Gem-Knights Deck Breakdown

Main Deck

Gem-Knight Garnet
Gem-Knight Garnet
Gem-Knight Garnet
EARTH 4
Gem-Knight Garnet
  • ATK:

  • 1900

  • DEF:

  • 0


The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.

Bonfire
Bonfire
Bonfire
Spell Normal
Bonfire

    Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.

    Main: 60 Extra: 15

    3 cardGem-Armadillo 3 cardGem-Armadillo
    Gem-Armadillo
    EARTH 4
    Gem-Armadillo
    • ATK:

    • 1700

    • DEF:

    • 500


    When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.


    3 cardGem-Knight Alexandrite 3 cardGem-Knight Alexandrite
    Gem-Knight Alexandrite
    EARTH 4
    Gem-Knight Alexandrite
    • ATK:

    • 1800

    • DEF:

    • 1200


    You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.


    3 cardGem-Knight Emerald 3 cardGem-Knight Emerald
    Gem-Knight Emerald
    EARTH 4
    Gem-Knight Emerald
    • ATK:

    • 1800

    • DEF:

    • 800


    You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard.


    2 cardGem-Knight Hollowcore 2 cardGem-Knight Hollowcore
    Gem-Knight Hollowcore
    DARK 7
    Gem-Knight Hollowcore
    • ATK:

    • 1950

    • DEF:

    • 2450


    You can send 1 "Gem-Knight" Normal Monster or "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect and you control a "Gem-Knight" Fusion Monster (Quick Effect): You can banish 3 "Gem-Knight" cards from your GY, including this card; negate that effect, then all "Gem-Knight" monsters you currently control gain 1000 ATK. You can only use each effect of "Gem-Knight Hollowcore" once per turn.


    3 cardGem-Knight Lazuli 3 cardGem-Knight Lazuli
    Gem-Knight Lazuli
    EARTH 1
    Gem-Knight Lazuli
    • ATK:

    • 600

    • DEF:

    • 100


    If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.


    3 cardGem-Knight Nepyrim 3 cardGem-Knight Nepyrim
    Gem-Knight Nepyrim
    LIGHT 4
    Gem-Knight Nepyrim
    • ATK:

    • 1550

    • DEF:

    • 1600


    If this card is Normal or Special Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand, except "Gem-Knight Nepyrim", also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Gem-" monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of "Gem-Knight Nepyrim" once per turn.


    3 cardGem-Knight Obsidian 3 cardGem-Knight Obsidian
    Gem-Knight Obsidian
    EARTH 3
    Gem-Knight Obsidian
    • ATK:

    • 1500

    • DEF:

    • 1200


    If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.


    3 cardGem-Knight Quartz 3 cardGem-Knight Quartz
    Gem-Knight Quartz
    EARTH 4
    Gem-Knight Quartz
    • ATK:

    • 1500

    • DEF:

    • 1500


    If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.


    3 cardGem-Turtle 3 cardGem-Turtle
    Gem-Turtle
    EARTH 4
    Gem-Turtle
    • ATK:

    • 0

    • DEF:

    • 2000


    FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.


    3 cardGem-Knight Amber 3 cardGem-Knight Amber
    Gem-Knight Amber
    EARTH 4
    Gem-Knight Amber
    • ATK:

    • 1600

    • DEF:

    • 1400


    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.


    2 cardGem-Knight Iolite 2 cardGem-Knight Iolite
    Gem-Knight Iolite
    EARTH 4
    Gem-Knight Iolite
    • ATK:

    • 1300

    • DEF:

    • 2000


    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can banish 1 "Gem-" monster from your Graveyard to target 1 "Gem-Knight" card in your Graveyard; add that target to your hand.


    3 cardGem-Knight Sardonyx 3 cardGem-Knight Sardonyx
    Gem-Knight Sardonyx
    EARTH 4
    Gem-Knight Sardonyx
    • ATK:

    • 1800

    • DEF:

    • 900


    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Gem-Knight" card from your Deck to your hand.


    2 cardGem-Knight Crystal 2 cardGem-Knight Crystal
    Gem-Knight Crystal
    EARTH 7
    Gem-Knight Crystal
    • ATK:

    • 2450

    • DEF:

    • 1950


    A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.


    2 cardGem-Knight Garnet 2 cardGem-Knight Garnet
    Gem-Knight Garnet
    EARTH 4
    Gem-Knight Garnet
    • ATK:

    • 1900

    • DEF:

    • 0


    The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.


    2 cardGem-Knight Sapphire 2 cardGem-Knight Sapphire
    Gem-Knight Sapphire
    EARTH 4
    Gem-Knight Sapphire
    • ATK:

    • 0

    • DEF:

    • 2100


    His Sapphire power commands the waters to protect him from attack. His comrades trust in his silent protection.


    2 cardGem-Knight Tourmaline 2 cardGem-Knight Tourmaline
    Gem-Knight Tourmaline
    EARTH 4
    Gem-Knight Tourmaline
    • ATK:

    • 1600

    • DEF:

    • 1800


    He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.


    3 cardAbsorb Fusion 3 cardAbsorb Fusion
    Absorb Fusion
    Spell Normal
    Absorb Fusion

      Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect. ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field. You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.


      1 cardBonfire
      1 cardBonfire
      Bonfire
      Spell Normal
      Bonfire

        Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


        1 cardBrilliant Fusion
        1 cardBrilliant Fusion
        Brilliant Fusion
        Spell Continuous
        Brilliant Fusion

          When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


          2 cardGem-Knight Dispersion 2 cardGem-Knight Dispersion
          Gem-Knight Dispersion
          Spell Normal
          Gem-Knight Dispersion

            Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn); ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If you have "Gem-Knight Fusion" in your GY, you can also use up to 2 non-Rock "Gem-Knight" monsters from your Deck or Extra Deck. ● Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.


            3 cardGem-Knight Fusion 3 cardGem-Knight Fusion
            Gem-Knight Fusion
            Spell Normal
            Gem-Knight Fusion

              Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.


              2 cardParticle Fusion 2 cardParticle Fusion
              Particle Fusion
              Spell Normal
              Particle Fusion

                Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase.


                2 cardScatter Fusion 2 cardScatter Fusion
                Scatter Fusion
                Spell Continuous
                Scatter Fusion

                  During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.


                  2 cardGem-Enhancement 2 cardGem-Enhancement
                  Gem-Enhancement
                  Trap Normal
                  Gem-Enhancement

                    Tribute 1 "Gem-Knight" monster, then target 1 "Gem-Knight" monster in your Graveyard; Special Summon that target from the Graveyard.


                    2 cardPyroxene Fusion 2 cardPyroxene Fusion
                    Pyroxene Fusion
                    Trap Normal
                    Pyroxene Fusion

                      Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)


                      1 cardGem-Knight Amethyst 1 cardGem-Knight Amethyst
                      Gem-Knight Amethyst
                      EARTH 7
                      Gem-Knight Amethyst
                      • ATK:

                      • 1950

                      • DEF:

                      • 2450


                      1 "Gem-Knight" monster + 1 Aqua-Type monster Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.


                      1 cardGem-Knight Aquamarine 1 cardGem-Knight Aquamarine
                      Gem-Knight Aquamarine
                      EARTH 6
                      Gem-Knight Aquamarine
                      • ATK:

                      • 1400

                      • DEF:

                      • 2600


                      "Gem-Knight Sapphire" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.


                      1 cardGem-Knight Citrine 1 cardGem-Knight Citrine
                      Gem-Knight Citrine
                      EARTH 7
                      Gem-Knight Citrine
                      • ATK:

                      • 2200

                      • DEF:

                      • 1950


                      1 "Gem-Knight" monster + 1 Pyro-Type monster Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.


                      1 cardGem-Knight Lady Brilliant Diamond 1 cardGem-Knight Lady Brilliant Diamond
                      Gem-Knight Lady Brilliant Diamond
                      EARTH 10
                      Gem-Knight Lady Brilliant Diamond
                      • ATK:

                      • 3400

                      • DEF:

                      • 2000


                      3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                      1 cardGem-Knight Master Diamond
                      1 cardGem-Knight Master Diamond
                      Gem-Knight Master Diamond
                      EARTH 9
                      Gem-Knight Master Diamond
                      • ATK:

                      • 2900

                      • DEF:

                      • 2500


                      3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.


                      3 cardGem-Knight Master Diamond Dispersion 3 cardGem-Knight Master Diamond Dispersion
                      Gem-Knight Master Diamond Dispersion
                      EARTH 9
                      Gem-Knight Master Diamond Dispersion
                      • ATK:

                      • 3000

                      • DEF:

                      • 2600


                      3 "Gem-" monsters During the Main Phase (Quick Effect): You can send this card to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn.


                      1 cardGem-Knight Prismaura 1 cardGem-Knight Prismaura
                      Gem-Knight Prismaura
                      EARTH 7
                      Gem-Knight Prismaura
                      • ATK:

                      • 2450

                      • DEF:

                      • 1400


                      1 "Gem-Knight" monster + 1 Thunder-Type monster Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.


                      2 cardGem-Knight Seraphinite 2 cardGem-Knight Seraphinite
                      Gem-Knight Seraphinite
                      EARTH 5
                      Gem-Knight Seraphinite
                      • ATK:

                      • 2300

                      • DEF:

                      • 1400


                      1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                      1 cardGem-Knight Zirconia 1 cardGem-Knight Zirconia
                      Gem-Knight Zirconia
                      EARTH 8
                      Gem-Knight Zirconia
                      • ATK:

                      • 2900

                      • DEF:

                      • 2500


                      1 "Gem-Knight" monster + 1 Rock-Type monster


                      2 cardGem-Knight Phantom Quartz 2 cardGem-Knight Phantom Quartz
                      Gem-Knight Phantom Quartz
                      EARTH
                      Gem-Knight Phantom Quartz
                      • ATK:

                      • 1450

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.


                      1 cardGem-Knight Pearl 1 cardGem-Knight Pearl
                      Gem-Knight Pearl
                      EARTH
                      Gem-Knight Pearl
                      • ATK:

                      • 2600

                      • DEF:

                      • 1900


                      2 Level 4 monsters



                      GEM-KNIGHTS Decks in TCG








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