Instructions for Playing Dragon

Instructions for Playing Dragon

Dragon is a very strong deck at the present time, you have strong attack power, clear the field, recover goods, draw cards,... the most outstanding is the ability to clear the field and OTK


The deck's current play style is punching and sacrificing. The reason for playing a lot of Dragons is because there is a super strong Dragonic Pressure card that can clear the field but must have enough Dragons to send and cards like Triad Drago interact very well. with dragon-type monsters (Dragon-Type)

And of course, the indispensable Skill only requires an all-Dragon deck to activate :)

Sections covered in this guide:




skill

 

Dragonic Resonance (Skill Card) (95%)

UR Rarity
Dragonic Resonance (Skill Card)
UR Rarity
Dragonic Resonance (Skill Card)
Dragonic Resonance (Skill Card)
Dragonic Resonance (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


This Skill can be used if the only monsters in your Deck are Dragon Type. [REQUIREMENT] Can be activated if you have a face-up EARTH Attribute Effect Monster with 1500 or more ATK or 1300 or more DEF on your field. [EFFECT] This turn, up to 2 face-up monsters with 2300 or less ATK on your field gain 500 ATK, and their Level is increased by 4.


is a very powerful skill, can even OTK in some cases, this skill's effect helps 2 monsters with 2300 ATK or less than yours (all monsters increase ATK, not required to EARTH or anything) and increases by 4 Level, this helps your monsters to reach over 2500 ATK - the original ATK can be said to be very high at the present time, or gives 500 ATK to monsters that can attack twice to OTK


In return, you must only have Dragon-Type monsters in your deck and you are controlling monsters with 1500 ATK or higher or 1300 DEF or lower to use it.

Hammer Crush Deal (Skill Card) (5%)

 Rarity
Hammer Crush Deal (Skill Card)
 Rarity
Hammer Crush Deal (Skill Card)
Hammer Crush Deal (Skill Card)
Hammer Crush Deal (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[REQUIREMENT] Can be activated once per Duel. [EFFECT] Set 1 "Hammer Crush" from your hand in your Spell & Trap Zone, and draw 1 card.


Although you can only use a deck once, having a card to destroy opp's spells/traps and drawing a card from the deck to your hand is very good, especially in brick cases and it doesn't even require a deck, you only have monsters. Dragon to use, so you can mix it with some strong leaves like Summoned Skull



CORE

       

Dragonic Pressure (x3)

SR Rarity
Dragonic Pressure
SR Rarity
Dragonic Pressure
Dragonic Pressure
Spell Normal
Dragonic Pressure

    [REQUIREMENT] Send 3 Dragon Type monsters from your hand to the Graveyard. [EFFECT] Destroy all monsters on the field. If you destroyed a monster by this effect, Special Summon 1 Level 4 or lower Dragon Type monster from your Graveyard to your field in face-up Defense Position.


    extremely strong cards, send 3 Dragon-Type monsters from your hand to the grave to destroy all monsters on the field (including yours), then if any monsters are destroyed, you can jump 1 Dragon-Type monster from the grave to the field in defensive position


    => First, you can say rush duel 1 turn, you have 5 cards in your hand, when you use this card and discard 3 cards in your hand to destroy all monsters, you still have 1 card in your hand, now you can jump. Phoenix Dragon comes from the grave and throws a card from his hand to the grave to restore goods or jump Pitcher or Slugger , then activate the effect and have 2 bodies on the field to get to the boss of the Dragias deck.

    Sportsdragon Pitcher and Sportsdragon Slugger (x3)

    R Rarity
    Sportsdragon Pitcher
    R Rarity
    Sportsdragon Pitcher
    Sportsdragon Pitcher
    DARK 1
    Sportsdragon Pitcher
    • ATK:

    • 0

    • DEF:

    • 1000


    [REQUIREMENT] You have no other monsters on your field. [EFFECT] Special Summon 1 "Sportsdragon Slugger" from your Graveyard to your field in face-up Defense Position. This turn, your Level 6 and lower monsters cannot attack.


    R Rarity
    Sportsdragon Slugger
    R Rarity
    Sportsdragon Slugger
    Sportsdragon Slugger
    DARK 3
    Sportsdragon Slugger
    • ATK:

    • 1000

    • DEF:

    • 0


    [REQUIREMENT] You have no other monsters on your field. [EFFECT] Special Summon 1 "Sportsdragon Pitcher" from your Graveyard to your field in face-up Defense Position. This turn, your Level 6 and lower monsters cannot attack.


    In short: one guy on the field will pull the other guy from the grave and Level 6 or lower monsters cannot attack, Pitcher will pull the Slugger from the grave and vice versa, this gives you more resources to use. Tribute to the boss or after using Dragonic Pressure

    Multistrike Dragon Dragias (x2-3)

    UR Rarity
    Multistrike Dragon Dragias
    UR Rarity
    Multistrike Dragon Dragias
    Multistrike Dragon Dragias
    LIGHT 7
    Multistrike Dragon Dragias
    • ATK:

    • 2500

    • DEF:

    • 1500


    [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This turn, if this card destroyed a monster by battle, it can make a second attack during that Battle Phase.


    a very strong card, allowing you to attack twice if this card destroys the monster by fighting (the second time can hit the base point or monster directly, so this card has the ability to end the battle very quickly), Cost is just throwing a card from the top of the deck to the grave, so the resources in your hand are still available to play other cards

    Twin Edge Dragon (x3)

    R Rarity
    Twin Edge Dragon
    R Rarity
    Twin Edge Dragon
    Twin Edge Dragon
    LIGHT 3
    Twin Edge Dragon
    • ATK:

    • 1000

    • DEF:

    • 0


    [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] This card can attack twice during this turn.


    is an extremely strong card!!!


    Just send 1 card, you can punch 2 times even hitting the base point or monster, with this card skill it will reach 1500 ATK, meaning punching 3000 damage = 1/2 LP of the game !!!

    Phoenix Dragon (x1-2)

    UR Rarity
    Phoenix Dragon
    UR Rarity
    Phoenix Dragon
    Phoenix Dragon
    FIRE 2
    Phoenix Dragon
    • ATK:

    • 500

    • DEF:

    • 500


    [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Add 1 Level 5 or higher Dragon Type monster from your Graveyard to your hand.


    true gigachad, if you play 2 Dragias then play 1 Phoenix and vice versa


    After you use Dragonic Pressure , you can jump this card again, and you will have 1 card left in your hand. Phoenix Dragon will then use its effect, discarding 1 card from your hand to the Graveyard to pick up 1 Level 5 Dragon monster again. From the grave to your hand, you can go to Gravity Press Dragon to activate skills,...

    Besides, you can just play the basic way like: normal summon this card, pick up Dragias again, normal summon then pick up Gravity Press Dragon again, activate skill then OTK,...

    Dragonic Slayer (x1)

    UR Rarity
    Dragonic Slayer
    UR Rarity
    Dragonic Slayer
    Dragonic Slayer
    EARTH 7
    Dragonic Slayer
    • ATK:

    • 2300

    • DEF:

    • 0


    [REQUIREMENT] You have a face-up Level 7 or higher Dragon Type monster other than this card on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.


    Able to shoot spells/traps on the field but must have a Level 7 or higher Dragon monster on the field (except this card). Although the effect is good and does not require any cost, having a Level 7 Dragon on the field is a bit stressful. Yes, in return this card has ATK 2300 EARTH so it can activate the skill

    Triad Drago (x2)

    SR Rarity
    Triad Drago
    SR Rarity
    Triad Drago
    Triad Drago
    EARTH 3
    Triad Drago
    • ATK:

    • 300

    • DEF:

    • 1300


    [REQUIREMENT] Your opponent has a face-up Level 7 or higher monster on their field and you have 2 face-up non-Level 3 Dragon Type monsters on your field. [EFFECT] Draw 1 card.


    Now I only bring 2 cards because the game only allows me to find 2 cards, but if possible, x3 copies are sure.


    This card's effect is too strong, as long as opp has a Level 7 or higher monster (boss) and you have 2 face-up Dragon-type monsters that are Level 3 (except this card), you can draw 1 card, but draw 1 card. It sounds harsh, but if you draw the boss, you'll flip the bet super quickly

    Gravity Press Dragon (x2-3)

    SR Rarity
    Gravity Press Dragon
    SR Rarity
    Gravity Press Dragon
    Gravity Press Dragon
    EARTH 6
    Gravity Press Dragon
    • ATK:

    • 1500

    • DEF:

    • 1000


    [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] 1 face-up monster on your opponent's field loses 700 ATK/DEF until the end of this turn.


    strong, only needs 1 sacrifice to rise, has the effect of removing 1 card to reduce ATK/DEF by 700 and because it is an EARTH Dragon ATK 1500 monster, it can increase the skill to 2000 ATK, so in theory it can punch them to death. Bosses have ATK 2700 or less

    Piercing Dragon Bunker Strike (x3)

    SR Rarity
    Piercing Dragon Bunker Strike
    SR Rarity
    Piercing Dragon Bunker Strike
    Piercing Dragon Bunker Strike
    EARTH 7
    Piercing Dragon Bunker Strike
    • ATK:

    • 2300

    • DEF:

    • 1800


    [REQUIREMENT] Send the top card of your Deck to the Graveyard during the turn you Normal Summoned this card. [EFFECT] Draw cards equal to [the number of monsters on your opponent's field], then place cards from your hand equal to [the number of cards drawn by this effect] on either the top or bottom of the Deck in any order.


    Chad, F2P


    send the card from the top of the deck to the Graveyard when you summon this card and you draw cards from the deck to your hand EQUAL to the number of monsters on the field, regardless of whether they are face-up or face-down, and place the cards from your hand at the top. ) or the bottom of the deck is equal to the number of cards drawn. In theory, you draw this card and you will immediately peel 3 cards from the deck, creating a very strong advantage, especially when you are bricking.

    Changed ATK to 2300, activated and inhaled the skill



    staple

     

    Phantom Bind (x0-3)

    SR Rarity
    Phantom Bind
    SR Rarity
    Phantom Bind
    Phantom Bind
    Trap Normal
    Phantom Bind

      [REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] The attacking monster loses ATK equal to [the number of monsters with its same Type in your opponent's Graveyard] x 100 until the end of this turn.


      Leaves can be found everywhere, having the ability to trap and kill one of opp's bosses is quite fun

      Fire Guardian, Lesser Dragon, Winged Dragon and Guardian of the Fortress #1 (for F2P guys to stuff enough decks full of dragons)

      SR Rarity
      Fire Guardian
      SR Rarity
      Fire Guardian
      Fire Guardian
      FIRE 6
      Fire Guardian
      • ATK:

      • 2100

      • DEF:

      • 400


      The gatekeeper standing watch over the path to the Fire Dragon Kingdom. Those who cannot withstand its breath do not have the right to go past it.


      R Rarity
      Lesser Dragon
      R Rarity
      Lesser Dragon
      Lesser Dragon
      WIND 4
      Lesser Dragon
      • ATK:

      • 1200

      • DEF:

      • 1000


      A minor dragon incapable of breathing fire.


      R Rarity
      Winged Dragon, Guardian of the Fortress #1
      R Rarity
      Winged Dragon, Guardian of the Fortress #1
      Winged Dragon, Guardian of the Fortress #1
      WIND 4
      Winged Dragon, Guardian of the Fortress #1
      • ATK:

      • 1400

      • DEF:

      • 1200


      A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.


      I highly appreciate Fire Guardian because it only takes 1 sacrifice to get a good body monster (because you can't use Summoned Skull because the skill only allows playing Dragon), but you should play less copies because it's not as strong as Gravity Press Dragon . As well as bricking too many high level monsters, summoning Gravity Press Dragon is still a priority

      Hammer Crush and Pierce! (Some leaves are rarely used)

      SR Rarity
      Hammer Crush
      SR Rarity
      Hammer Crush
      Hammer Crush
      Spell Normal
      Hammer Crush

        [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.


        UR Rarity
        Pierce!
        UR Rarity
        Pierce!
        Pierce!
        Spell Normal
        Pierce!

          [REQUIREMENT] None [EFFECT] Choose 1 face-up monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


          Armor penetration is ok, but not necessary in this deck


          As for shooting spells/traps, it's a good skill to use because you draw 1 more card. Instead, you spend 1 spell card and 1 cost card to shoot 1 spell/trap, but spell/trap at the moment isn't that strong, so it's a waste.




          Companion unit:

          - Yu-Gi-Oh! Guidance Vietnam





          https://ygovietnam.com/
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