Ninja Deck Breakdown

Cards Usage Statistic

Main Deck

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Chaos Sorcerer
Chaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

D.D. Assailant
D.D. Assailant
D.D. Assailant
EARTH 4
D.D. Assailant
  • ATK:

  • 1700

  • DEF:

  • 1600


After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.

D.D. Warrior Lady
D.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Don Zaloog
Don Zaloog
Don Zaloog
DARK 4
Don Zaloog
  • ATK:

  • 1400

  • DEF:

  • 1500


When this card inflicts battle damage to your opponent: You can activate 1 of these effects; ● Discard 1 random card from their hand. ● Send the top 2 cards of their Deck to the GY.

Exiled Force
Exiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.

Kuriboh
Kuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.

Neko Mane King
Neko Mane King
Neko Mane King
EARTH 1
Neko Mane King
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.

Newdoria
Newdoria
Newdoria
DARK 4
Newdoria
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.

Ninja Grandmaster Sasuke
Ninja Grandmaster Sasuke
Ninja Grandmaster Sasuke
LIGHT 4
Ninja Grandmaster Sasuke
  • ATK:

  • 1800

  • DEF:

  • 1000


At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Strike Ninja
Strike Ninja
Strike Ninja
DARK 4
Strike Ninja
  • ATK:

  • 1700

  • DEF:

  • 1200


(Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.

Magical Merchant
Magical Merchant
Magical Merchant
LIGHT 1
Magical Merchant
  • ATK:

  • 200

  • DEF:

  • 700


FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.

Cold Wave
Cold Wave
Cold Wave
Spell Normal
Cold Wave

    This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.

    Dimension Fusion
    Dimension Fusion
    Dimension Fusion
    Spell Normal
    Dimension Fusion

      Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.

      Heavy Storm
      Heavy Storm
      Heavy Storm
      Spell Normal
      Heavy Storm

        Destroy all Spell and Trap Cards on the field.

        Nobleman of Crossout
        Nobleman of Crossout
        Nobleman of Crossout
        Spell Normal
        Nobleman of Crossout

          Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

          Pot of Greed
          Pot of Greed
          Pot of Greed
          Spell Normal
          Pot of Greed

            Draw 2 cards.



            Tag(s):

            Snatch Steal
            Snatch Steal
            Snatch Steal
            Spell Equip
            Snatch Steal

              Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

              Extra Deck

              Bickuribox
              Bickuribox
              Bickuribox
              DARK 7
              Bickuribox
              • ATK:

              • 2300

              • DEF:

              • 2000


              "Crass Clown" + "Dream Clown"

              Cyber Saurus
              Cyber Saurus
              Cyber Saurus
              EARTH 5
              Cyber Saurus
              • ATK:

              • 1800

              • DEF:

              • 1400


              "Blast Juggler" + "Two-Headed King Rex"

              Empress Judge
              Empress Judge
              Empress Judge
              EARTH 6
              Empress Judge
              • ATK:

              • 2100

              • DEF:

              • 1700


              "Queen's Double" + "Hibikime"

              Flame Swordsman
              Flame Swordsman
              Flame Swordsman
              FIRE 5
              Flame Swordsman
              • ATK:

              • 1800

              • DEF:

              • 1600


              "Flame Manipulator" + "Masaki the Legendary Swordsman"

              Humanoid Worm Drake
              Humanoid Worm Drake
              Humanoid Worm Drake
              WATER 7
              Humanoid Worm Drake
              • ATK:

              • 2200

              • DEF:

              • 2000


              "Worm Drake" + "Humanoid Slime"

              Kwagar Hercules
              Kwagar Hercules
              Kwagar Hercules
              EARTH 6
              Kwagar Hercules
              • ATK:

              • 1900

              • DEF:

              • 1700


              "Kuwagata α" + "Hercules Beetle"

              Metal Dragon
              Metal Dragon
              Metal Dragon
              WIND 6
              Metal Dragon
              • ATK:

              • 1850

              • DEF:

              • 1700


              "Steel Ogre Grotto #1" + "Lesser Dragon"

              Rabid Horseman
              Rabid Horseman
              Rabid Horseman
              EARTH 6
              Rabid Horseman
              • ATK:

              • 2000

              • DEF:

              • 1700


              "Battle Ox" + "Mystic Horseman"

              Super Robolady
              Super Robolady
              Super Robolady
              EARTH 6
              Super Robolady
              • ATK:

              • 1200

              • DEF:

              • 500


              "Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.

              Super Roboyarou
              Super Roboyarou
              Super Roboyarou
              EARTH 6
              Super Roboyarou
              • ATK:

              • 1200

              • DEF:

              • 500


              "Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.

              Thousand Dragon
              Thousand Dragon
              Thousand Dragon
              WIND 7
              Thousand Dragon
              • ATK:

              • 2400

              • DEF:

              • 2000


              "Time Wizard" + "Baby Dragon"

              Warrior of Tradition
              Warrior of Tradition
              Warrior of Tradition
              EARTH 6
              Warrior of Tradition
              • ATK:

              • 1900

              • DEF:

              • 1700


              "Sonic Maid" + "Beautiful Headhuntress"

              Main: 55 Extra: 14

              1 cardBreaker the Magical Warrior
              1 cardBreaker the Magical Warrior
              Breaker the Magical Warrior
              DARK 4
              Breaker the Magical Warrior
              • ATK:

              • 1600

              • DEF:

              • 1000


              If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


              3 cardChaos Sorcerer 3 cardChaos Sorcerer
              Chaos Sorcerer
              DARK 6
              Chaos Sorcerer
              • ATK:

              • 2300

              • DEF:

              • 2000


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


              3 cardCyber Dragon 3 cardCyber Dragon
              Cyber Dragon
              LIGHT 5
              Cyber Dragon
              • ATK:

              • 2100

              • DEF:

              • 1600


              If only your opponent controls a monster, you can Special Summon this card (from your hand).


              2 cardD.D. Assailant 2 cardD.D. Assailant
              D.D. Assailant
              EARTH 4
              D.D. Assailant
              • ATK:

              • 1700

              • DEF:

              • 1600


              After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.


              1 cardD.D. Warrior Lady
              1 cardD.D. Warrior Lady
              D.D. Warrior Lady
              LIGHT 4
              D.D. Warrior Lady
              • ATK:

              • 1500

              • DEF:

              • 1600


              After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


              2 cardDon Zaloog 2 cardDon Zaloog
              Don Zaloog
              DARK 4
              Don Zaloog
              • ATK:

              • 1400

              • DEF:

              • 1500


              When this card inflicts battle damage to your opponent: You can activate 1 of these effects; ● Discard 1 random card from their hand. ● Send the top 2 cards of their Deck to the GY.


              1 cardExiled Force
              1 cardExiled Force
              Exiled Force
              EARTH 4
              Exiled Force
              • ATK:

              • 1000

              • DEF:

              • 1000


              You can Tribute this card to target 1 monster on the field; destroy that target.


              2 cardGranmarg the Rock Monarch 2 cardGranmarg the Rock Monarch
              Granmarg the Rock Monarch
              EARTH 6
              Granmarg the Rock Monarch
              • ATK:

              • 2400

              • DEF:

              • 1000


              If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.


              3 cardKuriboh 3 cardKuriboh
              Kuriboh
              DARK 1
              Kuriboh
              • ATK:

              • 300

              • DEF:

              • 200


              During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


              2 cardNeko Mane King 2 cardNeko Mane King
              Neko Mane King
              EARTH 1
              Neko Mane King
              • ATK:

              • 0

              • DEF:

              • 0


              During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.


              3 cardNewdoria 3 cardNewdoria
              Newdoria
              DARK 4
              Newdoria
              • ATK:

              • 1200

              • DEF:

              • 800


              If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.


              2 cardNinja Grandmaster Sasuke 2 cardNinja Grandmaster Sasuke
              Ninja Grandmaster Sasuke
              LIGHT 4
              Ninja Grandmaster Sasuke
              • ATK:

              • 1800

              • DEF:

              • 1000


              At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.


              1 cardSangan
              1 cardSangan
              Sangan
              DARK 3
              Sangan
              • ATK:

              • 1000

              • DEF:

              • 600


              If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


              1 cardSpirit Reaper 1 cardSpirit Reaper
              Spirit Reaper
              DARK 3
              Spirit Reaper
              • ATK:

              • 300

              • DEF:

              • 200


              Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


              1 cardStrike Ninja 1 cardStrike Ninja
              Strike Ninja
              DARK 4
              Strike Ninja
              • ATK:

              • 1700

              • DEF:

              • 1200


              (Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.


              3 cardMagical Merchant 3 cardMagical Merchant
              Magical Merchant
              LIGHT 1
              Magical Merchant
              • ATK:

              • 200

              • DEF:

              • 700


              FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.


              2 cardMagician of Faith 2 cardMagician of Faith
              Magician of Faith
              LIGHT 1
              Magician of Faith
              • ATK:

              • 300

              • DEF:

              • 400


              FLIP: Target 1 Spell in your GY; add that target to your hand.


              1 cardNight Assailant
              1 cardNight Assailant
              Night Assailant
              DARK 3
              Night Assailant
              • ATK:

              • 200

              • DEF:

              • 500


              FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.


              2 cardBrain Control 2 cardBrain Control
              Brain Control
              Spell Normal
              Brain Control

                Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                1 cardCard Destruction
                1 cardCard Destruction
                Card Destruction
                Spell Normal
                Card Destruction

                  Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                  3 cardCold Wave
                  3 cardCold Wave
                  Cold Wave
                  Spell Normal
                  Cold Wave

                    This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.


                    1 cardConfiscation
                    1 cardConfiscation
                    Confiscation
                    Spell Normal
                    Confiscation

                      Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


                      1 cardDark Hole
                      1 cardDark Hole
                      Dark Hole
                      Spell Normal
                      Dark Hole

                        Destroy all monsters on the field.


                        2 cardDimension Fusion
                        2 cardDimension Fusion
                        Dimension Fusion
                        Spell Normal
                        Dimension Fusion

                          Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.


                          1 cardHeavy Storm
                          1 cardHeavy Storm
                          Heavy Storm
                          Spell Normal
                          Heavy Storm

                            Destroy all Spell and Trap Cards on the field.


                            2 cardNobleman of Crossout
                            2 cardNobleman of Crossout
                            Nobleman of Crossout
                            Spell Normal
                            Nobleman of Crossout

                              Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                              1 cardPot of Avarice 1 cardPot of Avarice
                              Pot of Avarice
                              Spell Normal
                              Pot of Avarice

                                Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                Tag(s):

                                1 cardPot of Greed
                                1 cardPot of Greed
                                Pot of Greed
                                Spell Normal
                                Pot of Greed

                                  Draw 2 cards.




                                  Tag(s):

                                  1 cardReinforcement of the Army
                                  1 cardReinforcement of the Army
                                  Reinforcement of the Army
                                  Spell Normal
                                  Reinforcement of the Army

                                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                    1 cardSnatch Steal
                                    1 cardSnatch Steal
                                    Snatch Steal
                                    Spell Equip
                                    Snatch Steal

                                      Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                      1 cardMind Crush 1 cardMind Crush
                                      Mind Crush
                                      Trap Normal
                                      Mind Crush

                                        Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                        3 cardTrap Dustshoot
                                        3 cardTrap Dustshoot
                                        Trap Dustshoot
                                        Trap Normal
                                        Trap Dustshoot

                                          Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                          1 cardBickuribox 1 cardBickuribox
                                          Bickuribox
                                          DARK 7
                                          Bickuribox
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 2000


                                          "Crass Clown" + "Dream Clown"


                                          1 cardCyber End Dragon 1 cardCyber End Dragon
                                          Cyber End Dragon
                                          LIGHT 10
                                          Cyber End Dragon
                                          • ATK:

                                          • 4000

                                          • DEF:

                                          • 2800


                                          "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                          1 cardCyber Saurus 1 cardCyber Saurus
                                          Cyber Saurus
                                          EARTH 5
                                          Cyber Saurus
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 1400


                                          "Blast Juggler" + "Two-Headed King Rex"


                                          1 cardCyber Twin Dragon 1 cardCyber Twin Dragon
                                          Cyber Twin Dragon
                                          LIGHT 8
                                          Cyber Twin Dragon
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2100


                                          "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                          1 cardEmpress Judge 1 cardEmpress Judge
                                          Empress Judge
                                          EARTH 6
                                          Empress Judge
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 1700


                                          "Queen's Double" + "Hibikime"


                                          1 cardFlame Swordsman 1 cardFlame Swordsman
                                          Flame Swordsman
                                          FIRE 5
                                          Flame Swordsman
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 1600


                                          "Flame Manipulator" + "Masaki the Legendary Swordsman"


                                          1 cardHumanoid Worm Drake 1 cardHumanoid Worm Drake
                                          Humanoid Worm Drake
                                          WATER 7
                                          Humanoid Worm Drake
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 2000


                                          "Worm Drake" + "Humanoid Slime"


                                          1 cardKwagar Hercules 1 cardKwagar Hercules
                                          Kwagar Hercules
                                          EARTH 6
                                          Kwagar Hercules
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1700


                                          "Kuwagata α" + "Hercules Beetle"


                                          1 cardMetal Dragon 1 cardMetal Dragon
                                          Metal Dragon
                                          WIND 6
                                          Metal Dragon
                                          • ATK:

                                          • 1850

                                          • DEF:

                                          • 1700


                                          "Steel Ogre Grotto #1" + "Lesser Dragon"


                                          1 cardRabid Horseman 1 cardRabid Horseman
                                          Rabid Horseman
                                          EARTH 6
                                          Rabid Horseman
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 1700


                                          "Battle Ox" + "Mystic Horseman"


                                          1 cardSuper Robolady 1 cardSuper Robolady
                                          Super Robolady
                                          EARTH 6
                                          Super Robolady
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 500


                                          "Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.


                                          1 cardSuper Roboyarou 1 cardSuper Roboyarou
                                          Super Roboyarou
                                          EARTH 6
                                          Super Roboyarou
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 500


                                          "Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.


                                          1 cardThousand Dragon 1 cardThousand Dragon
                                          Thousand Dragon
                                          WIND 7
                                          Thousand Dragon
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 2000


                                          "Time Wizard" + "Baby Dragon"


                                          1 cardWarrior of Tradition 1 cardWarrior of Tradition
                                          Warrior of Tradition
                                          EARTH 6
                                          Warrior of Tradition
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1700


                                          "Sonic Maid" + "Beautiful Headhuntress"



                                          NINJA Decks in TCG








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