Gravekeeper's Deck Breakdown

Main Deck

Magician of Faith
Magician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.

Delinquent Duo
Delinquent Duo
Delinquent Duo
Spell Normal
Delinquent Duo

    Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.

    Heavy Storm
    Heavy Storm
    Heavy Storm
    Spell Normal
    Heavy Storm

      Destroy all Spell and Trap Cards on the field.

      Mystical Space Typhoon
      Mystical Space Typhoon
      Mystical Space Typhoon
      Spell Quick
      Mystical Space Typhoon

        Target 1 Spell/Trap on the field; destroy that target.

        Pot of Greed
        Pot of Greed
        Pot of Greed
        Spell Normal
        Pot of Greed

          Draw 2 cards.



          Tag(s):

          Swords of Revealing Light
          Swords of Revealing Light
          Swords of Revealing Light
          Spell Normal
          Swords of Revealing Light

            After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

            Upstart Goblin
            Upstart Goblin
            Upstart Goblin
            Spell Normal
            Upstart Goblin

              Draw 1 card, then your opponent gains 1000 LP.

              Mirror Force
              Mirror Force
              Mirror Force
              Trap Normal
              Mirror Force

                When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                Solemn Judgment
                Solemn Judgment
                Solemn Judgment
                Trap Counter
                Solemn Judgment

                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                  Tag(s):

                  Main: 55

                  1 cardBerserk Gorilla 1 cardBerserk Gorilla
                  Berserk Gorilla
                  EARTH 4
                  Berserk Gorilla
                  • ATK:

                  • 2000

                  • DEF:

                  • 1000


                  If this card is in face-up Defense Position, destroy this card. This card must attack if able.


                  1 cardBlack Luster Soldier - Envoy of the Beginning
                  1 cardBlack Luster Soldier - Envoy of the Beginning
                  Black Luster Soldier - Envoy of the Beginning
                  LIGHT 8
                  Black Luster Soldier - Envoy of the Beginning
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                  1 cardBreaker the Magical Warrior
                  1 cardBreaker the Magical Warrior
                  Breaker the Magical Warrior
                  DARK 4
                  Breaker the Magical Warrior
                  • ATK:

                  • 1600

                  • DEF:

                  • 1000


                  If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                  2 cardChaos Sorcerer 2 cardChaos Sorcerer
                  Chaos Sorcerer
                  DARK 6
                  Chaos Sorcerer
                  • ATK:

                  • 2300

                  • DEF:

                  • 2000


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                  2 cardKycoo the Ghost Destroyer 2 cardKycoo the Ghost Destroyer
                  Kycoo the Ghost Destroyer
                  DARK 4
                  Kycoo the Ghost Destroyer
                  • ATK:

                  • 1800

                  • DEF:

                  • 700


                  When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


                  1 cardMobius the Frost Monarch 1 cardMobius the Frost Monarch
                  Mobius the Frost Monarch
                  WATER 6
                  Mobius the Frost Monarch
                  • ATK:

                  • 2400

                  • DEF:

                  • 1000


                  When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.


                  1 cardSangan
                  1 cardSangan
                  Sangan
                  DARK 3
                  Sangan
                  • ATK:

                  • 1000

                  • DEF:

                  • 600


                  If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                  1 cardSinister Serpent
                  1 cardSinister Serpent
                  Sinister Serpent
                  WATER 1
                  Sinister Serpent
                  • ATK:

                  • 300

                  • DEF:

                  • 250


                  During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.


                  3 cardThunder Dragon 3 cardThunder Dragon
                  Thunder Dragon
                  LIGHT 5
                  Thunder Dragon
                  • ATK:

                  • 1600

                  • DEF:

                  • 1500


                  You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


                  1 cardTribe-Infecting Virus
                  1 cardTribe-Infecting Virus
                  Tribe-Infecting Virus
                  WATER 4
                  Tribe-Infecting Virus
                  • ATK:

                  • 1600

                  • DEF:

                  • 1000


                  Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


                  2 cardZombyra the Dark 2 cardZombyra the Dark
                  Zombyra the Dark
                  DARK 4
                  Zombyra the Dark
                  • ATK:

                  • 2100

                  • DEF:

                  • 500


                  This card cannot attack your opponent directly. If this card destroys a monster by battle: This card loses 200 ATK.


                  2 cardDekoichi the Battlechanted Locomotive 2 cardDekoichi the Battlechanted Locomotive
                  Dekoichi the Battlechanted Locomotive
                  DARK 4
                  Dekoichi the Battlechanted Locomotive
                  • ATK:

                  • 1400

                  • DEF:

                  • 1000


                  FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.


                  3 cardGravekeeper's Spy 3 cardGravekeeper's Spy
                  Gravekeeper's Spy
                  DARK 4
                  Gravekeeper's Spy
                  • ATK:

                  • 1200

                  • DEF:

                  • 2000


                  FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.


                  2 cardMagician of Faith 2 cardMagician of Faith
                  Magician of Faith
                  LIGHT 1
                  Magician of Faith
                  • ATK:

                  • 300

                  • DEF:

                  • 400


                  FLIP: Target 1 Spell in your GY; add that target to your hand.


                  1 cardNight Assailant
                  1 cardNight Assailant
                  Night Assailant
                  DARK 3
                  Night Assailant
                  • ATK:

                  • 200

                  • DEF:

                  • 500


                  FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.


                  1 cardTsukuyomi 1 cardTsukuyomi
                  Tsukuyomi
                  DARK 4
                  Tsukuyomi
                  • ATK:

                  • 1100

                  • DEF:

                  • 1400


                  Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


                  1 cardBook of Moon 1 cardBook of Moon
                  Book of Moon
                  Spell Quick
                  Book of Moon

                    Target 1 face-up monster on the field; change that target to face-down Defense Position.


                    2 cardBrain Control 2 cardBrain Control
                    Brain Control
                    Spell Normal
                    Brain Control

                      Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                      1 cardDelinquent Duo
                      1 cardDelinquent Duo
                      Delinquent Duo
                      Spell Normal
                      Delinquent Duo

                        Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                        1 cardGraceful Charity
                        1 cardGraceful Charity
                        Graceful Charity
                        Spell Normal
                        Graceful Charity

                          Draw 3 cards, then discard 2 cards.


                          1 cardHeavy Storm
                          1 cardHeavy Storm
                          Heavy Storm
                          Spell Normal
                          Heavy Storm

                            Destroy all Spell and Trap Cards on the field.


                            1 cardMystical Space Typhoon
                            1 cardMystical Space Typhoon
                            Mystical Space Typhoon
                            Spell Quick
                            Mystical Space Typhoon

                              Target 1 Spell/Trap on the field; destroy that target.


                              2 cardMystik Wok 2 cardMystik Wok
                              Mystik Wok
                              Spell Quick
                              Mystik Wok

                                Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.


                                2 cardNobleman of Crossout
                                2 cardNobleman of Crossout
                                Nobleman of Crossout
                                Spell Normal
                                Nobleman of Crossout

                                  Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                  1 cardPot of Greed
                                  1 cardPot of Greed
                                  Pot of Greed
                                  Spell Normal
                                  Pot of Greed

                                    Draw 2 cards.




                                    Tag(s):

                                    1 cardSnatch Steal
                                    1 cardSnatch Steal
                                    Snatch Steal
                                    Spell Equip
                                    Snatch Steal

                                      Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                      1 cardSwords of Revealing Light
                                      1 cardSwords of Revealing Light
                                      Swords of Revealing Light
                                      Spell Normal
                                      Swords of Revealing Light

                                        After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                        2 cardUpstart Goblin
                                        2 cardUpstart Goblin
                                        Upstart Goblin
                                        Spell Normal
                                        Upstart Goblin

                                          Draw 1 card, then your opponent gains 1000 LP.


                                          2 cardDust Tornado 2 cardDust Tornado
                                          Dust Tornado
                                          Trap Normal
                                          Dust Tornado

                                            Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                            1 cardMirror Force
                                            1 cardMirror Force
                                            Mirror Force
                                            Trap Normal
                                            Mirror Force

                                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                              2 cardRaigeki Break 2 cardRaigeki Break
                                              Raigeki Break
                                              Trap Normal
                                              Raigeki Break

                                                Discard 1 card, then target 1 card on the field; destroy it.


                                                1 cardRing of Destruction
                                                1 cardRing of Destruction
                                                Ring of Destruction
                                                Trap Normal
                                                Ring of Destruction

                                                  During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                  3 cardSakuretsu Armor 3 cardSakuretsu Armor
                                                  Sakuretsu Armor
                                                  Trap Normal
                                                  Sakuretsu Armor

                                                    When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                    2 cardSolemn Judgment 2 cardSolemn Judgment
                                                    Solemn Judgment
                                                    Trap Counter
                                                    Solemn Judgment

                                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                      Tag(s):

                                                      1 cardTorrential Tribute
                                                      1 cardTorrential Tribute
                                                      Torrential Tribute
                                                      Trap Normal
                                                      Torrential Tribute

                                                        When a monster(s) is Summoned: Destroy all monsters on the field.


                                                        2 cardTrap Dustshoot
                                                        2 cardTrap Dustshoot
                                                        Trap Dustshoot
                                                        Trap Normal
                                                        Trap Dustshoot

                                                          Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.



                                                          GRAVEKEEPER'S Decks in TCG








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