Psychic Deck Breakdown

Psychic Drive

Need 13 UR

 Rarity
Grace Princess Kana3 card
UR Rarity
Prima Guitarna the Shining Superstar3 card
 Rarity
Rising Light Angel Esser2 card
UR Rarity
Romanpick1 card
UR Rarity
Seahorse Carrier2 card
UR Rarity
Pierce!1 card
 Rarity
Widespread Ruin1 card

Main: 32

SR Rarity
2 cardGiftarist
SR Rarity
2 cardGiftarist
Giftarist
DARK 7
Giftarist
  • ATK:

  • 2400

  • DEF:

  • 0


[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the number of other face-up Psychic Type monsters on your field] x 400 until the end of this turn.


 Rarity
3 cardGrace Princess Kana
 Rarity
3 cardGrace Princess Kana
Grace Princess Kana
LIGHT 2
Grace Princess Kana
  • ATK:

  • 200

  • DEF:

  • 1400


Say, "Ahh!"


UR Rarity
3 cardPrima Guitarna the Shining Superstar
UR Rarity
3 cardPrima Guitarna the Shining Superstar
Prima Guitarna the Shining Superstar
LIGHT 7
Prima Guitarna the Shining Superstar
  • ATK:

  • 2200

  • DEF:

  • 0


[REQUIREMENT] Pay 1000 LP. [EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.


SR Rarity
3 cardPsy Stage Bouncer
SR Rarity
3 cardPsy Stage Bouncer
Psy Stage Bouncer
DARK 6
Psy Stage Bouncer
  • ATK:

  • 2000

  • DEF:

  • 700


The psychic menace has been growing in recent years, and a crack team of bodyguards has been entrusted to protect Psychic Diva, the key to solving it all.


SR Rarity
2 cardRising Light Angel Essel
SR Rarity
2 cardRising Light Angel Essel
Rising Light Angel Essel
LIGHT 4
Rising Light Angel Essel
  • ATK:

  • 1000

  • DEF:

  • 1000


[REQUIREMENT] During a turn you have not Special Summoned a monster. [EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, if you activated this effect during the first turn of the second player, you can Special Summon 1 monster from either Graveyard face-up to your field.


 Rarity
2 cardRising Light Angel Esser
 Rarity
2 cardRising Light Angel Esser
Rising Light Angel Esser
LIGHT 4
Rising Light Angel Esser
  • ATK:

  • 1000

  • DEF:

  • 1000


[REQUIREMENT] During a turn you have not Special Summoned a monster. [EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, if you activated this effect during the first turn of the second player, you can Special Summon 1 monster from either Graveyard face-up to your field.


UR Rarity
1 cardRomanpick
UR Rarity
1 cardRomanpick
Romanpick
LIGHT 1
Romanpick
  • ATK:

  • 500

  • DEF:

  • 0


[REQUIREMENT] If your LP are lower than your opponent's, pay 500 LP. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. If a Psychic Type monster(s) is among the cards sent, add 1 Psychic Type monster from the Graveyard to your hand.


UR Rarity
2 cardSeahorse Carrier
UR Rarity
2 cardSeahorse Carrier
Seahorse Carrier
LIGHT 3
Seahorse Carrier
  • ATK:

  • 700

  • DEF:

  • 0


[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Add 1 LIGHT Attribute Aqua Type Normal Monster from your Graveyard to your hand.


R Rarity
3 cardSilent Assailant
R Rarity
3 cardSilent Assailant
Silent Assailant
DARK 4
Silent Assailant
  • ATK:

  • 1500

  • DEF:

  • 0


An elusive assassin who undertakes dangerous missions while searching for her lost partner.


N Rarity
2 cardWatangel
N Rarity
2 cardWatangel
Watangel
LIGHT 2
Watangel
  • ATK:

  • 500

  • DEF:

  • 800


A guitar that has descended to the lower realm. The tones it plays are angelic.


N Rarity
3 cardWattkiss
N Rarity
3 cardWattkiss
Wattkiss
LIGHT 2
Wattkiss
  • ATK:

  • 300

  • DEF:

  • 1000


Blows kisses that leave you tingling. They get the feeling across.


UR Rarity
1 cardPierce!
UR Rarity
1 cardPierce!
Pierce!
Spell Normal
Pierce!

    [REQUIREMENT] None [EFFECT] Choose 1 face-up monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


    R Rarity
    1 cardShield & Sword
    R Rarity
    1 cardShield & Sword
    Shield & Sword
    Spell Normal
    Shield & Sword

      [REQUIREMENT] None [EFFECT] Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn.


      SR Rarity
      1 cardTalismanic Seal Array
      SR Rarity
      1 cardTalismanic Seal Array
      Talismanic Seal Array
      Spell Normal
      Talismanic Seal Array

        [REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.


        N Rarity
        1 cardDouble Block
        N Rarity
        1 cardDouble Block
        Double Block
        Trap Normal
        Double Block

          [REQUIREMENT] When an opponent's monster declares an attack, send 2 Level 2 Normal Monsters from your hand to the Graveyard. [EFFECT] Change up to 2 face-up monsters on your opponent's field to face-down Defense Position.


          SR Rarity
          1 cardSevering Psychic Wall
          SR Rarity
          1 cardSevering Psychic Wall
          Severing Psychic Wall
          Trap Normal
          Severing Psychic Wall

            [REQUIREMENT] When an opponent's monster declares an attack targeting your face-up Psychic Type monster, shuffle 1 Psychic Type monster from your Graveyard into the Deck. [EFFECT] The attack target gains 500 ATK until the end of this turn.


             Rarity
            1 cardWidespread Ruin
             Rarity
            1 cardWidespread Ruin
            Widespread Ruin
            Trap Normal
            Widespread Ruin

              [REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Destroy 1 Attack Position monster with the highest ATK on your opponent's field.



              PSYCHIC Decks in RUSH DUEL SEVENS








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