Ninja Deck Breakdown
Cards Usage Statistic
Main Deck

x1 in 100%

x1 in 100%



Breaker the Magical Warrior
ATK:
1600
DEF:
1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

x3 in 100%

x3 in 100%



Chaos Sorcerer
ATK:
2300
DEF:
2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

x3 in 100%

x3 in 100%



Cyber Dragon
ATK:
2100
DEF:
1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).

x2 in 100%

x2 in 100%



D.D. Assailant
ATK:
1700
DEF:
1600
After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.

x1 in 100%

x1 in 100%



D.D. Warrior Lady
ATK:
1500
DEF:
1600
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

x2 in 100%

x2 in 100%



Don Zaloog
ATK:
1400
DEF:
1500
When this card inflicts battle damage to your opponent: You can activate 1 of these effects; ● Discard 1 random card from their hand. ● Send the top 2 cards of their Deck to the GY.

x1 in 100%

x1 in 100%



Exiled Force
ATK:
1000
DEF:
1000
You can Tribute this card to target 1 monster on the field; destroy that target.

x2 in 100%

x2 in 100%



Granmarg the Rock Monarch
ATK:
2400
DEF:
1000
If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.

x3 in 100%

x3 in 100%



Kuriboh
ATK:
300
DEF:
200
During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.

x2 in 100%

x2 in 100%



Neko Mane King
ATK:
0
DEF:
0
During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.

x3 in 100%

x3 in 100%



Newdoria
ATK:
1200
DEF:
800
If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.

x2 in 100%

x2 in 100%



Ninja Grandmaster Sasuke
ATK:
1800
DEF:
1000
At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.

x1 in 100%

x1 in 100%



Sangan
ATK:
1000
DEF:
600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

x1 in 100%

x1 in 100%



Spirit Reaper
ATK:
300
DEF:
200
Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

x1 in 100%

x1 in 100%



Strike Ninja
ATK:
1700
DEF:
1200
(Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.

x3 in 100%

x3 in 100%



Magical Merchant
ATK:
200
DEF:
700
FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.

x2 in 100%

x2 in 100%



Magician of Faith
ATK:
300
DEF:
400
FLIP: Target 1 Spell in your GY; add that target to your hand.

x1 in 100%

x1 in 100%



Night Assailant
ATK:
200
DEF:
500
FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.

x2 in 100%

x2 in 100%



Brain Control
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.

x1 in 100%

x1 in 100%



Card Destruction
Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

x3 in 100%

x3 in 100%



Cold Wave
This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.

x1 in 100%

x1 in 100%



Confiscation
Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.

x2 in 100%

x2 in 100%



Dimension Fusion
Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.

x2 in 100%

x2 in 100%



Nobleman of Crossout
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

x1 in 100%

x1 in 100%



Pot of Avarice
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.

x1 in 100%

x1 in 100%



Reinforcement of the Army
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

x1 in 100%

x1 in 100%



Mind Crush
Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.

x3 in 100%

x3 in 100%



Trap Dustshoot
Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
Extra Deck

x1 in 100%

x1 in 100%



Cyber End Dragon
ATK:
4000
DEF:
2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

x1 in 100%

x1 in 100%



Cyber Twin Dragon
ATK:
2800
DEF:
2100
"Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.

x1 in 100%

x1 in 100%



Flame Swordsman
ATK:
1800
DEF:
1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"

x1 in 100%

x1 in 100%



Super Robolady
ATK:
1200
DEF:
500
"Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.

x1 in 100%

x1 in 100%



Super Roboyarou
ATK:
1200
DEF:
500
"Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.

x1 in 100%

x1 in 100%



Warrior of Tradition
ATK:
1900
DEF:
1700
"Sonic Maid" + "Beautiful Headhuntress"
Main: 55 Extra: 14







Chaos Sorcerer
ATK:
2300
DEF:
2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.







Super Robolady
ATK:
1200
DEF:
500
"Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.







Super Roboyarou
ATK:
1200
DEF:
500
"Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.