Shiranui Deck Breakdown

Cards Usage Statistic

Main Deck

Doomking Balerdroch
Doomking Balerdroch
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.

Shiranui Solitaire
Shiranui Solitaire
Shiranui Solitaire
FIRE 4
Shiranui Solitaire
  • ATK:

  • 500

  • DEF:

  • 0


You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.

Shiranui Squire
Shiranui Squire
Shiranui Squire
FIRE 4
Shiranui Squire
  • ATK:

  • 1500

  • DEF:

  • 0


When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn.

Shiranui Spectralsword
Shiranui Spectralsword
Shiranui Spectralsword
FIRE 2
Shiranui Spectralsword
  • ATK:

  • 800

  • DEF:

  • 0


If this card is in your GY, except the turn this card was sent to the GY: You can target 1 non-Tuner Zombie monster in your GY; banish both it and this card, and if you do, Special Summon 1 Zombie Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.

Harpie's Feather Duster
Harpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    Extra Deck

    Shiranui Skillsaga Supremacy
    Shiranui Skillsaga Supremacy
    Shiranui Skillsaga Supremacy
    FIRE
    Shiranui Skillsaga Supremacy
    • ATK:

    • 2300

    • LINK-3

    Link Arrow:

    Top

    Left

    Bottom


    2+ Zombie monsters Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn.

    Red-Eyes Zombie Necro Dragon
    Red-Eyes Zombie Necro Dragon
    Red-Eyes Zombie Necro Dragon
    DARK 7
    Red-Eyes Zombie Necro Dragon
    • ATK:

    • 2400

    • DEF:

    • 2000


    1 Tuner + 1+ non-Tuner monsters Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn.

    Shiranui Samuraisaga
    Shiranui Samuraisaga
    Shiranui Samuraisaga
    FIRE 6
    Shiranui Samuraisaga
    • ATK:

    • 2500

    • DEF:

    • 0


    1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn.

    Shiranui Shogunsaga
    Shiranui Shogunsaga
    Shiranui Shogunsaga
    FIRE 8
    Shiranui Shogunsaga
    • ATK:

    • 3000

    • DEF:

    • 0


    1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.

    Main: 40 Extra: 15

    1 cardDinowrestler Pankratops 1 cardDinowrestler Pankratops
    Dinowrestler Pankratops
    EARTH 7
    Dinowrestler Pankratops
    • ATK:

    • 2600

    • DEF:

    • 0


    If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


    2 cardDoomking Balerdroch 2 cardDoomking Balerdroch
    Doomking Balerdroch
    DARK 8
    Doomking Balerdroch
    • ATK:

    • 2800

    • DEF:

    • 2000


    During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


    3 cardEldlich the Golden Lord 3 cardEldlich the Golden Lord
    Eldlich the Golden Lord
    LIGHT 10
    Eldlich the Golden Lord
    • ATK:

    • 2500

    • DEF:

    • 2800


    You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


    2 cardGozuki 2 cardGozuki
    Gozuki
    EARTH 4
    Gozuki
    • ATK:

    • 1700

    • DEF:

    • 800


    During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


    1 cardLord of the Heavenly Prison 1 cardLord of the Heavenly Prison
    Lord of the Heavenly Prison
    DARK 10
    Lord of the Heavenly Prison
    • ATK:

    • 3000

    • DEF:

    • 3000


    During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


    1 cardMezuki 1 cardMezuki
    Mezuki
    EARTH 4
    Mezuki
    • ATK:

    • 1700

    • DEF:

    • 800


    You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


    1 cardNecroworld Banshee 1 cardNecroworld Banshee
    Necroworld Banshee
    DARK 4
    Necroworld Banshee
    • ATK:

    • 1800

    • DEF:

    • 200


    "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


    1 cardRed-Eyes Zombie Dragon 1 cardRed-Eyes Zombie Dragon
    Red-Eyes Zombie Dragon
    DARK 7
    Red-Eyes Zombie Dragon
    • ATK:

    • 2400

    • DEF:

    • 2000


    You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster.


    1 cardSamurai Skull 1 cardSamurai Skull
    Samurai Skull
    DARK 4
    Samurai Skull
    • ATK:

    • 1700

    • DEF:

    • 0


    When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


    3 cardShiranui Squire 3 cardShiranui Squire
    Shiranui Squire
    FIRE 4
    Shiranui Squire
    • ATK:

    • 1500

    • DEF:

    • 0


    When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn.


    3 cardShiranui Spectralsword
    3 cardShiranui Spectralsword
    Shiranui Spectralsword
    FIRE 2
    Shiranui Spectralsword
    • ATK:

    • 800

    • DEF:

    • 0


    If this card is in your GY, except the turn this card was sent to the GY: You can target 1 non-Tuner Zombie monster in your GY; banish both it and this card, and if you do, Special Summon 1 Zombie Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.


    2 cardUni-Zombie 2 cardUni-Zombie
    Uni-Zombie
    DARK 3
    Uni-Zombie
    • ATK:

    • 1300

    • DEF:

    • 0


    You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


    1 cardBook of Life 1 cardBook of Life
    Book of Life
    Spell Normal
    Book of Life

      Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.


      1 cardEldlixir of Black Awakening 1 cardEldlixir of Black Awakening
      Eldlixir of Black Awakening
      Spell Normal
      Eldlixir of Black Awakening

        Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


        1 cardHarpie's Feather Duster
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          1 cardLightning Storm
          1 cardLightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




            Tag(s):

            1 cardRaigeki
            1 cardRaigeki
            Raigeki
            Spell Normal
            Raigeki

              Destroy all monsters your opponent controls.




              Tag(s):

              2 cardSeven Cities of the Golden Land 2 cardSeven Cities of the Golden Land
              Seven Cities of the Golden Land
              Spell Continuous
              Seven Cities of the Golden Land

                During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of "Seven Cities of the Golden Land" once per turn.


                1 cardZombie Necronize 1 cardZombie Necronize
                Zombie Necronize
                Spell Normal
                Zombie Necronize

                  If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn.


                  1 cardZombie Power Struggle 1 cardZombie Power Struggle
                  Zombie Power Struggle
                  Spell Quick
                  Zombie Power Struggle

                    Target 1 Zombie monster on the field; until the end of this turn, it gains 1000 ATK or loses 1000 ATK. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "Zombie Power Struggle" once per turn.


                    2 cardZombie World 2 cardZombie World
                    Zombie World
                    Spell Field
                    Zombie World

                      All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                      1 cardConquistador of the Golden Land 1 cardConquistador of the Golden Land
                      Conquistador of the Golden Land
                      Trap Continuous
                      Conquistador of the Golden Land

                        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                        1 cardEldlixir of Scarlet Sanguine 1 cardEldlixir of Scarlet Sanguine
                        Eldlixir of Scarlet Sanguine
                        Trap Normal
                        Eldlixir of Scarlet Sanguine

                          Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                          2 cardGuardian of the Golden Land 2 cardGuardian of the Golden Land
                          Guardian of the Golden Land
                          Trap Continuous
                          Guardian of the Golden Land

                            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                            2 cardInfinite Impermanence 2 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              2 cardTorrential Tribute
                              2 cardTorrential Tribute
                              Torrential Tribute
                              Trap Normal
                              Torrential Tribute

                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                2 cardEldlich the Mad Golden Lord 2 cardEldlich the Mad Golden Lord
                                Eldlich the Mad Golden Lord
                                LIGHT 10
                                Eldlich the Mad Golden Lord
                                • ATK:

                                • 3800

                                • DEF:

                                • 3500


                                1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                1 cardShiranui Skillsaga Supremacy 1 cardShiranui Skillsaga Supremacy
                                Shiranui Skillsaga Supremacy
                                FIRE
                                Shiranui Skillsaga Supremacy
                                • ATK:

                                • 2300

                                • LINK-3

                                Link Arrow:

                                Top

                                Left

                                Bottom


                                2+ Zombie monsters Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn.


                                1 cardYuki-Onna, the Ice Mayakashi 1 cardYuki-Onna, the Ice Mayakashi
                                Yuki-Onna, the Ice Mayakashi
                                WATER
                                Yuki-Onna, the Ice Mayakashi
                                • ATK:

                                • 1900

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 "Mayakashi" monsters You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn.


                                1 cardGashadokuro, the Skeletal Mayakashi 1 cardGashadokuro, the Skeletal Mayakashi
                                Gashadokuro, the Skeletal Mayakashi
                                DARK 11
                                Gashadokuro, the Skeletal Mayakashi
                                • ATK:

                                • 3300

                                • DEF:

                                • 2600


                                1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn. ● If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects.


                                2 cardRed-Eyes Zombie Dragon Lord 2 cardRed-Eyes Zombie Dragon Lord
                                Red-Eyes Zombie Dragon Lord
                                DARK 10
                                Red-Eyes Zombie Dragon Lord
                                • ATK:

                                • 2800

                                • DEF:

                                • 2400


                                1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.


                                1 cardRed-Eyes Zombie Necro Dragon 1 cardRed-Eyes Zombie Necro Dragon
                                Red-Eyes Zombie Necro Dragon
                                DARK 7
                                Red-Eyes Zombie Necro Dragon
                                • ATK:

                                • 2400

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuner monsters Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn.


                                2 cardShiranui Samuraisaga 2 cardShiranui Samuraisaga
                                Shiranui Samuraisaga
                                FIRE 6
                                Shiranui Samuraisaga
                                • ATK:

                                • 2500

                                • DEF:

                                • 0


                                1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn.


                                2 cardShiranui Shogunsaga 2 cardShiranui Shogunsaga
                                Shiranui Shogunsaga
                                FIRE 8
                                Shiranui Shogunsaga
                                • ATK:

                                • 3000

                                • DEF:

                                • 0


                                1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.


                                1 cardShiranui Squiresaga 1 cardShiranui Squiresaga
                                Shiranui Squiresaga
                                FIRE 7
                                Shiranui Squiresaga
                                • ATK:

                                • 2100

                                • DEF:

                                • 0


                                1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field.


                                1 cardShiranui Sunsaga
                                1 cardShiranui Sunsaga
                                Shiranui Sunsaga
                                FIRE 10
                                Shiranui Sunsaga
                                • ATK:

                                • 3500

                                • DEF:

                                • 0


                                1 Zombie Tuner + 1+ non-Tuner Zombie monsters If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.


                                1 cardYoko, the Graceful Mayakashi 1 cardYoko, the Graceful Mayakashi
                                Yoko, the Graceful Mayakashi
                                FIRE 9
                                Yoko, the Graceful Mayakashi
                                • ATK:

                                • 2900

                                • DEF:

                                • 2400


                                1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls.


                                tcg
                                Shiranui
                                5







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