Ragnaraika Deck Breakdown

Cards Usage Statistic

Main Deck

Ragnaraika Samurai Beetle
Ragnaraika Samurai Beetle
Ragnaraika Samurai Beetle
LIGHT 3
Ragnaraika Samurai Beetle
  • ATK:

  • 1500

  • DEF:

  • 0


You can Special Summon this card (from your hand) by placing 1 of your banished Insect, Plant, or Reptile monsters on the bottom of your Main Deck. You can only Special Summon "Ragnaraika Samurai Beetle" once per turn this way. If this card is sent to the GY as material for a "Ragnaraika" Link Monster: You can target 1 Level 4 or lower Insect, Plant, or Reptile monster in your GY, except "Ragnaraika Samurai Beetle"; Special Summon it in Defense Position. You can only use this effect of "Ragnaraika Samurai Beetle" once per turn.

Ragnaraika the Evil Seed
Ragnaraika the Evil Seed
Ragnaraika the Evil Seed
EARTH 1
Ragnaraika the Evil Seed
  • ATK:

  • 0

  • DEF:

  • 0


You can Special Summon this card (from your hand) by sending 1 Insect, Plant, or Reptile monster from your hand to the GY. You can only Special Summon "Ragnaraika the Evil Seed" once per turn this way. If this card is Normal or Special Summoned: You can add to your hand up to 2 different "Ragnaraika" cards of yours that are banished and/or in your Deck, except "Ragnaraika the Evil Seed", then banish 1 card from your hand, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use this effect of "Ragnaraika the Evil Seed" once per turn.

Ragnaraika Wicked Butterfly
Ragnaraika Wicked Butterfly
Ragnaraika Wicked Butterfly
EARTH 4
Ragnaraika Wicked Butterfly
  • ATK:

  • 1800

  • DEF:

  • 0


You can discard this card; Special Summon 1 Insect, Plant, or Reptile monster from your hand. If this card is banished from the hand or GY: You can draw cards during the End Phase of this turn, equal to the number of different Monster Types among the monsters you control that are Insect, Plant, or Reptile. You can only use each effect of "Ragnaraika Wicked Butterfly" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Dark Ruler No More
    Dark Ruler No More
    Dark Ruler No More
    Spell Normal
    Dark Ruler No More

      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



      Tag(s):

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Ragnaraika Bloom
        Ragnaraika Bloom
        Ragnaraika Bloom
        Spell Continuous
        Ragnaraika Bloom

          Insect, Plant, and Reptile monsters on the field gain 300 ATK/DEF, also all other monsters on the field lose 300 ATK/DEF. During your Main Phase: You can activate 1 of these effects; ● Add 1 "Ragnaraika" monster from your Deck to your hand, then discard 1 card. ● Special Summon 1 of your "Ragnaraika" monsters from your hand, GY, or banishment, in Defense Position. You can only use this effect of "Ragnaraika Bloom" once per turn.

          Evenly Matched
          Evenly Matched
          Evenly Matched
          Trap Normal
          Evenly Matched

            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

            Infinite Impermanence
            Infinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              Ragnaraika Hunting Dance
              Ragnaraika Hunting Dance
              Ragnaraika Hunting Dance
              Trap Normal
              Ragnaraika Hunting Dance

                Target cards your opponent controls, up to the number of different Monster Types among the Link Monsters you control that are Insect, Plant, or Reptile; destroy them. If a face-up Insect, Plant, or Reptile monster(s) you control is destroyed by battle or card effect, while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Ragnaraika Hunting Dance" once per turn.

                Extra Deck

                Garura, Wings of Resonant Life
                Garura, Wings of Resonant Life
                Garura, Wings of Resonant Life
                DARK 6
                Garura, Wings of Resonant Life
                • ATK:

                • 1500

                • DEF:

                • 2400


                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                Mudragon of the Swamp
                Mudragon of the Swamp
                Mudragon of the Swamp
                WATER 4
                Mudragon of the Swamp
                • ATK:

                • 1900

                • DEF:

                • 1600


                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                Predaplant Dragostapelia
                Predaplant Dragostapelia
                Predaplant Dragostapelia
                DARK 8
                Predaplant Dragostapelia
                • ATK:

                • 2700

                • DEF:

                • 1900


                1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.

                Ragnaraika Chain Coils
                Ragnaraika Chain Coils
                Ragnaraika Chain Coils
                FIRE
                Ragnaraika Chain Coils
                • ATK:

                • 2900

                • LINK-4

                Link Arrow:

                Right

                Bottom-Left

                Bottom

                Bottom-Right


                2+ monsters, including an Insect, Plant, or Reptile monster If your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Chain Coils" once per turn.

                Ragnaraika Mantis Monk
                Ragnaraika Mantis Monk
                Ragnaraika Mantis Monk
                WIND
                Ragnaraika Mantis Monk
                • ATK:

                • 2300

                • LINK-3

                Link Arrow:

                Left

                Bottom

                Bottom-Right


                2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.

                Ragnaraika Selene Snapper
                Ragnaraika Selene Snapper
                Ragnaraika Selene Snapper
                WATER
                Ragnaraika Selene Snapper
                • ATK:

                • 2600

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ Insect, Plant, and/or Reptile monsters You can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Selene Snapper" once per turn.

                Ragnaraika Skeletal Soldier
                Ragnaraika Skeletal Soldier
                Ragnaraika Skeletal Soldier
                FIRE
                Ragnaraika Skeletal Soldier
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including an Insect, Plant, or Reptile monster You can target 1 "Ragnaraika" monster in your GY; Special Summon it in Defense Position. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. You can only use each effect of "Ragnaraika Skeletal Soldier" once per turn, also you cannot Special Summon during the turn you activate either of this card's effects, except Insect, Plant, or Reptile monsters.

                Ragnaraika Stag Sovereign
                Ragnaraika Stag Sovereign
                Ragnaraika Stag Sovereign
                EARTH
                Ragnaraika Stag Sovereign
                • ATK:

                • 3300

                • LINK-5

                Link Arrow:

                Left

                Right

                Bottom-Left

                Bottom

                Bottom-Right


                2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.

                Main: 48 Extra: 15

                3 cardDroll & Lock Bird 3 cardDroll & Lock Bird
                Droll & Lock Bird
                WIND 1
                Droll & Lock Bird
                • ATK:

                • 0

                • DEF:

                • 0


                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                1 cardMitsurugi no Miko, Wousu 1 cardMitsurugi no Miko, Wousu
                Mitsurugi no Miko, Wousu
                DARK 8
                Mitsurugi no Miko, Wousu
                • ATK:

                • 2000

                • DEF:

                • 2000


                You can Special Summon this card (from your hand) by Tributing 1 other Reptile monster from your hand and 1 monster your opponent controls, but you cannot Special Summon nor activate monster effects for the rest of this turn, except Reptile monsters. You can only Special Summon "Mitsurugi no Miko, Wousu" once per turn this way. If this card is Tributed: You can discard 1 card, and if you do, add this card to your hand. You can only use this effect of "Mitsurugi no Miko, Wousu" once per turn.


                3 cardMitsurugi no Mikoto, Aramasa 3 cardMitsurugi no Mikoto, Aramasa
                Mitsurugi no Mikoto, Aramasa
                DARK 4
                Mitsurugi no Mikoto, Aramasa
                • ATK:

                • 1200

                • DEF:

                • 900


                If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" monster from your Deck to your hand, except "Mitsurugi no Mikoto, Aramasa". If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Aramasa" once per turn.


                3 cardMitsurugi no Mikoto, Kusanagi 3 cardMitsurugi no Mikoto, Kusanagi
                Mitsurugi no Mikoto, Kusanagi
                DARK 4
                Mitsurugi no Mikoto, Kusanagi
                • ATK:

                • 1600

                • DEF:

                • 400


                If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 "Mitsurugi" card in your GY or banishment, except "Mitsurugi no Mikoto, Kusanagi"; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Kusanagi" once per turn.


                3 cardMitsurugi no Mikoto, Saji 3 cardMitsurugi no Mikoto, Saji
                Mitsurugi no Mikoto, Saji
                DARK 4
                Mitsurugi no Mikoto, Saji
                • ATK:

                • 1000

                • DEF:

                • 1700


                If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Saji" once per turn.


                3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                1 cardRagnaraika Armored Lizard 1 cardRagnaraika Armored Lizard
                Ragnaraika Armored Lizard
                DARK 4
                Ragnaraika Armored Lizard
                • ATK:

                • 0

                • DEF:

                • 2300


                You can Special Summon this card (from your hand) by banishing 1 Insect, Plant, or Reptile monster from your GY. You can only Special Summon "Ragnaraika Armored Lizard" once per turn this way. You can discard 1 Insect, Plant, or Reptile monster, then target 1 face-up monster your opponent controls, except an Insect, Plant, or Reptile monster; return it to the hand. You can only use this effect of "Ragnaraika Armored Lizard" once per turn.


                1 cardRagnaraika Samurai Beetle 1 cardRagnaraika Samurai Beetle
                Ragnaraika Samurai Beetle
                LIGHT 3
                Ragnaraika Samurai Beetle
                • ATK:

                • 1500

                • DEF:

                • 0


                You can Special Summon this card (from your hand) by placing 1 of your banished Insect, Plant, or Reptile monsters on the bottom of your Main Deck. You can only Special Summon "Ragnaraika Samurai Beetle" once per turn this way. If this card is sent to the GY as material for a "Ragnaraika" Link Monster: You can target 1 Level 4 or lower Insect, Plant, or Reptile monster in your GY, except "Ragnaraika Samurai Beetle"; Special Summon it in Defense Position. You can only use this effect of "Ragnaraika Samurai Beetle" once per turn.


                3 cardRagnaraika the Evil Seed 3 cardRagnaraika the Evil Seed
                Ragnaraika the Evil Seed
                EARTH 1
                Ragnaraika the Evil Seed
                • ATK:

                • 0

                • DEF:

                • 0


                You can Special Summon this card (from your hand) by sending 1 Insect, Plant, or Reptile monster from your hand to the GY. You can only Special Summon "Ragnaraika the Evil Seed" once per turn this way. If this card is Normal or Special Summoned: You can add to your hand up to 2 different "Ragnaraika" cards of yours that are banished and/or in your Deck, except "Ragnaraika the Evil Seed", then banish 1 card from your hand, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use this effect of "Ragnaraika the Evil Seed" once per turn.


                1 cardRagnaraika Wicked Butterfly 1 cardRagnaraika Wicked Butterfly
                Ragnaraika Wicked Butterfly
                EARTH 4
                Ragnaraika Wicked Butterfly
                • ATK:

                • 1800

                • DEF:

                • 0


                You can discard this card; Special Summon 1 Insect, Plant, or Reptile monster from your hand. If this card is banished from the hand or GY: You can draw cards during the End Phase of this turn, equal to the number of different Monster Types among the monsters you control that are Insect, Plant, or Reptile. You can only use each effect of "Ragnaraika Wicked Butterfly" once per turn.


                3 cardAme no Habakiri no Mitsurugi 3 cardAme no Habakiri no Mitsurugi
                Ame no Habakiri no Mitsurugi
                DARK 8
                Ame no Habakiri no Mitsurugi
                • ATK:

                • 2400

                • DEF:

                • 1800


                You can Ritual Summon this card with "Mitsurugi Ritual". Monsters your opponent controls lose 800 ATK. You can reveal this card in your hand; Special Summon 1 "Mitsurugi" monster from your Deck, then Tribute 1 monster you control. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per Duel. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Habakiri no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per turn.


                2 cardAme no Murakumo no Mitsurugi 2 cardAme no Murakumo no Mitsurugi
                Ame no Murakumo no Mitsurugi
                DARK 8
                Ame no Murakumo no Mitsurugi
                • ATK:

                • 3200

                • DEF:

                • 800


                You can Ritual Summon this card with "Mitsurugi Ritual". If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Murakumo no Mitsurugi", then you can Special Summon this card. You can only use each effect of "Ame no Murakumo no Mitsurugi" once per turn.


                1 cardFutsu no Mitama no Mitsurugi 1 cardFutsu no Mitama no Mitsurugi
                Futsu no Mitama no Mitsurugi
                DARK 8
                Futsu no Mitama no Mitsurugi
                • ATK:

                • 2000

                • DEF:

                • 3400


                You can Ritual Summon this card with "Mitsurugi Ritual". If your opponent Special Summons a monster(s) (except during the Damage Step): You can target 1 Reptile monster in your GY, except "Futsu no Mitama no Mitsurugi"; Special Summon it. You can only activate this effect of "Futsu no Mitama no Mitsurugi" once per Chain. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Futsu no Mitama no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Futsu no Mitama no Mitsurugi" once per turn.


                1 cardCalled by the Grave
                1 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  2 cardDark Ruler No More 2 cardDark Ruler No More
                  Dark Ruler No More
                  Spell Normal
                  Dark Ruler No More

                    Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                    Tag(s):

                    1 cardForbidden Droplet 1 cardForbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      1 cardMitsurugi Magatama 1 cardMitsurugi Magatama
                      Mitsurugi Magatama
                      Spell Quick
                      Mitsurugi Magatama

                        During the Main Phase: Activate 1 of these effects; ● Tribute 1 Reptile monster, then target 1 face-up card your opponent controls; destroy it. ● Ritual Summon 1 "Mitsurugi" Ritual Monster from your hand, by Tributing monsters you control whose total Levels equal or exceed its Level. You can only activate 1 "Mitsurugi Magatama" per turn.


                        1 cardMitsurugi Mirror 1 cardMitsurugi Mirror
                        Mitsurugi Mirror
                        Spell Normal
                        Mitsurugi Mirror

                          This card can be used to Ritual Summon any Reptile Ritual Monster from your hand or GY. You must also Tribute Reptile monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If "Ame no Murakumo no Mitsurugi", "Futsu no Mitama no Mitsurugi", or "Ame no Habakiri no Mitsurugi" you control is Tributed, while this card is in your GY: You can shuffle this card into the Deck. You can only use each effect of "Mitsurugi Mirror" once per turn.


                          3 cardMitsurugi Prayers 3 cardMitsurugi Prayers
                          Mitsurugi Prayers
                          Spell Quick
                          Mitsurugi Prayers

                            When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence. ● Add 1 "Mitsurugi" monster from your Deck to your hand. ● Take 800 damage, then you can Special Summon 1 "Mitsurugi" monster from your hand or GY, but it cannot attack directly. You can only activate 1 "Mitsurugi Prayers" per turn.


                            3 cardMitsurugi Ritual 3 cardMitsurugi Ritual
                            Mitsurugi Ritual
                            Spell Normal
                            Mitsurugi Ritual

                              This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of "Mitsurugi Ritual" once per turn); ● Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster. ● Ritual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster.


                              1 cardMitsurugi Sacred Boundary 1 cardMitsurugi Sacred Boundary
                              Mitsurugi Sacred Boundary
                              Spell Continuous
                              Mitsurugi Sacred Boundary

                                Your opponent cannot target "Mitsurugi" Ritual Monsters you control with effects of monsters that were Special Summoned from the Extra Deck. You can target 4 "Mitsurugi" cards in your GY, except "Mitsurugi Sacred Boundary"; shuffle them into the Deck, then if your opponent controls a monster, make them Tribute 1 monster they control (their choice). You can only use this effect of "Mitsurugi Sacred Boundary" once per turn.


                                2 cardRagnaraika Bloom 2 cardRagnaraika Bloom
                                Ragnaraika Bloom
                                Spell Continuous
                                Ragnaraika Bloom

                                  Insect, Plant, and Reptile monsters on the field gain 300 ATK/DEF, also all other monsters on the field lose 300 ATK/DEF. During your Main Phase: You can activate 1 of these effects; ● Add 1 "Ragnaraika" monster from your Deck to your hand, then discard 1 card. ● Special Summon 1 of your "Ragnaraika" monsters from your hand, GY, or banishment, in Defense Position. You can only use this effect of "Ragnaraika Bloom" once per turn.


                                  2 cardSuper Polymerization
                                  2 cardSuper Polymerization
                                  Super Polymerization
                                  Spell Quick
                                  Super Polymerization

                                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                    Tag(s):

                                    1 cardMitsurugi Great Purification 1 cardMitsurugi Great Purification
                                    Mitsurugi Great Purification
                                    Trap Normal
                                    Mitsurugi Great Purification

                                      When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. You can only use 1 "Mitsurugi Great Purification" effect per turn, and only once that turn.


                                      1 cardRagnaraika Hunting Dance 1 cardRagnaraika Hunting Dance
                                      Ragnaraika Hunting Dance
                                      Trap Normal
                                      Ragnaraika Hunting Dance

                                        Target cards your opponent controls, up to the number of different Monster Types among the Link Monsters you control that are Insect, Plant, or Reptile; destroy them. If a face-up Insect, Plant, or Reptile monster(s) you control is destroyed by battle or card effect, while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Ragnaraika Hunting Dance" once per turn.


                                        1 cardRagnaraika Wisteria of Woe 1 cardRagnaraika Wisteria of Woe
                                        Ragnaraika Wisteria of Woe
                                        Trap Continuous
                                        Ragnaraika Wisteria of Woe

                                          Special Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then if you control a "Ragnaraika" Link Monster, you can banish up to 2 cards from your opponent's GY. During the End Phase, if this card is in your GY: You can shuffle 2 Insect, Plant, and/or Reptile monsters from your GY and/or banishment into the Deck, and if you do, Set this card. You can only use this effect of "Ragnaraika Wisteria of Woe" once per turn.


                                          1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                          Garura, Wings of Resonant Life
                                          DARK 6
                                          Garura, Wings of Resonant Life
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 2400


                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                          1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                          Mudragon of the Swamp
                                          WATER 4
                                          Mudragon of the Swamp
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1600


                                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                          1 cardPredaplant Dragostapelia
                                          1 cardPredaplant Dragostapelia
                                          Predaplant Dragostapelia
                                          DARK 8
                                          Predaplant Dragostapelia
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 1900


                                          1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                          1 cardStarving Venom Fusion Dragon 1 cardStarving Venom Fusion Dragon
                                          Starving Venom Fusion Dragon
                                          DARK 8
                                          Starving Venom Fusion Dragon
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2000


                                          2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                          1 cardDyna Mondo 1 cardDyna Mondo
                                          Dyna Mondo
                                          EARTH
                                          Dyna Mondo
                                          • ATK:

                                          • 2200

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Bottom


                                          2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.


                                          1 cardRagnaraika Chain Coils 1 cardRagnaraika Chain Coils
                                          Ragnaraika Chain Coils
                                          FIRE
                                          Ragnaraika Chain Coils
                                          • ATK:

                                          • 2900

                                          • LINK-4

                                          Link Arrow:

                                          Right

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          2+ monsters, including an Insect, Plant, or Reptile monster If your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Chain Coils" once per turn.


                                          1 cardRagnaraika Mantis Monk 1 cardRagnaraika Mantis Monk
                                          Ragnaraika Mantis Monk
                                          WIND
                                          Ragnaraika Mantis Monk
                                          • ATK:

                                          • 2300

                                          • LINK-3

                                          Link Arrow:

                                          Left

                                          Bottom

                                          Bottom-Right


                                          2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.


                                          1 cardRagnaraika Selene Snapper 1 cardRagnaraika Selene Snapper
                                          Ragnaraika Selene Snapper
                                          WATER
                                          Ragnaraika Selene Snapper
                                          • ATK:

                                          • 2600

                                          • LINK-3

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom


                                          2+ Insect, Plant, and/or Reptile monsters You can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Selene Snapper" once per turn.


                                          2 cardRagnaraika Skeletal Soldier 2 cardRagnaraika Skeletal Soldier
                                          Ragnaraika Skeletal Soldier
                                          FIRE
                                          Ragnaraika Skeletal Soldier
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters, including an Insect, Plant, or Reptile monster You can target 1 "Ragnaraika" monster in your GY; Special Summon it in Defense Position. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. You can only use each effect of "Ragnaraika Skeletal Soldier" once per turn, also you cannot Special Summon during the turn you activate either of this card's effects, except Insect, Plant, or Reptile monsters.


                                          1 cardRagnaraika Stag Sovereign 1 cardRagnaraika Stag Sovereign
                                          Ragnaraika Stag Sovereign
                                          EARTH
                                          Ragnaraika Stag Sovereign
                                          • ATK:

                                          • 3300

                                          • LINK-5

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.


                                          1 cardReptilianne Echidna 1 cardReptilianne Echidna
                                          Reptilianne Echidna
                                          DARK
                                          Reptilianne Echidna
                                          • ATK:

                                          • 200

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Bottom-Right


                                          2 monsters, including a Reptile monster If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn.


                                          1 cardS:P Little Knight
                                          1 cardS:P Little Knight
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                          1 cardKing of the Feral Imps 1 cardKing of the Feral Imps
                                          King of the Feral Imps
                                          DARK
                                          King of the Feral Imps
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 2000


                                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.


                                          1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                          Super Starslayer TY-PHON - Sky Crisis
                                          DARK
                                          Super Starslayer TY-PHON - Sky Crisis
                                          • ATK:

                                          • 2900

                                          • DEF:

                                          • 2900


                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                          RAGNARAIKA Decks in TCG








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