Wind-Up Deck Breakdown

Cards Usage Statistic

Main Deck

Wind-Up Rabbit
Wind-Up Rabbit
Wind-Up Rabbit
EARTH 3
Wind-Up Rabbit
  • ATK:

  • 1400

  • DEF:

  • 600


(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.

Fire Formation - Tenki
Fire Formation - Tenki
Fire Formation - Tenki
Spell Continuous
Fire Formation - Tenki

    When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.

    Mystical Space Typhoon
    Mystical Space Typhoon
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.

      Bottomless Trap Hole
      Bottomless Trap Hole
      Bottomless Trap Hole
      Trap Normal
      Bottomless Trap Hole

        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

        Solemn Warning
        Solemn Warning
        Solemn Warning
        Trap Counter
        Solemn Warning

          When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



          Tag(s):

          Torrential Tribute
          Torrential Tribute
          Torrential Tribute
          Trap Normal
          Torrential Tribute

            When a monster(s) is Summoned: Destroy all monsters on the field.

            Extra Deck

            Diamond Dire Wolf
            Diamond Dire Wolf
            Diamond Dire Wolf
            EARTH
            Diamond Dire Wolf
            • ATK:

            • 2000

            • DEF:

            • 1200


            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

            Wind-Up Zenmaines
            Wind-Up Zenmaines
            Wind-Up Zenmaines
            FIRE
            Wind-Up Zenmaines
            • ATK:

            • 1500

            • DEF:

            • 2100


            2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.

            Main: 43 Extra: 26

            2 cardMaxx "C"
            2 cardMaxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            1 cardWind-Up Bat 1 cardWind-Up Bat
            Wind-Up Bat
            WIND 1
            Wind-Up Bat
            • ATK:

            • 300

            • DEF:

            • 350


            You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field.


            1 cardWind-Up Honeybee 1 cardWind-Up Honeybee
            Wind-Up Honeybee
            EARTH 1
            Wind-Up Honeybee
            • ATK:

            • 100

            • DEF:

            • 300


            When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck.


            1 cardWind-Up Kitten 1 cardWind-Up Kitten
            Wind-Up Kitten
            EARTH 2
            Wind-Up Kitten
            • ATK:

            • 800

            • DEF:

            • 500


            You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field.


            1 cardWind-Up Magician 1 cardWind-Up Magician
            Wind-Up Magician
            FIRE 4
            Wind-Up Magician
            • ATK:

            • 600

            • DEF:

            • 1800


            If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.


            3 cardWind-Up Rabbit 3 cardWind-Up Rabbit
            Wind-Up Rabbit
            EARTH 3
            Wind-Up Rabbit
            • ATK:

            • 1400

            • DEF:

            • 600


            (Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.


            3 cardWind-Up Rat 3 cardWind-Up Rat
            Wind-Up Rat
            EARTH 3
            Wind-Up Rat
            • ATK:

            • 600

            • DEF:

            • 600


            During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.


            3 cardWind-Up Shark 3 cardWind-Up Shark
            Wind-Up Shark
            WATER 4
            Wind-Up Shark
            • ATK:

            • 1500

            • DEF:

            • 1300


            When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. ● Increase this card's Level by 1, until the End Phase. ● Reduce this card's Level by 1, until the End Phase.


            1 cardWind-Up Snail 1 cardWind-Up Snail
            Wind-Up Snail
            WATER 2
            Wind-Up Snail
            • ATK:

            • 100

            • DEF:

            • 2000


            During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.


            2 cardWind-Up Warrior 2 cardWind-Up Warrior
            Wind-Up Warrior
            EARTH 4
            Wind-Up Warrior
            • ATK:

            • 1200

            • DEF:

            • 1800


            You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field.


            1 cardDark Hole
            1 cardDark Hole
            Dark Hole
            Spell Normal
            Dark Hole

              Destroy all monsters on the field.


              1 cardFire Formation - Tenki 1 cardFire Formation - Tenki
              Fire Formation - Tenki
              Spell Continuous
              Fire Formation - Tenki

                When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


                1 cardLegendary Wind-Up Key 1 cardLegendary Wind-Up Key
                Legendary Wind-Up Key
                Spell Quick
                Legendary Wind-Up Key

                  Change all face-up "Wind-Up" monsters you control to face-down Defense Position.


                  2 cardMystical Space Typhoon
                  2 cardMystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    1 cardOne for One
                    1 cardOne for One
                    One for One
                    Spell Normal
                    One for One

                      Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                      1 cardReinforcement of the Army
                      1 cardReinforcement of the Army
                      Reinforcement of the Army
                      Spell Normal
                      Reinforcement of the Army

                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                        1 cardSoul Charge
                        1 cardSoul Charge
                        Soul Charge
                        Spell Normal
                        Soul Charge

                          Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


                          2 cardWeights & Zenmaisures 2 cardWeights & Zenmaisures
                          Weights & Zenmaisures
                          Spell Normal
                          Weights & Zenmaisures

                            Target 2 face-up "Wind-Up" monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card.


                            3 cardWind-Up Factory 3 cardWind-Up Factory
                            Wind-Up Factory
                            Spell Continuous
                            Wind-Up Factory

                              Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.


                              1 cardZenmailfunction 1 cardZenmailfunction
                              Zenmailfunction
                              Spell Normal
                              Zenmailfunction

                                Target 1 "Wind-Up" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster.


                                1 cardBlack Horn of Heaven 1 cardBlack Horn of Heaven
                                Black Horn of Heaven
                                Trap Counter
                                Black Horn of Heaven

                                  When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.


                                  1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
                                  Bottomless Trap Hole
                                  Trap Normal
                                  Bottomless Trap Hole

                                    When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                    2 cardBreakthrough Skill 2 cardBreakthrough Skill
                                    Breakthrough Skill
                                    Trap Normal
                                    Breakthrough Skill

                                      Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                                      2 cardDimensional Prison 2 cardDimensional Prison
                                      Dimensional Prison
                                      Trap Normal
                                      Dimensional Prison

                                        When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                                        1 cardFiendish Chain 1 cardFiendish Chain
                                        Fiendish Chain
                                        Trap Continuous
                                        Fiendish Chain

                                          Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                          2 cardMirror Force
                                          2 cardMirror Force
                                          Mirror Force
                                          Trap Normal
                                          Mirror Force

                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                            1 cardSolemn Warning 1 cardSolemn Warning
                                            Solemn Warning
                                            Trap Counter
                                            Solemn Warning

                                              When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                              Tag(s):

                                              1 cardTorrential Tribute
                                              1 cardTorrential Tribute
                                              Torrential Tribute
                                              Trap Normal
                                              Torrential Tribute

                                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                                1 cardAbyss Dweller
                                                1 cardAbyss Dweller
                                                Abyss Dweller
                                                WATER
                                                Abyss Dweller
                                                • ATK:

                                                • 1700

                                                • DEF:

                                                • 1400


                                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                1 cardAdreus, Keeper of Armageddon 1 cardAdreus, Keeper of Armageddon
                                                Adreus, Keeper of Armageddon
                                                DARK
                                                Adreus, Keeper of Armageddon
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 1700


                                                2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                                                1 cardArtifact Durendal 1 cardArtifact Durendal
                                                Artifact Durendal
                                                LIGHT
                                                Artifact Durendal
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 2100


                                                2 Level 5 monsters Once per turn, during either player's turn, you can activate 1 of these effects. ● When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls". ● You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck.


                                                1 cardDaigusto Emeral
                                                1 cardDaigusto Emeral
                                                Daigusto Emeral
                                                WIND
                                                Daigusto Emeral
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 800


                                                2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                                                1 cardDiamond Dire Wolf 1 cardDiamond Dire Wolf
                                                Diamond Dire Wolf
                                                EARTH
                                                Diamond Dire Wolf
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 1200


                                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                                1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                                Evilswarm Exciton Knight
                                                LIGHT
                                                Evilswarm Exciton Knight
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 0


                                                2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                1 cardGagaga Cowboy 1 cardGagaga Cowboy
                                                Gagaga Cowboy
                                                EARTH
                                                Gagaga Cowboy
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 2400


                                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                                1 cardGaia Dragon, the Thunder Charger 1 cardGaia Dragon, the Thunder Charger
                                                Gaia Dragon, the Thunder Charger
                                                WIND
                                                Gaia Dragon, the Thunder Charger
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 2100


                                                2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                1 cardGhostrick Alucard 1 cardGhostrick Alucard
                                                Ghostrick Alucard
                                                DARK
                                                Ghostrick Alucard
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 1600


                                                2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                                                1 cardHerald of Pure Light 1 cardHerald of Pure Light
                                                Herald of Pure Light
                                                LIGHT
                                                Herald of Pure Light
                                                • ATK:

                                                • 600

                                                • DEF:

                                                • 1000


                                                2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.


                                                1 cardLavalval Chain
                                                1 cardLavalval Chain
                                                Lavalval Chain
                                                FIRE
                                                Lavalval Chain
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 1000


                                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects; ● Send 1 card from your Deck to the Graveyard. ● Choose 1 monster from your Deck and place it on top of your Deck.


                                                1 cardM-X-Saber Invoker
                                                1 cardM-X-Saber Invoker
                                                M-X-Saber Invoker
                                                EARTH
                                                M-X-Saber Invoker
                                                • ATK:

                                                • 1600

                                                • DEF:

                                                • 500


                                                2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                                                1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                                                Number 101: Silent Honor ARK
                                                WATER
                                                Number 101: Silent Honor ARK
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 1000


                                                2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                1 cardNumber 17: Leviathan Dragon 1 cardNumber 17: Leviathan Dragon
                                                Number 17: Leviathan Dragon
                                                WATER
                                                Number 17: Leviathan Dragon
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 0


                                                2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.


                                                1 cardNumber 49: Fortune Tune 1 cardNumber 49: Fortune Tune
                                                Number 49: Fortune Tune
                                                LIGHT
                                                Number 49: Fortune Tune
                                                • ATK:

                                                • 400

                                                • DEF:

                                                • 900


                                                2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                                                1 cardNumber 63: Shamoji Soldier
                                                1 cardNumber 63: Shamoji Soldier
                                                Number 63: Shamoji Soldier
                                                LIGHT
                                                Number 63: Shamoji Soldier
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 2000


                                                2 Level 1 monsters You can only use the effect of "Number 63: Shamoji Soldier" once per turn. You can detach 1 Xyz Material from this card, then activate 1 of these effects; ● At the start of your opponent's next Standby Phase, each player draws 1 card. ● Each player gains 1000 Life Points.


                                                1 cardNumber 82: Heartlandraco 1 cardNumber 82: Heartlandraco
                                                Number 82: Heartlandraco
                                                EARTH
                                                Number 82: Heartlandraco
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 1500


                                                2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.


                                                1 cardPhoton Papilloperative 1 cardPhoton Papilloperative
                                                Photon Papilloperative
                                                LIGHT
                                                Photon Papilloperative
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 1800


                                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.


                                                1 cardPhoton Strike Bounzer 1 cardPhoton Strike Bounzer
                                                Photon Strike Bounzer
                                                LIGHT
                                                Photon Strike Bounzer
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 2000


                                                2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.


                                                1 cardShark Fortress 1 cardShark Fortress
                                                Shark Fortress
                                                DARK
                                                Shark Fortress
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1800


                                                2 Level 5 monsters Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.


                                                1 cardSlacker Magician 1 cardSlacker Magician
                                                Slacker Magician
                                                LIGHT
                                                Slacker Magician
                                                • ATK:

                                                • 200

                                                • DEF:

                                                • 2100


                                                2 Level 1 monsters Once per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.


                                                1 cardSoul of Silvermountain 1 cardSoul of Silvermountain
                                                Soul of Silvermountain
                                                EARTH
                                                Soul of Silvermountain
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 2200


                                                2 Level 3 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.


                                                1 cardSteelswarm Roach 1 cardSteelswarm Roach
                                                Steelswarm Roach
                                                DARK
                                                Steelswarm Roach
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 0


                                                2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                                                1 cardWind-Up Arsenal Zenmaioh 1 cardWind-Up Arsenal Zenmaioh
                                                Wind-Up Arsenal Zenmaioh
                                                WIND
                                                Wind-Up Arsenal Zenmaioh
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 1900


                                                2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.


                                                1 cardWind-Up Zenmaines 1 cardWind-Up Zenmaines
                                                Wind-Up Zenmaines
                                                FIRE
                                                Wind-Up Zenmaines
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 2100


                                                2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.


                                                1 cardWind-Up Zenmaister 1 cardWind-Up Zenmaister
                                                Wind-Up Zenmaister
                                                EARTH
                                                Wind-Up Zenmaister
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 1500


                                                2 Level 4 monsters This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.


                                                ocg
                                                Wind-Up
                                                5







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