Mulcharmy Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Lightning Storm
      Lightning Storm
      Lightning Storm
      Spell Normal
      Lightning Storm

        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



        Tag(s):

        Super Polymerization
        Super Polymerization
        Super Polymerization
        Spell Quick
        Super Polymerization

          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



          Tag(s):

          Triple Tactics Talent
          Triple Tactics Talent
          Triple Tactics Talent
          Spell Normal
          Triple Tactics Talent

            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



            Tag(s):

            Solemn Judgment
            Solemn Judgment
            Solemn Judgment
            Trap Counter
            Solemn Judgment

              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



              Tag(s):

              Extra Deck

              Mudragon of the Swamp
              Mudragon of the Swamp
              Mudragon of the Swamp
              WATER 4
              Mudragon of the Swamp
              • ATK:

              • 1900

              • DEF:

              • 1600


              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

              Sea Monster of Theseus
              Sea Monster of Theseus
              Sea Monster of Theseus
              WATER 5
              Sea Monster of Theseus
              • ATK:

              • 2200

              • DEF:

              • 1800


              2 Tuners

              S:P Little Knight
              S:P Little Knight
              S:P Little Knight
              DARK
              S:P Little Knight
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

              Main: 40 Extra: 6

              1 cardAkasuna the Battle Ashtra 1 cardAkasuna the Battle Ashtra
              Akasuna the Battle Ashtra
              FIRE 8
              Akasuna the Battle Ashtra
              • ATK:

              • 3000

              • DEF:

              • 300


              You can Special Summon this card (from your hand) by revealing 1 face-down card you control and returning it to the hand/Extra Deck. You can only Special Summon "Akasuna the Battle Ashtra" once per turn this way. You can only use each of the following effects of "Akasuna the Battle Ashtra" once per turn. During the Main Phase (Quick Effect): You can send 1 Trap from your hand or face-down field to the GY; change all face-up monsters your opponent controls to face-down Defense Position. During your End Phase: You can Set 1 "Ashtra" Trap from your Deck.


              3 cardFirst Penguin 3 cardFirst Penguin
              First Penguin
              WATER 1
              First Penguin
              • ATK:

              • 100

              • DEF:

              • 100


              If you control no face-up monsters, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can discard 1 card, then reveal 1 WATER Synchro Monster in your Extra Deck; add 1 WATER monster from your Deck to your hand with the same Type but 1 Level lower than the revealed monster, then you can change this card to face-down Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of "First Penguin" once per turn.


              3 cardK9-17 Izuna
              3 cardK9-17 Izuna
              K9-17 Izuna
              EARTH 5
              K9-17 Izuna
              • ATK:

              • 2100

              • DEF:

              • 1600


              If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".


              1 cardK9-ØØ Lupis 1 cardK9-ØØ Lupis
              K9-ØØ Lupis
              EARTH 5
              K9-ØØ Lupis
              • ATK:

              • 2300

              • DEF:

              • 200


              An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.


              1 cardKuzuha the Bewitching Deity Ashtra 1 cardKuzuha the Bewitching Deity Ashtra
              Kuzuha the Bewitching Deity Ashtra
              EARTH 8
              Kuzuha the Bewitching Deity Ashtra
              • ATK:

              • 2800

              • DEF:

              • 1500


              You can Special Summon this card (from your hand) by revealing 1 face-down card you control and returning it to the hand/Extra Deck. You can only Special Summon "Kuzuha the Bewitching Deity Ashtra" once per turn this way. You can only use each of the following effects of "Kuzuha the Bewitching Deity Ashtra" once per turn. You can target up to 1 card on the field for every 2 face-down cards on the field; destroy them. During your End Phase: You can target 1 "Ashtra" Trap in your GY; Set it.


              3 cardMikumari the Sealing Deity Ashtra 3 cardMikumari the Sealing Deity Ashtra
              Mikumari the Sealing Deity Ashtra
              WATER 7
              Mikumari the Sealing Deity Ashtra
              • ATK:

              • 2000

              • DEF:

              • 2500


              You can Special Summon this card (from your hand) by revealing 1 face-down card you control and returning it to the hand/Extra Deck. You can only Special Summon "Mikumari the Sealing Deity Ashtra" once per turn this way. You can only use each of the following effects of "Mikumari the Sealing Deity Ashtra" once per turn. During your Main Phase: You can add 1 non-Wyrm "Ashtra" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material for an "Ashtra" monster: You can target 1 Normal Trap in your GY; Set it.


              3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
              Mulcharmy Fuwalos
              WIND 4
              Mulcharmy Fuwalos
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              3 cardYoa the Plague Deity Ashtra 3 cardYoa the Plague Deity Ashtra
              Yoa the Plague Deity Ashtra
              WIND 7
              Yoa the Plague Deity Ashtra
              • ATK:

              • 2400

              • DEF:

              • 1500


              You can Special Summon this card (from your hand) by revealing 1 face-down card you control and returning it to the hand/Extra Deck. You can only Special Summon "Yoa the Plague Deity Ashtra" once per turn this way. You can only use each of the following effects of "Yoa the Plague Deity Ashtra" once per turn. During your Main Phase: You can Set 1 "Ashtra" Spell/Trap from your Deck. During your opponent's turn (Quick Effect): You can target 1 face-up monster on the field; increase or decrease its Level by 1.


              3 cardAsh Blossom & Joyous Spring
              3 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
              Ghost Belle & Haunted Mansion
              EARTH 3
              Ghost Belle & Haunted Mansion
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


              3 cardAshtrashen - Gateway to the Worlds Beyond 3 cardAshtrashen - Gateway to the Worlds Beyond
              Ashtrashen - Gateway to the Worlds Beyond
              Spell Field
              Ashtrashen - Gateway to the Worlds Beyond

                You can target any number of face-down cards you control; add "Ashtra" cards from your Deck to your hand with different names from each other, except Field Spells, equal to the number of those targeted cards that are still face-down, then send those face-down cards to the GY. If a card(s) becomes Set on the field, while you control an "Ashtra" monster and a face-down card: You can target 1 card on the field; return it to the hand. You can only use each effect of "Ashtrashen - Gateway to the Worlds Beyond" once per turn.


                1 cardTriple Tactics Talent
                1 cardTriple Tactics Talent
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                  Tag(s):

                  3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                  Triple Tactics Thrust
                  Spell Normal
                  Triple Tactics Thrust

                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                    1 cardAshtra Cursed Roar 1 cardAshtra Cursed Roar
                    Ashtra Cursed Roar
                    Trap Normal
                    Ashtra Cursed Roar

                      Activate 1 of these effects; ● Special Summon this card as a Normal Monster (Spellcaster/Tuner/DARK/Level 1/ATK 0/DEF 0) (this card is NOT treated as a Trap), then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster. ● If you have an "Ashtra" monster in your field or GY: Target 1 monster your opponent controls; destroy it. You can only activate 1 "Ashtra Cursed Roar" per turn.


                      1 cardAshtra Divine Domain 1 cardAshtra Divine Domain
                      Ashtra Divine Domain
                      Trap Normal
                      Ashtra Divine Domain

                        Activate 1 of these effects; ● Special Summon this card as a Normal Monster (Aqua/Tuner/DARK/Level 1/ATK 0/DEF 0) (this card is NOT treated as a Trap), then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster. ● When your opponent activates a Spell/Trap Card or effect and they control no face-down cards: Negate that effect. You can only activate 1 "Ashtra Divine Domain" per turn.


                        1 cardAshtra Insect Poison 1 cardAshtra Insect Poison
                        Ashtra Insect Poison
                        Trap Normal
                        Ashtra Insect Poison

                          Activate 1 of these effects; ● Special Summon this card as a Normal Monster (Insect/Tuner/DARK/Level 1/ATK 0/DEF 0) (this card is NOT treated as a Trap), then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster. ● Target 1 "Ashtra" monster in your GY; Special Summon it. You can only activate 1 "Ashtra Insect Poison" per turn.


                          3 cardDominus Spiral 3 cardDominus Spiral
                          Dominus Spiral
                          Trap Normal
                          Dominus Spiral

                            During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; return it to the hand/Extra Deck, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their GY. If you activated this card from your hand, you cannot activate the effects of LIGHT or DARK monsters for the rest of this Duel. You can only activate 1 "Dominus Spiral" per turn.


                            3 cardInfinite Impermanence 3 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              3 cardAshtraja Susanoo 3 cardAshtraja Susanoo
                              Ashtraja Susanoo
                              FIRE 9
                              Ashtraja Susanoo
                              • ATK:

                              • 3300

                              • DEF:

                              • 0


                              1 Tuner + 1+ non-Tuners If this card is Synchro Summoned: You can banish any number of Traps from your GY; banish that many cards on the field. During the End Phase: You can target up to 2 "Ashtra" monsters and/or "Ashtra" Traps in your GY and/or banishment; for each of them, add it to your hand or Set it, then if you targeted 2 cards, return this card to the Extra Deck. You can only use each effect of "Ashtraja Susanoo" once per turn.


                              3 cardAshtraya Mikumari-no-Mikoto 3 cardAshtraya Mikumari-no-Mikoto
                              Ashtraya Mikumari-no-Mikoto
                              WATER 8
                              Ashtraya Mikumari-no-Mikoto
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              1 Tuner + 1+ non-Tuners If this card is Special Summoned: You can send 1 "Ashtra" card from your Deck to the GY, and if you do, send 1 card on the field to the GY. You can only use this effect of "Ashtraya Mikumari-no-Mikoto" once per turn. If your opponent activates a monster effect: You can target 1 "Ashtra" Trap in your GY or banishment, or if there are 3 or more face-down cards on the field, you can target 1 Trap in your GY instead; Set it.


                              tcg
                              Mulcharmy
                              5







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