Zombies Deck Breakdown

Cards Usage Statistic

Main Deck

Doomking Balerdroch
Doomking Balerdroch
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.

Mezuki
Mezuki
Mezuki
EARTH 4
Mezuki
  • ATK:

  • 1700

  • DEF:

  • 800


You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.

Necroworld Banshee
Necroworld Banshee
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.

Glow-Up Bloom
Glow-Up Bloom
Glow-Up Bloom
DARK 1
Glow-Up Bloom
  • ATK:

  • 0

  • DEF:

  • 0


If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Foolish Burial
    Foolish Burial
    Foolish Burial
    Spell Normal
    Foolish Burial

      Send 1 monster from your Deck to the GY.



      Tag(s):

      Zombie World
      Zombie World
      Zombie World
      Spell Field
      Zombie World

        All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.

        Golden Land Forever!
        Golden Land Forever!
        Golden Land Forever!
        Trap Counter
        Golden Land Forever!

          When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.

          Extra Deck

          Vampire Fascinator
          Vampire Fascinator
          Vampire Fascinator
          DARK
          Vampire Fascinator
          • ATK:

          • 2400

          • LINK-3

          Link Arrow:

          Top

          Bottom-Left

          Bottom-Right


          2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.

          Main: 44 Extra: 15

          2 cardAlghoul Mazera 2 cardAlghoul Mazera
          Alghoul Mazera
          EARTH 8
          Alghoul Mazera
          • ATK:

          • 2800

          • DEF:

          • 2300


          If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.


          2 cardDevouring Sarcoughagus 2 cardDevouring Sarcoughagus
          Devouring Sarcoughagus
          DARK 4
          Devouring Sarcoughagus
          • ATK:

          • 0

          • DEF:

          • 0


          When this card is destroyed by battle with an opponent's monster: You can take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. When your Zombie monster is destroyed by battle with an opponent's monster, while this card is in your GY: You can banish this card; take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. You can only use this effect of "Devouring Sarcoughagus" once per turn.


          1 cardDoomking Balerdroch 1 cardDoomking Balerdroch
          Doomking Balerdroch
          DARK 8
          Doomking Balerdroch
          • ATK:

          • 2800

          • DEF:

          • 2000


          During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


          3 cardEldlich the Golden Lord 3 cardEldlich the Golden Lord
          Eldlich the Golden Lord
          LIGHT 10
          Eldlich the Golden Lord
          • ATK:

          • 2500

          • DEF:

          • 2800


          You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


          2 cardMaxx "C"
          2 cardMaxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          2 cardMezuki 2 cardMezuki
          Mezuki
          EARTH 4
          Mezuki
          • ATK:

          • 1700

          • DEF:

          • 800


          You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


          2 cardSamurai Skull 2 cardSamurai Skull
          Samurai Skull
          DARK 4
          Samurai Skull
          • ATK:

          • 1700

          • DEF:

          • 0


          When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


          3 cardVampire Fraulein 3 cardVampire Fraulein
          Vampire Fraulein
          DARK 5
          Vampire Fraulein
          • ATK:

          • 600

          • DEF:

          • 2000


          When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


          1 cardWandering Titan of Tartarus 1 cardWandering Titan of Tartarus
          Wandering Titan of Tartarus
          EARTH 9
          Wandering Titan of Tartarus
          • ATK:

          • 2600

          • DEF:

          • 0


          If this card is sent from the Deck to the GY: Send as many cards you control as possible to the GY, and if you do, Special Summon this card, then send cards your opponent controls to the GY up to the number sent to the GY by this effect. Neither player can activate monster effects in response to this effect's activation. If this card is sent to the GY, except from the Deck: You can send 1 card from your hand to the GY; send 1 card on the field to the GY. You can only use 1 "Wandering Titan of Tartarus" effect per turn, and only once that turn.


          2 cardEffect Veiler 2 cardEffect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          1 cardBook of Life 1 cardBook of Life
          Book of Life
          Spell Normal
          Book of Life

            Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.


            1 cardCall of the Mummy 1 cardCall of the Mummy
            Call of the Mummy
            Spell Continuous
            Call of the Mummy

              Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.


              2 cardCalled by the Grave
              2 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                2 cardCursed Eldland 2 cardCursed Eldland
                Cursed Eldland
                Spell Continuous
                Cursed Eldland

                  You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                  3 cardDelta of Invitation 3 cardDelta of Invitation
                  Delta of Invitation
                  Spell Field
                  Delta of Invitation

                    When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


                    1 cardEldlixir of White Destiny 1 cardEldlixir of White Destiny
                    Eldlixir of White Destiny
                    Spell Quick
                    Eldlixir of White Destiny

                      Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


                      1 cardFoolish Burial
                      1 cardFoolish Burial
                      Foolish Burial
                      Spell Normal
                      Foolish Burial

                        Send 1 monster from your Deck to the GY.




                        Tag(s):

                        1 cardHarpie's Feather Duster
                        1 cardHarpie's Feather Duster
                        Harpie's Feather Duster
                        Spell Normal
                        Harpie's Feather Duster

                          Destroy all Spell and Trap Cards your opponent controls.




                          Tag(s):

                          1 cardSeven Cities of the Golden Land 1 cardSeven Cities of the Golden Land
                          Seven Cities of the Golden Land
                          Spell Continuous
                          Seven Cities of the Golden Land

                            During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of "Seven Cities of the Golden Land" once per turn.


                            1 cardSpirit Illusion 1 cardSpirit Illusion
                            Spirit Illusion
                            Spell Equip
                            Spirit Illusion

                              Equip only to a Level 5 or higher Fiend or Zombie monster. When an attack is declared involving the equipped monster and an opponent's monster: You can make that opponent's monster lose ATK equal to the equipped monster's. You can activate 1 of these effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. ● Special Summon 1 "Doppelganger Token" (Level 5/ATK ?/DEF 0) with the same Type, Attribute, and ATK as the equipped monster. You can only use this effect of "Spirit Illusion" once per turn.


                              1 cardTriple Tactics Talent 1 cardTriple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                1 cardConquistador of the Golden Land 1 cardConquistador of the Golden Land
                                Conquistador of the Golden Land
                                Trap Continuous
                                Conquistador of the Golden Land

                                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                  2 cardEldlixir of Scarlet Sanguine 2 cardEldlixir of Scarlet Sanguine
                                  Eldlixir of Scarlet Sanguine
                                  Trap Normal
                                  Eldlixir of Scarlet Sanguine

                                    Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                    2 cardEldlixir of the Exalted Golden Land 2 cardEldlixir of the Exalted Golden Land
                                    Eldlixir of the Exalted Golden Land
                                    Trap Continuous
                                    Eldlixir of the Exalted Golden Land

                                      You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can return 1 monster on the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Exalted Golden Land" once per turn.


                                      1 cardGolden Land Forever! 1 cardGolden Land Forever!
                                      Golden Land Forever!
                                      Trap Counter
                                      Golden Land Forever!

                                        When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                        1 cardThere Can Be Only One
                                        1 cardThere Can Be Only One
                                        There Can Be Only One
                                        Trap Continuous
                                        There Can Be Only One

                                          Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                          2 cardTorrential Tribute
                                          2 cardTorrential Tribute
                                          Torrential Tribute
                                          Trap Normal
                                          Torrential Tribute

                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                            2 cardAngelcaido of the Golden Land 2 cardAngelcaido of the Golden Land
                                            Angelcaido of the Golden Land
                                            DARK 10
                                            Angelcaido of the Golden Land
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 2500


                                            "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster while you have "Eldlich the Golden Lord" on your field or in your GY. You can only Special Summon "Angelcaido of the Golden Land" once per turn either of these ways. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Angelcaido of the Golden Land" once per turn.


                                            2 cardEldlich the Mad Golden Lord 2 cardEldlich the Mad Golden Lord
                                            Eldlich the Mad Golden Lord
                                            LIGHT 10
                                            Eldlich the Mad Golden Lord
                                            • ATK:

                                            • 3800

                                            • DEF:

                                            • 3500


                                            1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                            1 cardAccesscode Talker 1 cardAccesscode Talker
                                            Accesscode Talker
                                            DARK
                                            Accesscode Talker
                                            • ATK:

                                            • 2300

                                            • LINK-4

                                            Link Arrow:

                                            Top

                                            Left

                                            Right

                                            Bottom


                                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                            Tag(s):

                                            1 cardAvendread Savior 1 cardAvendread Savior
                                            Avendread Savior
                                            DARK
                                            Avendread Savior
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Zombie monsters This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn. ● You can target 1 "Vendread" card in your GY; add it to your hand. ● During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.


                                            1 cardBlack Luster Soldier - Soldier of Chaos 1 cardBlack Luster Soldier - Soldier of Chaos
                                            Black Luster Soldier - Soldier of Chaos
                                            EARTH
                                            Black Luster Soldier - Soldier of Chaos
                                            • ATK:

                                            • 3000

                                            • LINK-3

                                            Link Arrow:

                                            Top

                                            Bottom-Left

                                            Bottom-Right


                                            3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                            1 cardFlying Mary, the Wandering Ghost Ship 1 cardFlying Mary, the Wandering Ghost Ship
                                            Flying Mary, the Wandering Ghost Ship
                                            WATER
                                            Flying Mary, the Wandering Ghost Ship
                                            • ATK:

                                            • 0

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Right


                                            2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.


                                            1 cardVampire Fascinator 1 cardVampire Fascinator
                                            Vampire Fascinator
                                            DARK
                                            Vampire Fascinator
                                            • ATK:

                                            • 2400

                                            • LINK-3

                                            Link Arrow:

                                            Top

                                            Bottom-Left

                                            Bottom-Right


                                            2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.


                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            LIGHT
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                            Tag(s):

                                            1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                            Number 41: Bagooska the Terribly Tired Tapir
                                            EARTH
                                            Number 41: Bagooska the Terribly Tired Tapir
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 2000


                                            2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                            2 cardSuperdreadnought Rail Cannon Gustav Max 2 cardSuperdreadnought Rail Cannon Gustav Max
                                            Superdreadnought Rail Cannon Gustav Max
                                            EARTH
                                            Superdreadnought Rail Cannon Gustav Max
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                            1 cardSuperdreadnought Rail Cannon Juggernaut Liebe 1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                            Superdreadnought Rail Cannon Juggernaut Liebe
                                            EARTH
                                            Superdreadnought Rail Cannon Juggernaut Liebe
                                            • ATK:

                                            • 4000

                                            • DEF:

                                            • 4000


                                            3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                                            1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                                            The Zombie Vampire
                                            DARK
                                            The Zombie Vampire
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2800


                                            2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.



                                            ZOMBIES Decks in OCG








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