Witchcrafter Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Genni, the Maid of Endymion
Genni, the Maid of Endymion
Genni, the Maid of Endymion
WIND 1
Genni, the Maid of Endymion
  • ATK:

  • 300

  • DEF:

  • 500


(This card is always treated as a "Witchcrafter" card.) If you control a Spellcaster monster: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can target 1 Spellcaster monster you control; banish it, and if you do, Special Summon 1 "Witchcrafter" monster from your Deck, except "Genni, the Maid of Endymion". You can only use each effect of "Genni, the Maid of Endymion" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Verre, the Maid of Endymion
Verre, the Maid of Endymion
Verre, the Maid of Endymion
LIGHT 4
Verre, the Maid of Endymion
  • ATK:

  • 500

  • DEF:

  • 1400


(This card is always treated as a "Witchcrafter" card.) Gains 2300 ATK while you have "Regulus, the Prince of Endymion" in your field or GY. You can only use each of the following effects of "Verre, the Maid of Endymion" once per turn. During your Main Phase, if a Spell Card or effect was activated this turn: You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Witchcrafter" Spell/Trap or "Magical Dimension" from your Deck to your hand.

Witchcrafter Genni
Witchcrafter Genni
Witchcrafter Genni
WIND 1
Witchcrafter Genni
  • ATK:

  • 300

  • DEF:

  • 500


During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.

Witchcrafter Haine
Witchcrafter Haine
Witchcrafter Haine
DARK 7
Witchcrafter Haine
  • ATK:

  • 2400

  • DEF:

  • 1000


Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn.

Witchcrafter Madame Verre
Witchcrafter Madame Verre
Witchcrafter Madame Verre
LIGHT 8
Witchcrafter Madame Verre
  • ATK:

  • 1000

  • DEF:

  • 2800


During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.

Witchcrafter Schmietta
Witchcrafter Schmietta
Witchcrafter Schmietta
FIRE 4
Witchcrafter Schmietta
  • ATK:

  • 1800

  • DEF:

  • 600


During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.

Witchcrafter Terracottan
Witchcrafter Terracottan
Witchcrafter Terracottan
EARTH 2
Witchcrafter Terracottan
  • ATK:

  • 0

  • DEF:

  • 2000


If this card is in your hand: You can target 1 "Witchcrafter" card in your GY, except "Witchcrafter Terracottan"; add it to your hand, and if you do, Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Witchcrafter" monsters. During your Main Phase: You can Fusion Summon 1 "Witchcrafter" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Witchcrafter Terracottan" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Harpie's Feather Duster
Harpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    Spell Power Mastery
    Spell Power Mastery
    Spell Power Mastery
    Spell Normal
    Spell Power Mastery

      Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.

      The Gaze of Timaeus
      The Gaze of Timaeus
      The Gaze of Timaeus
      Spell Quick
      The Gaze of Timaeus

        Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.

        Verre Magic - Lacrima of Light
        Verre Magic - Lacrima of Light
        Verre Magic - Lacrima of Light
        Spell Quick
        Verre Magic - Lacrima of Light

          (This card is always treated as a "Magistus" and "Witchcrafter" card.) Activate 1 of these effects (but you can only use each effect of "Verre Magic - Lacrima of Light" once per turn); ● If you control a "Magistus" or "Witchcrafter" monster: Send 1 Spellcaster monster or 1 Spell from your Deck to the GY. ● When your opponent activates a card or effect: Special Summon 1 "Magistus" or "Witchcrafter" monster from your hand or Deck.

          Witchcrafter Bystreet
          Witchcrafter Bystreet
          Witchcrafter Bystreet
          Spell Continuous
          Witchcrafter Bystreet

            The first time each "Witchcrafter" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of "Witchcrafter Bystreet" per turn, and only once that turn. ● If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. ● During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.

            Witchcrafter Celebration
            Witchcrafter Celebration
            Witchcrafter Celebration
            Spell Quick
            Witchcrafter Celebration

              Activate 1 of these effects; ● Destroy 1 "Witchcrafter" monster you control and 1 card your opponent controls. ● Fusion Summon 1 "Witchcrafter" Fusion Monster from your Extra Deck, by shuffling Spellcaster monsters from your GY and/or banishment into the Deck. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Celebration" effect per turn, and only once that turn.

              Witchcrafter Creation
              Witchcrafter Creation
              Witchcrafter Creation
              Spell Normal
              Witchcrafter Creation

                Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.

                Witchcrafter Walpurgis
                Witchcrafter Walpurgis
                Witchcrafter Walpurgis
                Spell Field
                Witchcrafter Walpurgis

                  During your Main Phase: You can add 1 "Witchcrafter" monster from your Deck to your hand, then discard 1 card. You can only use this effect of "Witchcrafter Walpurgis" once per turn. During your turn, if you would discard to activate the effect of a "Witchcrafter" monster you control, you can send 1 "Witchcrafter" Spell/Trap from your Deck to the GY instead, except "Witchcrafter Walpurgis".

                  Witchcrafter Distortion
                  Witchcrafter Distortion
                  Witchcrafter Distortion
                  Trap Counter
                  Witchcrafter Distortion

                    When a Spell/Trap Card, or monster effect, is activated and you control a Level 5 or higher "Witchcrafter" monster: Negate the activation, and if you do, destroy that card. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 Level 5 or higher Spellcaster monster from your Deck to your hand, then discard 1 card. You can only use each effect of "Witchcrafter Distortion" once per turn.

                    Extra Deck

                    Dark Magician of Destruction
                    Dark Magician of Destruction
                    Dark Magician of Destruction
                    DARK 8
                    Dark Magician of Destruction
                    • ATK:

                    • 2800

                    • DEF:

                    • 2600


                    "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.

                    Red-Eyes Dark Dragoon
                    Red-Eyes Dark Dragoon
                    Red-Eyes Dark Dragoon
                    DARK 8
                    Red-Eyes Dark Dragoon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

                    Witchcrafter Madame Rilliona
                    Witchcrafter Madame Rilliona
                    Witchcrafter Madame Rilliona
                    LIGHT 8
                    Witchcrafter Madame Rilliona
                    • ATK:

                    • 3800

                    • DEF:

                    • 2800


                    "Witchcrafter Madame Verre" + 2 Spellcaster monsters If this card is Fusion Summoned: You can Special Summon up to 3 Level 7 or lower "Witchcrafter" monsters with different Attributes from each other from your hand and/or Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters. During your End Phase, if this card is in your GY: You can reveal 1 Spell in your hand; Special Summon this card in Defense Position. You can only use each effect of "Witchcrafter Madame Rilliona" once per turn.

                    Witchcrafter Pupils
                    Witchcrafter Pupils
                    Witchcrafter Pupils
                    FIRE 8
                    Witchcrafter Pupils
                    • ATK:

                    • 1800

                    • DEF:

                    • 2100


                    1 "Witchcrafter" monster + 1 Spellcaster monster During the Main or Battle Phase (Quick Effect): You can activate 1 of these effects; ● Add 1 "Witchcrafter" Spell from your Deck to your hand. ● Reveal 1 "Witchcrafter" Normal or Quick-Play Spell in your hand; apply that Spell's activation effect. During your End Phase: You can return 1 of your banished "Witchcrafter" cards to the GY. You can only use each effect of "Witchcrafter Pupils" once per turn.

                    Witchcrafter Vice-Madame
                    Witchcrafter Vice-Madame
                    Witchcrafter Vice-Madame
                    DARK 8
                    Witchcrafter Vice-Madame
                    • ATK:

                    • 2700

                    • DEF:

                    • 2800


                    1 "Witchcrafter" monster + 1 Spellcaster monster When a Spell Card or effect, or a non-Fusion Spellcaster monster effect, is activated (Quick Effect): You can activate 1 of these effects (but you can only use each effect of "Witchcrafter Vice-Madame" once per turn). ● Destroy 1 card on the field. ● Special Summon 1 Level 6 or lower "Witchcrafter" monster from your hand or Deck. ● Add 1 "Witchcrafter" Spell/Trap from your GY to your hand.

                    Artemis, the Magistus Moon Maiden
                    Artemis, the Magistus Moon Maiden
                    Artemis, the Magistus Moon Maiden
                    LIGHT
                    Artemis, the Magistus Moon Maiden
                    • ATK:

                    • 800

                    • LINK-1

                    Link Arrow:

                    Top


                    1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

                    Charmer Quartet in Bloom
                    Charmer Quartet in Bloom
                    Charmer Quartet in Bloom
                    LIGHT
                    Charmer Quartet in Bloom
                    • ATK:

                    • 1850

                    • LINK-4

                    Link Arrow:

                    Left

                    Right

                    Bottom-Left

                    Bottom-Right


                    2+ monsters Gains 300 ATK for each different Attribute on the field. Once, while this card is face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters in your GY with the same Attribute but different Types, or with the same Type but different Attributes; Special Summon both, also until the end of the next turn, this card and the Special Summoned monsters cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Charmer Quartet in Bloom" once per turn.

                    Cross-Sheep
                    Cross-Sheep
                    Cross-Sheep
                    EARTH
                    Cross-Sheep
                    • ATK:

                    • 700

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

                    Selene, Queen of the Master Magicians
                    Selene, Queen of the Master Magicians
                    Selene, Queen of the Master Magicians
                    LIGHT
                    Selene, Queen of the Master Magicians
                    • ATK:

                    • 1850

                    • LINK-3

                    Link Arrow:

                    Bottom-Left

                    Bottom

                    Bottom-Right


                    2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                    Main: 55 Extra: 15

                    3 cardD.D. Crow 3 cardD.D. Crow
                    D.D. Crow
                    DARK 1
                    D.D. Crow
                    • ATK:

                    • 100

                    • DEF:

                    • 100


                    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                    1 cardDroll & Lock Bird
                    1 cardDroll & Lock Bird
                    Droll & Lock Bird
                    WIND 1
                    Droll & Lock Bird
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                    2 cardGenni, the Maid of Endymion 2 cardGenni, the Maid of Endymion
                    Genni, the Maid of Endymion
                    WIND 1
                    Genni, the Maid of Endymion
                    • ATK:

                    • 300

                    • DEF:

                    • 500


                    (This card is always treated as a "Witchcrafter" card.) If you control a Spellcaster monster: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can target 1 Spellcaster monster you control; banish it, and if you do, Special Summon 1 "Witchcrafter" monster from your Deck, except "Genni, the Maid of Endymion". You can only use each effect of "Genni, the Maid of Endymion" once per turn.


                    1 cardMaxx "C"
                    1 cardMaxx "C"
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                    Mulcharmy Fuwalos
                    WIND 4
                    Mulcharmy Fuwalos
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
                    Mulcharmy Purulia
                    WATER 4
                    Mulcharmy Purulia
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    3 cardRetaliating "C" 3 cardRetaliating "C"
                    Retaliating "C"
                    EARTH 4
                    Retaliating "C"
                    • ATK:

                    • 1400

                    • DEF:

                    • 1400


                    During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


                    1 cardVerre, the Maid of Endymion 1 cardVerre, the Maid of Endymion
                    Verre, the Maid of Endymion
                    LIGHT 4
                    Verre, the Maid of Endymion
                    • ATK:

                    • 500

                    • DEF:

                    • 1400


                    (This card is always treated as a "Witchcrafter" card.) Gains 2300 ATK while you have "Regulus, the Prince of Endymion" in your field or GY. You can only use each of the following effects of "Verre, the Maid of Endymion" once per turn. During your Main Phase, if a Spell Card or effect was activated this turn: You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Witchcrafter" Spell/Trap or "Magical Dimension" from your Deck to your hand.


                    1 cardWitchcrafter Genni 1 cardWitchcrafter Genni
                    Witchcrafter Genni
                    WIND 1
                    Witchcrafter Genni
                    • ATK:

                    • 300

                    • DEF:

                    • 500


                    During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.


                    1 cardWitchcrafter Haine 1 cardWitchcrafter Haine
                    Witchcrafter Haine
                    DARK 7
                    Witchcrafter Haine
                    • ATK:

                    • 2400

                    • DEF:

                    • 1000


                    Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn.


                    1 cardWitchcrafter Madame Verre 1 cardWitchcrafter Madame Verre
                    Witchcrafter Madame Verre
                    LIGHT 8
                    Witchcrafter Madame Verre
                    • ATK:

                    • 1000

                    • DEF:

                    • 2800


                    During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.


                    2 cardWitchcrafter Marka 2 cardWitchcrafter Marka
                    Witchcrafter Marka
                    DARK 6
                    Witchcrafter Marka
                    • ATK:

                    • 2500

                    • DEF:

                    • 0


                    You can Tribute this card from your hand or field; add 1 "Witchcrafter" Field or Continuous Spell from your Deck to your hand. If a face-up "Witchcrafter" monster(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card (but banish it when it leaves the field), and if you do, Tribute 1 monster your opponent controls. You can only use each effect of "Witchcrafter Marka" once per turn.


                    1 cardWitchcrafter Schmietta 1 cardWitchcrafter Schmietta
                    Witchcrafter Schmietta
                    FIRE 4
                    Witchcrafter Schmietta
                    • ATK:

                    • 1800

                    • DEF:

                    • 600


                    During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.


                    1 cardWitchcrafter Terracottan 1 cardWitchcrafter Terracottan
                    Witchcrafter Terracottan
                    EARTH 2
                    Witchcrafter Terracottan
                    • ATK:

                    • 0

                    • DEF:

                    • 2000


                    If this card is in your hand: You can target 1 "Witchcrafter" card in your GY, except "Witchcrafter Terracottan"; add it to your hand, and if you do, Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Witchcrafter" monsters. During your Main Phase: You can Fusion Summon 1 "Witchcrafter" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Witchcrafter Terracottan" once per turn.


                    2 cardAsh Blossom & Joyous Spring
                    2 cardAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
                    Ghost Belle & Haunted Mansion
                    EARTH 3
                    Ghost Belle & Haunted Mansion
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                    2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
                    Ghost Ogre & Snow Rabbit
                    LIGHT 3
                    Ghost Ogre & Snow Rabbit
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                    1 cardEndymion Empire 1 cardEndymion Empire
                    Endymion Empire
                    Spell Continuous
                    Endymion Empire

                      When this card is activated: Add 1 "Regulus, the Prince of Endymion" or 1 monster that mentions it from your Deck to your hand, then if your opponent controls a monster, you can Special Summon 1 Spellcaster monster from your hand. If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Regulus, the Prince of Endymion" in your hand or face-up Monster Zone instead. You can only use this effect of "Endymion Empire" once per turn. You can only activate 1 "Endymion Empire" per turn.


                      1 cardHarpie's Feather Duster
                      1 cardHarpie's Feather Duster
                      Harpie's Feather Duster
                      Spell Normal
                      Harpie's Feather Duster

                        Destroy all Spell and Trap Cards your opponent controls.




                        Tag(s):

                        1 cardLightning Storm 1 cardLightning Storm
                        Lightning Storm
                        Spell Normal
                        Lightning Storm

                          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                          Tag(s):

                          1 cardPot of Prosperity
                          1 cardPot of Prosperity
                          Pot of Prosperity
                          Spell Normal
                          Pot of Prosperity

                            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                            Tag(s):

                            1 cardSpell Power Mastery 1 cardSpell Power Mastery
                            Spell Power Mastery
                            Spell Normal
                            Spell Power Mastery

                              Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.


                              1 cardThe Gaze of Timaeus 1 cardThe Gaze of Timaeus
                              The Gaze of Timaeus
                              Spell Quick
                              The Gaze of Timaeus

                                Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.


                                3 cardVerre Magic - Lacrima of Light 3 cardVerre Magic - Lacrima of Light
                                Verre Magic - Lacrima of Light
                                Spell Quick
                                Verre Magic - Lacrima of Light

                                  (This card is always treated as a "Magistus" and "Witchcrafter" card.) Activate 1 of these effects (but you can only use each effect of "Verre Magic - Lacrima of Light" once per turn); ● If you control a "Magistus" or "Witchcrafter" monster: Send 1 Spellcaster monster or 1 Spell from your Deck to the GY. ● When your opponent activates a card or effect: Special Summon 1 "Magistus" or "Witchcrafter" monster from your hand or Deck.


                                  1 cardWitchcrafter Bystreet 1 cardWitchcrafter Bystreet
                                  Witchcrafter Bystreet
                                  Spell Continuous
                                  Witchcrafter Bystreet

                                    The first time each "Witchcrafter" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of "Witchcrafter Bystreet" per turn, and only once that turn. ● If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. ● During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.


                                    2 cardWitchcrafter Celebration 2 cardWitchcrafter Celebration
                                    Witchcrafter Celebration
                                    Spell Quick
                                    Witchcrafter Celebration

                                      Activate 1 of these effects; ● Destroy 1 "Witchcrafter" monster you control and 1 card your opponent controls. ● Fusion Summon 1 "Witchcrafter" Fusion Monster from your Extra Deck, by shuffling Spellcaster monsters from your GY and/or banishment into the Deck. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Celebration" effect per turn, and only once that turn.


                                      3 cardWitchcrafter Creation 3 cardWitchcrafter Creation
                                      Witchcrafter Creation
                                      Spell Normal
                                      Witchcrafter Creation

                                        Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.


                                        3 cardWitchcrafter Walpurgis 3 cardWitchcrafter Walpurgis
                                        Witchcrafter Walpurgis
                                        Spell Field
                                        Witchcrafter Walpurgis

                                          During your Main Phase: You can add 1 "Witchcrafter" monster from your Deck to your hand, then discard 1 card. You can only use this effect of "Witchcrafter Walpurgis" once per turn. During your turn, if you would discard to activate the effect of a "Witchcrafter" monster you control, you can send 1 "Witchcrafter" Spell/Trap from your Deck to the GY instead, except "Witchcrafter Walpurgis".


                                          2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                            1 cardRed Reboot
                                            1 cardRed Reboot
                                            Red Reboot
                                            Trap Counter
                                            Red Reboot

                                              When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                              1 cardRivalry of Warlords
                                              1 cardRivalry of Warlords
                                              Rivalry of Warlords
                                              Trap Continuous
                                              Rivalry of Warlords

                                                Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                1 cardSolemn Accusation 1 cardSolemn Accusation
                                                Solemn Accusation
                                                Trap Counter
                                                Solemn Accusation

                                                  You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.


                                                  1 cardSolemn Judgment
                                                  1 cardSolemn Judgment
                                                  Solemn Judgment
                                                  Trap Counter
                                                  Solemn Judgment

                                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                    Tag(s):

                                                    1 cardWitchcrafter Distortion 1 cardWitchcrafter Distortion
                                                    Witchcrafter Distortion
                                                    Trap Counter
                                                    Witchcrafter Distortion

                                                      When a Spell/Trap Card, or monster effect, is activated and you control a Level 5 or higher "Witchcrafter" monster: Negate the activation, and if you do, destroy that card. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 Level 5 or higher Spellcaster monster from your Deck to your hand, then discard 1 card. You can only use each effect of "Witchcrafter Distortion" once per turn.


                                                      1 cardDark Magician of Destruction 1 cardDark Magician of Destruction
                                                      Dark Magician of Destruction
                                                      DARK 8
                                                      Dark Magician of Destruction
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 2600


                                                      "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.


                                                      1 cardRed-Eyes Dark Dragoon 1 cardRed-Eyes Dark Dragoon
                                                      Red-Eyes Dark Dragoon
                                                      DARK 8
                                                      Red-Eyes Dark Dragoon
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2500


                                                      "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                      2 cardWitchcrafter Madame Rilliona 2 cardWitchcrafter Madame Rilliona
                                                      Witchcrafter Madame Rilliona
                                                      LIGHT 8
                                                      Witchcrafter Madame Rilliona
                                                      • ATK:

                                                      • 3800

                                                      • DEF:

                                                      • 2800


                                                      "Witchcrafter Madame Verre" + 2 Spellcaster monsters If this card is Fusion Summoned: You can Special Summon up to 3 Level 7 or lower "Witchcrafter" monsters with different Attributes from each other from your hand and/or Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters. During your End Phase, if this card is in your GY: You can reveal 1 Spell in your hand; Special Summon this card in Defense Position. You can only use each effect of "Witchcrafter Madame Rilliona" once per turn.


                                                      1 cardWitchcrafter Pupils 1 cardWitchcrafter Pupils
                                                      Witchcrafter Pupils
                                                      FIRE 8
                                                      Witchcrafter Pupils
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 2100


                                                      1 "Witchcrafter" monster + 1 Spellcaster monster During the Main or Battle Phase (Quick Effect): You can activate 1 of these effects; ● Add 1 "Witchcrafter" Spell from your Deck to your hand. ● Reveal 1 "Witchcrafter" Normal or Quick-Play Spell in your hand; apply that Spell's activation effect. During your End Phase: You can return 1 of your banished "Witchcrafter" cards to the GY. You can only use each effect of "Witchcrafter Pupils" once per turn.


                                                      2 cardWitchcrafter Vice-Madame 2 cardWitchcrafter Vice-Madame
                                                      Witchcrafter Vice-Madame
                                                      DARK 8
                                                      Witchcrafter Vice-Madame
                                                      • ATK:

                                                      • 2700

                                                      • DEF:

                                                      • 2800


                                                      1 "Witchcrafter" monster + 1 Spellcaster monster When a Spell Card or effect, or a non-Fusion Spellcaster monster effect, is activated (Quick Effect): You can activate 1 of these effects (but you can only use each effect of "Witchcrafter Vice-Madame" once per turn). ● Destroy 1 card on the field. ● Special Summon 1 Level 6 or lower "Witchcrafter" monster from your hand or Deck. ● Add 1 "Witchcrafter" Spell/Trap from your GY to your hand.


                                                      1 cardAccesscode Talker 1 cardAccesscode Talker
                                                      Accesscode Talker
                                                      DARK
                                                      Accesscode Talker
                                                      • ATK:

                                                      • 2300

                                                      • LINK-4

                                                      Link Arrow:

                                                      Top

                                                      Left

                                                      Right

                                                      Bottom


                                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                      Tag(s):

                                                      1 cardArtemis, the Magistus Moon Maiden 1 cardArtemis, the Magistus Moon Maiden
                                                      Artemis, the Magistus Moon Maiden
                                                      LIGHT
                                                      Artemis, the Magistus Moon Maiden
                                                      • ATK:

                                                      • 800

                                                      • LINK-1

                                                      Link Arrow:

                                                      Top


                                                      1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                                      1 cardCharmer Quartet in Bloom 1 cardCharmer Quartet in Bloom
                                                      Charmer Quartet in Bloom
                                                      LIGHT
                                                      Charmer Quartet in Bloom
                                                      • ATK:

                                                      • 1850

                                                      • LINK-4

                                                      Link Arrow:

                                                      Left

                                                      Right

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2+ monsters Gains 300 ATK for each different Attribute on the field. Once, while this card is face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters in your GY with the same Attribute but different Types, or with the same Type but different Attributes; Special Summon both, also until the end of the next turn, this card and the Special Summoned monsters cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Charmer Quartet in Bloom" once per turn.


                                                      1 cardCross-Sheep 1 cardCross-Sheep
                                                      Cross-Sheep
                                                      EARTH
                                                      Cross-Sheep
                                                      • ATK:

                                                      • 700

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                      1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                      Dharc the Dark Charmer, Gloomy
                                                      DARK
                                                      Dharc the Dark Charmer, Gloomy
                                                      • ATK:

                                                      • 1850

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                      1 cardS:P Little Knight
                                                      1 cardS:P Little Knight
                                                      S:P Little Knight
                                                      DARK
                                                      S:P Little Knight
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Right


                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                      1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                                      Selene, Queen of the Master Magicians
                                                      LIGHT
                                                      Selene, Queen of the Master Magicians
                                                      • ATK:

                                                      • 1850

                                                      • LINK-3

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom

                                                      Bottom-Right


                                                      2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                      1 cardW:P Fancy Ball 1 cardW:P Fancy Ball
                                                      W:P Fancy Ball
                                                      DARK
                                                      W:P Fancy Ball
                                                      • ATK:

                                                      • 2400

                                                      • LINK-3

                                                      Link Arrow:

                                                      Top

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.


                                                      ocg
                                                      Witchcrafter
                                                      5







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