        1 cardWind-Up Shark 1 cardWind-Up Shark
                                                        Wind-Up Shark
                                                        WATER 4
                                                        Wind-Up Shark
                                                        • ATK:

                                                        • 1500

                                                        • DEF:

                                                        • 1300


                                                        When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. ● Increase this card's Level by 1, until the End Phase. ● Reduce this card's Level by 1, until the End Phase.


                                                        1 cardWind-Up Snail 1 cardWind-Up Snail
                                                        Wind-Up Snail
                                                        WATER 2
                                                        Wind-Up Snail
                                                        • ATK:

                                                        • 100

                                                        • DEF:

                                                        • 2000


                                                        During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.


                                                        3 cardWind-Up Soldier 3 cardWind-Up Soldier
                                                        Wind-Up Soldier
                                                        EARTH 4
                                                        Wind-Up Soldier
                                                        • ATK:

                                                        • 1800

                                                        • DEF:

                                                        • 1200


                                                        During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.


                                                        1 cardWind-Up Warrior 1 cardWind-Up Warrior
                                                        Wind-Up Warrior
                                                        EARTH 4
                                                        Wind-Up Warrior
                                                        • ATK:

                                                        • 1200

                                                        • DEF:

                                                        • 1800


                                                        You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field.


                                                        1 cardAngel Trumpeter 1 cardAngel Trumpeter
                                                        Angel Trumpeter
                                                        EARTH 4
                                                        Angel Trumpeter
                                                        • ATK:

                                                        • 1900

                                                        • DEF:

                                                        • 1600


                                                        This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.


                                                        1 cardAsh Blossom & Joyous Spring 1 cardAsh Blossom & Joyous Spring
                                                        Ash Blossom & Joyous Spring
                                                        FIRE 3
                                                        Ash Blossom & Joyous Spring
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 1800


                                                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                        1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
                                                        Ghost Ogre & Snow Rabbit
                                                        LIGHT 3
                                                        Ghost Ogre & Snow Rabbit
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 1800


                                                        When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                                        1 cardIncredible Ecclesia, the Virtuous 1 cardIncredible Ecclesia, the Virtuous
                                                        Incredible Ecclesia, the Virtuous
                                                        LIGHT 4
                                                        Incredible Ecclesia, the Virtuous
                                                        • ATK:

                                                        • 1500

                                                        • DEF:

                                                        • 1500


                                                        If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.


                                                        1 cardT.G. Jet Falcon 1 cardT.G. Jet Falcon
                                                        T.G. Jet Falcon
                                                        WIND 3
                                                        T.G. Jet Falcon
                                                        • ATK:

                                                        • 1400

                                                        • DEF:

                                                        • 1200


                                                        If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.


                                                        1 cardAttraffic Control 1 cardAttraffic Control
                                                        Attraffic Control
                                                        Spell Continuous
                                                        Attraffic Control

                                                          If your opponent controls 3 or more monsters, they cannot declare an attack.


                                                          1 cardBig Bang Shot 1 cardBig Bang Shot
                                                          Big Bang Shot
                                                          Spell Equip
                                                          Big Bang Shot

                                                            The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card leaves the field, banish the equipped monster.


                                                            1 cardBook of Moon 1 cardBook of Moon
                                                            Book of Moon
                                                            Spell Quick
                                                            Book of Moon

                                                              Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                                              1 cardChange of Heart
                                                              1 cardChange of Heart
                                                              Change of Heart
                                                              Spell Normal
                                                              Change of Heart

                                                                Target 1 monster your opponent controls; take control of it until the End Phase.


                                                                1 cardDouble Summon 1 cardDouble Summon
                                                                Double Summon
                                                                Spell Normal
                                                                Double Summon

                                                                  You can conduct 2 Normal Summons/Sets this turn, not just 1.


                                                                  1 cardHammer Shot 1 cardHammer Shot
                                                                  Hammer Shot
                                                                  Spell Normal
                                                                  Hammer Shot

                                                                    Destroy 1 face-up Attack Position monster with the highest ATK. (If it is a tie, you get to choose.)


                                                                    1 cardLucky Iron Axe 1 cardLucky Iron Axe
                                                                    Lucky Iron Axe
                                                                    Spell Equip
                                                                    Lucky Iron Axe

                                                                      The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.


                                                                      1 cardMirror of the Ice Barrier 1 cardMirror of the Ice Barrier
                                                                      Mirror of the Ice Barrier
                                                                      Spell Quick
                                                                      Mirror of the Ice Barrier

                                                                        During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: ● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.


                                                                        1 cardMonster Reborn
                                                                        1 cardMonster Reborn
                                                                        Monster Reborn
                                                                        Spell Normal
                                                                        Monster Reborn

                                                                          Target 1 monster in either GY; Special Summon it.




                                                                          Tag(s):

                                                                          2 cardMystical Space Typhoon
                                                                          2 cardMystical Space Typhoon
                                                                          Mystical Space Typhoon
                                                                          Spell Quick
                                                                          Mystical Space Typhoon

                                                                            Target 1 Spell/Trap on the field; destroy that target.


                                                                            1 cardPot of Avarice 1 cardPot of Avarice
                                                                            Pot of Avarice
                                                                            Spell Normal
                                                                            Pot of Avarice

                                                                              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                                                              Tag(s):

                                                                              1 cardPot of Duality
                                                                              1 cardPot of Duality
                                                                              Pot of Duality
                                                                              Spell Normal
                                                                              Pot of Duality

                                                                                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                                                Tag(s):

                                                                                1 cardTwin Twisters 1 cardTwin Twisters
                                                                                Twin Twisters
                                                                                Spell Quick
                                                                                Twin Twisters

                                                                                  Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                                                                  1 cardUnited We Stand
                                                                                  1 cardUnited We Stand
                                                                                  United We Stand
                                                                                  Spell Equip
                                                                                  United We Stand

                                                                                    The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                                                                                    1 cardWeights & Zenmaisures 1 cardWeights & Zenmaisures
                                                                                    Weights & Zenmaisures
                                                                                    Spell Normal
                                                                                    Weights & Zenmaisures

                                                                                      Target 2 face-up "Wind-Up" monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card.


                                                                                      1 cardWind-Up Factory 1 cardWind-Up Factory
                                                                                      Wind-Up Factory
                                                                                      Spell Continuous
                                                                                      Wind-Up Factory

                                                                                        Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.


                                                                                        1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
                                                                                        Bottomless Trap Hole
                                                                                        Trap Normal
                                                                                        Bottomless Trap Hole

                                                                                          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                                                                          1 cardImpenetrable Attack 1 cardImpenetrable Attack
                                                                                          Impenetrable Attack
                                                                                          Trap Normal
                                                                                          Impenetrable Attack

                                                                                            During the Battle Phase, activate 1 of these effects. ● Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase. ● You take no battle damage during this Battle Phase.


                                                                                            1 cardMirror Force
                                                                                            1 cardMirror Force
                                                                                            Mirror Force
                                                                                            Trap Normal
                                                                                            Mirror Force

                                                                                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                                              1 cardNordic Relic Laevateinn 1 cardNordic Relic Laevateinn
                                                                                              Nordic Relic Laevateinn
                                                                                              Trap Normal
                                                                                              Nordic Relic Laevateinn

                                                                                                Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation.


                                                                                                2 cardOverwind 2 cardOverwind
                                                                                                Overwind
                                                                                                Trap Normal
                                                                                                Overwind

                                                                                                  Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.


                                                                                                  1 cardSolemn Judgment 1 cardSolemn Judgment
                                                                                                  Solemn Judgment
                                                                                                  Trap Counter
                                                                                                  Solemn Judgment

                                                                                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                                    Tag(s):

                                                                                                    1 cardSolemn Warning 1 cardSolemn Warning
                                                                                                    Solemn Warning
                                                                                                    Trap Counter
                                                                                                    Solemn Warning

                                                                                                      When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                                                                      Tag(s):

                                                                                                      1 cardXyz Reflect 1 cardXyz Reflect
                                                                                                      Xyz Reflect
                                                                                                      Trap Counter
                                                                                                      Xyz Reflect

                                                                                                        When a Spell Card, Trap Card, or monster effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation, and if you do, destroy it, then inflict 800 damage to your opponent.


                                                                                                        1 cardZenmaiday 1 cardZenmaiday
                                                                                                        Zenmaiday
                                                                                                        Trap Continuous
                                                                                                        Zenmaiday

                                                                                                          Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 "Wind-Up" monster from your hand or field to that monster as an Xyz Material. You can send this face-up card from the field to the Graveyard, then target 1 "Wind-Up" Xyz Monster you control; Special Summon, from your Extra Deck, 1 "Wind-Up" monster that is 1 Rank higher than that target, by using that target as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You cannot activate these effects in the same Chain.


                                                                                                          1 cardZenmailstrom 1 cardZenmailstrom
                                                                                                          Zenmailstrom
                                                                                                          Trap Normal
                                                                                                          Zenmailstrom

                                                                                                            Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect.


                                                                                                            1 cardZenmairch 1 cardZenmairch
                                                                                                            Zenmairch
                                                                                                            Trap Normal
                                                                                                            Zenmairch

                                                                                                              Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's.


                                                                                                              1 cardWind-Up Zenmaintenance 1 cardWind-Up Zenmaintenance
                                                                                                              Wind-Up Zenmaintenance
                                                                                                              LIGHT
                                                                                                              Wind-Up Zenmaintenance
                                                                                                              • ATK:

                                                                                                              • 1800

                                                                                                              • LINK-2

                                                                                                              Link Arrow:

                                                                                                              Bottom-Left

                                                                                                              Bottom-Right


                                                                                                              2 "Wind-Up" monsters If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn. ● If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand. ● You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.


                                                                                                              1 cardAncient Fairy Dragon
                                                                                                              1 cardAncient Fairy Dragon
                                                                                                              Ancient Fairy Dragon
                                                                                                              LIGHT 7
                                                                                                              Ancient Fairy Dragon
                                                                                                              • ATK:

                                                                                                              • 2100

                                                                                                              • DEF:

                                                                                                              • 3000


                                                                                                              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                                                                              1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                                                                              Black Rose Dragon
                                                                                                              FIRE 7
                                                                                                              Black Rose Dragon
                                                                                                              • ATK:

                                                                                                              • 2400

                                                                                                              • DEF:

                                                                                                              • 1800


                                                                                                              1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                                                                              1 cardBlack Rose Moonlight Dragon 1 cardBlack Rose Moonlight Dragon
                                                                                                              Black Rose Moonlight Dragon
                                                                                                              LIGHT 7
                                                                                                              Black Rose Moonlight Dragon
                                                                                                              • ATK:

                                                                                                              • 2400

                                                                                                              • DEF:

                                                                                                              • 1800


                                                                                                              1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.


                                                                                                              1 cardDespian Luluwalilith 1 cardDespian Luluwalilith
                                                                                                              Despian Luluwalilith
                                                                                                              LIGHT 12
                                                                                                              Despian Luluwalilith
                                                                                                              • ATK:

                                                                                                              • 2500

                                                                                                              • DEF:

                                                                                                              • 2500


                                                                                                              1 Level 4 Tuner + 1+ non-Tuner monsters Once per turn, if a card(s) leaves the Extra Deck (except during the Damage Step): You can make all monsters you currently control gain 500 ATK (permanently), then you can negate the effects of 1 face-up card on the field, until the end of this turn. During the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF. You can only use this effect of "Despian Luluwalilith" once per turn.


                                                                                                              1 cardSeven Swords Warrior 1 cardSeven Swords Warrior
                                                                                                              Seven Swords Warrior
                                                                                                              EARTH 7
                                                                                                              Seven Swords Warrior
                                                                                                              • ATK:

                                                                                                              • 2300

                                                                                                              • DEF:

                                                                                                              • 1800


                                                                                                              1 Tuner + 1 or more non-Tuner monsters Once per turn, when an Equip Card is equipped to this card: Inflict 800 damage to your opponent. Once per turn: You can target 1 Equip Card equipped to this card; send it to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard (except during the Damage Step): You can target 1 face-up monster your opponent controls; destroy that target.


                                                                                                              1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                                                                                                              Trishula, Dragon of the Ice Barrier
                                                                                                              WATER 9
                                                                                                              Trishula, Dragon of the Ice Barrier
                                                                                                              • ATK:

                                                                                                              • 2700

                                                                                                              • DEF:

                                                                                                              • 2000


                                                                                                              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                                                                                              1 cardTrishula, Zero Dragon of the Ice Barrier 1 cardTrishula, Zero Dragon of the Ice Barrier
                                                                                                              Trishula, Zero Dragon of the Ice Barrier
                                                                                                              WATER 11
                                                                                                              Trishula, Zero Dragon of the Ice Barrier
                                                                                                              • ATK:

                                                                                                              • 2700

                                                                                                              • DEF:

                                                                                                              • 2000


                                                                                                              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                                                                                                              1 cardDark Rebellion Xyz Dragon 1 cardDark Rebellion Xyz Dragon
                                                                                                              Dark Rebellion Xyz Dragon
                                                                                                              DARK
                                                                                                              Dark Rebellion Xyz Dragon
                                                                                                              • ATK:

                                                                                                              • 2500

                                                                                                              • DEF:

                                                                                                              • 2000


                                                                                                              2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                                                                                              1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                                                                                              Number 39: Utopia
                                                                                                              LIGHT
                                                                                                              Number 39: Utopia
                                                                                                              • ATK:

                                                                                                              • 2500

                                                                                                              • DEF:

                                                                                                              • 2000


                                                                                                              2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                                                                              1 cardNumber 82: Heartlandraco 1 cardNumber 82: Heartlandraco
                                                                                                              Number 82: Heartlandraco
                                                                                                              EARTH
                                                                                                              Number 82: Heartlandraco
                                                                                                              • ATK:

                                                                                                              • 2000

                                                                                                              • DEF:

                                                                                                              • 1500


                                                                                                              2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.


                                                                                                              1 cardNumber S39: Utopia the Lightning 1 cardNumber S39: Utopia the Lightning
                                                                                                              Number S39: Utopia the Lightning
                                                                                                              LIGHT
                                                                                                              Number S39: Utopia the Lightning
                                                                                                              • ATK:

                                                                                                              • 2500

                                                                                                              • DEF:

                                                                                                              • 2000


                                                                                                              3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.


                                                                                                              1 cardTime Thief Redoer 1 cardTime Thief Redoer
                                                                                                              Time Thief Redoer
                                                                                                              DARK
                                                                                                              Time Thief Redoer
                                                                                                              • ATK:

                                                                                                              • 2400

                                                                                                              • DEF:

                                                                                                              • 2000


                                                                                                              2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                                                                                              1 cardWind-Up Arsenal Zenmaioh 1 cardWind-Up Arsenal Zenmaioh
                                                                                                              Wind-Up Arsenal Zenmaioh
                                                                                                              WIND
                                                                                                              Wind-Up Arsenal Zenmaioh
                                                                                                              • ATK:

                                                                                                              • 2600

                                                                                                              • DEF:

                                                                                                              • 1900


                                                                                                              2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.


                                                                                                              1 cardWind-Up Zenmaister 1 cardWind-Up Zenmaister
                                                                                                              Wind-Up Zenmaister
                                                                                                              EARTH
                                                                                                              Wind-Up Zenmaister
                                                                                                              • ATK:

                                                                                                              • 1900

                                                                                                              • DEF:

                                                                                                              • 1500


                                                                                                              2 Level 4 monsters This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.



                                                                                                              WIND-UP Decks in OCG








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