Dimension Linker Aggro gameplay guide

Dimension Linker Aggro gameplay guide

Dimension Linker Aggro is an extremely powerful Aggro strategy, considered a Tier 1 contender in the current meta. The deck's strength revolves around its "Power to Weave Hope" ability and the free main monster, Dimension Linker .




Skill



The Beasts

Dimension Linker Aggro's monster lineup is designed to optimize high damage output and board-breaking capabilities. From the stability of Dimension Linker and the penetration power of Pulglace to the control abilities of Bright Dragon and Vic Viper , it all combines to create an incredibly versatile attack machine.


Dimension Linker (x3)

 Rarity
 Rarity
Dimension Linker
 Rarity
 Rarity
Dimension Linker
Dimension Linker
LIGHT 8
Dimension Linker
  • ATK:

  • 2500

  • DEF:

  • 2000


Duel Dimension System Activated– Born in the Sea of Neuron, a proud swordswoman who journeyed across nine dimensions. Her blade, wielded alongside countless Duelists, is not meant to sever, but to unite. People's hope link beyond time and space.


The "Heart" of Skills and the Shield of Life (Art of Beauty)

This is currently the only Tier 8 Normal Monster that perfectly meets all the Skill criteria to be "free to play" from hand to field.

With 2500 ATK and 2000 DEF, it's a solid wall to block piercing damage or serve as a foundation for deploying other effect monsters through the skill's shuffling mechanism.

Pulglace Spierce (x3)

 Rarity
 Rarity
Pulglace Spierce
 Rarity
 Rarity
Pulglace Spierce
Pulglace Spierce
LIGHT 8
Pulglace Spierce
  • ATK:

  • 2500

  • DEF:

  • 2500


[REQUIREMENT] Change the battle position of this card (Attack Position to face-up Defense Position, Defense Position becomes face-up Attack Position). [ EFFECT ] Choose 1 face-up monster on your field . This turn, that monster gains 1000 ATK, and it inflicts piercing battle damage .


This is our main attacking beast.

Utilize the Skill to summon Pulglace Spierce in Defense Position, then activate its effect to switch to Attack Position and buff itself. The result is a monster with 3500 Penetrating ATK without sacrificing any items. This is a key tool for finishing off opponents or breaking through strong defenses.

Blue-Eyes Bright Dragon (x3)

 Rarity
UR Rarity
Blue-Eyes Bright Dragon
 Rarity
UR Rarity
Blue-Eyes Bright Dragon
Blue-Eyes Bright Dragon
LIGHT 8
Blue-Eyes Bright Dragon
  • ATK:

  • 2500

  • DEF:

  • 2500


This card's name becomes "Blue-Eyes White Dragon" while in the hand. [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This turn, this card's name becomes "Blue-Eyes White Dragon" and it gains 500 ATK. Then, if you have a face-up Legend Normal Monster on your field, you can destroy 1 face-up Level 8 or lower monster on your opponent's field.


It functions as a Tier 2 "Blue-Eyes White Dragon" that overwhelms your opponent. Its most important ability is to destroy one Tier 8 or lower monster if you have a regular Legend Monster on the field. Combined with Pulllac e , you can clear the board and attack directly with massive damage.

Luster Dragon (x1)

 Rarity
 Rarity
Luster Dragon
 Rarity
 Rarity
Luster Dragon
Luster Dragon
WIND 4
Luster Dragon
  • ATK:

  • 1900

  • DEF:

  • 1600


A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.


The Legend piece is necessary to activate Bright Dragon's card-exploding effect. It's also a high-stat 4-star monster that's easy to summon.

Kaibaman (x0-3)

 Rarity
UR Rarity
Kaibaman
 Rarity
UR Rarity
Kaibaman
Kaibaman
LIGHT 3
Kaibaman
  • ATK:

  • 200

  • DEF:

  • 700


[REQUIREMENT] Send this face-up card from your field to the Graveyard. [EFFECT] Special Summon 1 "Blue-Eyes White Dragon" from your hand face-up to your field.


A tool to assist in the special summoning of Bright Dragon from your hand, saving you regular summons.

Engine Gradius

 Rarity
 Rarity
Gradius' Option
 Rarity
 Rarity
Gradius' Option
Gradius' Option
LIGHT 1
Gradius' Option
  • ATK:

  • 0

  • DEF:

  • 800


[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the original ATK of 1 face-up Level 4 LIGHT Attribute Machine Type monster on your field with 800 original DEF] until the end of your opponent's next turn.


 Rarity
 Rarity
Multiple
 Rarity
 Rarity
Multiple
Multiple
LIGHT 1
Multiple
  • ATK:

  • 0

  • DEF:

  • 800


This card's name becomes "Gradius' Option" while in the hand or in the Graveyard. [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This turn, this card's name becomes "Gradius' Option". If you have a face-up monster whose original name is "Super-Dimensional Lord British Space Fighter" on your field, you can also change the battle position of 1 monster on your opponent's field.


 Rarity
 Rarity
Vic Viper Ripple Laser
 Rarity
 Rarity
Vic Viper Ripple Laser
Vic Viper Ripple Laser
LIGHT 4
Vic Viper Ripple Laser
  • ATK:

  • 2500

  • DEF:

  • 800


"Gradius" + "Gradius' Option" This card can be Contact Fusioned. [REQUIREMENT] None [EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, you can make up to 2 face-up monsters on your opponent's field lose 800 ATK until the end of this turn.


 Rarity
 Rarity
Super-Dimensional Lord British Space Fighter
 Rarity
 Rarity
Super-Dimensional Lord British Space Fighter
Super-Dimensional Lord British Space Fighter
LIGHT 4
Super-Dimensional Lord British Space Fighter
  • ATK:

  • 1200

  • DEF:

  • 800


[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This turn, this card's name becomes "Gradius". Then, you can Special Summon 1 "Gradius' Option" from your Graveyard face-up to your field. This turn, you can only attack with Machine Type monsters that have 800 original DEF.


  • Superdimensional Lord British Space Fighter: Allows you to perform Contact Fusion to summon Vic Viper Ripple Laser . This reduces the opponent's attack power (minus 800 ATK) before Tier 8 carries can engage.
  • Gradius' Option / Multiple: Support pieces to perform Contact Fusion or change the opponent's fighting stance, paving the way for Pulglac ​​e to deal maximum penetration damage.

Animagica Witch (x3)

 Rarity
 Rarity
Animagica Witch
 Rarity
 Rarity
Animagica Witch
Animagica Witch
LIGHT 3
Animagica Witch
  • ATK:

  • 1000

  • DEF:

  • 200


[REQUIREMENT] Reveal up to 2 Level 7 or 8 LIGHT Attribute Effect Monsters in your hand to your opponent. [EFFECT] Draw cards equal to [the number of monsters revealed to meet the requirement]. Then, shuffle cards from your hand into the Deck equal to [the number of cards drawn by this effect].


It helps in finding important puzzle pieces like Pulglace or Bright Dragon , and also fixes bad (brick) hands.

Steel Soldier Gale Vainari (x1-3)

 Rarity
 Rarity
Steel Soldier Gale Vainari
 Rarity
 Rarity
Steel Soldier Gale Vainari
Steel Soldier Gale Vainari
EARTH 3
Steel Soldier Gale Vainari
  • ATK:

  • 1200

  • DEF:

  • 1000


[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.


Regardless of the outcome, Vinnari helps create a stat advantage in combat, making your board game much more formidable.

Legendary Magician (x3)

 Rarity
 Rarity
Legendary Magician
 Rarity
 Rarity
Legendary Magician
Legendary Magician
LIGHT 4
Legendary Magician
  • ATK:

  • 1100

  • DEF:

  • 300


[REQUIREMENT] None [EFFECT] Excavate 3 cards from the top of of your Deck and show them. You can send 1 monster among them to the Graveyard. Shuffle the the rest of the cards into the Deck. Then, you can add 1 Legend Normal Monster from your Graveyard to your hand.


This helps retrieve the Luster Dragon from the Graveyard or Deck if it is accidentally sent to the graveyard (mill) or destroyed, ensuring the Blue-Eyes engine's winning conditions are always available.

x0-1

 Rarity
 Rarity
The Strange Specter of Celestial Severance
 Rarity
 Rarity
The Strange Specter of Celestial Severance
The Strange Specter of Celestial Severance
DARK 3
The Strange Specter of Celestial Severance
  • ATK:

  • 1200

  • DEF:

  • 0


[REQUIREMENT] None [EFFECT] Excavate the top 3 cards of your Deck. Send 1 excavated card to the Graveyard. Then, shuffle the remaining cards into the Deck.


 Rarity
 Rarity
The Strange Specter of Celestial Starts
 Rarity
 Rarity
The Strange Specter of Celestial Starts
The Strange Specter of Celestial Starts
LIGHT 3
The Strange Specter of Celestial Starts
  • ATK:

  • 1200

  • DEF:

  • 0


[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Special Summon 1 Zombie Type monster with 1200 ATK/0 DEF from your Graveyard to your field in face-up Defense Position. Then, if you Special Summoned "The Strange Specter of Celestial Severance" by this effect, you can shuffle up to 2 cards from your opponent's Graveyard into the Deck.


 Rarity
 Rarity
Spectress of Heaven's Eternity
 Rarity
 Rarity
Spectress of Heaven's Eternity
Spectress of Heaven's Eternity
LIGHT 6
Spectress of Heaven's Eternity
  • ATK:

  • 1700

  • DEF:

  • 0


"Specter of Heaven's Beginning" + "Specter of Heaven's End" You can Summon this card by Contact Fusion (Fusion Summon it by shuffling the above face-up monsters from your field into the owner's Deck as material). [REQUIREMENT] None [CONTINUOUS EFFECT] This card can attack directly. You take no battle damage from battles involving this card.


 Rarity
 Rarity
Specter of Heaven's Beginning
 Rarity
 Rarity
Specter of Heaven's Beginning
Specter of Heaven's Beginning
LIGHT 3
Specter of Heaven's Beginning
  • ATK:

  • 1200

  • DEF:

  • 0


[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Special Summon 1 Zombie Type monster with 1200 ATK and 0 Def in face-up Defense Position to your field. If you Special Summoned "Specter of Heaven's End" by this effect, you can also shuffle up to 2 cards from your opponent's Graveyard into the Deck.


 Rarity
 Rarity
Enigmatic Princess of Eternal Heaven
 Rarity
 Rarity
Enigmatic Princess of Eternal Heaven
Enigmatic Princess of Eternal Heaven
LIGHT 6
Enigmatic Princess of Eternal Heaven
  • ATK:

  • 1700

  • DEF:

  • 0


"Specter of Heaven's Beginning" + "Specter of Heaven's End" This card can be Contact Fusioned. [REQUIREMENT] None [CONTINUOUS EFFECT] This card can attack directly. You take no battle damage from battles involving this card.


Mini engine

Spectre of Heaven's Beginning: Revives Spectre of Heaven's End from the Graveyard and shuffles 2 cards from your opponent's Graveyard into their deck (a powerful counter to Graveyard-based decks like Galaxy or Gradius). .

Enigmatic Princess of Eternal Heaven (Fusion): A Contact Fusion monster from 2 Spectre. Capable of dealing 1700 direct attacks . This is a great tool for applying pressure and finishing a game when the opponent is defending tightly .

All-Seeing Harvey, Freed the Brave Wanderer and Ultimate Flag Beast Boltricorn (x0-1)

 Rarity
SR Rarity
All-Seeing Harvey
 Rarity
SR Rarity
All-Seeing Harvey
All-Seeing Harvey
EARTH 4
All-Seeing Harvey
  • ATK:

  • 1300

  • DEF:

  • 1000


[REQUIREMENT] During your Main Phase this card was Normal or Special Summoned. [EFFECT] Look at 1 face-down card on your opponent's field. Then, if that card is a Monster Card with 1500 or more DEF, you can destroy it.


 Rarity
 Rarity
Freed the Brave Wanderer
 Rarity
 Rarity
Freed the Brave Wanderer
Freed the Brave Wanderer
LIGHT 4
Freed the Brave Wanderer
  • ATK:

  • 1700

  • DEF:

  • 1200


[REQUIREMENT] Place 2 LIGHT Attribute monsters from your Graveyard on the bottom of your Deck in any order. [EFFECT] Destroy 1 face-up monster on the field with higher ATK than this card.


 Rarity
 Rarity
Ultimate Flag Beast Boltricorn
 Rarity
 Rarity
Ultimate Flag Beast Boltricorn
Ultimate Flag Beast Boltricorn
LIGHT 3
Ultimate Flag Beast Boltricorn
  • ATK:

  • 1200

  • DEF:

  • 200


[REQUIREMENT] If you have no other monsters on your field, send the top card of your Deck to the Graveyard. [EFFECT] 1 face-down Spell/Trap Card on your opponent's field cannot be activated until the end of your opponent's next turn.


These low-level support cards all share the common characteristics of being low-level, easy to summon, and destroying something belonging to your opponent to make your attack easier.

Gray Storm Reverie and Cosmo Predictor (x0-3)

 Rarity
 Rarity
Gray Storm Reverie
 Rarity
 Rarity
Gray Storm Reverie
Gray Storm Reverie
LIGHT 8
Gray Storm Reverie
  • ATK:

  • 2500

  • DEF:

  • 2000


[REQUIREMENT] Send 1 other card from your field to the Graveyard. [EFFECT] This card gains 500 ATK until the end of this turn. Then, if no Spell/Trap Cards are on the field, this card can make up to 2 attacks on monsters this turn.


 Rarity
 Rarity
Cosmo Predictor
 Rarity
 Rarity
Cosmo Predictor
Cosmo Predictor
LIGHT 2
Cosmo Predictor
  • ATK:

  • 600

  • DEF:

  • 0


[REQUIREMENT] You have no other monsters on your field during the turn you Normal Summoned this card. [EFFECT] Add 1 Level 8 Galaxy Type monster from your Graveyard to your hand. This turn, this face-up card can be treated as 2 Tributes for the Tribute Summon of a "Greystorm Reverie" in Attack Position.


One less commonly used option is Gray Storm; its stats and traits are perfectly suited for playing with a skill, making it Playable.

When playing Gray Storm, we'll play alongside Cosmo Predictor for support.



Spell/Trap

To support an all-out offensive playstyle, the S/T deck in this deck focuses heavily on two elements: Resource Regeneration and Defense Breakthrough.

Power Capsule Red (x0-3 is only playable if it's paired with Gradius.)

 Rarity
 Rarity
Power Capsule Red
 Rarity
 Rarity
Power Capsule Red
Power Capsule Red
Spell Normal
Power Capsule Red

    [REQUIREMENT] None [EFFECT] Excavate the top 4 cards of your Deck. You can add 1 excavated "Gradius" and/or 1 LIGHT Attribute Machine Type Effect Monster with 800 DEF to your hand. Place the other cards on the bottom of your Deck in any order.


    This is the most important card in the Gradius engine's support system. If you're lucky, it gives you a +1 advantage (exchange 1 for 2).

    The best time to activate this is after you've performed Contact Fusion (returning materials to your deck) or after using Overrush Storm to return a monster to your deck. This increases the density of valid monsters in your deck, minimizing the risk of being kicked when excavating.

    Over Rush Storm (x0-2)

     Rarity
     Rarity
    Over Rush Storm
     Rarity
     Rarity
    Over Rush Storm
    Over Rush Storm
    Spell Normal
    Over Rush Storm

      [REQUIREMENT] Place 2 monsters from your Graveyard on the bottom of the Deck in any order. [EFFECT] Place 1 Spell/Trap Card from your opponent's field on the bottom of the owner's Deck.


      In the Dimension Linker deck, this card has a dual value. First, it removes your opponent's Spell/Trap to open up an attack path. Second, and more importantly, it returns a monster from the Graveyard to the Deck . This is crucial for reloading Power to Weave Hope (requires a Tier 8 monster in your deck to summon) or Power Capsule Red (requires a Gradius target to find).

      Curse of the Rising Light (x3)

       Rarity
       Rarity
      Curse of the Rising Light
       Rarity
       Rarity
      Curse of the Rising Light
      Curse of the Rising Light
      Spell Normal
      Curse of the Rising Light

        [REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.


        It solves the biggest problem with Aggro decks: opponents playing "face down" cards. By flipping your opponent's monster face up, you not only get to draw a card but also create the perfect target for Pulglace to deal piercing damage or for Vic Viper to reduce your attack power. If you have this card at the start when you go second (Turn 2), you can completely end the game immediately.

        Tech

         Rarity
        SR Rarity
        Talismanic Seal Array
         Rarity
        SR Rarity
        Talismanic Seal Array
        Talismanic Seal Array
        Spell Normal
        Talismanic Seal Array

          [REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.


           Rarity
           Rarity
          Shiny Shady
           Rarity
           Rarity
          Shiny Shady
          Shiny Shady
          Trap Normal
          Shiny Shady

            [REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.


             Rarity
             Rarity
            Buffered Slime
             Rarity
             Rarity
            Buffered Slime
            Buffered Slime
            Trap Normal
            Buffered Slime

              [REQUIREMENT] When an opponent's Level 8 or lower monster declares an attack. [EFFECT] Send the top card of your Deck to the Graveyard. This turn, you take no battle damage. Also, if your LP are 3000 or more, take 2000 damage.


               Rarity
               Rarity
              Trap Hole
               Rarity
               Rarity
              Trap Hole
              Trap Hole
              Trap Normal
              Trap Hole

                [REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.


                 Rarity
                 Rarity
                Pot of Greed
                 Rarity
                 Rarity
                Pot of Greed
                Pot of Greed
                Spell Normal
                Pot of Greed

                  [REQUIREMENT] None [EFFECT] Draw 2 cards.


                   



                  Operation & Tactics

                  Piercing Combo: Summon Pulglace in Defense Position (using a Skill or Normal Summon if you have enough tribute), then activate the effect to switch it to Attack Position. It buffs itself with 1000 ATK and Piercing. Combined with the 900 ATK reduction from the Skill, you can easily defeat 2500 ATK Boss monsters or deal massive damage through defensive monsters.
                  Clear the way with Gradius: Before unleashing your decisive attack, use Lord British or Overrush Storm to clear the back row or force your opponent to flip cards. If you have Multiple , use it to change your opponent's monster's battle position to the most advantageous position for Pulglace 's piercing attack .

                  IMPORTANT TIPS AND TRICKS

                  • Handling "Gradius Lock":

                    • When using the effect of Superdimensional Lord British Space Fighter , you are locked into attacking only Machine monsters with 800 DEF (such as Vic, Viper, Ripple, Laser ). This means Polyglaze Spears (2500 ATK) will be unable to attack during that turn.

                    • Solution: In this situation, use Polyglaze as a support tool. Summon Polyglaze , use its stance effect to buff Ripple Laser with 1000 ATK and Penetration . A Ripple Laser with 3500 ATK (or more) attacking monsters with reduced stats is still enough to finish the game.

                  • Take advantage of the Overrush Storm:

                    • Don't just use this card to break traps. Use it to return Dimension Linker or Gradius monsters from the Graveyard to your Deck. This is crucial to ensure you always have objectives in your deck for your Skill to work (requires a Tier 8 monster in your deck to shuffle) or to prevent Power Capsule Red from being wasted.




                  Conclusion

                  Dimension Linker Aggro (especially the Gradius variant) is currently one of the top contenders for Tier 1 in the Rush Duel meta. Its strength lies in its ability to easily break Set 3 Pass defenses thanks to its Penetration damage and stat reduction.

                  While it requires careful planning of combo order (especially when combined with Gradius's constraints), the feeling of controlling a deck that can continuously unleash massive monsters and wipe out the opponent's life points in a single turn is incredibly satisfying. This is definitely a worthwhile investment for those who love aggressive playstyles and absolute board control.





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