Darklord Deck Breakdown

Cards Usage Statistic

Main Deck

Darklord Djehuty
Darklord Djehuty
Darklord Djehuty
DARK 4
Darklord Djehuty
  • ATK:

  • 0

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Special Summon 1 "Darklord" monster from your Deck in Defense Position, except "Darklord Djehuty", also you cannot Special Summon for the rest of this turn, except Fairy monsters. If you control a DARK Fairy Fusion Monster: You can banish this card from your GY, then target 1 "Darklord" card or "Forbidden" Quick-Play Spell in your GY; add it to your hand. You can only use each effect of "Darklord Djehuty" once per turn.

Darklord Gulgalta
Darklord Gulgalta
Darklord Gulgalta
DARK 6
Darklord Gulgalta
  • ATK:

  • 2400

  • DEF:

  • 800


You can only Special Summon "Darklord Gulgalta(s)" once per turn. If this card is Special Summoned: You can Special Summon 2 "Darklord Tokens" (Fairy/DARK/Level 6/ATK 0/DEF 0), also you cannot Special Summon for the rest of this turn, except Fairy monsters. If this card is sent to the GY: You can add 1 "Darklord" card or "Forbidden" Quick-Play Spell from your Deck to your hand, except "Darklord Gulgalta". You can only use this effect of "Darklord Gulgalta" once per turn.

Darklord Ixchel
Darklord Ixchel
Darklord Ixchel
DARK 10
Darklord Ixchel
  • ATK:

  • 2500

  • DEF:

  • 2900


You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.

Darklord Morningstar
Darklord Morningstar
Darklord Morningstar
DARK 11
Darklord Morningstar
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the Graveyard, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the Graveyard by this effect.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Herald of Orange Light
Herald of Orange Light
Herald of Orange Light
LIGHT 2
Herald of Orange Light
  • ATK:

  • 300

  • DEF:

  • 500


When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.



Tag(s):

Banishment of the Darklords
Banishment of the Darklords
Banishment of the Darklords
Spell Normal
Banishment of the Darklords

    Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.

    Darklord Contact
    Darklord Contact
    Darklord Contact
    Spell Normal
    Darklord Contact

      Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn.

      Darklord Dance
      Darklord Dance
      Darklord Dance
      Spell Normal
      Darklord Dance

        Fusion Summon 1 DARK Fairy Fusion Monster from your Extra Deck, by banishing its materials from your hand, field, and/or GY, and if you do, it gains 1000 ATK. If Summoning a "Darklord" monster this way, you can also use "Darklord" monsters your opponent controls as material. You can only activate 1 "Darklord Dance" per turn.

        Forbidden Droplet
        Forbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          Harpie's Feather Duster
          Harpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.



            Tag(s):

            Lightning Storm
            Lightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



              Tag(s):

              Triple Tactics Talent
              Triple Tactics Talent
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                Tag(s):

                Darklord Enchantment
                Darklord Enchantment
                Darklord Enchantment
                Trap Normal
                Darklord Enchantment

                  Send 1 "Darklord" monster from your hand or face-up field to the GY; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 "Darklord Enchantment" per turn.

                  Darklord Rebellion
                  Darklord Rebellion
                  Darklord Rebellion
                  Trap Normal
                  Darklord Rebellion

                    Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; destroy 1 card on the field. You can only activate 1 "Darklord Rebellion" per turn.

                    The Sanctified Darklord
                    The Sanctified Darklord
                    The Sanctified Darklord
                    Trap Normal
                    The Sanctified Darklord

                      Send 1 "Darklord" monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of this turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn.

                      Extra Deck

                      Darklord Eveningstar
                      Darklord Eveningstar
                      Darklord Eveningstar
                      DARK 12
                      Darklord Eveningstar
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 6 or higher DARK Fairy monsters Your opponent cannot target this card with card effects. You can only use each of the following effects of "Darklord Eveningstar" once per turn. If this card is Fusion Summoned: You can Set 1 "Darklord" Spell and 1 "Darklord" Trap from your Deck. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's activation effect, then shuffle that target into the Deck.

                      The First Darklord
                      The First Darklord
                      The First Darklord
                      DARK 12
                      The First Darklord
                      • ATK:

                      • 4000

                      • DEF:

                      • 4000


                      3 DARK Fairy monsters Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn. ● If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls. ● During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.

                      Condemned Darklord
                      Condemned Darklord
                      Condemned Darklord
                      DARK
                      Condemned Darklord
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Fairy monsters You can Tribute Summon Fairy monsters that require 2 Tributes by banishing 2 monsters from your GY instead of Tributing (it is still treated as a Tribute Summon). You can discard 1 card; take 1 "Darklord" monster from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Condemned Darklord" once per turn. Once per turn, during your End Phase: Gain 500 LP for each Fairy monster on the field.

                      Herald of Mirage Lights
                      Herald of Mirage Lights
                      Herald of Mirage Lights
                      LIGHT
                      Herald of Mirage Lights
                      • ATK:

                      • 600

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.

                      S:P Little Knight
                      S:P Little Knight
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                      Main: 49 Extra: 1

                      1 cardDarklord Ixchel 1 cardDarklord Ixchel
                      Darklord Ixchel
                      DARK 10
                      Darklord Ixchel
                      • ATK:

                      • 2500

                      • DEF:

                      • 2900


                      You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.


                      3 cardDarklord Nurse Reficule
                      3 cardDarklord Nurse Reficule
                      Darklord Nurse Reficule
                      DARK 4
                      Darklord Nurse Reficule
                      • ATK:

                      • 1400

                      • DEF:

                      • 600


                      Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead.


                      3 cardBanishment of the Darklords 3 cardBanishment of the Darklords
                      Banishment of the Darklords
                      Spell Normal
                      Banishment of the Darklords

                        Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.


                        1 cardContract with Don Thousand 1 cardContract with Don Thousand
                        Contract with Don Thousand
                        Spell Continuous
                        Contract with Don Thousand

                          When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.


                          2 cardHand Destruction 2 cardHand Destruction
                          Hand Destruction
                          Spell Quick
                          Hand Destruction

                            Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                            3 cardInto the Void
                            3 cardInto the Void
                            Into the Void
                            Spell Normal
                            Into the Void

                              If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                              3 cardMagical Mallet 3 cardMagical Mallet
                              Magical Mallet
                              Spell Normal
                              Magical Mallet

                                Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                                3 cardPot of Duality
                                3 cardPot of Duality
                                Pot of Duality
                                Spell Normal
                                Pot of Duality

                                  Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                  Tag(s):

                                  3 cardPot of Greed
                                  3 cardPot of Greed
                                  Pot of Greed
                                  Spell Normal
                                  Pot of Greed

                                    Draw 2 cards.




                                    Tag(s):

                                    1 cardSeventh Tachyon
                                    1 cardSeventh Tachyon
                                    Seventh Tachyon
                                    Spell Normal
                                    Seventh Tachyon

                                      Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                      3 cardUpstart Goblin
                                      3 cardUpstart Goblin
                                      Upstart Goblin
                                      Spell Normal
                                      Upstart Goblin

                                        Draw 1 card, then your opponent gains 1000 LP.


                                        3 cardBad Reaction to Simochi
                                        3 cardBad Reaction to Simochi
                                        Bad Reaction to Simochi
                                        Trap Continuous
                                        Bad Reaction to Simochi

                                          As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.


                                          1 cardDark Cure 1 cardDark Cure
                                          Dark Cure
                                          Trap Continuous
                                          Dark Cure

                                            When your opponent Summons a monster(s), they gain Life Points equal to half the ATK of 1 of the Summoned monsters of your choice.


                                            3 cardGift Card 3 cardGift Card
                                            Gift Card
                                            Trap Normal
                                            Gift Card

                                              Your opponent gains 3000 Life Points.


                                              2 cardIchiroku's Ledger Book 2 cardIchiroku's Ledger Book
                                              Ichiroku's Ledger Book
                                              Trap Normal
                                              Ichiroku's Ledger Book

                                                Target up to 2 monsters your opponent controls; banish them until the End Phase, then your opponent gains 1000 LP for each monster that left the field by this effect.


                                                3 cardRing of Destruction
                                                3 cardRing of Destruction
                                                Ring of Destruction
                                                Trap Normal
                                                Ring of Destruction

                                                  During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                  2 cardSecret Barrel 2 cardSecret Barrel
                                                  Secret Barrel
                                                  Trap Normal
                                                  Secret Barrel

                                                    Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                                                    3 cardThe Paths of Destiny
                                                    3 cardThe Paths of Destiny
                                                    The Paths of Destiny
                                                    Trap Normal
                                                    The Paths of Destiny

                                                      Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.


                                                      3 cardTrap Trick 3 cardTrap Trick
                                                      Trap Trick
                                                      Trap Normal
                                                      Trap Trick

                                                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                        3 cardTri-and-Guess 3 cardTri-and-Guess
                                                        Tri-and-Guess
                                                        Trap Normal
                                                        Tri-and-Guess

                                                          If each player has an Extra Deck: Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); both players reveal their Extra Deck, and the player who has more cards of the declared card type gains 3000 Life Points.


                                                          1 cardNumber 103: Ragnazero 1 cardNumber 103: Ragnazero
                                                          Number 103: Ragnazero
                                                          WATER
                                                          Number 103: Ragnazero
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 1200


                                                          2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.


                                                          tcg
                                                          Darklord
                                                          5







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