Invoked Deck Breakdown

Cards Usage Statistic

Main Deck

Aiwass, Divine Spirit of the Law
Aiwass, Divine Spirit of the Law
Aiwass, Divine Spirit of the Law
WIND 8
Aiwass, Divine Spirit of the Law
  • ATK:

  • 2000

  • DEF:

  • 2800


You can banish this card from your hand or field; add 1 "Aleister" monster from your Deck to your hand, then if this effect was activated on the field, immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster. If a face-up Fusion Monster(s) you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step): You can Special Summon this card, then you can Fusion Summon 1 "Invoked" monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Aiwass, Divine Spirit of the Law" once per turn.

Aleister the Invoker
Aleister the Invoker
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

Aleister the Reminiscent
Aleister the Reminiscent
Aleister the Reminiscent
DARK 4
Aleister the Reminiscent
  • ATK:

  • 1800

  • DEF:

  • 1000


If this card is in your hand: You can target 1 Spellcaster monster or 1 Fusion Monster on the field; Special Summon this card, and if you do, the targeted monster gains 1000 ATK until the end of this turn. If this card is Normal or Special Summoned, or flipped face-up: You can banish 1 "Invoked" monster from your Extra Deck; add 1 "Invocation", or 1 Spell that mentions it, from your Deck to your hand. You can only use each effect of "Aleister the Reminiscent" once per turn.

Crowley, the Gifted Magistus
Crowley, the Gifted Magistus
Crowley, the Gifted Magistus
DARK 4
Crowley, the Gifted Magistus
  • ATK:

  • 1800

  • DEF:

  • 1000


If this face-up card is used as Fusion Material, its name can be treated as "Aleister the Invoker". You can only use each of the following effects of "Crowley, the Gifted Magistus" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Magistus" or "Invoked" Fusion Monster from your Extra Deck, using monsters from your hand or field.

Limited to 2 copies
Droll & Lock Bird
Limited to 2 copies
Droll & Lock Bird
Limited to 2 copies
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Virakam, the Divine Spirit of Artifice
Virakam, the Divine Spirit of Artifice
Virakam, the Divine Spirit of Artifice
LIGHT 3
Virakam, the Divine Spirit of Artifice
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have an "Aleister" monster in your field or GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 "Invocation", or 1 Spell that mentions it, from your Deck. When your opponent activates a card or effect in response to your Fusion Monster's effect activation (Quick Effect): You can banish this card you control, and if you do, negate that opponent's effect, and if you do that, banish it. You can only use each effect of "Virakam, the Divine Spirit of Artifice" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Limited to 1 copy
Called by the Grave
Limited to 1 copy
Called by the Grave
Limited to 1 copy
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Invocation
    Invocation
    Invocation
    Spell Normal
    Invocation

      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

      Invocation - "Sword"
      Invocation - "Sword"
      Invocation - "Sword"
      Spell Quick
      Invocation - "Sword"

        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control. If Summoning an "Invoked" Fusion Monster this way, you can also return monsters from any banishment to the GY as material. During your Main Phase, if this card is in your GY: You can target 1 "Aleister" monster or "Invocation" in your GY; shuffle this card into the Deck, and if you do, add that target to your hand. You can only use each effect of "Invocation - "Sword"" once per turn.

        Magical Meltdown
        Magical Meltdown
        Magical Meltdown
        Spell Field
        Magical Meltdown

          When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.

          Sacred Spirit Sword Aiwass
          Sacred Spirit Sword Aiwass
          Sacred Spirit Sword Aiwass
          Spell Normal
          Sacred Spirit Sword Aiwass

            Activate 1 of these effects, but you cannot declare attacks for the rest of this turn, except with Fusion Monsters; ● Special Summon 1 "Aiwass, Divine Spirit of the Law" from your Deck or GY. ● Take 1 "Aleister" monster from your Deck, and either send it to the GY or banish it. ● Look at 3 random face-down cards in your opponent's Extra Deck, and if you do, banish 1 of them. You can only activate 1 "Sacred Spirit Sword Aiwass" per turn.

            Super Polymerization
            Super Polymerization
            Super Polymerization
            Spell Quick
            Super Polymerization

              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



              Tag(s):

              Limited to 1 copy
              Terraforming
              Limited to 1 copy
              Terraforming
              Limited to 1 copy
              Terraforming
              Spell Normal
              Terraforming

                Add 1 Field Spell from your Deck to your hand.



                Tag(s):

                Limited to 1 copy
                Triple Tactics Talent
                Limited to 1 copy
                Triple Tactics Talent
                Limited to 1 copy
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                  Tag(s):

                  Extra Deck

                  Hyperinvoked Aeon
                  Hyperinvoked Aeon
                  Hyperinvoked Aeon
                  DARK 10
                  Hyperinvoked Aeon
                  • ATK:

                  • 3800

                  • DEF:

                  • 3200


                  2+ Fusion Monsters with different Attributes If this card is Fusion Summoned: You can banish cards from the field and/or GYs, up to the number of monsters used as material, then if you used 3 or more materials, you can look at your opponent's Extra Deck and banish up to 3 cards from it. (Quick Effect): You can declare 1 Attribute; all other monsters on the field become that Attribute until the end of this turn. You can only use 1 "Hyperinvoked Aeon" effect per turn, and only once that turn.

                  Invoked Augoeides
                  Invoked Augoeides
                  Invoked Augoeides
                  LIGHT 8
                  Invoked Augoeides
                  • ATK:

                  • 2000

                  • DEF:

                  • 2800


                  "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.

                  Invoked Baybarron
                  Invoked Baybarron
                  Invoked Baybarron
                  FIRE 7
                  Invoked Baybarron
                  • ATK:

                  • 2450

                  • DEF:

                  • 2450


                  1 "Aleister" monster + 1 LIGHT or EARTH monster If this card is Special Summoned: You can add 1 "Virakam, the Divine Spirit of Artifice" or 1 "Gamma Summon" from your Deck to your hand, then you can banish 1 monster from either GY. You can banish this card from your GY, then target 1 Fusion Monster you control; monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. You can only use each effect of "Invoked Baybarron" once per turn.

                  Invoked Elysium
                  Invoked Elysium
                  Invoked Elysium
                  LIGHT 10
                  Invoked Elysium
                  • ATK:

                  • 3200

                  • DEF:

                  • 4000


                  1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn, during either player's turn: You can target 1 "Invoked" monster you control or in your Graveyard; banish it and all monsters your opponent controls with the same Attribute as that monster.

                  Invoked Mechaba
                  Invoked Mechaba
                  Invoked Mechaba
                  LIGHT 9
                  Invoked Mechaba
                  • ATK:

                  • 2500

                  • DEF:

                  • 2100


                  "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.

                  Invoked Oceanus
                  Invoked Oceanus
                  Invoked Oceanus
                  EARTH 9
                  Invoked Oceanus
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  1 "Aleister" monster + 1 DARK or WATER monster While this card is in the Main Monster Zone, your opponent's monsters cannot target monsters for attacks, except this one. While this card is in the Extra Monster Zone, any monster sent to your opponent's GY is banished instead. You can banish this card from your GY, then target 1 Fusion Monster you control; it can attack directly this turn. You can only use this effect of "Invoked Oceanus" once per turn.

                  Invoked Raidjin
                  Invoked Raidjin
                  Invoked Raidjin
                  WIND 5
                  Invoked Raidjin
                  • ATK:

                  • 2200

                  • DEF:

                  • 2400


                  "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.

                  Invoked Sorath
                  Invoked Sorath
                  Invoked Sorath
                  LIGHT 6
                  Invoked Sorath
                  • ATK:

                  • 1600

                  • DEF:

                  • 2600


                  1 "Aleister" monster + 1 FIRE or WIND monster During the Main Phase (Quick Effect): You can target 1 Level 6 or lower monster in either GY; Special Summon it to your field in Defense Position, but negate its effects. If this card is in your GY: You can Fusion Summon 1 "Invoked" Fusion Monster from your Extra Deck, by banishing this card from your GY and monsters from your field or GY as material. You can only use each effect of "Invoked Sorath" once per turn.

                  Sea Monster of Theseus
                  Sea Monster of Theseus
                  Sea Monster of Theseus
                  WATER 5
                  Sea Monster of Theseus
                  • ATK:

                  • 2200

                  • DEF:

                  • 1800


                  2 Tuners

                  Aleister the Invoker of Madness
                  Aleister the Invoker of Madness
                  Aleister the Invoker of Madness
                  DARK
                  Aleister the Invoker of Madness
                  • ATK:

                  • 1800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters with different Types and different Attributes This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.

                  Artemis, the Magistus Moon Maiden
                  Artemis, the Magistus Moon Maiden
                  Artemis, the Magistus Moon Maiden
                  LIGHT
                  Artemis, the Magistus Moon Maiden
                  • ATK:

                  • 800

                  • LINK-1

                  Link Arrow:

                  Top


                  1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

                  S:P Little Knight
                  S:P Little Knight
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                  Main: 55 Extra: 15

                  3 copiesAiwass, Divine Spirit of the Law 3 copiesAiwass, Divine Spirit of the Law
                  Aiwass, Divine Spirit of the Law
                  WIND 8
                  Aiwass, Divine Spirit of the Law
                  • ATK:

                  • 2000

                  • DEF:

                  • 2800


                  You can banish this card from your hand or field; add 1 "Aleister" monster from your Deck to your hand, then if this effect was activated on the field, immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster. If a face-up Fusion Monster(s) you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step): You can Special Summon this card, then you can Fusion Summon 1 "Invoked" monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Aiwass, Divine Spirit of the Law" once per turn.


                  3 copiesAleister the Invoker 3 copiesAleister the Invoker
                  Aleister the Invoker
                  DARK 4
                  Aleister the Invoker
                  • ATK:

                  • 1000

                  • DEF:

                  • 1800


                  (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                  3 copiesAleister the Reminiscent 3 copiesAleister the Reminiscent
                  Aleister the Reminiscent
                  DARK 4
                  Aleister the Reminiscent
                  • ATK:

                  • 1800

                  • DEF:

                  • 1000


                  If this card is in your hand: You can target 1 Spellcaster monster or 1 Fusion Monster on the field; Special Summon this card, and if you do, the targeted monster gains 1000 ATK until the end of this turn. If this card is Normal or Special Summoned, or flipped face-up: You can banish 1 "Invoked" monster from your Extra Deck; add 1 "Invocation", or 1 Spell that mentions it, from your Deck to your hand. You can only use each effect of "Aleister the Reminiscent" once per turn.


                  Limited to 2 copies
                  2 copiesDroll & Lock Bird
                  Limited to 2 copies
                  2 copiesDroll & Lock Bird
                  Limited to 2 copies
                  Droll & Lock Bird
                  WIND 1
                  Droll & Lock Bird
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                  3 copiesMulcharmy Fuwalos 3 copiesMulcharmy Fuwalos
                  Mulcharmy Fuwalos
                  WIND 4
                  Mulcharmy Fuwalos
                  • ATK:

                  • 100

                  • DEF:

                  • 600


                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                  3 copiesMulcharmy Purulia 3 copiesMulcharmy Purulia
                  Mulcharmy Purulia
                  WATER 4
                  Mulcharmy Purulia
                  • ATK:

                  • 100

                  • DEF:

                  • 600


                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                  1 copyNemeses Corridor 1 copyNemeses Corridor
                  Nemeses Corridor
                  WIND 4
                  Nemeses Corridor
                  • ATK:

                  • 1900

                  • DEF:

                  • 600


                  You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.


                  1 copyNemeses Flag 1 copyNemeses Flag
                  Nemeses Flag
                  FIRE 2
                  Nemeses Flag
                  • ATK:

                  • 1100

                  • DEF:

                  • 200


                  You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.


                  1 copyPhara the Primordial Goddess 1 copyPhara the Primordial Goddess
                  Phara the Primordial Goddess
                  DARK 8
                  Phara the Primordial Goddess
                  • ATK:

                  • 2800

                  • DEF:

                  • 2800


                  You can reveal this card and 1 Spell/Trap in your hand; until the end of the next turn, neither player can activate cards or effects in response to the activation of cards, or effects of cards, with the revealed Spell/Trap's name. If this card is sent from the hand or field to the GY by a Spell/Trap effect: You can Special Summon this card. If this card is Special Summoned from the GY: You can take control of 1 monster your opponent controls with the highest ATK (your choice, if tied). You can only use each effect of "Phara the Primordial Goddess" once per turn.


                  2 copiesSanta Claws 2 copiesSanta Claws
                  Santa Claws
                  LIGHT 6
                  Santa Claws
                  • ATK:

                  • 1200

                  • DEF:

                  • 2500


                  You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


                  1 copySorcerer of the Swamp 1 copySorcerer of the Swamp
                  Sorcerer of the Swamp
                  WATER 3
                  Sorcerer of the Swamp
                  • ATK:

                  • 500

                  • DEF:

                  • 1100


                  If this card is in your hand: You can reveal 1 Fusion Monster in your Extra Deck and banish 1 material whose name is mentioned on it from your Deck, then Special Summon this card, and if you do, this card's name can be treated as the banished monster's, if used as Fusion Material this turn. You can only use this effect of "Sorcerer of the Swamp" once per turn.


                  1 copyVirakam, the Divine Spirit of Artifice 1 copyVirakam, the Divine Spirit of Artifice
                  Virakam, the Divine Spirit of Artifice
                  LIGHT 3
                  Virakam, the Divine Spirit of Artifice
                  • ATK:

                  • 1000

                  • DEF:

                  • 1000


                  If you have an "Aleister" monster in your field or GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 "Invocation", or 1 Spell that mentions it, from your Deck. When your opponent activates a card or effect in response to your Fusion Monster's effect activation (Quick Effect): You can banish this card you control, and if you do, negate that opponent's effect, and if you do that, banish it. You can only use each effect of "Virakam, the Divine Spirit of Artifice" once per turn.


                  3 copiesAsh Blossom & Joyous Spring 3 copiesAsh Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  Limited to 1 copy
                  1 copyCalled by the Grave
                  Limited to 1 copy
                  1 copyCalled by the Grave
                  Limited to 1 copy
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    3 copiesDimensional Fissure 3 copiesDimensional Fissure
                    Dimensional Fissure
                    Spell Continuous
                    Dimensional Fissure

                      Any monster sent to the Graveyard is banished instead.


                      2 copiesInvocation 2 copiesInvocation
                      Invocation
                      Spell Normal
                      Invocation

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                        2 copiesInvocation - "Sword" 2 copiesInvocation - "Sword"
                        Invocation - "Sword"
                        Spell Quick
                        Invocation - "Sword"

                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control. If Summoning an "Invoked" Fusion Monster this way, you can also return monsters from any banishment to the GY as material. During your Main Phase, if this card is in your GY: You can target 1 "Aleister" monster or "Invocation" in your GY; shuffle this card into the Deck, and if you do, add that target to your hand. You can only use each effect of "Invocation - "Sword"" once per turn.


                          3 copiesMagical Meltdown 3 copiesMagical Meltdown
                          Magical Meltdown
                          Spell Field
                          Magical Meltdown

                            When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                            3 copiesPot of Sloth 3 copiesPot of Sloth
                            Pot of Sloth
                            Spell Normal
                            Pot of Sloth

                              Draw cards equal to the number of cards your opponent controls, then if you drew 2 or more cards, place cards from your hand on the bottom of the Deck in any order, equal to the number you drew -1. For the rest of this turn after this card resolves, you cannot activate "Pot of Sloth".


                              3 copiesSacred Spirit Sword Aiwass 3 copiesSacred Spirit Sword Aiwass
                              Sacred Spirit Sword Aiwass
                              Spell Normal
                              Sacred Spirit Sword Aiwass

                                Activate 1 of these effects, but you cannot declare attacks for the rest of this turn, except with Fusion Monsters; ● Special Summon 1 "Aiwass, Divine Spirit of the Law" from your Deck or GY. ● Take 1 "Aleister" monster from your Deck, and either send it to the GY or banish it. ● Look at 3 random face-down cards in your opponent's Extra Deck, and if you do, banish 1 of them. You can only activate 1 "Sacred Spirit Sword Aiwass" per turn.


                                1 copySoundproofed 1 copySoundproofed
                                Soundproofed
                                Spell Normal
                                Soundproofed

                                  This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase.


                                  3 copiesSuper Polymerization
                                  3 copiesSuper Polymerization
                                  Super Polymerization
                                  Spell Quick
                                  Super Polymerization

                                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                    Tag(s):

                                    Limited to 1 copy
                                    1 copyTerraforming
                                    Limited to 1 copy
                                    1 copyTerraforming
                                    Limited to 1 copy
                                    Terraforming
                                    Spell Normal
                                    Terraforming

                                      Add 1 Field Spell from your Deck to your hand.




                                      Tag(s):

                                      2 copiesTwin Twisters 2 copiesTwin Twisters
                                      Twin Twisters
                                      Spell Quick
                                      Twin Twisters

                                        Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                        2 copiesGrisaille Prison 2 copiesGrisaille Prison
                                        Grisaille Prison
                                        Trap Normal
                                        Grisaille Prison

                                          If you control a face-up monster that was Tribute, Ritual, or Fusion Summoned: Until the end of your opponent's next turn, neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters cannot attack, also their effects are negated.


                                          2 copiesIron Thunder 2 copiesIron Thunder
                                          Iron Thunder
                                          Trap Counter
                                          Iron Thunder

                                            When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                            2 copiesHyperinvoked Aeon 2 copiesHyperinvoked Aeon
                                            Hyperinvoked Aeon
                                            DARK 10
                                            Hyperinvoked Aeon
                                            • ATK:

                                            • 3800

                                            • DEF:

                                            • 3200


                                            2+ Fusion Monsters with different Attributes If this card is Fusion Summoned: You can banish cards from the field and/or GYs, up to the number of monsters used as material, then if you used 3 or more materials, you can look at your opponent's Extra Deck and banish up to 3 cards from it. (Quick Effect): You can declare 1 Attribute; all other monsters on the field become that Attribute until the end of this turn. You can only use 1 "Hyperinvoked Aeon" effect per turn, and only once that turn.


                                            1 copyInvoked Augoeides 1 copyInvoked Augoeides
                                            Invoked Augoeides
                                            LIGHT 8
                                            Invoked Augoeides
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 2800


                                            "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.


                                            1 copyInvoked Baybarron 1 copyInvoked Baybarron
                                            Invoked Baybarron
                                            FIRE 7
                                            Invoked Baybarron
                                            • ATK:

                                            • 2450

                                            • DEF:

                                            • 2450


                                            1 "Aleister" monster + 1 LIGHT or EARTH monster If this card is Special Summoned: You can add 1 "Virakam, the Divine Spirit of Artifice" or 1 "Gamma Summon" from your Deck to your hand, then you can banish 1 monster from either GY. You can banish this card from your GY, then target 1 Fusion Monster you control; monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. You can only use each effect of "Invoked Baybarron" once per turn.


                                            1 copyInvoked Elysium 1 copyInvoked Elysium
                                            Invoked Elysium
                                            LIGHT 10
                                            Invoked Elysium
                                            • ATK:

                                            • 3200

                                            • DEF:

                                            • 4000


                                            1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn, during either player's turn: You can target 1 "Invoked" monster you control or in your Graveyard; banish it and all monsters your opponent controls with the same Attribute as that monster.


                                            1 copyInvoked Mechaba 1 copyInvoked Mechaba
                                            Invoked Mechaba
                                            LIGHT 9
                                            Invoked Mechaba
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2100


                                            "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                            1 copyInvoked Oceanus 1 copyInvoked Oceanus
                                            Invoked Oceanus
                                            EARTH 9
                                            Invoked Oceanus
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            1 "Aleister" monster + 1 DARK or WATER monster While this card is in the Main Monster Zone, your opponent's monsters cannot target monsters for attacks, except this one. While this card is in the Extra Monster Zone, any monster sent to your opponent's GY is banished instead. You can banish this card from your GY, then target 1 Fusion Monster you control; it can attack directly this turn. You can only use this effect of "Invoked Oceanus" once per turn.


                                            1 copyInvoked Raidjin 1 copyInvoked Raidjin
                                            Invoked Raidjin
                                            WIND 5
                                            Invoked Raidjin
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 2400


                                            "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


                                            1 copyInvoked Sorath 1 copyInvoked Sorath
                                            Invoked Sorath
                                            LIGHT 6
                                            Invoked Sorath
                                            • ATK:

                                            • 1600

                                            • DEF:

                                            • 2600


                                            1 "Aleister" monster + 1 FIRE or WIND monster During the Main Phase (Quick Effect): You can target 1 Level 6 or lower monster in either GY; Special Summon it to your field in Defense Position, but negate its effects. If this card is in your GY: You can Fusion Summon 1 "Invoked" Fusion Monster from your Extra Deck, by banishing this card from your GY and monsters from your field or GY as material. You can only use each effect of "Invoked Sorath" once per turn.


                                            1 copySea Monster of Theseus 1 copySea Monster of Theseus
                                            Sea Monster of Theseus
                                            WATER 5
                                            Sea Monster of Theseus
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 1800


                                            2 Tuners


                                            1 copyThunder Dragon Colossus 1 copyThunder Dragon Colossus
                                            Thunder Dragon Colossus
                                            DARK 8
                                            Thunder Dragon Colossus
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 2400


                                            "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                                            1 copyAleister the Invoker of Madness 1 copyAleister the Invoker of Madness
                                            Aleister the Invoker of Madness
                                            DARK
                                            Aleister the Invoker of Madness
                                            • ATK:

                                            • 1800

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters with different Types and different Attributes This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.


                                            1 copyArtemis, the Magistus Moon Maiden 1 copyArtemis, the Magistus Moon Maiden
                                            Artemis, the Magistus Moon Maiden
                                            LIGHT
                                            Artemis, the Magistus Moon Maiden
                                            • ATK:

                                            • 800

                                            • LINK-1

                                            Link Arrow:

                                            Top


                                            1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                            1 copyS:P Little Knight 1 copyS:P Little Knight
                                            S:P Little Knight
                                            DARK
                                            S:P Little Knight
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Right


                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                            1 copyInfernal Flame Banshee 1 copyInfernal Flame Banshee
                                            Infernal Flame Banshee
                                            FIRE
                                            Infernal Flame Banshee
                                            • ATK:

                                            • 1700

                                            • DEF:

                                            • 600


                                            2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.


                                            tcg
                                            Invoked
                                            5







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