Instructions for Playing Dragoncasters

Instructions for Playing Dragoncasters

 

Sections covered in this guide:




Skill

 

Cure Master Dian Keto (Skill Card), Legend Draw (Archive Skill) (Skill Card) and Advance Burst Draw (Archive Skill) (Skill Card) (Any skill is fine)

UR Rarity
Cure Master Dian Keto (Skill Card)
UR Rarity
Cure Master Dian Keto (Skill Card)
Cure Master Dian Keto (Skill Card)
Cure Master Dian Keto (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[REQUIREMENT] Can be activated if your LP are lower than your opponent's (once per Duel). Shuffle 2 Aqua Type monsters with different names from your Graveyard into the Deck [EFFECT] Set 1 "Dian Keto the Cure Master" from outside of your Deck in your Spell & Trap Zone.


UR Rarity
Legend Draw (Archive Skill) (Skill Card)
UR Rarity
Legend Draw (Archive Skill) (Skill Card)
Legend Draw (Archive Skill) (Skill Card)
Legend Draw (Archive Skill) (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[REQUIREMENT] Can be activated before your normal draw on turn 4 onward, if your opponent has a face-up Level 7 or higher monster and you have no monsters on your field (once per Duel). [EFFECT] One of the cards from your normal draw will be a Legend Monster.


UR Rarity
Advance Burst Draw (Archive Skill) (Skill Card)
UR Rarity
Advance Burst Draw (Archive Skill) (Skill Card)
Advance Burst Draw (Archive Skill) (Skill Card)
Advance Burst Draw (Archive Skill) (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[REQUIREMENT] Can be activated before your normal draw on turn 4 onward, if your LP is lower than your opponent's and you have no monsters on your field (once per Duel). [EFFECT] One of the cards from your normal draw will be a random Level 7 or higher Normal Monster with the highest ATK in your Deck. If you activated this Skill on turn 10 or later, you can also add 1 Blue-Eyes White Dragon from outside of your Deck to the Deck.


The deck does not depend too much on skills, however Legend Draw is a very good skill at the moment, allowing you to draw Summoned Skull - a very strong monster currently.



Dragon

 

Multistrike Dragon Dragias (x3)

UR Rarity
Multistrike Dragon Dragias
UR Rarity
Multistrike Dragon Dragias
Multistrike Dragon Dragias
LIGHT 7
Multistrike Dragon Dragias
  • ATK:

  • 2500

  • DEF:

  • 1500


[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This turn, if this card destroyed a monster by battle, it can make a second attack during that Battle Phase.


gigachad, possesses the ability to punch twice and can overwhelm extremely strong enemies, creating many advantages, and can even OTK if opp fights recklessly.

Dragorite (x0-3)

R Rarity
Dragorite
R Rarity
Dragorite
Dragorite
EARTH 4
Dragorite
  • ATK:

  • 1500

  • DEF:

  • 0


A dragon that spawned from an underground mineral vein. It uses the energy from an unknown ore as a power source for doing battle. The ultra-hard blows it delivers are incredibly effective!


I don't use this card, instead use other cards with 1500 ATK with Type other than Dragon to avoid being squeezed by Phantom Bind , but you can use this card if you lack a build deck card (newbie)

Draco the Tiny (x0)

N Rarity
Draco the Tiny
N Rarity
Draco the Tiny
Draco the Tiny
WIND 1
Draco the Tiny
  • ATK:

  • 0

  • DEF:

  • 1400


A small peace-loving dragon that will affectionately approach you if fed some nuts. The ring on its necklace is rumored to hold a great secret.


At first, I used this card to fight Piercing , but suddenly realized that in cases where I needed to OTK or overwhelm the enemy, this card proved to be very useless, except for use as sacrifice, and the current usage rate of Piercing is very low. short

Triad Drago (x0)

SR Rarity
Triad Drago
SR Rarity
Triad Drago
Triad Drago
EARTH 3
Triad Drago
  • ATK:

  • 300

  • DEF:

  • 1300


[REQUIREMENT] Your opponent has a face-up Level 7 or higher monster on their field and you have 2 face-up non-Level 3 Dragon Type monsters on your field. [EFFECT] Draw 1 card.


At first, I also intended to use this card to draw cards, but there are too many weaknesses in a deck that is not pure Dragon, as well as drawing without sacrificing with ATK 300, it is easy to take a lot of damage, as well as being Phantom Bind by the enemy. pressure



Spellcaster

 

Sevens Road Magician (x3)

UR Rarity
Sevens Road Magician
UR Rarity
Sevens Road Magician
Sevens Road Magician
DARK 7
Sevens Road Magician
  • ATK:

  • 2100

  • DEF:

  • 1500


[REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the number of different Attributes in your Graveyard] x 300, until the end of this turn.


is a very strong boss, not afraid of Phantom Bind because the ATK is too high, can increase up to 3900 ATK (if not for other card buffs), this is a card that has the ability to trap the enemy very well when they put the monster in an attack position.

Sevens Road Witch (x2-3)

SR Rarity
Sevens Road Witch
SR Rarity
Sevens Road Witch
Sevens Road Witch
DARK 6
Sevens Road Witch
  • ATK:

  • 1600

  • DEF:

  • 1000


[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Special Summon 1 Level 7 or higher, DARK Attribute, Spellcaster Type monster from your hand, face-up to your field. If you Special Summoned "Sevens Road Magician" by this effect, this card gains 400 ATK until the end of this turn.


is a card that allows you to easily level up to Sevens Road Magician (because you can throw away high-level monsters that are bricking to get to the boss), and has the ability to buff your own ATK to 2000 ATK to put more pressure on the enemy.


If you use 1 Sevens Road Magician then x0 this card, x2 Sevens Road Magician then x1 this card, x3 Sevens Road Magician then x2-3 this card to limit bricking

Mystic Dealer (x3)

R Rarity
Mystic Dealer
R Rarity
Mystic Dealer
Mystic Dealer
WATER 3
Mystic Dealer
  • ATK:

  • 1000

  • DEF:

  • 0


[REQUIREMENT] Send 1 Spellcaster Type Monster from your hand to the Graveyard. [EFFECT] Draw 1 Card


Allows you to discard unused cards, mill graves to draw more cards, this allows Sevens Road Magician to increase ATK or Recovery Force to draw cards.

Spell Archer and Fire Golem (x0-3)

N Rarity
Spell Archer
N Rarity
Spell Archer
Spell Archer
WIND 3
Spell Archer
  • ATK:

  • 1000

  • DEF:

  • 400


A young bowman loved by the wind. His arrows are made from magic and fly endlessly.


R Rarity
Fire Golem
R Rarity
Fire Golem
Fire Golem
FIRE 3
Fire Golem
  • ATK:

  • 1200

  • DEF:

  • 800


[REQUIREMENT] Pay 600 LP. [EFFECT] 1 face-up monster on your opponent's field loses 600 DEF until the end of this turn.


Get the body spellcaster draw card, as well as various attributes for Sevens Road Magician to increase ATK

Dark Sorcerer (x3)

R Rarity
Dark Sorcerer
R Rarity
Dark Sorcerer
Dark Sorcerer
DARK 4
Dark Sorcerer
  • ATK:

  • 1500

  • DEF:

  • 0


A sorcerer whose hands have been tainted by the forbidden arts. He does not yet know the price for the power he desired.


With 1500 ATK, this card brings a very strong overwhelming ability, especially when currently the highest DEF of a Level 4 monster or lower is only 1400 DEF.



Staple

 

Recovery Force (x1-2)

R Rarity
Recovery Force
R Rarity
Recovery Force
Recovery Force
Spell Normal
Recovery Force

    [REQUIREMENT] Shuffle 3 Spellcaster Type monsters from your Graveyard into the Deck. [EFFECT] Draw 1 card.


    If you don't have many Sevens Road Magician in F2P, you can x3 this card, but it will be very brick. This is a card that is often x1, because the game speed is very fast, maybe before drawing this card you have already won.

    Kuribot (x0 or x3)

    UR Rarity
    Kuribot
    UR Rarity
    Kuribot
    Kuribot
    DARK 1
    Kuribot
    • ATK:

    • 300

    • DEF:

    • 200


    [REQUIREMENT] If you have no other monsters on your field, pay 500 LP. [EFFECT] Add 1 "Kuribot" from your Graveyard to your hand.


    is a card that allows you to draw 1 additional sacrificial material, depending on the style of play you play or not

    Kuribot only F2P

    N Rarity
    Kanan the Sword Diva
    N Rarity
    Kanan the Sword Diva
    Kanan the Sword Diva
    LIGHT 4
    Kanan the Sword Diva
    • ATK:

    • 1400

    • DEF:

    • 0


    A swordswoman who leads the vanguard in the entertainment district. Even in full makeup, she always carries her sword and shield. Friends with Bubbly Elf.


    N Rarity
    LaMoon the Party Princess
    N Rarity
    LaMoon the Party Princess
    LaMoon the Party Princess
    LIGHT 3
    LaMoon the Party Princess
    • ATK:

    • 1200

    • DEF:

    • 0


    A sorceress that has escaped dull, everyday life. She uses lunar magic to captivate affluent men. Besties with Kanan the Sword Diva.


     Rarity
    Grace Princess Kana
     Rarity
    Grace Princess Kana
    Grace Princess Kana
    LIGHT 2
    Grace Princess Kana
    • ATK:

    • 200

    • DEF:

    • 1400


    Say, "Ahh!"


    UR Rarity
    Seahorse Carrier
    UR Rarity
    Seahorse Carrier
    Seahorse Carrier
    LIGHT 3
    Seahorse Carrier
    • ATK:

    • 700

    • DEF:

    • 0


    [REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Add 1 LIGHT Attribute Aqua Type Normal Monster from your Graveyard to your hand.


    Also picks up materials to sacrifice, but takes up slots and sometimes bricks more

    Thunder the Thunder (x3)

    SR Rarity
    Thunder the Thunder
    SR Rarity
    Thunder the Thunder
    Thunder the Thunder
    LIGHT 3
    Thunder the Thunder
    • ATK:

    • 1300

    • DEF:

    • 300


    [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] 1 face-up monster on your opponent's field loses 300 ATK until the end of this turn.


    Sometimes you peel 4 7-star cards (need 2 sacrifices) and 1 low-level monster, very difficult to play, this card allows you to remove 1 more brick to breathe easier, and reduce enemy ATK too.

    Phantom Bind (x1-2)

    SR Rarity
    Phantom Bind
    SR Rarity
    Phantom Bind
    Phantom Bind
    Trap Normal
    Phantom Bind

      [REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] The attacking monster loses ATK equal to [the number of monsters with its same Type in your opponent's Graveyard] x 100 until the end of this turn.


      is a trap card that has the ability to silence Dragons or Spellcasters. However, when meeting Aggros, or those who mix a bunch of other types of cards into the deck, it is useless. You should not use x3 because it will brick you.

      Widespread Ruin (x1)

       Rarity
      Widespread Ruin
       Rarity
      Widespread Ruin
      Widespread Ruin
      Trap Normal
      Widespread Ruin

        [REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Destroy 1 Attack Position monster with the highest ATK on your opponent's field.


        The trap is extremely strong at the moment. You can OTK the enemy after activating this trap with strong bosses like Multistrike Dragon Dragias or Sevens Road Magician.

        Hammer Crush (x0-3)

        SR Rarity
        Hammer Crush
        SR Rarity
        Hammer Crush
        Hammer Crush
        Spell Normal
        Hammer Crush

          [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.


          Mainly used with the Hammer Crush Deal skill for profit, because the current trap is quite strong so this will be a card to help you reduce pressure.




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