Frog Deck Breakdown

Main Deck

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

Dandylion
Dandylion
Dandylion
EARTH 3
Dandylion
  • ATK:

  • 300

  • DEF:

  • 300


If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.

Destiny HERO - Fear Monger
Destiny HERO - Fear Monger
Destiny HERO - Fear Monger
DARK 4
Destiny HERO - Fear Monger
  • ATK:

  • 1000

  • DEF:

  • 1000


During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.

Destiny HERO - Malicious
Destiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

Elemental HERO Stratos
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
DARK 7
Gorz the Emissary of Darkness
  • ATK:

  • 2700

  • DEF:

  • 2500


When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.

Jinzo
Jinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Spirit Reaper
Spirit Reaper
Spirit Reaper
DARK 3
Spirit Reaper
  • ATK:

  • 300

  • DEF:

  • 200


Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

Treeborn Frog
Treeborn Frog
Treeborn Frog
WATER 1
Treeborn Frog
  • ATK:

  • 100

  • DEF:

  • 100


Once per turn, during your Standby Phase, if this card is in your Graveyard and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.

Des Koala
Des Koala
Des Koala
DARK 3
Des Koala
  • ATK:

  • 1100

  • DEF:

  • 1800


FLIP: Inflict 400 damage to your opponent for each card in their hand.

Destiny Draw
Destiny Draw
Destiny Draw
Spell Normal
Destiny Draw

    Discard 1 "Destiny HERO" card; draw 2 cards.

    Gold Sarcophagus
    Gold Sarcophagus
    Gold Sarcophagus
    Spell Normal
    Gold Sarcophagus

      Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

      Heavy Storm
      Heavy Storm
      Heavy Storm
      Spell Normal
      Heavy Storm

        Destroy all Spell and Trap Cards on the field.

        Premature Burial
        Premature Burial
        Premature Burial
        Spell Equip
        Premature Burial

          Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

          Snatch Steal
          Snatch Steal
          Snatch Steal
          Spell Equip
          Snatch Steal

            Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

            Call of the Haunted
            Call of the Haunted
            Call of the Haunted
            Trap Continuous
            Call of the Haunted

              Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

              Crush Card Virus
              Crush Card Virus
              Crush Card Virus
              Trap Normal
              Crush Card Virus

                Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.

                Mirror Force
                Mirror Force
                Mirror Force
                Trap Normal
                Mirror Force

                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                  Main: 55

                  1 cardBanisher of the Radiance 1 cardBanisher of the Radiance
                  Banisher of the Radiance
                  LIGHT 3
                  Banisher of the Radiance
                  • ATK:

                  • 1600

                  • DEF:

                  • 0


                  Any card sent to the Graveyard is banished instead.


                  3 cardCard Trooper 3 cardCard Trooper
                  Card Trooper
                  EARTH 3
                  Card Trooper
                  • ATK:

                  • 400

                  • DEF:

                  • 400


                  Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


                  1 cardCyber Dragon 1 cardCyber Dragon
                  Cyber Dragon
                  LIGHT 5
                  Cyber Dragon
                  • ATK:

                  • 2100

                  • DEF:

                  • 1600


                  If only your opponent controls a monster, you can Special Summon this card (from your hand).


                  1 cardDandylion
                  1 cardDandylion
                  Dandylion
                  EARTH 3
                  Dandylion
                  • ATK:

                  • 300

                  • DEF:

                  • 300


                  If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.


                  1 cardDes Wombat 1 cardDes Wombat
                  Des Wombat
                  EARTH 3
                  Des Wombat
                  • ATK:

                  • 1600

                  • DEF:

                  • 300


                  Any damage to you from a card effect becomes 0.


                  1 cardDestiny HERO - Disk Commander 1 cardDestiny HERO - Disk Commander
                  Destiny HERO - Disk Commander
                  DARK 1
                  Destiny HERO - Disk Commander
                  • ATK:

                  • 300

                  • DEF:

                  • 300


                  Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.


                  1 cardDestiny HERO - Fear Monger 1 cardDestiny HERO - Fear Monger
                  Destiny HERO - Fear Monger
                  DARK 4
                  Destiny HERO - Fear Monger
                  • ATK:

                  • 1000

                  • DEF:

                  • 1000


                  During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.


                  3 cardDestiny HERO - Malicious 3 cardDestiny HERO - Malicious
                  Destiny HERO - Malicious
                  DARK 6
                  Destiny HERO - Malicious
                  • ATK:

                  • 800

                  • DEF:

                  • 800


                  You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                  1 cardElemental HERO Stratos 1 cardElemental HERO Stratos
                  Elemental HERO Stratos
                  WIND 4
                  Elemental HERO Stratos
                  • ATK:

                  • 1800

                  • DEF:

                  • 300


                  When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                  1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
                  Gorz the Emissary of Darkness
                  DARK 7
                  Gorz the Emissary of Darkness
                  • ATK:

                  • 2700

                  • DEF:

                  • 2500


                  When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


                  1 cardJinzo
                  1 cardJinzo
                  Jinzo
                  DARK 6
                  Jinzo
                  • ATK:

                  • 2400

                  • DEF:

                  • 1500


                  Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


                  1 cardMobius the Frost Monarch 1 cardMobius the Frost Monarch
                  Mobius the Frost Monarch
                  WATER 6
                  Mobius the Frost Monarch
                  • ATK:

                  • 2400

                  • DEF:

                  • 1000


                  When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.


                  1 cardSangan
                  1 cardSangan
                  Sangan
                  DARK 3
                  Sangan
                  • ATK:

                  • 1000

                  • DEF:

                  • 600


                  If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                  2 cardSnipe Hunter 2 cardSnipe Hunter
                  Snipe Hunter
                  DARK 4
                  Snipe Hunter
                  • ATK:

                  • 1500

                  • DEF:

                  • 600


                  You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.


                  1 cardSpirit Reaper 1 cardSpirit Reaper
                  Spirit Reaper
                  DARK 3
                  Spirit Reaper
                  • ATK:

                  • 300

                  • DEF:

                  • 200


                  Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


                  2 cardStealth Bird 2 cardStealth Bird
                  Stealth Bird
                  DARK 3
                  Stealth Bird
                  • ATK:

                  • 700

                  • DEF:

                  • 1700


                  Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.


                  1 cardTreeborn Frog 1 cardTreeborn Frog
                  Treeborn Frog
                  WATER 1
                  Treeborn Frog
                  • ATK:

                  • 100

                  • DEF:

                  • 100


                  Once per turn, during your Standby Phase, if this card is in your Graveyard and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.


                  1 cardZaborg the Thunder Monarch 1 cardZaborg the Thunder Monarch
                  Zaborg the Thunder Monarch
                  LIGHT 5
                  Zaborg the Thunder Monarch
                  • ATK:

                  • 2400

                  • DEF:

                  • 1000


                  If this card is Tribute Summoned: Target 1 monster on the field; destroy that target.


                  2 cardDes Koala 2 cardDes Koala
                  Des Koala
                  DARK 3
                  Des Koala
                  • ATK:

                  • 1100

                  • DEF:

                  • 1800


                  FLIP: Inflict 400 damage to your opponent for each card in their hand.


                  1 cardMorphing Jar
                  1 cardMorphing Jar
                  Morphing Jar
                  EARTH 2
                  Morphing Jar
                  • ATK:

                  • 700

                  • DEF:

                  • 600


                  FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


                  2 cardBrain Control 2 cardBrain Control
                  Brain Control
                  Spell Normal
                  Brain Control

                    Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                    3 cardDestiny Draw 3 cardDestiny Draw
                    Destiny Draw
                    Spell Normal
                    Destiny Draw

                      Discard 1 "Destiny HERO" card; draw 2 cards.


                      1 cardFoolish Burial
                      1 cardFoolish Burial
                      Foolish Burial
                      Spell Normal
                      Foolish Burial

                        Send 1 monster from your Deck to the GY.




                        Tag(s):

                        1 cardGold Sarcophagus
                        1 cardGold Sarcophagus
                        Gold Sarcophagus
                        Spell Normal
                        Gold Sarcophagus

                          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                          1 cardHeavy Storm
                          1 cardHeavy Storm
                          Heavy Storm
                          Spell Normal
                          Heavy Storm

                            Destroy all Spell and Trap Cards on the field.


                            2 cardMetamorphosis
                            2 cardMetamorphosis
                            Metamorphosis
                            Spell Normal
                            Metamorphosis

                              Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                              1 cardMystical Space Typhoon
                              1 cardMystical Space Typhoon
                              Mystical Space Typhoon
                              Spell Quick
                              Mystical Space Typhoon

                                Target 1 Spell/Trap on the field; destroy that target.


                                1 cardNobleman of Crossout
                                1 cardNobleman of Crossout
                                Nobleman of Crossout
                                Spell Normal
                                Nobleman of Crossout

                                  Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                  1 cardPot of Avarice
                                  1 cardPot of Avarice
                                  Pot of Avarice
                                  Spell Normal
                                  Pot of Avarice

                                    Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                    Tag(s):

                                    1 cardPremature Burial
                                    1 cardPremature Burial
                                    Premature Burial
                                    Spell Equip
                                    Premature Burial

                                      Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                      1 cardScapegoat 1 cardScapegoat
                                      Scapegoat
                                      Spell Quick
                                      Scapegoat

                                        Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                                        1 cardSnatch Steal
                                        1 cardSnatch Steal
                                        Snatch Steal
                                        Spell Equip
                                        Snatch Steal

                                          Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                          2 cardTwister 2 cardTwister
                                          Twister
                                          Spell Quick
                                          Twister

                                            Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.


                                            2 cardWave-Motion Cannon 2 cardWave-Motion Cannon
                                            Wave-Motion Cannon
                                            Spell Continuous
                                            Wave-Motion Cannon

                                              During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.


                                              1 cardCall of the Haunted
                                              1 cardCall of the Haunted
                                              Call of the Haunted
                                              Trap Continuous
                                              Call of the Haunted

                                                Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                1 cardCrush Card Virus 1 cardCrush Card Virus
                                                Crush Card Virus
                                                Trap Normal
                                                Crush Card Virus

                                                  Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.


                                                  1 cardMirror Force
                                                  1 cardMirror Force
                                                  Mirror Force
                                                  Trap Normal
                                                  Mirror Force

                                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                    2 cardRoyal Decree 2 cardRoyal Decree
                                                    Royal Decree
                                                    Trap Continuous
                                                    Royal Decree

                                                      Negate all other Trap effects on the field.


                                                      2 cardThreatening Roar 2 cardThreatening Roar
                                                      Threatening Roar
                                                      Trap Normal
                                                      Threatening Roar

                                                        Your opponent cannot declare an attack this turn.


                                                        1 cardTorrential Tribute
                                                        1 cardTorrential Tribute
                                                        Torrential Tribute
                                                        Trap Normal
                                                        Torrential Tribute

                                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                                          tcg
                                                          Frog
                                                          5







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