Exodia Deck Breakdown
Cards Usage Statistic
Main Deck

x1 in 100%

x1 in 100%



Airknight Parshath
ATK:
1900
DEF:
1400
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.

x1 in 100%

x1 in 100%



Cannon Soldier
ATK:
1400
DEF:
1300
You can Tribute 1 monster; inflict 500 damage to your opponent.

x1 in 100%

x1 in 100%



Chaos Sorcerer
ATK:
2300
DEF:
2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

x1 in 100%

x1 in 100%



Cyber-Stein
ATK:
700
DEF:
500
You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.

x1 in 100%

x1 in 100%



Dark Magician of Chaos
ATK:
2800
DEF:
2600
During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.

x3 in 100%

x3 in 100%



Emissary of the Afterlife
ATK:
1600
DEF:
600
When this card is sent from the field to the Graveyard: Each player adds 1 Level 3 or lower Normal Monster from their Deck to their hand.

x1 in 100%

x1 in 100%



Exiled Force
ATK:
1000
DEF:
1000
You can Tribute this card to target 1 monster on the field; destroy that target.

x1 in 100%

x1 in 100%



Exodia the Forbidden One
ATK:
1000
DEF:
1000
If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

x1 in 100%

x1 in 100%



Sangan
ATK:
1000
DEF:
600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

x3 in 100%

x3 in 100%



Thunder Dragon
ATK:
1600
DEF:
1500
You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.

x1 in 100%

x1 in 100%



Cyber Jar
ATK:
900
DEF:
900
FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)

x1 in 100%

x1 in 100%



Iron Blacksmith Kotetsu
ATK:
500
DEF:
500
FLIP: Add 1 Equip Spell from your Deck to your hand.

x1 in 100%

x1 in 100%



Magician of Faith
ATK:
300
DEF:
400
FLIP: Target 1 Spell in your GY; add that target to your hand.

x1 in 100%

x1 in 100%



Left Arm of the Forbidden One
ATK:
200
DEF:
300
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

x1 in 100%

x1 in 100%



Left Leg of the Forbidden One
ATK:
200
DEF:
300
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

x1 in 100%

x1 in 100%



Right Arm of the Forbidden One
ATK:
200
DEF:
300
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

x1 in 100%

x1 in 100%



Right Leg of the Forbidden One
ATK:
200
DEF:
300
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

x2 in 100%

x2 in 100%



Sonic Duck
ATK:
1700
DEF:
700
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.

x1 in 100%

x1 in 100%



Book of Moon
Target 1 face-up monster on the field; change that target to face-down Defense Position.

x2 in 100%

x2 in 100%



Book of Taiyou
Flip 1 face-down monster on the field into face-up Attack Position.

x1 in 100%

x1 in 100%



Card Destruction
Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

x2 in 100%

x2 in 100%



Giant Trunade
Return all Spell and Trap Cards on the field to the hand.

x3 in 100%

x3 in 100%



Last Will
If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.

x2 in 100%

x2 in 100%



Level Limit - Area B
Change all face-up Level 4 or higher monsters to Defense Position.

x1 in 100%

x1 in 100%



Megamorph
While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.

x1 in 100%

x1 in 100%



Monster Reincarnation
Discard 1 card, then target 1 monster in your GY; add it to your hand.

x1 in 100%

x1 in 100%



Premature Burial
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

x1 in 100%

x1 in 100%



Swords of Revealing Light
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

x2 in 100%

x2 in 100%



The Shallow Grave
Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.

x1 in 100%

x1 in 100%



Acid Trap Hole
Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.

x1 in 100%

x1 in 100%



Backup Soldier
While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.

x1 in 100%

x1 in 100%



Call of the Haunted
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

x1 in 100%

x1 in 100%



Compulsory Evacuation Device
Target 1 monster on the field; return that target to the hand.

x1 in 100%

x1 in 100%



Heavy Slump
If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.

x2 in 100%

x2 in 100%



Raigeki Break
Discard 1 card, then target 1 card on the field; destroy it.

x1 in 100%

x1 in 100%



Torrential Tribute
When a monster(s) is Summoned: Destroy all monsters on the field.
Extra Deck

x1 in 100%

x1 in 100%



Blue-Eyes Ultimate Dragon
ATK:
4500
DEF:
3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

x1 in 100%

x1 in 100%



Cyber End Dragon
ATK:
4000
DEF:
2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

x1 in 100%

x1 in 100%



Cyber Twin Dragon
ATK:
2800
DEF:
2100
"Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.

x1 in 100%

x1 in 100%



Dark Balter the Terrible
ATK:
2000
DEF:
1200
"Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.

x1 in 100%

x1 in 100%



Dark Blade the Dragon Knight
ATK:
2200
DEF:
1500
"Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.

x1 in 100%

x1 in 100%



Dark Flare Knight
ATK:
2200
DEF:
800
"Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.

x1 in 100%

x1 in 100%



Fiend Skull Dragon
ATK:
2000
DEF:
1200
"Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.

x1 in 100%

x1 in 100%



Gatling Dragon
ATK:
2600
DEF:
1200
"Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.

x1 in 100%

x1 in 100%



King Dragun
ATK:
2400
DEF:
1100
"Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.

x1 in 100%

x1 in 100%



Reaper on the Nightmare
ATK:
800
DEF:
600
"Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.

x1 in 100%

x1 in 100%



Ryu Senshi
ATK:
2000
DEF:
1200
"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.

x1 in 100%

x1 in 100%



The Last Warrior from Another Planet
ATK:
2350
DEF:
2300
"Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.

x1 in 100%

x1 in 100%



Thousand-Eyes Restrict
ATK:
0
DEF:
0
"Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.

x1 in 100%

x1 in 100%



Warrior of Tradition
ATK:
1900
DEF:
1700
"Sonic Maid" + "Beautiful Headhuntress"

x1 in 100%

x1 in 100%



XYZ-Dragon Cannon
ATK:
2800
DEF:
2600
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
Main: 55 Extra: 15







Chaos Sorcerer
ATK:
2300
DEF:
2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.







Dark Magician of Chaos
ATK:
2800
DEF:
2600
During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.







Cyber Jar
ATK:
900
DEF:
900
FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)







Swords of Revealing Light
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.







Dark Balter the Terrible
ATK:
2000
DEF:
1200
"Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.







Fiend Skull Dragon
ATK:
2000
DEF:
1200
"Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.







Reaper on the Nightmare
ATK:
800
DEF:
600
"Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.







Ryu Senshi
ATK:
2000
DEF:
1200
"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.







Thousand-Eyes Restrict
ATK:
0
DEF:
0
"Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.







XYZ-Dragon Cannon
ATK:
2800
DEF:
2600
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.