Instructions for Playing Beetdown

Instructions for Playing Beetdown

Beetdown is a very cheap deck, the gameplay is Beatdown, you can punch to death or set-up and then end with a boss whose ATK is buffed to about 5000 ATK.


deck revolves around Beetle - increase your monster ATK by the number of level 1 monsters in the grave x100, and a bunch of level 1 monsters to let the Beetle optimize its effects then punch all boss opp or punch until you win.

Sections covered in this guide:




skill

 

Tribute Boost (Archive Skill) (Skill Card) (52%)

UR Rarity
Tribute Boost (Archive Skill) (Skill Card)
UR Rarity
Tribute Boost (Archive Skill) (Skill Card)
Tribute Boost (Archive Skill) (Skill Card)
Tribute Boost (Archive Skill) (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[REQUIREMENT] Can be activated on turn 4 onward, pay 1000 LP (once per Duel). [EFFECT] 1 face-up Level 5 or 6 monster on your field gains 500 ATK until the end of this turn. This turn, that monster can be treated as 2 Tributes for the Tribute Summon of a monster in Attack Position, but you cannot attack directly.


Although the skill is a bit slow to use, it is strangely suitable for this deck


From the 4th turn onwards, spend 1000 LP (only once in Duel), 1 of your Level 5 or 6 monsters increases 500 ATK until the end of the turn (so you can punch opp's boss, usually not only buff for Beetle but also for Summoned Skull ,...) and in the turn it is buffed, that monster is considered 2 materials to summon and sacrifice monsters in attack position.

NOTE: YOU DO NOT HIT STRAIGHT TO THE ORIGIN WHEN USING THIS SKILL, INCLUDING CMONS THAT ARE NOT BUFFED

Legend Draw (Archive Skill) (Skill Card) (25%)

UR Rarity
Legend Draw (Archive Skill) (Skill Card)
UR Rarity
Legend Draw (Archive Skill) (Skill Card)
Legend Draw (Archive Skill) (Skill Card)
Legend Draw (Archive Skill) (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[REQUIREMENT] Can be activated before your normal draw on turn 4 onward, if your opponent has a face-up Level 7 or higher monster and you have no monsters on your field (once per Duel). [EFFECT] One of the cards from your normal draw will be a Legend Monster.


The skill is very good because the Legend Card you brought is Summoned Skull with 2500 ATK, enough to punch boss opp to death (because currently ATK is only 2500), so this skill is very good to use.


How to get skill: Yuga Ohdo Level 6

Hammer Crush Deal (Skill Card) and Dark Call Draw (Skill Card) (% remaining )

 Rarity
Hammer Crush Deal (Skill Card)
 Rarity
Hammer Crush Deal (Skill Card)
Hammer Crush Deal (Skill Card)
Hammer Crush Deal (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[REQUIREMENT] Can be activated once per Duel. [EFFECT] Set 1 "Hammer Crush" from your hand in your Spell & Trap Zone, and draw 1 card.


UR Rarity
Dark Call Draw (Skill Card)
UR Rarity
Dark Call Draw (Skill Card)
Dark Call Draw (Skill Card)
Dark Call Draw (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[REQUIREMENT] Can be activated before your normal draw on turn 4 onward, if your opponent has a face-up Level 7 or higher monster and you have no monsters on your field (once per Duel). [EFFECT] One of the cards from your normal draw will be a random Level 5 or 6 DARK Attribute non-Legend Monster in your Deck.


Hammer Crush Deal: draw 1 is the main thing, because the current spell/trap is not too buggy for you to break, it's just a bit annoying if you punch each other with Psychic



Dark Call Draw: I highly appreciate this skill because you can draw Beetles but I'd rather draw Dragias ^^



CORE

 

Diabolic King Beetle (x3)

N Rarity
Diabolic King Beetle
N Rarity
Diabolic King Beetle
Diabolic King Beetle
DARK 6
Diabolic King Beetle
  • ATK:

  • 1700

  • DEF:

  • 200


[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up monster on your field gains ATK equal to [the number of Level 1 monsters in your Graveyard] x 100 until the end of this turn.


GIGACHAD


Easy to raise, just sacrifice 1 monster and you're done, increase the ATK of 1 monster on the field (including monsters other than yourself) equal to the Level 1 monster in the grave x100 until the end of the turn, which means that at the end of the game you Having 3 Beetles on the field will increase 3600 ATK + 1700 original ATK will increase to 5300 ATK!!!, or simply buff a certain monster, like Dragias and let it attack.

Level 1 Homies

N Rarity
Draco the Tiny
N Rarity
Draco the Tiny
Draco the Tiny
WIND 1
Draco the Tiny
  • ATK:

  • 0

  • DEF:

  • 1400


A small peace-loving dragon that will affectionately approach you if fed some nuts. The ring on its necklace is rumored to hold a great secret.


N Rarity
Ancient Turtle Protector
N Rarity
Ancient Turtle Protector
Ancient Turtle Protector
WATER 1
Ancient Turtle Protector
  • ATK:

  • 0

  • DEF:

  • 1400


A respecter of tradition that reminisces about times long past. Those really were the good old days.


N Rarity
Volcanic Rat
N Rarity
Volcanic Rat
Volcanic Rat
FIRE 1
Volcanic Rat
  • ATK:

  • 500

  • DEF:

  • 500


This mutated mouse dwells in the core of active volcanoes. No amount of heat is too much for it to bear.


N Rarity
Howlingbird
N Rarity
Howlingbird
Howlingbird
LIGHT 1
Howlingbird
  • ATK:

  • 0

  • DEF:

  • 1400


A bird that constantly emits sound as it flies with the wind. It is said the noise its wings make reflects the heart of the listener. To some it sounds like a beautiful song, but to others it's an ominous drone.


N Rarity
Straynge Cat
N Rarity
Straynge Cat
Straynge Cat
EARTH 1
Straynge Cat
  • ATK:

  • 0

  • DEF:

  • 1400


A familiar said to hold great powers. It doesn't like being alone, and is very lonely now that it's been separated from its friends.


You should use these leaves because they have high DEF and can pierce armor

Summoned Skull (x1)

UR Rarity
Summoned Skull
UR Rarity
Summoned Skull
Summoned Skull
DARK 6
Summoned Skull
  • ATK:

  • 2500

  • DEF:

  • 1200


A fiend with dark powers for confusing the enemy. Among the Fiend Type monsters, this monster boasts considerable force.


x3 if possible !!!, gigachad, 1 sacrifice has 2500 ATK

Multistrike Dragon Dragias (x2-3)

UR Rarity
Multistrike Dragon Dragias
UR Rarity
Multistrike Dragon Dragias
Multistrike Dragon Dragias
LIGHT 7
Multistrike Dragon Dragias
  • ATK:

  • 2500

  • DEF:

  • 1500


[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This turn, if this card destroyed a monster by battle, it can make a second attack during that Battle Phase.


Big ATK, punch twice, it combines with the Pierce card! Half a tree of LP is normal, combined with 2 Beetles that buff ATK up, it's devastating

Kuribot (x0 or x3)

UR Rarity
Kuribot
UR Rarity
Kuribot
Kuribot
DARK 1
Kuribot
  • ATK:

  • 300

  • DEF:

  • 200


[REQUIREMENT] If you have no other monsters on your field, pay 500 LP. [EFFECT] Add 1 "Kuribot" from your Graveyard to your hand.


Paying only 500 LP, you pick up 1 Kuribot from the grave to your hand, it's a very good effect in rush duel and because you pick it from the grave to your hand, if you play it, it's x3, otherwise it's x0 because x1-2 is very difficult to play.

Thunder the Thunder (x2-3)

SR Rarity
Thunder the Thunder
SR Rarity
Thunder the Thunder
Thunder the Thunder
LIGHT 3
Thunder the Thunder
  • ATK:

  • 1300

  • DEF:

  • 300


[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] 1 face-up monster on your opponent's field loses 300 ATK until the end of this turn.


Reducing your body to punch the boss is easy, even OTK, the cost of sending 1 card is also very good because it feeds more Level 1 monsters to the grave.



staple

 

Pierce! (x0-1)

UR Rarity
Pierce!
UR Rarity
Pierce!
Pierce!
Spell Normal
Pierce!

    [REQUIREMENT] None [EFFECT] Choose 1 face-up monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


    Even though it's a very bad LP opp card, picking it up in the first turn or being thrown into the random grave by Dragias , Beetles ,... is very bad, so it depends on your taste whether to play it or not.

    Phantom Bind (x0-2)

    SR Rarity
    Phantom Bind
    SR Rarity
    Phantom Bind
    Phantom Bind
    Trap Normal
    Phantom Bind

      [REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] The attacking monster loses ATK equal to [the number of monsters with its same Type in your opponent's Graveyard] x 100 until the end of this turn.


      leaves that can be found everywhere, except for ATK so that opp will lose 1 DEF monster and lose LP

      x1-3

      UR Rarity
      Sevens Road Magician
      UR Rarity
      Sevens Road Magician
      Sevens Road Magician
      DARK 7
      Sevens Road Magician
      • ATK:

      • 2100

      • DEF:

      • 1500


      [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the number of different Attributes in your Graveyard] x 300, until the end of this turn.


      UR Rarity
      Dian Keto the Boogie Master
      UR Rarity
      Dian Keto the Boogie Master
      Dian Keto the Boogie Master
      LIGHT 8
      Dian Keto the Boogie Master
      • ATK:

      • 2500

      • DEF:

      • 1000


      [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Gain 1000 LP.


      SR Rarity
      Spice the Elite Noodle Ninja
      SR Rarity
      Spice the Elite Noodle Ninja
      Spice the Elite Noodle Ninja
      FIRE 7
      Spice the Elite Noodle Ninja
      • ATK:

      • 2200

      • DEF:

      • 0


      [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] All face-up Pyro Type monsters on your field gain ATK equal to [the number of Normal Monsters in your Graveyard] x 100 until the end of this turn.


      UR Rarity
      Prima Guitarna the Shining Superstar
      UR Rarity
      Prima Guitarna the Shining Superstar
      Prima Guitarna the Shining Superstar
      LIGHT 7
      Prima Guitarna the Shining Superstar
      • ATK:

      • 2200

      • DEF:

      • 0


      [REQUIREMENT] Pay 1000 LP. [EFFECT] All face-up monsters on your field gain ATK equal to [the number of monsters on your opponent's field] x 300 until the end of this turn.


      Depending on each person's taste, play whatever you like, but you must make sure that the total number of monsters with 5 stars or more is 9-10 cards so you can still have a boss to play with.


      p/s: usually players will prioritize x2 copies of Sevens Road Magician , for me, Dian because on turn 1 there is something to recover LP but sometimes when turn 2 is a dying punch because I leave 4 cards in my hand so Dian can come up and activate. eff




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