Primite Deck Breakdown

Cards Usage Statistic

Main Deck

Blue-Eyes Jet Dragon
Blue-Eyes Jet Dragon
Blue-Eyes Jet Dragon
LIGHT 8
Blue-Eyes Jet Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.

Primite Dragon Ether Beryl
Primite Dragon Ether Beryl
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Sage with Eyes of Blue
Sage with Eyes of Blue
Sage with Eyes of Blue
LIGHT 1
Sage with Eyes of Blue
  • ATK:

  • 0

  • DEF:

  • 1500


When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Primite Drillbeam
    Primite Drillbeam
    Primite Drillbeam
    Spell Quick
    Primite Drillbeam

      Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

      Primite Lordly Lode
      Primite Lordly Lode
      Primite Lordly Lode
      Spell Continuous
      Primite Lordly Lode

        When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

        Dominus Purge
        Dominus Purge
        Dominus Purge
        Trap Normal
        Dominus Purge

          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

          Infinite Impermanence
          Infinite Impermanence
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            Majesty of the White Dragons
            Majesty of the White Dragons
            Majesty of the White Dragons
            Trap Normal
            Majesty of the White Dragons

              Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.

              True Light
              True Light
              True Light
              Trap Continuous
              True Light

                Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.

                Extra Deck

                Neo Blue-Eyes Ultimate Dragon
                Neo Blue-Eyes Ultimate Dragon
                Neo Blue-Eyes Ultimate Dragon
                LIGHT 12
                Neo Blue-Eyes Ultimate Dragon
                • ATK:

                • 4500

                • DEF:

                • 3800


                "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.

                Blue-Eyes Spirit Dragon
                Blue-Eyes Spirit Dragon
                Blue-Eyes Spirit Dragon
                LIGHT 9
                Blue-Eyes Spirit Dragon
                • ATK:

                • 2500

                • DEF:

                • 3000


                1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.

                Main: 48 Extra: 15

                1 cardBlue-Eyes Alternative White Dragon 1 cardBlue-Eyes Alternative White Dragon
                Blue-Eyes Alternative White Dragon
                LIGHT 8
                Blue-Eyes Alternative White Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


                1 cardBlue-Eyes Jet Dragon 1 cardBlue-Eyes Jet Dragon
                Blue-Eyes Jet Dragon
                LIGHT 8
                Blue-Eyes Jet Dragon
                • ATK:

                • 3000

                • DEF:

                • 0


                Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.


                1 cardDragon Spirit of White 1 cardDragon Spirit of White
                Dragon Spirit of White
                LIGHT 8
                Dragon Spirit of White
                • ATK:

                • 2500

                • DEF:

                • 2000


                (This card is always treated as a "Blue-Eyes" card.) This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.


                3 cardPrimite Dragon Ether Beryl 3 cardPrimite Dragon Ether Beryl
                Primite Dragon Ether Beryl
                EARTH 4
                Primite Dragon Ether Beryl
                • ATK:

                • 1600

                • DEF:

                • 0


                If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                3 cardBlue-Eyes White Dragon 3 cardBlue-Eyes White Dragon
                Blue-Eyes White Dragon
                LIGHT 8
                Blue-Eyes White Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


                1 cardFlamvell Guard 1 cardFlamvell Guard
                Flamvell Guard
                FIRE 1
                Flamvell Guard
                • ATK:

                • 100

                • DEF:

                • 2000


                A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


                2 cardEffect Veiler 2 cardEffect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                2 cardKaibaman the Legend 2 cardKaibaman the Legend
                Kaibaman the Legend
                LIGHT 1
                Kaibaman the Legend
                • ATK:

                • 200

                • DEF:

                • 700


                If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.


                3 cardMaiden of White
                3 cardMaiden of White
                Maiden of White
                LIGHT 1
                Maiden of White
                • ATK:

                • 0

                • DEF:

                • 0


                You can send this card from your hand or field to the GY; place 1 "True Light" from your hand, Deck, or GY, face-up in your Spell & Trap Zone. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can Special Summon this card. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" or 1 Level 1 LIGHT Tuner from your GY. You can only use each effect of "Maiden of White" once per turn.


                3 cardSage with Eyes of Blue
                3 cardSage with Eyes of Blue
                Sage with Eyes of Blue
                LIGHT 1
                Sage with Eyes of Blue
                • ATK:

                • 0

                • DEF:

                • 1500


                When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.


                2 cardMystical Space Typhoon
                2 cardMystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  2 cardPiri Reis Map 2 cardPiri Reis Map
                  Piri Reis Map
                  Spell Normal
                  Piri Reis Map

                    At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


                    3 cardPrimite Drillbeam 3 cardPrimite Drillbeam
                    Primite Drillbeam
                    Spell Quick
                    Primite Drillbeam

                      Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                      1 cardPrimite Fusion 1 cardPrimite Fusion
                      Primite Fusion
                      Spell Normal
                      Primite Fusion

                        Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck, including a Normal Monster. You can banish this card from your GY; add 1 Level 5 or higher "Primite" monster from your Deck or GY to your hand. You can only use each effect of "Primite Fusion" once per turn.


                        1 cardPrimite Lordly Lode 1 cardPrimite Lordly Lode
                        Primite Lordly Lode
                        Spell Continuous
                        Primite Lordly Lode

                          When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                          3 cardPrimite Roar 3 cardPrimite Roar
                          Primite Roar
                          Spell Quick
                          Primite Roar

                            Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                            2 cardRadiant Typhoon Vision 2 cardRadiant Typhoon Vision
                            Radiant Typhoon Vision
                            Spell Quick
                            Radiant Typhoon Vision

                              If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                              3 cardRoar of the Blue-Eyed Dragons 3 cardRoar of the Blue-Eyed Dragons
                              Roar of the Blue-Eyed Dragons
                              Spell Normal
                              Roar of the Blue-Eyed Dragons

                                Special Summon in Defense Position, 1 "Blue-Eyes" monster from your Deck, GY, or banishment (but if you control no "Blue-Eyes White Dragon", you can only Special Summon "Blue-Eyes White Dragon" with this effect), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dragon monsters. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including a "Blue-Eyes" monster. You can only use 1 "Roar of the Blue-Eyed Dragons" effect per turn, and only once that turn.


                                1 cardUltimate Fusion 1 cardUltimate Fusion
                                Ultimate Fusion
                                Spell Quick
                                Ultimate Fusion

                                  During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


                                  1 cardWishes for Eyes of Blue 1 cardWishes for Eyes of Blue
                                  Wishes for Eyes of Blue
                                  Spell Normal
                                  Wishes for Eyes of Blue

                                    Discard 1 card; add 1 Level 1 LIGHT Tuner, and 1 Spell/Trap that mentions "Blue-Eyes White Dragon", from your Deck to your hand, except "Wishes for Eyes of Blue". You can banish this card from your GY, then target 1 "Blue-Eyes White Dragon" you control; equip 1 "Blue-Eyes" monster from your Extra Deck to it as an Equip Spell that gives it 400 ATK. You can only use each effect of "Wishes for Eyes of Blue" once per turn.


                                    2 cardDominus Purge 2 cardDominus Purge
                                    Dominus Purge
                                    Trap Normal
                                    Dominus Purge

                                      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                      3 cardDragon's Mind 3 cardDragon's Mind
                                      Dragon's Mind
                                      Trap Counter
                                      Dragon's Mind

                                        When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.


                                        1 cardMajesty of the White Dragons 1 cardMajesty of the White Dragons
                                        Majesty of the White Dragons
                                        Trap Normal
                                        Majesty of the White Dragons

                                          Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.


                                          1 cardPrimite Scream 1 cardPrimite Scream
                                          Primite Scream
                                          Trap Counter
                                          Primite Scream

                                            When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.


                                            1 cardThe Ultimate Creature of Destruction 1 cardThe Ultimate Creature of Destruction
                                            The Ultimate Creature of Destruction
                                            Trap Normal
                                            The Ultimate Creature of Destruction

                                              Target 1 "Blue-Eyes" monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a "Blue-Eyes White Dragon": You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ultimate Creature of Destruction" once per turn.


                                              1 cardTrue Light 1 cardTrue Light
                                              True Light
                                              Trap Continuous
                                              True Light

                                                Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.


                                                1 cardBlue-Eyes Twin Burst Dragon 1 cardBlue-Eyes Twin Burst Dragon
                                                Blue-Eyes Twin Burst Dragon
                                                LIGHT 10
                                                Blue-Eyes Twin Burst Dragon
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.


                                                2 cardBlue-Eyes Tyrant Dragon 2 cardBlue-Eyes Tyrant Dragon
                                                Blue-Eyes Tyrant Dragon
                                                LIGHT 8
                                                Blue-Eyes Tyrant Dragon
                                                • ATK:

                                                • 3400

                                                • DEF:

                                                • 2900


                                                "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


                                                1 cardNeo Blue-Eyes Ultimate Dragon 1 cardNeo Blue-Eyes Ultimate Dragon
                                                Neo Blue-Eyes Ultimate Dragon
                                                LIGHT 12
                                                Neo Blue-Eyes Ultimate Dragon
                                                • ATK:

                                                • 4500

                                                • DEF:

                                                • 3800


                                                "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.


                                                1 cardPrimite Dragon Nether Berzelius 1 cardPrimite Dragon Nether Berzelius
                                                Primite Dragon Nether Berzelius
                                                EARTH 8
                                                Primite Dragon Nether Berzelius
                                                • ATK:

                                                • 1600

                                                • DEF:

                                                • 0


                                                1 "Primite" monster + 1+ Normal Monsters Gains 1000 ATK for each Normal Monster used for its Fusion Summon. Negate the activated effects of monsters your opponent controls, whose Levels/Ranks/Link Ratings are less than or equal to the number of Normal Monsters in your field and GY. If this card is sent from the field to the GY: You can Special Summon 1 Normal Monster from your Deck in Defense Position.


                                                1 cardAncient Fairy Life Dragon 1 cardAncient Fairy Life Dragon
                                                Ancient Fairy Life Dragon
                                                LIGHT 8
                                                Ancient Fairy Life Dragon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 3300


                                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can draw 1 card, or if "World of Spirits" is on the field, add 1 LIGHT monster (Beast, Plant, or Fairy) or 1 "Eternal Sunshine" from your Deck to your hand instead. You can only use this effect of "Ancient Fairy Life Dragon" once per turn. Your "Ancient Fairy Dragon" and monsters that mention it can attack while in face-up Defense Position (apply their DEF for damage calculation).


                                                1 cardAzure-Eyes Silver Dragon 1 cardAzure-Eyes Silver Dragon
                                                Azure-Eyes Silver Dragon
                                                LIGHT 9
                                                Azure-Eyes Silver Dragon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 3000


                                                1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.


                                                1 cardBlack Rose Moonlight Dragon 1 cardBlack Rose Moonlight Dragon
                                                Black Rose Moonlight Dragon
                                                LIGHT 7
                                                Black Rose Moonlight Dragon
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1800


                                                1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.


                                                3 cardBlue-Eyes Spirit Dragon 3 cardBlue-Eyes Spirit Dragon
                                                Blue-Eyes Spirit Dragon
                                                LIGHT 9
                                                Blue-Eyes Spirit Dragon
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 3000


                                                1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.


                                                1 cardBlue-Eyes Ultimate Spirit Dragon 1 cardBlue-Eyes Ultimate Spirit Dragon
                                                Blue-Eyes Ultimate Spirit Dragon
                                                LIGHT 12
                                                Blue-Eyes Ultimate Spirit Dragon
                                                • ATK:

                                                • 3500

                                                • DEF:

                                                • 4000


                                                2+ Tuners + 1 non-Tuner "Blue-Eyes" monster Your opponent cannot banish cards from your GY. You can only use each of the following effects of "Blue-Eyes Ultimate Spirit Dragon" once per turn. When a card or effect is activated on the field (Quick Effect): You can negate the activation, and if you do, this card gains 1000 ATK until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 LIGHT Dragon monster from your GY, except "Blue-Eyes Ultimate Spirit Dragon".


                                                1 cardLightstorm Dragon 1 cardLightstorm Dragon
                                                Lightstorm Dragon
                                                LIGHT 9
                                                Lightstorm Dragon
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 3000


                                                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of "Lightstorm Dragon" once per turn.


                                                1 cardIndigo-Eyes Silver Dragon 1 cardIndigo-Eyes Silver Dragon
                                                Indigo-Eyes Silver Dragon
                                                LIGHT
                                                Indigo-Eyes Silver Dragon
                                                • ATK:

                                                • 4000

                                                • DEF:

                                                • 0


                                                2 Level 8 Dragon monsters Cannot attack directly unless this card has a Normal Monster as material. You can only use each of the following effects of "Indigo-Eyes Silver Dragon" once per turn. If this card is Xyz Summoned: You can negate the effects of all face-up cards your opponent currently controls. You can detach 1 material from this card, then target 1 Normal Monster in your GY or banishment; Special Summon it, and if you do, it gains 1000 ATK.


                                                1 cardNumber 68: Sanaphond the Sky Prison 1 cardNumber 68: Sanaphond the Sky Prison
                                                Number 68: Sanaphond the Sky Prison
                                                DARK
                                                Number 68: Sanaphond the Sky Prison
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 2700


                                                2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.


                                                tcg
                                                Primite
                                                5







                                                https://ygovietnam.com/
                                                Top