Kaiju Deck Breakdown

Cards Usage Statistic

Main Deck

Dogoran, the Mad Flame Kaiju
Dogoran, the Mad Flame Kaiju
Dogoran, the Mad Flame Kaiju
FIRE 8
Dogoran, the Mad Flame Kaiju
  • ATK:

  • 3000

  • DEF:

  • 1200


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.

Gameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

Inspector Boarder
Inspector Boarder
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)

Jizukiru, the Star Destroying Kaiju
Jizukiru, the Star Destroying Kaiju
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Radian, the Multidimensional Kaiju
Radian, the Multidimensional Kaiju
Radian, the Multidimensional Kaiju
DARK 7
Radian, the Multidimensional Kaiju
  • ATK:

  • 2800

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.

Subterror Fiendess
Subterror Fiendess
Subterror Fiendess
EARTH 1
Subterror Fiendess
  • ATK:

  • 800

  • DEF:

  • 500


When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.

Subterror Nemesis Archer
Subterror Nemesis Archer
Subterror Nemesis Archer
EARTH 3
Subterror Nemesis Archer
  • ATK:

  • 1600

  • DEF:

  • 1400


At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.

Subterror Behemoth Ultramafus
Subterror Behemoth Ultramafus
Subterror Behemoth Ultramafus
EARTH 12
Subterror Behemoth Ultramafus
  • ATK:

  • 3000

  • DEF:

  • 1800


FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Subterror Behemoth Umastryx
Subterror Behemoth Umastryx
Subterror Behemoth Umastryx
EARTH 7
Subterror Behemoth Umastryx
  • ATK:

  • 2000

  • DEF:

  • 2700


FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Subterror Behemoth Voltelluric
Subterror Behemoth Voltelluric
Subterror Behemoth Voltelluric
EARTH 9
Subterror Behemoth Voltelluric
  • ATK:

  • 1900

  • DEF:

  • 3000


FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Subterror Guru
Subterror Guru
Subterror Guru
EARTH 4
Subterror Guru
  • ATK:

  • 1600

  • DEF:

  • 1800


FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

Book of Eclipse
Book of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Change of Heart
      Change of Heart
      Change of Heart
      Spell Normal
      Change of Heart

        Target 1 monster your opponent controls; take control of it until the End Phase.

        Cosmic Cyclone
        Cosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

          Heat Wave
          Heat Wave
          Heat Wave
          Spell Normal
          Heat Wave

            At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.

            Interrupted Kaiju Slumber
            Interrupted Kaiju Slumber
            Interrupted Kaiju Slumber
            Spell Normal
            Interrupted Kaiju Slumber

              Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.

              Mind Control
              Mind Control
              Mind Control
              Spell Normal
              Mind Control

                Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.

                Necrovalley
                Necrovalley
                Necrovalley
                Spell Field
                Necrovalley

                  All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

                  Pot of Extravagance
                  Pot of Extravagance
                  Pot of Extravagance
                  Spell Normal
                  Pot of Extravagance

                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



                    Tag(s):

                    Sol and Luna
                    Sol and Luna
                    Sol and Luna
                    Spell Quick
                    Sol and Luna

                      Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position. ● Face-up: Change it to face-down Defense Position. ● Face-down: Change it to face-up Defense Position. You can only activate 1 "Sol and Luna" per turn.

                      Subterror Cave Clash
                      Subterror Cave Clash
                      Subterror Cave Clash
                      Spell Continuous
                      Subterror Cave Clash

                        All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand.

                        Sunset Beat
                        Sunset Beat
                        Sunset Beat
                        Spell Continuous
                        Sunset Beat

                          If a face-up monster you control is changed to face-down Defense Position: You can target 1 card on the field; destroy it. If a Flip monster(s) you control is flipped face-up, even during the Damage Step: You can target 1 of them; inflict damage to your opponent equal to its Level x 200. You can only use each effect of "Sunset Beat" once per turn.

                          Terraforming
                          Terraforming
                          Terraforming
                          Spell Normal
                          Terraforming

                            Add 1 Field Spell from your Deck to your hand.



                            Tag(s):

                            Terrors in the Hidden City
                            Terrors in the Hidden City
                            Terrors in the Hidden City
                            Spell Continuous
                            Terrors in the Hidden City

                              Your opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control that were flipped face-up while this card was face-up on the field gain 1500 ATK/DEF. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 monster in your GY; Special Summon it in face-down Defense Position.

                              The Hidden City
                              The Hidden City
                              The Hidden City
                              Spell Field
                              The Hidden City

                                When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.

                                Compulsory Evacuation Device
                                Compulsory Evacuation Device
                                Compulsory Evacuation Device
                                Trap Normal
                                Compulsory Evacuation Device

                                  Target 1 monster on the field; return that target to the hand.

                                  Evenly Matched
                                  Evenly Matched
                                  Evenly Matched
                                  Trap Normal
                                  Evenly Matched

                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                    Gozen Match
                                    Gozen Match
                                    Gozen Match
                                    Trap Continuous
                                    Gozen Match

                                      Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.

                                      Metaverse
                                      Metaverse
                                      Metaverse
                                      Trap Normal
                                      Metaverse

                                        Take 1 Field Spell from your Deck, and either activate it or add it to your hand.



                                        Tag(s):

                                        Solemn Judgment
                                        Solemn Judgment
                                        Solemn Judgment
                                        Trap Counter
                                        Solemn Judgment

                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                          Tag(s):

                                          Subterror Final Battle
                                          Subterror Final Battle
                                          Subterror Final Battle
                                          Trap Normal
                                          Subterror Final Battle

                                            Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.

                                            There Can Be Only One
                                            There Can Be Only One
                                            There Can Be Only One
                                            Trap Continuous
                                            There Can Be Only One

                                              Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                              Extra Deck

                                              Accesscode Talker
                                              Accesscode Talker
                                              Accesscode Talker
                                              DARK
                                              Accesscode Talker
                                              • ATK:

                                              • 2300

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Right

                                              Bottom


                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                              Tag(s):

                                              Aussa the Earth Charmer, Immovable
                                              Aussa the Earth Charmer, Immovable
                                              Aussa the Earth Charmer, Immovable
                                              EARTH
                                              Aussa the Earth Charmer, Immovable
                                              • ATK:

                                              • 1850

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.

                                              Black Luster Soldier - Soldier of Chaos
                                              Black Luster Soldier - Soldier of Chaos
                                              Black Luster Soldier - Soldier of Chaos
                                              EARTH
                                              Black Luster Soldier - Soldier of Chaos
                                              • ATK:

                                              • 3000

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom-Right


                                              3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.

                                              Borreload Dragon
                                              Borreload Dragon
                                              Borreload Dragon
                                              DARK
                                              Borreload Dragon
                                              • ATK:

                                              • 3000

                                              • LINK-4

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom-Left

                                              Bottom-Right


                                              3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.

                                              Firewall Dragon
                                              Firewall Dragon
                                              Firewall Dragon
                                              LIGHT
                                              Firewall Dragon
                                              • ATK:

                                              • 2500

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Right

                                              Bottom


                                              2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

                                              Geonator Transverser
                                              Geonator Transverser
                                              Geonator Transverser
                                              EARTH
                                              Geonator Transverser
                                              • ATK:

                                              • 1200

                                              • LINK-2

                                              Link Arrow:

                                              Top-Right

                                              Bottom-Left


                                              2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.

                                              Knightmare Cerberus
                                              Knightmare Cerberus
                                              Knightmare Cerberus
                                              EARTH
                                              Knightmare Cerberus
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Left


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

                                              Knightmare Phoenix
                                              Knightmare Phoenix
                                              Knightmare Phoenix
                                              FIRE
                                              Knightmare Phoenix
                                              • ATK:

                                              • 1900

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Right


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                                              Knightmare Unicorn
                                              Knightmare Unicorn
                                              Knightmare Unicorn
                                              DARK
                                              Knightmare Unicorn
                                              • ATK:

                                              • 2200

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom


                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                                              Relinquished Anima
                                              Relinquished Anima
                                              Relinquished Anima
                                              DARK
                                              Relinquished Anima
                                              • ATK:

                                              • 0

                                              • LINK-1

                                              Link Arrow:

                                              Top


                                              1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

                                              Saryuja Skull Dread
                                              Saryuja Skull Dread
                                              Saryuja Skull Dread
                                              EARTH
                                              Saryuja Skull Dread
                                              • ATK:

                                              • 2800

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                                              Subterror Behemoth Fiendess
                                              Subterror Behemoth Fiendess
                                              Subterror Behemoth Fiendess
                                              EARTH
                                              Subterror Behemoth Fiendess
                                              • ATK:

                                              • 2000

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Flip monsters Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.

                                              Topologic Bomber Dragon
                                              Topologic Bomber Dragon
                                              Topologic Bomber Dragon
                                              DARK
                                              Topologic Bomber Dragon
                                              • ATK:

                                              • 3000

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ Effect Monsters If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.

                                              Topologic Zeroboros
                                              Topologic Zeroboros
                                              Topologic Zeroboros
                                              DARK
                                              Topologic Zeroboros
                                              • ATK:

                                              • 3000

                                              • LINK-4

                                              Link Arrow:

                                              Top-Left

                                              Top-Right

                                              Bottom-Left

                                              Bottom-Right


                                              2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.

                                              Underworld Goddess of the Closed World
                                              Underworld Goddess of the Closed World
                                              Underworld Goddess of the Closed World
                                              LIGHT
                                              Underworld Goddess of the Closed World
                                              • ATK:

                                              • 3000

                                              • LINK-5

                                              Link Arrow:

                                              Top

                                              Top-Right

                                              Right

                                              Bottom

                                              Bottom-Right


                                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                                              Main: 55 Extra: 15

                                              1 cardDogoran, the Mad Flame Kaiju 1 cardDogoran, the Mad Flame Kaiju
                                              Dogoran, the Mad Flame Kaiju
                                              FIRE 8
                                              Dogoran, the Mad Flame Kaiju
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 1200


                                              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


                                              2 cardGameciel, the Sea Turtle Kaiju 2 cardGameciel, the Sea Turtle Kaiju
                                              Gameciel, the Sea Turtle Kaiju
                                              WATER 8
                                              Gameciel, the Sea Turtle Kaiju
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 3000


                                              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                                              2 cardInspector Boarder
                                              2 cardInspector Boarder
                                              Inspector Boarder
                                              LIGHT 4
                                              Inspector Boarder
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2000


                                              Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


                                              1 cardJizukiru, the Star Destroying Kaiju 1 cardJizukiru, the Star Destroying Kaiju
                                              Jizukiru, the Star Destroying Kaiju
                                              LIGHT 10
                                              Jizukiru, the Star Destroying Kaiju
                                              • ATK:

                                              • 3300

                                              • DEF:

                                              • 2600


                                              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                                              2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
                                              Nibiru, the Primal Being
                                              LIGHT 11
                                              Nibiru, the Primal Being
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 600


                                              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                              1 cardRadian, the Multidimensional Kaiju 1 cardRadian, the Multidimensional Kaiju
                                              Radian, the Multidimensional Kaiju
                                              DARK 7
                                              Radian, the Multidimensional Kaiju
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2500


                                              You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


                                              3 cardSubterror Fiendess 3 cardSubterror Fiendess
                                              Subterror Fiendess
                                              EARTH 1
                                              Subterror Fiendess
                                              • ATK:

                                              • 800

                                              • DEF:

                                              • 500


                                              When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.


                                              2 cardSubterror Nemesis Archer 2 cardSubterror Nemesis Archer
                                              Subterror Nemesis Archer
                                              EARTH 3
                                              Subterror Nemesis Archer
                                              • ATK:

                                              • 1600

                                              • DEF:

                                              • 1400


                                              At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.


                                              1 cardSubterror Behemoth Ultramafus 1 cardSubterror Behemoth Ultramafus
                                              Subterror Behemoth Ultramafus
                                              EARTH 12
                                              Subterror Behemoth Ultramafus
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 1800


                                              FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


                                              1 cardSubterror Behemoth Umastryx 1 cardSubterror Behemoth Umastryx
                                              Subterror Behemoth Umastryx
                                              EARTH 7
                                              Subterror Behemoth Umastryx
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2700


                                              FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


                                              1 cardSubterror Behemoth Voltelluric 1 cardSubterror Behemoth Voltelluric
                                              Subterror Behemoth Voltelluric
                                              EARTH 9
                                              Subterror Behemoth Voltelluric
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 3000


                                              FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


                                              3 cardSubterror Guru 3 cardSubterror Guru
                                              Subterror Guru
                                              EARTH 4
                                              Subterror Guru
                                              • ATK:

                                              • 1600

                                              • DEF:

                                              • 1800


                                              FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.


                                              2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                                              Ash Blossom & Joyous Spring
                                              FIRE 3
                                              Ash Blossom & Joyous Spring
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 1800


                                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                              1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
                                              Ghost Ogre & Snow Rabbit
                                              LIGHT 3
                                              Ghost Ogre & Snow Rabbit
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 1800


                                              When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                              1 cardBook of Eclipse 1 cardBook of Eclipse
                                              Book of Eclipse
                                              Spell Quick
                                              Book of Eclipse

                                                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                                                1 cardCalled by the Grave
                                                1 cardCalled by the Grave
                                                Called by the Grave
                                                Spell Quick
                                                Called by the Grave

                                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                  Tag(s):

                                                  1 cardChange of Heart
                                                  1 cardChange of Heart
                                                  Change of Heart
                                                  Spell Normal
                                                  Change of Heart

                                                    Target 1 monster your opponent controls; take control of it until the End Phase.


                                                    2 cardCosmic Cyclone 2 cardCosmic Cyclone
                                                    Cosmic Cyclone
                                                    Spell Quick
                                                    Cosmic Cyclone

                                                      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                      2 cardHeat Wave
                                                      2 cardHeat Wave
                                                      Heat Wave
                                                      Spell Normal
                                                      Heat Wave

                                                        At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.


                                                        2 cardInterrupted Kaiju Slumber 2 cardInterrupted Kaiju Slumber
                                                        Interrupted Kaiju Slumber
                                                        Spell Normal
                                                        Interrupted Kaiju Slumber

                                                          Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


                                                          1 cardMind Control
                                                          1 cardMind Control
                                                          Mind Control
                                                          Spell Normal
                                                          Mind Control

                                                            Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                                            1 cardNecrovalley 1 cardNecrovalley
                                                            Necrovalley
                                                            Spell Field
                                                            Necrovalley

                                                              All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                                                              2 cardPot of Extravagance
                                                              2 cardPot of Extravagance
                                                              Pot of Extravagance
                                                              Spell Normal
                                                              Pot of Extravagance

                                                                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                                Tag(s):

                                                                1 cardSol and Luna 1 cardSol and Luna
                                                                Sol and Luna
                                                                Spell Quick
                                                                Sol and Luna

                                                                  Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position. ● Face-up: Change it to face-down Defense Position. ● Face-down: Change it to face-up Defense Position. You can only activate 1 "Sol and Luna" per turn.


                                                                  1 cardSubterror Cave Clash 1 cardSubterror Cave Clash
                                                                  Subterror Cave Clash
                                                                  Spell Continuous
                                                                  Subterror Cave Clash

                                                                    All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand.


                                                                    1 cardSunset Beat 1 cardSunset Beat
                                                                    Sunset Beat
                                                                    Spell Continuous
                                                                    Sunset Beat

                                                                      If a face-up monster you control is changed to face-down Defense Position: You can target 1 card on the field; destroy it. If a Flip monster(s) you control is flipped face-up, even during the Damage Step: You can target 1 of them; inflict damage to your opponent equal to its Level x 200. You can only use each effect of "Sunset Beat" once per turn.


                                                                      1 cardTerraforming
                                                                      1 cardTerraforming
                                                                      Terraforming
                                                                      Spell Normal
                                                                      Terraforming

                                                                        Add 1 Field Spell from your Deck to your hand.




                                                                        Tag(s):

                                                                        1 cardTerrors in the Hidden City 1 cardTerrors in the Hidden City
                                                                        Terrors in the Hidden City
                                                                        Spell Continuous
                                                                        Terrors in the Hidden City

                                                                          Your opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control that were flipped face-up while this card was face-up on the field gain 1500 ATK/DEF. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 monster in your GY; Special Summon it in face-down Defense Position.


                                                                          3 cardThe Hidden City 3 cardThe Hidden City
                                                                          The Hidden City
                                                                          Spell Field
                                                                          The Hidden City

                                                                            When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.


                                                                            2 cardCompulsory Evacuation Device
                                                                            2 cardCompulsory Evacuation Device
                                                                            Compulsory Evacuation Device
                                                                            Trap Normal
                                                                            Compulsory Evacuation Device

                                                                              Target 1 monster on the field; return that target to the hand.


                                                                              2 cardEvenly Matched 2 cardEvenly Matched
                                                                              Evenly Matched
                                                                              Trap Normal
                                                                              Evenly Matched

                                                                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                1 cardGozen Match
                                                                                1 cardGozen Match
                                                                                Gozen Match
                                                                                Trap Continuous
                                                                                Gozen Match

                                                                                  Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                                                  1 cardMetaverse 1 cardMetaverse
                                                                                  Metaverse
                                                                                  Trap Normal
                                                                                  Metaverse

                                                                                    Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                                                                    Tag(s):

                                                                                    2 cardSolemn Judgment 2 cardSolemn Judgment
                                                                                    Solemn Judgment
                                                                                    Trap Counter
                                                                                    Solemn Judgment

                                                                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                      Tag(s):

                                                                                      2 cardSubterror Final Battle 2 cardSubterror Final Battle
                                                                                      Subterror Final Battle
                                                                                      Trap Normal
                                                                                      Subterror Final Battle

                                                                                        Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.


                                                                                        1 cardThere Can Be Only One
                                                                                        1 cardThere Can Be Only One
                                                                                        There Can Be Only One
                                                                                        Trap Continuous
                                                                                        There Can Be Only One

                                                                                          Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                                          1 cardAccesscode Talker 1 cardAccesscode Talker
                                                                                          Accesscode Talker
                                                                                          DARK
                                                                                          Accesscode Talker
                                                                                          • ATK:

                                                                                          • 2300

                                                                                          • LINK-4

                                                                                          Link Arrow:

                                                                                          Top

                                                                                          Left

                                                                                          Right

                                                                                          Bottom


                                                                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                          Tag(s):

                                                                                          1 cardAussa the Earth Charmer, Immovable 1 cardAussa the Earth Charmer, Immovable
                                                                                          Aussa the Earth Charmer, Immovable
                                                                                          EARTH
                                                                                          Aussa the Earth Charmer, Immovable
                                                                                          • ATK:

                                                                                          • 1850

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Bottom-Left

                                                                                          Bottom-Right


                                                                                          2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                                                                          1 cardBlack Luster Soldier - Soldier of Chaos 1 cardBlack Luster Soldier - Soldier of Chaos
                                                                                          Black Luster Soldier - Soldier of Chaos
                                                                                          EARTH
                                                                                          Black Luster Soldier - Soldier of Chaos
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • LINK-3

                                                                                          Link Arrow:

                                                                                          Top

                                                                                          Bottom-Left

                                                                                          Bottom-Right


                                                                                          3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                                                                          1 cardBorreload Dragon 1 cardBorreload Dragon
                                                                                          Borreload Dragon
                                                                                          DARK
                                                                                          Borreload Dragon
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • LINK-4

                                                                                          Link Arrow:

                                                                                          Left

                                                                                          Right

                                                                                          Bottom-Left

                                                                                          Bottom-Right


                                                                                          3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                                                                                          1 cardFirewall Dragon 1 cardFirewall Dragon
                                                                                          Firewall Dragon
                                                                                          LIGHT
                                                                                          Firewall Dragon
                                                                                          • ATK:

                                                                                          • 2500

                                                                                          • LINK-4

                                                                                          Link Arrow:

                                                                                          Top

                                                                                          Left

                                                                                          Right

                                                                                          Bottom


                                                                                          2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                                                                          1 cardGeonator Transverser 1 cardGeonator Transverser
                                                                                          Geonator Transverser
                                                                                          EARTH
                                                                                          Geonator Transverser
                                                                                          • ATK:

                                                                                          • 1200

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Top-Right

                                                                                          Bottom-Left


                                                                                          2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                                                                                          1 cardKnightmare Cerberus 1 cardKnightmare Cerberus
                                                                                          Knightmare Cerberus
                                                                                          EARTH
                                                                                          Knightmare Cerberus
                                                                                          • ATK:

                                                                                          • 1600

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Top

                                                                                          Left


                                                                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                                                                          1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                                                          Knightmare Phoenix
                                                                                          FIRE
                                                                                          Knightmare Phoenix
                                                                                          • ATK:

                                                                                          • 1900

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Top

                                                                                          Right


                                                                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                          1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                                                          Knightmare Unicorn
                                                                                          DARK
                                                                                          Knightmare Unicorn
                                                                                          • ATK:

                                                                                          • 2200

                                                                                          • LINK-3

                                                                                          Link Arrow:

                                                                                          Left

                                                                                          Right

                                                                                          Bottom


                                                                                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                          1 cardRelinquished Anima 1 cardRelinquished Anima
                                                                                          Relinquished Anima
                                                                                          DARK
                                                                                          Relinquished Anima
                                                                                          • ATK:

                                                                                          • 0

                                                                                          • LINK-1

                                                                                          Link Arrow:

                                                                                          Top


                                                                                          1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                                          1 cardSaryuja Skull Dread 1 cardSaryuja Skull Dread
                                                                                          Saryuja Skull Dread
                                                                                          EARTH
                                                                                          Saryuja Skull Dread
                                                                                          • ATK:

                                                                                          • 2800

                                                                                          • LINK-4

                                                                                          Link Arrow:

                                                                                          Top

                                                                                          Bottom-Left

                                                                                          Bottom

                                                                                          Bottom-Right


                                                                                          2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                                                          1 cardSubterror Behemoth Fiendess 1 cardSubterror Behemoth Fiendess
                                                                                          Subterror Behemoth Fiendess
                                                                                          EARTH
                                                                                          Subterror Behemoth Fiendess
                                                                                          • ATK:

                                                                                          • 2000

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Bottom-Left

                                                                                          Bottom-Right


                                                                                          2 Flip monsters Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.


                                                                                          1 cardTopologic Bomber Dragon 1 cardTopologic Bomber Dragon
                                                                                          Topologic Bomber Dragon
                                                                                          DARK
                                                                                          Topologic Bomber Dragon
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • LINK-4

                                                                                          Link Arrow:

                                                                                          Top

                                                                                          Bottom-Left

                                                                                          Bottom

                                                                                          Bottom-Right


                                                                                          2+ Effect Monsters If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.


                                                                                          1 cardTopologic Zeroboros 1 cardTopologic Zeroboros
                                                                                          Topologic Zeroboros
                                                                                          DARK
                                                                                          Topologic Zeroboros
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • LINK-4

                                                                                          Link Arrow:

                                                                                          Top-Left

                                                                                          Top-Right

                                                                                          Bottom-Left

                                                                                          Bottom-Right


                                                                                          2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


                                                                                          1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                                                          Underworld Goddess of the Closed World
                                                                                          LIGHT
                                                                                          Underworld Goddess of the Closed World
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • LINK-5

                                                                                          Link Arrow:

                                                                                          Top

                                                                                          Top-Right

                                                                                          Right

                                                                                          Bottom

                                                                                          Bottom-Right


                                                                                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.



                                                                                          KAIJU Decks in TCG








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