Wind Deck Breakdown
Main Deck

x3 in 100%

x3 in 100%


WIND
3Mecha Umbretta
ATK:
1200
DEF:
400
[REQUIREMENT] You Normal Summoned this card this turn and have a face-up WIND Attribute Normal Monster on your field. [EFFECT] Add 1 "Following World" from your Graveyard to your hand.

x1 in 67%

x1 in 67%


WIND
3Towline Cattle Healer
ATK:
1000
DEF:
1200
[REQUIREMENT] Send 1 monster from your field to the Graveyard. [EFFECT] Gain 300 LP. Then, you can Fusion Summon a WIND Attribute monster by sending WIND Attribute monsters from your hand and/or field to the Graveyard as material. This turn, you can only attack with WIND Attribute monsters.

x1 in 50%

x1 in 50%


WIND
7Air Formula Eagle
ATK:
2300
DEF:
1800
[REQUIREMENT] You have 3 or more WIND Attribute Normal Monsters in your Graveyard. [EFFECT] Special Summon 1 WIND Attribute Normal Monster from your hand to your field face-up, then you can Special Summon 1 Level 6 or lower WIND Attribute Normal Monster from your Graveyard to your field face-up.

x3 in 100%

x3 in 100%


WIND
4Cyber Falcon
ATK:
1400
DEF:
1200
A jet-powered hawk that travels at the speed of sound. (This card is not treated as a "Cyber" card.)

x1 in 100%

x1 in 100%


WIND
5Cyber-Tech Alligator
ATK:
2500
DEF:
1600
Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.

x1 in 67%

x1 in 67%


WIND
6Elemental HERO Flame Wingman
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].

x3 in 100%

x3 in 100%


WIND
7Milky Wave Neo
ATK:
2500
DEF:
1000
A new galactic warrior born from the river of stars, the Milky Way. He fights by gathering massive energy from the Stars. Gyanaari Du Zuwaai!

x2 in 100%

x2 in 100%


Spell
NormalBarrage of Steel
[REQUIREMENT] You have a face-up Machine Type monster on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.

x1 in 100%

x1 in 100%


Spell
FieldFollowing World
[REQUIREMENT] None [EFFECT] While this card is face-up in the Field Zone, face-up WIND Attribute Normal Monsters on the field gain 500 ATK.

x1 in 83%

x1 in 83%


Spell
NormalMeteor Charge
[REQUIREMENT] None [EFFECT] Choose 1 face-up Galaxy Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference). Also, if the chosen monster is a Normal Monster, you can change the battle position of 1 monster on your opponent's field (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).

x2 in 100%

x2 in 100%


Spell
NormalSecret Order
[REQUIREMENT] None [EFFECT] Special Summon 1 Level 7 Normal Monster from your hand or Graveyard face-up to your field. This turn, the monster Special Summoned by this effect gains 700 ATK, and cannot be destroyed by an opponent's Trap Card effects.

x1 in 50%

x1 in 50%


Spell
NormalStorm Sonic
[REQUIREMENT] You have 2 or more face-up WIND Attribute monsters on your field. [EFFECT] 1 face-up monster on your opponent's field loses 600 ATK/DEF until the end of this turn. Then, if you have a face-up "Cyber-Tech Alligator" on your field, you can destroy 1 card on your opponent's field.
Popular Skills
Air Formula Accelerator: 100%
Air Formula Accelerator
Main: 38 Extra: 1









WIND
3Towline Cattle Healer
ATK:
1000
DEF:
1200
[REQUIREMENT] Send 1 monster from your field to the Graveyard. [EFFECT] Gain 300 LP. Then, you can Fusion Summon a WIND Attribute monster by sending WIND Attribute monsters from your hand and/or field to the Graveyard as material. This turn, you can only attack with WIND Attribute monsters.









WIND
7Air Formula Eagle
ATK:
2300
DEF:
1800
[REQUIREMENT] You have 3 or more WIND Attribute Normal Monsters in your Graveyard. [EFFECT] Special Summon 1 WIND Attribute Normal Monster from your hand to your field face-up, then you can Special Summon 1 Level 6 or lower WIND Attribute Normal Monster from your Graveyard to your field face-up.









LIGHT
10Cyber End Dragon
ATK:
4000
DEF:
2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" [REQUIREMENT] None [CONTINUOUS EFFECT] If this card attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).









WIND
6Elemental HERO Flame Wingman
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].









Spell
NormalMeteor Charge
[REQUIREMENT] None [EFFECT] Choose 1 face-up Galaxy Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference). Also, if the chosen monster is a Normal Monster, you can change the battle position of 1 monster on your opponent's field (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).









Spell
NormalStorm Sonic
[REQUIREMENT] You have 2 or more face-up WIND Attribute monsters on your field. [EFFECT] 1 face-up monster on your opponent's field loses 600 ATK/DEF until the end of this turn. Then, if you have a face-up "Cyber-Tech Alligator" on your field, you can destroy 1 card on your opponent's field.









Trap
NormalSacred Tower in Collapse
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up, other than a Maximum Monster, send 1 card from your hand and 1 monster on your field to the Graveyard. [EFFECT] Destroy that 1 Normal or Special Summoned monster. If it was not destroyed, place that monster on the bottom of the owner's Deck.




















