Ninja Deck Breakdown

Cards Usage Statistic

Main Deck

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Chaos Sorcerer
Chaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

D.D. Assailant
D.D. Assailant
D.D. Assailant
EARTH 4
D.D. Assailant
  • ATK:

  • 1700

  • DEF:

  • 1600


After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.

D.D. Warrior Lady
D.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Don Zaloog
Don Zaloog
Don Zaloog
DARK 4
Don Zaloog
  • ATK:

  • 1400

  • DEF:

  • 1500


When this card inflicts battle damage to your opponent: You can activate 1 of these effects; ● Discard 1 random card from their hand. ● Send the top 2 cards of their Deck to the GY.

Exiled Force
Exiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.

Granmarg the Rock Monarch
Granmarg the Rock Monarch
Granmarg the Rock Monarch
EARTH 6
Granmarg the Rock Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.

Kuriboh
Kuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.

Neko Mane King
Neko Mane King
Neko Mane King
EARTH 1
Neko Mane King
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.

Newdoria
Newdoria
Newdoria
DARK 4
Newdoria
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.

Ninja Grandmaster Sasuke
Ninja Grandmaster Sasuke
Ninja Grandmaster Sasuke
LIGHT 4
Ninja Grandmaster Sasuke
  • ATK:

  • 1800

  • DEF:

  • 1000


At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Spirit Reaper
Spirit Reaper
Spirit Reaper
DARK 3
Spirit Reaper
  • ATK:

  • 300

  • DEF:

  • 200


Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

Strike Ninja
Strike Ninja
Strike Ninja
DARK 4
Strike Ninja
  • ATK:

  • 1700

  • DEF:

  • 1200


(Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.

Magical Merchant
Magical Merchant
Magical Merchant
LIGHT 1
Magical Merchant
  • ATK:

  • 200

  • DEF:

  • 700


FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.

Magician of Faith
Magician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.

Night Assailant
Night Assailant
Night Assailant
DARK 3
Night Assailant
  • ATK:

  • 200

  • DEF:

  • 500


FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.

Brain Control
Brain Control
Brain Control
Spell Normal
Brain Control

    Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.

    Card Destruction
    Card Destruction
    Card Destruction
    Spell Normal
    Card Destruction

      Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

      Cold Wave
      Cold Wave
      Cold Wave
      Spell Normal
      Cold Wave

        This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.

        Confiscation
        Confiscation
        Confiscation
        Spell Normal
        Confiscation

          Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.

          Dark Hole
          Dark Hole
          Dark Hole
          Spell Normal
          Dark Hole

            Destroy all monsters on the field.

            Dimension Fusion
            Dimension Fusion
            Dimension Fusion
            Spell Normal
            Dimension Fusion

              Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.

              Heavy Storm
              Heavy Storm
              Heavy Storm
              Spell Normal
              Heavy Storm

                Destroy all Spell and Trap Cards on the field.

                Nobleman of Crossout
                Nobleman of Crossout
                Nobleman of Crossout
                Spell Normal
                Nobleman of Crossout

                  Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

                  Pot of Avarice
                  Pot of Avarice
                  Pot of Avarice
                  Spell Normal
                  Pot of Avarice

                    Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



                    Tag(s):

                    Pot of Greed
                    Pot of Greed
                    Pot of Greed
                    Spell Normal
                    Pot of Greed

                      Draw 2 cards.



                      Tag(s):

                      Reinforcement of the Army
                      Reinforcement of the Army
                      Reinforcement of the Army
                      Spell Normal
                      Reinforcement of the Army

                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                        Snatch Steal
                        Snatch Steal
                        Snatch Steal
                        Spell Equip
                        Snatch Steal

                          Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                          Mind Crush
                          Mind Crush
                          Mind Crush
                          Trap Normal
                          Mind Crush

                            Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.

                            Trap Dustshoot
                            Trap Dustshoot
                            Trap Dustshoot
                            Trap Normal
                            Trap Dustshoot

                              Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.

                              Extra Deck

                              Bickuribox
                              Bickuribox
                              Bickuribox
                              DARK 7
                              Bickuribox
                              • ATK:

                              • 2300

                              • DEF:

                              • 2000


                              "Crass Clown" + "Dream Clown"

                              Cyber End Dragon
                              Cyber End Dragon
                              Cyber End Dragon
                              LIGHT 10
                              Cyber End Dragon
                              • ATK:

                              • 4000

                              • DEF:

                              • 2800


                              "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

                              Cyber Saurus
                              Cyber Saurus
                              Cyber Saurus
                              EARTH 5
                              Cyber Saurus
                              • ATK:

                              • 1800

                              • DEF:

                              • 1400


                              "Blast Juggler" + "Two-Headed King Rex"

                              Cyber Twin Dragon
                              Cyber Twin Dragon
                              Cyber Twin Dragon
                              LIGHT 8
                              Cyber Twin Dragon
                              • ATK:

                              • 2800

                              • DEF:

                              • 2100


                              "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.

                              Empress Judge
                              Empress Judge
                              Empress Judge
                              EARTH 6
                              Empress Judge
                              • ATK:

                              • 2100

                              • DEF:

                              • 1700


                              "Queen's Double" + "Hibikime"

                              Flame Swordsman
                              Flame Swordsman
                              Flame Swordsman
                              FIRE 5
                              Flame Swordsman
                              • ATK:

                              • 1800

                              • DEF:

                              • 1600


                              "Flame Manipulator" + "Masaki the Legendary Swordsman"

                              Humanoid Worm Drake
                              Humanoid Worm Drake
                              Humanoid Worm Drake
                              WATER 7
                              Humanoid Worm Drake
                              • ATK:

                              • 2200

                              • DEF:

                              • 2000


                              "Worm Drake" + "Humanoid Slime"

                              Kwagar Hercules
                              Kwagar Hercules
                              Kwagar Hercules
                              EARTH 6
                              Kwagar Hercules
                              • ATK:

                              • 1900

                              • DEF:

                              • 1700


                              "Kuwagata α" + "Hercules Beetle"

                              Metal Dragon
                              Metal Dragon
                              Metal Dragon
                              WIND 6
                              Metal Dragon
                              • ATK:

                              • 1850

                              • DEF:

                              • 1700


                              "Steel Ogre Grotto #1" + "Lesser Dragon"

                              Rabid Horseman
                              Rabid Horseman
                              Rabid Horseman
                              EARTH 6
                              Rabid Horseman
                              • ATK:

                              • 2000

                              • DEF:

                              • 1700


                              "Battle Ox" + "Mystic Horseman"

                              Super Robolady
                              Super Robolady
                              Super Robolady
                              EARTH 6
                              Super Robolady
                              • ATK:

                              • 1200

                              • DEF:

                              • 500


                              "Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.

                              Super Roboyarou
                              Super Roboyarou
                              Super Roboyarou
                              EARTH 6
                              Super Roboyarou
                              • ATK:

                              • 1200

                              • DEF:

                              • 500


                              "Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.

                              Thousand Dragon
                              Thousand Dragon
                              Thousand Dragon
                              WIND 7
                              Thousand Dragon
                              • ATK:

                              • 2400

                              • DEF:

                              • 2000


                              "Time Wizard" + "Baby Dragon"

                              Warrior of Tradition
                              Warrior of Tradition
                              Warrior of Tradition
                              EARTH 6
                              Warrior of Tradition
                              • ATK:

                              • 1900

                              • DEF:

                              • 1700


                              "Sonic Maid" + "Beautiful Headhuntress"

                              Main: 55 Extra: 14

                              1 cardBreaker the Magical Warrior
                              1 cardBreaker the Magical Warrior
                              Breaker the Magical Warrior
                              DARK 4
                              Breaker the Magical Warrior
                              • ATK:

                              • 1600

                              • DEF:

                              • 1000


                              If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                              3 cardChaos Sorcerer 3 cardChaos Sorcerer
                              Chaos Sorcerer
                              DARK 6
                              Chaos Sorcerer
                              • ATK:

                              • 2300

                              • DEF:

                              • 2000


                              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                              3 cardCyber Dragon 3 cardCyber Dragon
                              Cyber Dragon
                              LIGHT 5
                              Cyber Dragon
                              • ATK:

                              • 2100

                              • DEF:

                              • 1600


                              If only your opponent controls a monster, you can Special Summon this card (from your hand).


                              2 cardD.D. Assailant 2 cardD.D. Assailant
                              D.D. Assailant
                              EARTH 4
                              D.D. Assailant
                              • ATK:

                              • 1700

                              • DEF:

                              • 1600


                              After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.


                              1 cardD.D. Warrior Lady
                              1 cardD.D. Warrior Lady
                              D.D. Warrior Lady
                              LIGHT 4
                              D.D. Warrior Lady
                              • ATK:

                              • 1500

                              • DEF:

                              • 1600


                              After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                              2 cardDon Zaloog 2 cardDon Zaloog
                              Don Zaloog
                              DARK 4
                              Don Zaloog
                              • ATK:

                              • 1400

                              • DEF:

                              • 1500


                              When this card inflicts battle damage to your opponent: You can activate 1 of these effects; ● Discard 1 random card from their hand. ● Send the top 2 cards of their Deck to the GY.


                              1 cardExiled Force
                              1 cardExiled Force
                              Exiled Force
                              EARTH 4
                              Exiled Force
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              You can Tribute this card to target 1 monster on the field; destroy that target.


                              2 cardGranmarg the Rock Monarch 2 cardGranmarg the Rock Monarch
                              Granmarg the Rock Monarch
                              EARTH 6
                              Granmarg the Rock Monarch
                              • ATK:

                              • 2400

                              • DEF:

                              • 1000


                              If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.


                              3 cardKuriboh 3 cardKuriboh
                              Kuriboh
                              DARK 1
                              Kuriboh
                              • ATK:

                              • 300

                              • DEF:

                              • 200


                              During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


                              2 cardNeko Mane King 2 cardNeko Mane King
                              Neko Mane King
                              EARTH 1
                              Neko Mane King
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.


                              3 cardNewdoria 3 cardNewdoria
                              Newdoria
                              DARK 4
                              Newdoria
                              • ATK:

                              • 1200

                              • DEF:

                              • 800


                              If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.


                              2 cardNinja Grandmaster Sasuke 2 cardNinja Grandmaster Sasuke
                              Ninja Grandmaster Sasuke
                              LIGHT 4
                              Ninja Grandmaster Sasuke
                              • ATK:

                              • 1800

                              • DEF:

                              • 1000


                              At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.


                              1 cardSangan
                              1 cardSangan
                              Sangan
                              DARK 3
                              Sangan
                              • ATK:

                              • 1000

                              • DEF:

                              • 600


                              If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                              1 cardSpirit Reaper 1 cardSpirit Reaper
                              Spirit Reaper
                              DARK 3
                              Spirit Reaper
                              • ATK:

                              • 300

                              • DEF:

                              • 200


                              Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


                              1 cardStrike Ninja 1 cardStrike Ninja
                              Strike Ninja
                              DARK 4
                              Strike Ninja
                              • ATK:

                              • 1700

                              • DEF:

                              • 1200


                              (Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.


                              3 cardMagical Merchant 3 cardMagical Merchant
                              Magical Merchant
                              LIGHT 1
                              Magical Merchant
                              • ATK:

                              • 200

                              • DEF:

                              • 700


                              FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.


                              2 cardMagician of Faith 2 cardMagician of Faith
                              Magician of Faith
                              LIGHT 1
                              Magician of Faith
                              • ATK:

                              • 300

                              • DEF:

                              • 400


                              FLIP: Target 1 Spell in your GY; add that target to your hand.


                              1 cardNight Assailant
                              1 cardNight Assailant
                              Night Assailant
                              DARK 3
                              Night Assailant
                              • ATK:

                              • 200

                              • DEF:

                              • 500


                              FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.


                              2 cardBrain Control 2 cardBrain Control
                              Brain Control
                              Spell Normal
                              Brain Control

                                Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                                1 cardCard Destruction
                                1 cardCard Destruction
                                Card Destruction
                                Spell Normal
                                Card Destruction

                                  Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                  3 cardCold Wave
                                  3 cardCold Wave
                                  Cold Wave
                                  Spell Normal
                                  Cold Wave

                                    This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.


                                    1 cardConfiscation
                                    1 cardConfiscation
                                    Confiscation
                                    Spell Normal
                                    Confiscation

                                      Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


                                      1 cardDark Hole
                                      1 cardDark Hole
                                      Dark Hole
                                      Spell Normal
                                      Dark Hole

                                        Destroy all monsters on the field.


                                        2 cardDimension Fusion
                                        2 cardDimension Fusion
                                        Dimension Fusion
                                        Spell Normal
                                        Dimension Fusion

                                          Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.


                                          1 cardHeavy Storm
                                          1 cardHeavy Storm
                                          Heavy Storm
                                          Spell Normal
                                          Heavy Storm

                                            Destroy all Spell and Trap Cards on the field.


                                            2 cardNobleman of Crossout
                                            2 cardNobleman of Crossout
                                            Nobleman of Crossout
                                            Spell Normal
                                            Nobleman of Crossout

                                              Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                              1 cardPot of Avarice 1 cardPot of Avarice
                                              Pot of Avarice
                                              Spell Normal
                                              Pot of Avarice

                                                Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                                Tag(s):

                                                1 cardPot of Greed
                                                1 cardPot of Greed
                                                Pot of Greed
                                                Spell Normal
                                                Pot of Greed

                                                  Draw 2 cards.




                                                  Tag(s):

                                                  1 cardReinforcement of the Army
                                                  1 cardReinforcement of the Army
                                                  Reinforcement of the Army
                                                  Spell Normal
                                                  Reinforcement of the Army

                                                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                    1 cardSnatch Steal
                                                    1 cardSnatch Steal
                                                    Snatch Steal
                                                    Spell Equip
                                                    Snatch Steal

                                                      Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                      1 cardMind Crush 1 cardMind Crush
                                                      Mind Crush
                                                      Trap Normal
                                                      Mind Crush

                                                        Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                                        3 cardTrap Dustshoot
                                                        3 cardTrap Dustshoot
                                                        Trap Dustshoot
                                                        Trap Normal
                                                        Trap Dustshoot

                                                          Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                          1 cardBickuribox 1 cardBickuribox
                                                          Bickuribox
                                                          DARK 7
                                                          Bickuribox
                                                          • ATK:

                                                          • 2300

                                                          • DEF:

                                                          • 2000


                                                          "Crass Clown" + "Dream Clown"


                                                          1 cardCyber End Dragon 1 cardCyber End Dragon
                                                          Cyber End Dragon
                                                          LIGHT 10
                                                          Cyber End Dragon
                                                          • ATK:

                                                          • 4000

                                                          • DEF:

                                                          • 2800


                                                          "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                          1 cardCyber Saurus 1 cardCyber Saurus
                                                          Cyber Saurus
                                                          EARTH 5
                                                          Cyber Saurus
                                                          • ATK:

                                                          • 1800

                                                          • DEF:

                                                          • 1400


                                                          "Blast Juggler" + "Two-Headed King Rex"


                                                          1 cardCyber Twin Dragon 1 cardCyber Twin Dragon
                                                          Cyber Twin Dragon
                                                          LIGHT 8
                                                          Cyber Twin Dragon
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2100


                                                          "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                                          1 cardEmpress Judge 1 cardEmpress Judge
                                                          Empress Judge
                                                          EARTH 6
                                                          Empress Judge
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 1700


                                                          "Queen's Double" + "Hibikime"


                                                          1 cardFlame Swordsman 1 cardFlame Swordsman
                                                          Flame Swordsman
                                                          FIRE 5
                                                          Flame Swordsman
                                                          • ATK:

                                                          • 1800

                                                          • DEF:

                                                          • 1600


                                                          "Flame Manipulator" + "Masaki the Legendary Swordsman"


                                                          1 cardHumanoid Worm Drake 1 cardHumanoid Worm Drake
                                                          Humanoid Worm Drake
                                                          WATER 7
                                                          Humanoid Worm Drake
                                                          • ATK:

                                                          • 2200

                                                          • DEF:

                                                          • 2000


                                                          "Worm Drake" + "Humanoid Slime"


                                                          1 cardKwagar Hercules 1 cardKwagar Hercules
                                                          Kwagar Hercules
                                                          EARTH 6
                                                          Kwagar Hercules
                                                          • ATK:

                                                          • 1900

                                                          • DEF:

                                                          • 1700


                                                          "Kuwagata α" + "Hercules Beetle"


                                                          1 cardMetal Dragon 1 cardMetal Dragon
                                                          Metal Dragon
                                                          WIND 6
                                                          Metal Dragon
                                                          • ATK:

                                                          • 1850

                                                          • DEF:

                                                          • 1700


                                                          "Steel Ogre Grotto #1" + "Lesser Dragon"


                                                          1 cardRabid Horseman 1 cardRabid Horseman
                                                          Rabid Horseman
                                                          EARTH 6
                                                          Rabid Horseman
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 1700


                                                          "Battle Ox" + "Mystic Horseman"


                                                          1 cardSuper Robolady 1 cardSuper Robolady
                                                          Super Robolady
                                                          EARTH 6
                                                          Super Robolady
                                                          • ATK:

                                                          • 1200

                                                          • DEF:

                                                          • 500


                                                          "Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.


                                                          1 cardSuper Roboyarou 1 cardSuper Roboyarou
                                                          Super Roboyarou
                                                          EARTH 6
                                                          Super Roboyarou
                                                          • ATK:

                                                          • 1200

                                                          • DEF:

                                                          • 500


                                                          "Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.


                                                          1 cardThousand Dragon 1 cardThousand Dragon
                                                          Thousand Dragon
                                                          WIND 7
                                                          Thousand Dragon
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 2000


                                                          "Time Wizard" + "Baby Dragon"


                                                          1 cardWarrior of Tradition 1 cardWarrior of Tradition
                                                          Warrior of Tradition
                                                          EARTH 6
                                                          Warrior of Tradition
                                                          • ATK:

                                                          • 1900

                                                          • DEF:

                                                          • 1700


                                                          "Sonic Maid" + "Beautiful Headhuntress"



                                                          NINJA Decks in TCG








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