Cyber Dragon is currently showing its superiority, with the ability to OTK, a straight field with a very strong 2100 ATK body as well as fusion of 2 main forces that punch twice or penetrate armor to easily OTK the opponent.
Cyber Dragon Game Guide
Skill
Cybernetic Combat Customization (Skill Card) (100%)
Cybernetic Combat Customization (Skill Card)
ATK:
0
DEF:
0
This Skill can be used if the only monsters in your Deck are Machine Type, and the Deck contains no Level 7 monsters. [REQUIREMENT] From turn 2 onward. [EFFECT] Choose 1 face-up monster on your field with 2100 or 2400 ATK, and it gains 500 ATK until the end of the turn. You can shuffle 1 card from your hand into the Deck, and if you do, add 1 "Proto-Cyber Dragon" from your Deck or Graveyard to your hand (once per Duel).
This skill will increase 500 ATK for 2100 or 2400 ATK monster ( Cyber Dragon or its upgrade), then you can :
CORE
Cyber Dragon (x3)
jumps automatically only when the enemy controls a monster, pulling a 2100 ATK monster straight up is a very good advantage and punching through a few of the opponent's cards as well as causing a large amount of damage. Because the ATK 2100 is also quite large, you will take less damage if this card is hit compared to other 4-star 1500 ATK monsters
Proto-Cyber Dragon (x3)
Considered Cyber Dragon on the field, because it's fake, it's not like a real Cyber Dragon , but in return, this guy can be normally summoned and can be searched for skills, and can be used as a material for fusion of all kinds, extremely easy.
Cyber Assault Dragon and Cyber Search Dragon (Upgrade)
Cyber Assault Dragon
ATK:
2400
DEF:
1800
You can Tribute Summon this card in Attack Position by Tributing 1 face-up "Cyber Dragon". [REQUIREMENT] Place 1 "Cyber Dragon" from your Graveyard on top of your Deck. [EFFECT] Destroy 1 face-up Level 8 or lower monster with 2400 or more ATK on your opponent's field.
Cyber Search Dragon
ATK:
2400
DEF:
1600
You can Tribute Summon this card in Attack Position by Tributing 1 face-up "Cyber Dragon". [REQUIREMENT] During your Main Phase this card was Normal or Special Summoned, place 1 card from your hand on top of the Deck. [EFFECT] Special Summon 1 "Cyber Dragon" from your Graveyard face-up to your field.
Cyber Assault Dragon x2: Shoots Card but the price is pushing Cyber Dragon from the grave to the top of the deck, it sounds stonks but sometimes it will be blocked when drawing Cyber Dragon card, also you can't pull Cyber Dragon back from the grave with another card so you have to use it carefully
Cyber Entry (x2-3)
Cyber Entry
[REQUIREMENT] You have 3 or more LIGHT Attribute Machine Type monsters in your Graveyard. [EFFECT] Special Summon 1 "Cyber Dragon" or "Proto-Cyber Dragon" from your hand or your Graveyard face-up to your field. This turn, you can only attack with LIGHT Attribute Machine Type monsters.
Although locked, only LIGHT Machine can be used to punch, but the ability to pull Cyber Dragon or Proto-Cyber Dragon straight from hand or grave is very strong, especially from grave, pulling 2 or 3 pieces to fuse onto boss
Cyber End Dragon and Cyber Twin Dragon (Fusion)
Cyber End Dragon
ATK:
4000
DEF:
2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" [REQUIREMENT] None [CONTINUOUS EFFECT] If this card attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
Cyber Twin Dragon x1-3: easy to level up, hits twice, if opp is empty it causes 5600 damage
Staple
Ultimate Flag Beast Aim Eagle (x1-2)
Ultimate Flag Beast Aim Eagle
ATK:
200
DEF:
200
[REQUIREMENT] If your opponent has a face-up Level 7 or higher monster on their field, send 2 face-up LIGHT Attribute monsters from your field to the Graveyard. [EFFECT] Special Summon 1 Machine Type monster from your hand face-up to your field. It gains 1000 ATK until the end of this turn.
Pulls Machine monster straight from hand and increases ATK by 1000, supports OTK as well as punches through enemy boss
Assault Cannon (x3)
Reduces enemy ATK/DEF by 300, usually sacrificed after reduction to optimize damage dealt to enemy
Ultimate Flag Beast Boltricorn (x1)
lock spell/trap until the end of opp's turn but it's a monster so it can be sacrificed
Crafter Drone (x3)
deposit 1 draw 1, sounds like a hand change but very profitable because you can pull back the monster from the grave. But this is an EARTH Machine monster so it won't be able to be played when using Cyber Entry
Talismanic Seal Array (x1-3)
Super card, reduces enemy boss's ATK extremely deeply like the way relief money is cut. Restores goods and reduces ATK at the same time.
Buffered Slime (x0-1)
Saves you 1 turn but only when monsters are Level 8 or lower, but Maximum or Level 9 or higher are dead
Ancient Gear Golem (x0-1)
Ancient Gear Golem
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
is EARTH Machine so it is locked by Cyber Entry , but this card is very strong, has a big body, penetrates armor, and prevents the enemy from using traps when this card is played. This card can end the match thanks to penetrating armor as well as causing huge damage in the early stages to opp (punching opp's level 4 or lower Set monster)