Dinomorphia Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Dimension Shifter
Dimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

Dinomorphia Diplos
Dinomorphia Diplos
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.

Dinomorphia Therizia
Dinomorphia Therizia
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.

Card of Demise
Card of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Lightning Storm
      Lightning Storm
      Lightning Storm
      Spell Normal
      Lightning Storm

        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



        Tag(s):

        Pot of Duality
        Pot of Duality
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



          Tag(s):

          Pot of Prosperity
          Pot of Prosperity
          Pot of Prosperity
          Spell Normal
          Pot of Prosperity

            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



            Tag(s):

            Dinomorphia Alert
            Dinomorphia Alert
            Dinomorphia Alert
            Trap Normal
            Dinomorphia Alert

              Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.

              Dinomorphia Brute
              Dinomorphia Brute
              Dinomorphia Brute
              Trap Normal
              Dinomorphia Brute

                Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.

                Dinomorphia Domain
                Dinomorphia Domain
                Dinomorphia Domain
                Trap Normal
                Dinomorphia Domain

                  During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.

                  Dinomorphia Frenzy
                  Dinomorphia Frenzy
                  Dinomorphia Frenzy
                  Trap Normal
                  Dinomorphia Frenzy

                    During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.

                    Dinomorphia Intact
                    Dinomorphia Intact
                    Dinomorphia Intact
                    Trap Counter
                    Dinomorphia Intact

                      When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.

                      Dinomorphia Sonic
                      Dinomorphia Sonic
                      Dinomorphia Sonic
                      Trap Counter
                      Dinomorphia Sonic

                        When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.

                        Evenly Matched
                        Evenly Matched
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                          Ferret Flames
                          Ferret Flames
                          Ferret Flames
                          Trap Normal
                          Ferret Flames

                            If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.

                            Solemn Judgment
                            Solemn Judgment
                            Solemn Judgment
                            Trap Counter
                            Solemn Judgment

                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                              Tag(s):

                              Solemn Strike
                              Solemn Strike
                              Solemn Strike
                              Trap Counter
                              Solemn Strike

                                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                                Tag(s):

                                Trap Trick
                                Trap Trick
                                Trap Trick
                                Trap Normal
                                Trap Trick

                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                  Extra Deck

                                  Dinomorphia Kentregina
                                  Dinomorphia Kentregina
                                  Dinomorphia Kentregina
                                  DARK 6
                                  Dinomorphia Kentregina
                                  • ATK:

                                  • 4000

                                  • DEF:

                                  • 0


                                  2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                                  Dinomorphia Rexterm
                                  Dinomorphia Rexterm
                                  Dinomorphia Rexterm
                                  DARK 8
                                  Dinomorphia Rexterm
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 0


                                  1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.

                                  Dinomorphia Stealthbergia
                                  Dinomorphia Stealthbergia
                                  Dinomorphia Stealthbergia
                                  DARK 6
                                  Dinomorphia Stealthbergia
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 2500


                                  2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                                  Arc Rebellion Xyz Dragon
                                  Arc Rebellion Xyz Dragon
                                  Arc Rebellion Xyz Dragon
                                  DARK
                                  Arc Rebellion Xyz Dragon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.

                                  Evolzar Laggia
                                  Evolzar Laggia
                                  Evolzar Laggia
                                  FIRE
                                  Evolzar Laggia
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 2000


                                  2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.

                                  Raider's Knight
                                  Raider's Knight
                                  Raider's Knight
                                  DARK
                                  Raider's Knight
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 0


                                  2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.

                                  Super Starslayer TY-PHON - Sky Crisis
                                  Super Starslayer TY-PHON - Sky Crisis
                                  Super Starslayer TY-PHON - Sky Crisis
                                  DARK
                                  Super Starslayer TY-PHON - Sky Crisis
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2900


                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                  Main: 56 Extra: 15

                                  3 cardArtifact Lancea 3 cardArtifact Lancea
                                  Artifact Lancea
                                  LIGHT 5
                                  Artifact Lancea
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 2300


                                  You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                  3 cardDimension Shifter
                                  3 cardDimension Shifter
                                  Dimension Shifter
                                  DARK 6
                                  Dimension Shifter
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 2200


                                  If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                                  3 cardDinomorphia Diplos 3 cardDinomorphia Diplos
                                  Dinomorphia Diplos
                                  DARK 4
                                  Dinomorphia Diplos
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 0


                                  If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


                                  3 cardDinomorphia Therizia 3 cardDinomorphia Therizia
                                  Dinomorphia Therizia
                                  DARK 4
                                  Dinomorphia Therizia
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 0


                                  If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


                                  1 cardMiscellaneousaurus
                                  1 cardMiscellaneousaurus
                                  Miscellaneousaurus
                                  FIRE 4
                                  Miscellaneousaurus
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 1000


                                  During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


                                  1 cardCard of Demise
                                  1 cardCard of Demise
                                  Card of Demise
                                  Spell Normal
                                  Card of Demise

                                    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


                                    3 cardFossil Dig 3 cardFossil Dig
                                    Fossil Dig
                                    Spell Normal
                                    Fossil Dig

                                      Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


                                      1 cardHarpie's Feather Duster
                                      1 cardHarpie's Feather Duster
                                      Harpie's Feather Duster
                                      Spell Normal
                                      Harpie's Feather Duster

                                        Destroy all Spell and Trap Cards your opponent controls.




                                        Tag(s):

                                        2 cardLightning Storm
                                        2 cardLightning Storm
                                        Lightning Storm
                                        Spell Normal
                                        Lightning Storm

                                          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                          Tag(s):

                                          3 cardPot of Duality
                                          3 cardPot of Duality
                                          Pot of Duality
                                          Spell Normal
                                          Pot of Duality

                                            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                            Tag(s):

                                            1 cardPot of Prosperity
                                            1 cardPot of Prosperity
                                            Pot of Prosperity
                                            Spell Normal
                                            Pot of Prosperity

                                              Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                              Tag(s):

                                              3 cardDimensional Barrier 3 cardDimensional Barrier
                                              Dimensional Barrier
                                              Trap Normal
                                              Dimensional Barrier

                                                Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                1 cardDinomorphia Alert 1 cardDinomorphia Alert
                                                Dinomorphia Alert
                                                Trap Normal
                                                Dinomorphia Alert

                                                  Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


                                                  1 cardDinomorphia Brute 1 cardDinomorphia Brute
                                                  Dinomorphia Brute
                                                  Trap Normal
                                                  Dinomorphia Brute

                                                    Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.


                                                    3 cardDinomorphia Domain 3 cardDinomorphia Domain
                                                    Dinomorphia Domain
                                                    Trap Normal
                                                    Dinomorphia Domain

                                                      During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


                                                      3 cardDinomorphia Frenzy 3 cardDinomorphia Frenzy
                                                      Dinomorphia Frenzy
                                                      Trap Normal
                                                      Dinomorphia Frenzy

                                                        During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


                                                        3 cardDinomorphia Intact 3 cardDinomorphia Intact
                                                        Dinomorphia Intact
                                                        Trap Counter
                                                        Dinomorphia Intact

                                                          When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.


                                                          1 cardDinomorphia Sonic 1 cardDinomorphia Sonic
                                                          Dinomorphia Sonic
                                                          Trap Counter
                                                          Dinomorphia Sonic

                                                            When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.


                                                            3 cardEvenly Matched 3 cardEvenly Matched
                                                            Evenly Matched
                                                            Trap Normal
                                                            Evenly Matched

                                                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                              2 cardFerret Flames 2 cardFerret Flames
                                                              Ferret Flames
                                                              Trap Normal
                                                              Ferret Flames

                                                                If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                                                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                                Infinite Impermanence
                                                                Trap Normal
                                                                Infinite Impermanence

                                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                  3 cardSolemn Judgment 3 cardSolemn Judgment
                                                                  Solemn Judgment
                                                                  Trap Counter
                                                                  Solemn Judgment

                                                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                    Tag(s):

                                                                    3 cardSolemn Strike 3 cardSolemn Strike
                                                                    Solemn Strike
                                                                    Trap Counter
                                                                    Solemn Strike

                                                                      When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                      Tag(s):

                                                                      3 cardTrap Trick 3 cardTrap Trick
                                                                      Trap Trick
                                                                      Trap Normal
                                                                      Trap Trick

                                                                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                        3 cardDinomorphia Kentregina 3 cardDinomorphia Kentregina
                                                                        Dinomorphia Kentregina
                                                                        DARK 6
                                                                        Dinomorphia Kentregina
                                                                        • ATK:

                                                                        • 4000

                                                                        • DEF:

                                                                        • 0


                                                                        2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                                        3 cardDinomorphia Rexterm 3 cardDinomorphia Rexterm
                                                                        Dinomorphia Rexterm
                                                                        DARK 8
                                                                        Dinomorphia Rexterm
                                                                        • ATK:

                                                                        • 3000

                                                                        • DEF:

                                                                        • 0


                                                                        1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                                                        2 cardDinomorphia Stealthbergia 2 cardDinomorphia Stealthbergia
                                                                        Dinomorphia Stealthbergia
                                                                        DARK 6
                                                                        Dinomorphia Stealthbergia
                                                                        • ATK:

                                                                        • 0

                                                                        • DEF:

                                                                        • 2500


                                                                        2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                                        1 cardS:P Little Knight
                                                                        1 cardS:P Little Knight
                                                                        S:P Little Knight
                                                                        DARK
                                                                        S:P Little Knight
                                                                        • ATK:

                                                                        • 1600

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Left

                                                                        Right


                                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                        1 cardArc Rebellion Xyz Dragon 1 cardArc Rebellion Xyz Dragon
                                                                        Arc Rebellion Xyz Dragon
                                                                        DARK
                                                                        Arc Rebellion Xyz Dragon
                                                                        • ATK:

                                                                        • 3000

                                                                        • DEF:

                                                                        • 2500


                                                                        3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                                                                        1 cardEvolzar Dolkka 1 cardEvolzar Dolkka
                                                                        Evolzar Dolkka
                                                                        FIRE
                                                                        Evolzar Dolkka
                                                                        • ATK:

                                                                        • 2300

                                                                        • DEF:

                                                                        • 1700


                                                                        2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


                                                                        1 cardEvolzar Laggia 1 cardEvolzar Laggia
                                                                        Evolzar Laggia
                                                                        FIRE
                                                                        Evolzar Laggia
                                                                        • ATK:

                                                                        • 2400

                                                                        • DEF:

                                                                        • 2000


                                                                        2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


                                                                        1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                        Number 41: Bagooska the Terribly Tired Tapir
                                                                        EARTH
                                                                        Number 41: Bagooska the Terribly Tired Tapir
                                                                        • ATK:

                                                                        • 2100

                                                                        • DEF:

                                                                        • 2000


                                                                        2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                        1 cardRaider's Knight 1 cardRaider's Knight
                                                                        Raider's Knight
                                                                        DARK
                                                                        Raider's Knight
                                                                        • ATK:

                                                                        • 2000

                                                                        • DEF:

                                                                        • 0


                                                                        2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                                                                        1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                        Super Starslayer TY-PHON - Sky Crisis
                                                                        DARK
                                                                        Super Starslayer TY-PHON - Sky Crisis
                                                                        • ATK:

                                                                        • 2900

                                                                        • DEF:

                                                                        • 2900


                                                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                        DINOMORPHIA Decks in TCG








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