Blackwings Deck Breakdown

Cards Usage Statistic

Main Deck

Assault Blackwing - Kunai the Drizzle
Assault Blackwing - Kunai the Drizzle
Assault Blackwing - Kunai the Drizzle
DARK 5
Assault Blackwing - Kunai the Drizzle
  • ATK:

  • 2100

  • DEF:

  • 1600


You can Special Summon this card (from your hand) by Tributing 1 "Blackwing" monster. If Summoned this way, this card is treated as a Tuner monster. Once per turn: You can target 1 Synchro Monster you control, and declare a Level from 1 to 8; it becomes that Level until the end of this turn.

Blackwing - Bora the Spear
Blackwing - Bora the Spear
Blackwing - Bora the Spear
DARK 4
Blackwing - Bora the Spear
  • ATK:

  • 1700

  • DEF:

  • 800


If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage.

Blackwing - Chinook the Snow Blast
Blackwing - Chinook the Snow Blast
Blackwing - Chinook the Snow Blast
DARK 2
Blackwing - Chinook the Snow Blast
  • ATK:

  • 100

  • DEF:

  • 700


You can send this card from your hand or field to the GY, then target 1 face-up monster your opponent controls; send 1 "Blackwing" Synchro Monster or 1 "Black-Winged Dragon" from your Extra Deck to the GY, and if you do, until the end of this turn, the targeted monster loses 700 ATK, also negate its effects. This is a Quick Effect if you control a DARK Synchro Monster. You can only use this effect of "Blackwing - Chinook the Snow Blast" once per turn.

Blackwing - Harmattan the Dust
Blackwing - Harmattan the Dust
Blackwing - Harmattan the Dust
DARK 2
Blackwing - Harmattan the Dust
  • ATK:

  • 800

  • DEF:

  • 800


If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's.

Blackwing - Simoon the Poison Wind
Blackwing - Simoon the Poison Wind
Blackwing - Simoon the Poison Wind
DARK 6
Blackwing - Simoon the Poison Wind
  • ATK:

  • 1600

  • DEF:

  • 2000


If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage.

Blackwing - Sudri the Phantom Glimmer
Blackwing - Sudri the Phantom Glimmer
Blackwing - Sudri the Phantom Glimmer
DARK 4
Blackwing - Sudri the Phantom Glimmer
  • ATK:

  • 1400

  • DEF:

  • 1400


When this card is Normal Summoned: You can add 1 card that mentions "Black-Winged Dragon" from your Deck to your hand, except "Blackwing - Sudri the Phantom Glimmer". You can Tribute 1 monster; Special Summon 1 "Phantom Glimmer Token" (Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then you take 700 damage. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Blackwing - Sudri the Phantom Glimmer" once per turn.

Blackwing - Zephyros the Elite
Blackwing - Zephyros the Elite
Blackwing - Zephyros the Elite
DARK 4
Blackwing - Zephyros the Elite
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.

Blackwing - Zonda the Dusk
Blackwing - Zonda the Dusk
Blackwing - Zonda the Dusk
DARK 6
Blackwing - Zonda the Dusk
  • ATK:

  • 2300

  • DEF:

  • 900


You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use 1 of the following effects of "Blackwing - Zonda the Dusk" per turn, and only once that turn. If this card is Normal or Special Summoned: You can target 1 monster on the field; return it to the hand. You can banish this card from your GY; Special Summon 1 Level 5 or higher "Blackwing" monster from your hand or Deck, then take damage equal to its ATK.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Assault Synchron
Assault Synchron
Assault Synchron
DARK 2
Assault Synchron
  • ATK:

  • 700

  • DEF:

  • 0


During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.

Blackwing - Shamal the Sandstorm
Blackwing - Shamal the Sandstorm
Blackwing - Shamal the Sandstorm
DARK 4
Blackwing - Shamal the Sandstorm
  • ATK:

  • 1600

  • DEF:

  • 0


You can send this card from your hand or field to the GY; place 1 "Black Feather Whirlwind" from your Deck face-up in your Spell & Trap Zone. If a "Blackwing" Synchro Monster(s) or "Black-Winged Dragon" is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Blackwing" monster in your GY; add it to your hand, then take 700 damage. You can only use each effect of "Blackwing - Shamal the Sandstorm" once per turn.

Blackwing - Sharnga the Waning Moon
Blackwing - Sharnga the Waning Moon
Blackwing - Sharnga the Waning Moon
DARK 2
Blackwing - Sharnga the Waning Moon
  • ATK:

  • 500

  • DEF:

  • 500


If a monster with 2000 or more ATK is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Sharnga the Waning Moon" once per turn this way. If you control a "Blackwing" Synchro Monster (Quick Effect): You can banish this card from your GY, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Blackwing - Sharnga the Waning Moon" once per Duel.

Blackwing - Vata the Emblem of Wandering
Blackwing - Vata the Emblem of Wandering
Blackwing - Vata the Emblem of Wandering
DARK 2
Blackwing - Vata the Emblem of Wandering
  • ATK:

  • 800

  • DEF:

  • 0


If you control a "Blackwing" monster other than "Blackwing - Vata the Emblem of Wandering", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Vata the Emblem of Wandering" once per turn this way. During your Main Phase: You can send this card on the field to the GY along with 1 or more non-Tuner "Blackwing" monsters from your Deck, so that the total Levels sent equal exactly 8, and if you do, Special Summon 1 "Black-Winged Dragon" from your Extra Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Vata the Emblem of Wandering" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Black Feather Whirlwind
Black Feather Whirlwind
Black Feather Whirlwind
Spell Continuous
Black Feather Whirlwind

    Once per turn, if you Special Summon a DARK Synchro Monster from the Extra Deck (except during the Damage Step): You can target 1 of your "Blackwing" monsters, or "Black-Winged Dragon", that is banished or in your GY, with less ATK than that Special Summoned monster; Special Summon it. Once per turn, if a DARK monster you control would be destroyed by battle or card effect, you can remove 1 Black Feather Counter from your field instead.

    Black Whirlwind
    Black Whirlwind
    Black Whirlwind
    Spell Continuous
    Black Whirlwind

      When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.

      Called by the Grave
      Called by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



        Tag(s):

        Forbidden Droplet
        Forbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          Rank-Up-Magic Skip Force
          Rank-Up-Magic Skip Force
          Rank-Up-Magic Skip Force
          Spell Normal
          Rank-Up-Magic Skip Force

            Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 2 Ranks higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Raidraptor" monster from your Graveyard, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it.

            Small World
            Small World
            Small World
            Spell Normal
            Small World

              Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.

              The Phantom Knights' Rank-Up-Magic Launch
              The Phantom Knights' Rank-Up-Magic Launch
              The Phantom Knights' Rank-Up-Magic Launch
              Spell Quick
              The Phantom Knights' Rank-Up-Magic Launch

                During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.

                Dominus Impulse
                Dominus Impulse
                Dominus Impulse
                Trap Normal
                Dominus Impulse

                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                  Solemn Judgment
                  Solemn Judgment
                  Solemn Judgment
                  Trap Counter
                  Solemn Judgment

                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                    Tag(s):

                    Solemn Warning
                    Solemn Warning
                    Solemn Warning
                    Trap Counter
                    Solemn Warning

                      When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                      Tag(s):

                      Extra Deck

                      Darkness Metal, the Dragon of Dark Steel
                      Darkness Metal, the Dragon of Dark Steel
                      Darkness Metal, the Dragon of Dark Steel
                      DARK
                      Darkness Metal, the Dragon of Dark Steel
                      • ATK:

                      • 2800

                      • LINK-4

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ Effect Monsters with the same Type and Attribute You can target 1 of your monsters that is banished or in your GY; Special Summon it to your zone this card points to, in Defense Position, but its effects are negated, also you cannot Special Summon Link Monsters for the rest of this turn, and the Summoned monster is placed on the bottom of the Deck when it leaves the field. You can only use this effect of "Darkness Metal, the Dragon of Dark Steel" once per turn.

                      Raidraptor - Wise Strix
                      Raidraptor - Wise Strix
                      Raidraptor - Wise Strix
                      DARK
                      Raidraptor - Wise Strix
                      • ATK:

                      • 1400

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 DARK Winged Beast monsters If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell directly from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn.

                      S:P Little Knight
                      S:P Little Knight
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                      Black-Winged Assault Dragon
                      Black-Winged Assault Dragon
                      Black-Winged Assault Dragon
                      DARK 10
                      Black-Winged Assault Dragon
                      • ATK:

                      • 3200

                      • DEF:

                      • 2800


                      1 Tuner Synchro Monster + 1+ non-Tuner monsters Must be either Synchro Summoned, or Special Summoned from your Extra Deck by banishing 1 Tuner Synchro Monster and 1 "Black-Winged Dragon" from your face-up field and/or GY. Each time your opponent activates a monster effect, place 1 Black Feather Counter on this card when that effect resolves, and if you do, inflict 700 damage to your opponent. During your opponent's turn (Quick Effect): You can Tribute this card with 4 or more Black Feather Counters on it; destroy all cards on the field.

                      Black-Winged Dragon
                      Black-Winged Dragon
                      Black-Winged Dragon
                      DARK 8
                      Black-Winged Dragon
                      • ATK:

                      • 2800

                      • DEF:

                      • 1600


                      1 Tuner + 1+ non-Tuner monsters If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters on this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter you removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect.

                      Blackwing - Nothung the Starlight
                      Blackwing - Nothung the Starlight
                      Blackwing - Nothung the Starlight
                      DARK 6
                      Blackwing - Nothung the Starlight
                      • ATK:

                      • 2400

                      • DEF:

                      • 1600


                      1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK and DEF. You can only use this effect of "Blackwing - Nothung the Starlight" once per turn. During your Main Phase, you can Normal Summon 1 "Blackwing" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

                      Blackwing Full Armor Master
                      Blackwing Full Armor Master
                      Blackwing Full Armor Master
                      DARK 10
                      Blackwing Full Armor Master
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter.

                      Bystial Dis Pater
                      Bystial Dis Pater
                      Bystial Dis Pater
                      DARK 10
                      Bystial Dis Pater
                      • ATK:

                      • 3500

                      • DEF:

                      • 3500


                      1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.

                      Blackwing - Boreastorm the Wicked Wind
                      Blackwing - Boreastorm the Wicked Wind
                      Blackwing - Boreastorm the Wicked Wind
                      DARK 6
                      Blackwing - Boreastorm the Wicked Wind
                      • ATK:

                      • 2400

                      • DEF:

                      • 1600


                      1 DARK Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 "Blackwing" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's. When this card destroys a monster by battle and sends it to the GY: You can banish 1 "Blackwing" monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position. You can only use each effect of "Blackwing - Boreastorm the Wicked Wind" once per turn.

                      D/D/D Duo-Dawn King Kali Yuga
                      D/D/D Duo-Dawn King Kali Yuga
                      D/D/D Duo-Dawn King Kali Yuga
                      DARK
                      D/D/D Duo-Dawn King Kali Yuga
                      • ATK:

                      • 3500

                      • DEF:

                      • 3000


                      2 Level 8 "D/D" monsters After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target.

                      Raider's Knight
                      Raider's Knight
                      Raider's Knight
                      DARK
                      Raider's Knight
                      • ATK:

                      • 2000

                      • DEF:

                      • 0


                      2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.

                      Raidraptor - Arsenal Falcon
                      Raidraptor - Arsenal Falcon
                      Raidraptor - Arsenal Falcon
                      DARK
                      Raidraptor - Arsenal Falcon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 Winged Beast monster from your Deck. If this card has any number of "Raidraptor" monsters as material, it can attack up to that many times during each Battle Phase. If this card is sent to the GY while it has a "Raidraptor" monster as material: You can Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck, except "Raidraptor - Arsenal Falcon", and if you do, attach this card from your GY to it as material.

                      Raidraptor - Brave Strix
                      Raidraptor - Brave Strix
                      Raidraptor - Brave Strix
                      DARK
                      Raidraptor - Brave Strix
                      • ATK:

                      • 2000

                      • DEF:

                      • 2500


                      2 Level 5 monsters A "Raidraptor" Xyz Monster that has this card as material gains this effect. ● This card gains ATK equal to its Rank x 100. You can only use 1 of the following effects of "Raidraptor - Brave Strix" per turn, and only once that turn. You can detach 1 material from this card; Set 1 "Raidraptor" Spell/Trap from your Deck. If this card has a Winged Beast monster as material: You can detach 1 material from this card; add 1 "Rank-Up-Magic" Spell from your Deck to your hand.

                      Raidraptor - Ultimate Falcon
                      Raidraptor - Ultimate Falcon
                      Raidraptor - Ultimate Falcon
                      DARK
                      Raidraptor - Ultimate Falcon
                      • ATK:

                      • 3500

                      • DEF:

                      • 2000


                      3 Level 10 Winged Beast-Type monsters Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect. ● Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK. If your opponent controls no face-up monsters, inflict 1000 damage to your opponent.

                      Main: 55 Extra: 15

                      2 cardArmageddon Knight 2 cardArmageddon Knight
                      Armageddon Knight
                      DARK 4
                      Armageddon Knight
                      • ATK:

                      • 1400

                      • DEF:

                      • 1200


                      When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


                      3 cardBlackwing - Sirocco the Dawn 3 cardBlackwing - Sirocco the Dawn
                      Blackwing - Sirocco the Dawn
                      DARK 5
                      Blackwing - Sirocco the Dawn
                      • ATK:

                      • 2000

                      • DEF:

                      • 900


                      If your opponent controls a monster and you control no monsters, you can Normal Summon/Set this card without Tributing. Once per turn, during your Main Phase 1: You can target 1 "Blackwing" monster you control; until the end of this turn, it gains ATK equal to the total ATK of all "Blackwing" monsters currently on the field, except itself. Monsters other than the targeted monster cannot attack during the turn you activate this effect.


                      2 cardCaius the Shadow Monarch 2 cardCaius the Shadow Monarch
                      Caius the Shadow Monarch
                      DARK 6
                      Caius the Shadow Monarch
                      • ATK:

                      • 2400

                      • DEF:

                      • 1000


                      If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.


                      1 cardCard Trooper 1 cardCard Trooper
                      Card Trooper
                      EARTH 3
                      Card Trooper
                      • ATK:

                      • 400

                      • DEF:

                      • 400


                      Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


                      1 cardChaos Sorcerer 1 cardChaos Sorcerer
                      Chaos Sorcerer
                      DARK 6
                      Chaos Sorcerer
                      • ATK:

                      • 2300

                      • DEF:

                      • 2000


                      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                      1 cardCyber Dragon 1 cardCyber Dragon
                      Cyber Dragon
                      LIGHT 5
                      Cyber Dragon
                      • ATK:

                      • 2100

                      • DEF:

                      • 1600


                      If only your opponent controls a monster, you can Special Summon this card (from your hand).


                      1 cardD.D. Crow 1 cardD.D. Crow
                      D.D. Crow
                      DARK 1
                      D.D. Crow
                      • ATK:

                      • 100

                      • DEF:

                      • 100


                      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                      1 cardDark Armed Dragon 1 cardDark Armed Dragon
                      Dark Armed Dragon
                      DARK 7
                      Dark Armed Dragon
                      • ATK:

                      • 2800

                      • DEF:

                      • 1000


                      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


                      2 cardDark Grepher 2 cardDark Grepher
                      Dark Grepher
                      DARK 4
                      Dark Grepher
                      • ATK:

                      • 1700

                      • DEF:

                      • 1600


                      You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.


                      2 cardFossil Dyna Pachycephalo
                      2 cardFossil Dyna Pachycephalo
                      Fossil Dyna Pachycephalo
                      EARTH 4
                      Fossil Dyna Pachycephalo
                      • ATK:

                      • 1200

                      • DEF:

                      • 1300


                      If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


                      1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
                      Gorz the Emissary of Darkness
                      DARK 7
                      Gorz the Emissary of Darkness
                      • ATK:

                      • 2700

                      • DEF:

                      • 2500


                      When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


                      1 cardKycoo the Ghost Destroyer 1 cardKycoo the Ghost Destroyer
                      Kycoo the Ghost Destroyer
                      DARK 4
                      Kycoo the Ghost Destroyer
                      • ATK:

                      • 1800

                      • DEF:

                      • 700


                      When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


                      1 cardLyla, Lightsworn Sorceress 1 cardLyla, Lightsworn Sorceress
                      Lyla, Lightsworn Sorceress
                      LIGHT 4
                      Lyla, Lightsworn Sorceress
                      • ATK:

                      • 1700

                      • DEF:

                      • 200


                      You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


                      1 cardNecro Gardna
                      1 cardNecro Gardna
                      Necro Gardna
                      DARK 3
                      Necro Gardna
                      • ATK:

                      • 600

                      • DEF:

                      • 1300


                      During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).


                      3 cardRyko, Lightsworn Hunter 3 cardRyko, Lightsworn Hunter
                      Ryko, Lightsworn Hunter
                      LIGHT 2
                      Ryko, Lightsworn Hunter
                      • ATK:

                      • 200

                      • DEF:

                      • 100


                      FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.


                      1 cardSuper-Nimble Mega Hamster 1 cardSuper-Nimble Mega Hamster
                      Super-Nimble Mega Hamster
                      EARTH 4
                      Super-Nimble Mega Hamster
                      • ATK:

                      • 1100

                      • DEF:

                      • 1800


                      FLIP: You can Special Summon 1 Level 3 or lower Beast-Type monster from your Deck in face-down Defense Position.


                      1 cardBlackwing - Gale the Whirlwind 1 cardBlackwing - Gale the Whirlwind
                      Blackwing - Gale the Whirlwind
                      DARK 3
                      Blackwing - Gale the Whirlwind
                      • ATK:

                      • 1300

                      • DEF:

                      • 400


                      If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.


                      3 cardBlackwing - Vayu the Emblem of Honor 3 cardBlackwing - Vayu the Emblem of Honor
                      Blackwing - Vayu the Emblem of Honor
                      DARK 1
                      Blackwing - Vayu the Emblem of Honor
                      • ATK:

                      • 800

                      • DEF:

                      • 0


                      This face-up card on the field cannot be used as a Synchro Material. If this card is in the Graveyard: You can target 1 non-Tuner "Blackwing" monster in your Graveyard; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated.


                      1 cardPlaguespreader Zombie 1 cardPlaguespreader Zombie
                      Plaguespreader Zombie
                      DARK 2
                      Plaguespreader Zombie
                      • ATK:

                      • 400

                      • DEF:

                      • 200


                      If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


                      1 cardAllure of Darkness
                      1 cardAllure of Darkness
                      Allure of Darkness
                      Spell Normal
                      Allure of Darkness

                        Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                        1 cardBrain Control 1 cardBrain Control
                        Brain Control
                        Spell Normal
                        Brain Control

                          Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                          1 cardBurial from a Different Dimension 1 cardBurial from a Different Dimension
                          Burial from a Different Dimension
                          Spell Quick
                          Burial from a Different Dimension

                            Target up to 3 banished monsters; return them to the GY.


                            1 cardCharge of the Light Brigade 1 cardCharge of the Light Brigade
                            Charge of the Light Brigade
                            Spell Normal
                            Charge of the Light Brigade

                              Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


                              1 cardHeavy Storm
                              1 cardHeavy Storm
                              Heavy Storm
                              Spell Normal
                              Heavy Storm

                                Destroy all Spell and Trap Cards on the field.


                                1 cardLightning Vortex
                                1 cardLightning Vortex
                                Lightning Vortex
                                Spell Normal
                                Lightning Vortex

                                  Discard 1 card; destroy all face-up monsters your opponent controls.


                                  1 cardMind Control 1 cardMind Control
                                  Mind Control
                                  Spell Normal
                                  Mind Control

                                    Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                    1 cardMystical Space Typhoon
                                    1 cardMystical Space Typhoon
                                    Mystical Space Typhoon
                                    Spell Quick
                                    Mystical Space Typhoon

                                      Target 1 Spell/Trap on the field; destroy that target.


                                      1 cardReinforcement of the Army
                                      1 cardReinforcement of the Army
                                      Reinforcement of the Army
                                      Spell Normal
                                      Reinforcement of the Army

                                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                        2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                        Bottomless Trap Hole
                                        Trap Normal
                                        Bottomless Trap Hole

                                          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                          1 cardDeck Devastation Virus
                                          1 cardDeck Devastation Virus
                                          Deck Devastation Virus
                                          Trap Normal
                                          Deck Devastation Virus

                                            Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.


                                            2 cardDimensional Prison 2 cardDimensional Prison
                                            Dimensional Prison
                                            Trap Normal
                                            Dimensional Prison

                                              When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                                              3 cardDust Tornado 3 cardDust Tornado
                                              Dust Tornado
                                              Trap Normal
                                              Dust Tornado

                                                Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                1 cardIcarus Attack 1 cardIcarus Attack
                                                Icarus Attack
                                                Trap Normal
                                                Icarus Attack

                                                  Tribute 1 Winged Beast-Type monster, then target 2 cards on the field; destroy them.


                                                  1 cardMirror Force
                                                  1 cardMirror Force
                                                  Mirror Force
                                                  Trap Normal
                                                  Mirror Force

                                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                    1 cardPulling the Rug 1 cardPulling the Rug
                                                    Pulling the Rug
                                                    Trap Counter
                                                    Pulling the Rug

                                                      Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.


                                                      1 cardReturn from the Different Dimension
                                                      1 cardReturn from the Different Dimension
                                                      Return from the Different Dimension
                                                      Trap Normal
                                                      Return from the Different Dimension

                                                        Pay half your Life Points; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.


                                                        2 cardRoyal Oppression
                                                        2 cardRoyal Oppression
                                                        Royal Oppression
                                                        Trap Continuous
                                                        Royal Oppression

                                                          Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.


                                                          1 cardSolemn Judgment
                                                          1 cardSolemn Judgment
                                                          Solemn Judgment
                                                          Trap Counter
                                                          Solemn Judgment

                                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                            Tag(s):

                                                            1 cardTorrential Tribute
                                                            1 cardTorrential Tribute
                                                            Torrential Tribute
                                                            Trap Normal
                                                            Torrential Tribute

                                                              When a monster(s) is Summoned: Destroy all monsters on the field.


                                                              1 cardTrap Dustshoot
                                                              1 cardTrap Dustshoot
                                                              Trap Dustshoot
                                                              Trap Normal
                                                              Trap Dustshoot

                                                                Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                                1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                                                Chimeratech Fortress Dragon
                                                                DARK 8
                                                                Chimeratech Fortress Dragon
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 0


                                                                "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                                1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                                Ally of Justice Catastor
                                                                DARK 5
                                                                Ally of Justice Catastor
                                                                • ATK:

                                                                • 2200

                                                                • DEF:

                                                                • 1200


                                                                1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                                1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                                Black Rose Dragon
                                                                FIRE 7
                                                                Black Rose Dragon
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 1800


                                                                1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                                1 cardBlackwing - Silverwind the Ascendant 1 cardBlackwing - Silverwind the Ascendant
                                                                Blackwing - Silverwind the Ascendant
                                                                DARK 8
                                                                Blackwing - Silverwind the Ascendant
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 2000


                                                                1 "Blackwing" Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned: You can target up to 2 face-up monsters on the field with DEF lower than this card's ATK; destroy those targets. You cannot conduct your Battle Phase the turn you activate this effect. During each of your opponent's turns, the first "Blackwing" monster you control that would be destroyed by battle, is not destroyed.


                                                                2 cardBlackwing Armed Wing 2 cardBlackwing Armed Wing
                                                                Blackwing Armed Wing
                                                                DARK 6
                                                                Blackwing Armed Wing
                                                                • ATK:

                                                                • 2300

                                                                • DEF:

                                                                • 1000


                                                                1 "Blackwing" Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only, also inflict piercing battle damage to your opponent.


                                                                2 cardBlackwing Armor Master 2 cardBlackwing Armor Master
                                                                Blackwing Armor Master
                                                                DARK 7
                                                                Blackwing Armor Master
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 1500


                                                                1 "Blackwing" Tuner + 1 or more non-Tuner monsters Cannot be destroyed by battle, and you take no battle damage from attacks involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Wedge Counter on that monster (max. 1). You can remove all Wedge Counters from your opponent's monsters; the ATK and DEF of those monsters that had Wedge Counters become 0 until the end of this turn.


                                                                1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                                Brionac, Dragon of the Ice Barrier
                                                                WATER 6
                                                                Brionac, Dragon of the Ice Barrier
                                                                • ATK:

                                                                • 2300

                                                                • DEF:

                                                                • 1400


                                                                1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                                1 cardColossal Fighter 1 cardColossal Fighter
                                                                Colossal Fighter
                                                                DARK 8
                                                                Colossal Fighter
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 1000


                                                                1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                                                1 cardDark End Dragon 1 cardDark End Dragon
                                                                Dark End Dragon
                                                                DARK 8
                                                                Dark End Dragon
                                                                • ATK:

                                                                • 2600

                                                                • DEF:

                                                                • 2100


                                                                1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.


                                                                1 cardGoyo Guardian 1 cardGoyo Guardian
                                                                Goyo Guardian
                                                                EARTH 6
                                                                Goyo Guardian
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 2000


                                                                1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                                                1 cardMagical Android 1 cardMagical Android
                                                                Magical Android
                                                                LIGHT 5
                                                                Magical Android
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 1700


                                                                1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.


                                                                1 cardStardust Dragon 1 cardStardust Dragon
                                                                Stardust Dragon
                                                                WIND 8
                                                                Stardust Dragon
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2000


                                                                1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                                1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                                                Thought Ruler Archfiend
                                                                DARK 8
                                                                Thought Ruler Archfiend
                                                                • ATK:

                                                                • 2700

                                                                • DEF:

                                                                • 2300


                                                                1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                                                                tcg
                                                                Blackwings
                                                                5







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