Stardust Deck Breakdown

Cards Usage Statistic

Main Deck

Junk Meister
Junk Meister
Junk Meister
EARTH 4
Junk Meister
  • ATK:

  • 100

  • DEF:

  • 2300


You can reveal 1 "Warrior" or "Stardust" Synchro Monster in your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 "Junk" card from your Deck to your hand, except "Junk Meister". You can target 1 "Junk" monster you control; reduce its Level by up to 2. You can only use each effect of "Junk Meister" once per turn.

Junkuriboh
Junkuriboh
Junkuriboh
EARTH 1
Junkuriboh
  • ATK:

  • 300

  • DEF:

  • 200


When your opponent activates a card or effect that would inflict damage to you (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card.

Kurikara Divincarnate
Kurikara Divincarnate
Kurikara Divincarnate
FIRE 1
Kurikara Divincarnate
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Meowls
Mulcharmy Meowls
Mulcharmy Meowls
EARTH 4
Mulcharmy Meowls
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Obelisk the Tormentor
Obelisk the Tormentor
Obelisk the Tormentor
DIVINE 10
Obelisk the Tormentor
  • ATK:

  • 4000

  • DEF:

  • 4000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.

Stardust Dragon/Assault Mode
Stardust Dragon/Assault Mode
Stardust Dragon/Assault Mode
WIND 10
Stardust Dragon/Assault Mode
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate" (or by its own effect). When a card or effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. Once per turn, during the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. When this card on the field is destroyed: You can target 1 "Stardust Dragon" in your GY; Special Summon it.

Stardust Trail
Stardust Trail
Stardust Trail
LIGHT 4
Stardust Trail
  • ATK:

  • 500

  • DEF:

  • 2000


If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.

Stardust Wurm
Stardust Wurm
Stardust Wurm
LIGHT 1
Stardust Wurm
  • ATK:

  • 0

  • DEF:

  • 0


If this card is in your hand or GY, and you control a Level 8 or higher Dragon Synchro Monster: You can Special Summon this card, but banish it when it leaves the field. You can Tribute this card; Special Summon up to 2 Level 1 LIGHT Dragon monsters from your hand and/or GY, except "Stardust Wurm", but their effects cannot be activated. You can only use each effect of "Stardust Wurm" once per turn.

Stardust Xiaolong
Stardust Xiaolong
Stardust Xiaolong
LIGHT 1
Stardust Xiaolong
  • ATK:

  • 100

  • DEF:

  • 100


When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face-up Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed.

The Winged Dragon of Ra
The Winged Dragon of Ra
The Winged Dragon of Ra
DIVINE 10
The Winged Dragon of Ra
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Converging Wills Dragon
Converging Wills Dragon
Converging Wills Dragon
LIGHT 1
Converging Wills Dragon
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This card's name becomes "Majestic Dragon" while on the field or in the GY. When you draw this card: You can reveal it; Special Summon it from your hand, then, if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck. You can only Special Summon "Converging Wills Dragon(s)" once per turn.

Junk Mail
Junk Mail
Junk Mail
EARTH 1
Junk Mail
  • ATK:

  • 400

  • DEF:

  • 100


A Synchro Monster that used this card as material cannot be destroyed by battle. If this card is in your GY, except the turn it was sent there, and you control a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Junk Mail" once per turn.

Kaibaman the Legend
Kaibaman the Legend
Kaibaman the Legend
LIGHT 1
Kaibaman the Legend
  • ATK:

  • 200

  • DEF:

  • 700


If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.

Maiden with Eyes of Blue
Maiden with Eyes of Blue
Maiden with Eyes of Blue
LIGHT 1
Maiden with Eyes of Blue
  • ATK:

  • 0

  • DEF:

  • 0


When a card or effect is activated that targets this card (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.

Majestic Dragon
Majestic Dragon
Majestic Dragon
LIGHT 1
Majestic Dragon
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be used as a Synchro Material, except for the Synchro Summon of a "Majestic" monster.

Stardust Synchron
Stardust Synchron
Stardust Synchron
LIGHT 4
Stardust Synchron
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.

Arrive in Light
Arrive in Light
Arrive in Light
Spell Continuous
Arrive in Light

    When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return "Stardust Dragon", or a Synchro Monster that lists "Stardust Dragon" in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn. ● Draw 1 card. ● Special Summon 1 Tuner from your hand.

    Assault Mode Zero
    Assault Mode Zero
    Assault Mode Zero
    Spell Quick
    Assault Mode Zero

      Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with "Assault Mode Activate".) During your Main Phase: You can banish this card from your GY; Set 1 "Assault Mode Activate" directly from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn.

      Assault Revival
      Assault Revival
      Assault Revival
      Spell Quick
      Assault Revival

        Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.

        Cosmic Flare
        Cosmic Flare
        Cosmic Flare
        Spell Quick
        Cosmic Flare

          Target 1 "Stardust" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your Graveyard instead.

          Duel Evolution - Assault Zone
          Duel Evolution - Assault Zone
          Duel Evolution - Assault Zone
          Spell Field
          Duel Evolution - Assault Zone

            When this card is activated: You can add 1 monster that mentions "Assault Mode Activate" from your Deck or GY to your hand. "/Assault Mode" monsters cannot be destroyed by battle or your opponent's card effects the turn they are Special Summoned. You can pay 2000 LP; once this turn, the Synchro Monster you would Tribute to activate "Assault Mode Activate" can be chosen from your Extra Deck instead (even if this card has left the field). You can only use this effect of "Duel Evolution - Assault Zone" once per turn. You can only activate 1 "Duel Evolution - Assault Zone" per turn.

            Final Cross
            Final Cross
            Final Cross
            Spell Quick
            Final Cross

              During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 "Final Cross" per turn.

              Forbidden Crown
              Forbidden Crown
              Forbidden Crown
              Spell Quick
              Forbidden Crown

                Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.

                Forbidden Droplet
                Forbidden Droplet
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



                  Tag(s):

                  Graceful Charity
                  Graceful Charity
                  Graceful Charity
                  Spell Normal
                  Graceful Charity

                    Draw 3 cards, then discard 2 cards.

                    Junk Signal
                    Junk Signal
                    Junk Signal
                    Spell Quick
                    Junk Signal

                      Activate 1 of these effects (also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters); ● Tribute 1 monster; Special Summon 1 monster, except the Tributed monster, from your hand, Deck, or GY, that is "Junk Warrior" or "Stardust Dragon", or that mentions either of them. ● When your opponent activates a card or effect in response to your Synchro Monster's effect activation: Negate that effect. You can only activate 1 "Junk Signal" per turn.

                      Majestic Absorption
                      Majestic Absorption
                      Majestic Absorption
                      Spell Normal
                      Majestic Absorption

                        Target 1 "Stardust Dragon", or 1 Synchro Monster that mentions it, that you control, then activate 1 of these effects; ● Equip 1 face-up monster your opponent controls to that target. ● It can attack directly this turn. ● This turn, each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only activate 1 "Majestic Absorption" per turn.

                        Secret Village of the Spellcasters
                        Secret Village of the Spellcasters
                        Secret Village of the Spellcasters
                        Spell Field
                        Secret Village of the Spellcasters

                          If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.

                          Stardust Illumination
                          Stardust Illumination
                          Stardust Illumination
                          Spell Normal
                          Stardust Illumination

                            Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.

                            Stardust Shimmer
                            Stardust Shimmer
                            Stardust Shimmer
                            Spell Normal
                            Stardust Shimmer

                              Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monsters in your Graveyard whose total Levels equal the Level of the selected monster and Special Summon it from the Graveyard.

                              Synchro Chase
                              Synchro Chase
                              Synchro Chase
                              Spell Continuous
                              Synchro Chase

                                Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.

                                Synchro Overtop
                                Synchro Overtop
                                Synchro Overtop
                                Spell Normal
                                Synchro Overtop

                                  Target any number of Level 7 or 8 Dragon Synchro Monsters in your GY; Special Summon them in Defense Position, but their Levels become 1 and their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. When a Synchro Monster you control is destroyed by battle: You can banish this card from your GY; Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Synchro Overtop" once per turn.

                                  Synchro Rumble
                                  Synchro Rumble
                                  Synchro Rumble
                                  Spell Normal
                                  Synchro Rumble

                                    Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.

                                    Synchro World
                                    Synchro World
                                    Synchro World
                                    Spell Field
                                    Synchro World

                                      Each time a monster is Synchro Summoned, place 2 Signal Counters on this card. If this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can remove 4, 7, or 10 Signal Counters from your field; apply the appropriate effect. ● 4: Increase or decrease the Level of 1 face-up monster you control by 1. ● 7: Special Summon 1 Tuner from your GY. ● 10: Special Summon 1 Synchro Monster from your GY.

                                      Terraforming
                                      Terraforming
                                      Terraforming
                                      Spell Normal
                                      Terraforming

                                        Add 1 Field Spell from your Deck to your hand.



                                        Tag(s):

                                        Triple Tactics Talent
                                        Triple Tactics Talent
                                        Triple Tactics Talent
                                        Spell Normal
                                        Triple Tactics Talent

                                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                                          Tag(s):

                                          Assault Mode Activate
                                          Assault Mode Activate
                                          Assault Mode Activate
                                          Trap Normal
                                          Assault Mode Activate

                                            Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.

                                            Assault Reboot
                                            Assault Reboot
                                            Assault Reboot
                                            Trap Normal
                                            Assault Reboot

                                              Tribute 1 "/Assault Mode" monster; Special Summon 1 "/Assault Mode" monster from your Deck with a different name in Defense Position, ignoring its Summoning conditions. You can banish this card from your GY, then target any number of cards in your GY, with different names, that are "Assault Mode Activate" and/or specifically list "Assault Mode Activate" in their text, except "Assault Reboot"; shuffle them into the Deck. You can only use each effect of "Assault Reboot" once per turn.

                                              Assault Slash
                                              Assault Slash
                                              Assault Slash
                                              Trap Normal
                                              Assault Slash

                                                Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.

                                                Converging Wishes
                                                Converging Wishes
                                                Converging Wishes
                                                Trap Normal
                                                Converging Wishes

                                                  If you have 5 or more Dragon-Type Synchro Monsters with different names in your Graveyard: Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), but banish it during the End Phase. Equip it with this card. While equipped, it gains ATK equal to the combined ATK of all Dragon-Type Synchro Monsters in your Graveyard. Also while equipped, when it destroys an opponent's monster by battle: You can banish 1 Dragon-Type Synchro Monster from your Graveyard; it can attack an opponent's monster again in a row.

                                                  Infinite Impermanence
                                                  Infinite Impermanence
                                                  Infinite Impermanence
                                                  Trap Normal
                                                  Infinite Impermanence

                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                                    Majestic Mirage
                                                    Majestic Mirage
                                                    Majestic Mirage
                                                    Trap Continuous
                                                    Majestic Mirage

                                                      If a face-up card you control leaves the field by your card effect, or to activate the effect of your card, and the card that left the field was "Stardust Dragon" or a Synchro Monster that mentioned it: You can apply 1 of the following effects, but you cannot apply that same effect of "Majestic Mirage" again this turn. ● Special Summon 1 of those monsters. ● Banish 1 monster from your opponent's field or GY. ● Any damage you take this turn is halved.

                                                      Scrap-Iron Sacred Statue
                                                      Scrap-Iron Sacred Statue
                                                      Scrap-Iron Sacred Statue
                                                      Trap Normal
                                                      Scrap-Iron Sacred Statue

                                                        Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it, but return it to the Extra Deck during the End Phase, also, after that, Set this card face-down instead of sending it to the GY. If this Set card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Scrap-Iron Sacred Statue" once per turn.

                                                        Scrap-Iron Signal
                                                        Scrap-Iron Signal
                                                        Scrap-Iron Signal
                                                        Trap Counter
                                                        Scrap-Iron Signal

                                                          When your opponent activates a monster effect, while you control a Synchro Monster that lists a Synchro Monster as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Scrap-Iron Signal" per turn.

                                                          Scrap-Iron Statue
                                                          Scrap-Iron Statue
                                                          Scrap-Iron Statue
                                                          Trap Normal
                                                          Scrap-Iron Statue

                                                            When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 "Junk" monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn.

                                                            Shooting Star
                                                            Shooting Star
                                                            Shooting Star
                                                            Trap Normal
                                                            Shooting Star

                                                              If a "Stardust" monster is on the field: Target 1 card on the field; destroy that target.

                                                              Stardust Mirage
                                                              Stardust Mirage
                                                              Stardust Mirage
                                                              Trap Normal
                                                              Stardust Mirage

                                                                If you control a Level 8 or higher Dragon Synchro Monster: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or an opponent's card effect this turn. You can only activate 1 "Stardust Mirage" per turn.

                                                                Stardust Re-Spark
                                                                Stardust Re-Spark
                                                                Stardust Re-Spark
                                                                Trap Normal
                                                                Stardust Re-Spark

                                                                  When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn.

                                                                  Stardust Wish
                                                                  Stardust Wish
                                                                  Stardust Wish
                                                                  Trap Continuous
                                                                  Stardust Wish

                                                                    Once per turn, if a "Stardust" Synchro Monster you control is Tributed to activate its own effect (except during the Damage Step): You can target that monster; Special Summon it. Your opponent cannot activate cards or effects in response to this effect's activation. Monsters Special Summoned by this effect cannot be destroyed by battle while in Attack Position.

                                                                    Starlight Road
                                                                    Starlight Road
                                                                    Starlight Road
                                                                    Trap Normal
                                                                    Starlight Road

                                                                      When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.

                                                                      Extra Deck

                                                                      Accel Synchro Stardust Dragon
                                                                      Accel Synchro Stardust Dragon
                                                                      Accel Synchro Stardust Dragon
                                                                      WIND 8
                                                                      Accel Synchro Stardust Dragon
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

                                                                      Ancient Fairy Dragon
                                                                      Ancient Fairy Dragon
                                                                      Ancient Fairy Dragon
                                                                      LIGHT 7
                                                                      Ancient Fairy Dragon
                                                                      • ATK:

                                                                      • 2100

                                                                      • DEF:

                                                                      • 3000


                                                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                                                                      Black-Winged Dragon
                                                                      Black-Winged Dragon
                                                                      Black-Winged Dragon
                                                                      DARK 8
                                                                      Black-Winged Dragon
                                                                      • ATK:

                                                                      • 2800

                                                                      • DEF:

                                                                      • 1600


                                                                      1 Tuner + 1+ non-Tuner monsters If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters on this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter you removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect.

                                                                      Cosmic Blazar Dragon
                                                                      Cosmic Blazar Dragon
                                                                      Cosmic Blazar Dragon
                                                                      WIND 12
                                                                      Cosmic Blazar Dragon
                                                                      • ATK:

                                                                      • 4000

                                                                      • DEF:

                                                                      • 4000


                                                                      1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.

                                                                      Cosmic Quasar Dragon
                                                                      Cosmic Quasar Dragon
                                                                      Cosmic Quasar Dragon
                                                                      LIGHT 12
                                                                      Cosmic Quasar Dragon
                                                                      • ATK:

                                                                      • 4000

                                                                      • DEF:

                                                                      • 4000


                                                                      1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must first be Synchro Summoned with the above materials. Once per turn: You can target face-up cards on the field, up to the number of monsters used as Synchro Material for this card +1; negate their effects. This effect's activation and effect cannot be negated. (Quick Effect): You can banish this Synchro Summoned card; Special Summon 1 Dragon Synchro Monster from your Extra Deck that requires 2+ non-Tuner Synchro Monsters as material. (This is treated as a Synchro Summon.)

                                                                      Crimson Dragon
                                                                      Crimson Dragon
                                                                      Crimson Dragon
                                                                      LIGHT 12
                                                                      Crimson Dragon
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 0


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.

                                                                      Crimson Dragon Quetzacoatl
                                                                      Crimson Dragon Quetzacoatl
                                                                      Crimson Dragon Quetzacoatl
                                                                      DARK 12
                                                                      Crimson Dragon Quetzacoatl
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 0


                                                                      1 Tuner + 1+ non-Tuners Gains ATK equal to the total original ATK of all other Synchro Monsters you control. You can only use each of the following effects of "Crimson Dragon Quetzacoatl" once per turn. If this card is Synchro Summoned: You can Special Summon as many Dragon Synchro Monsters from your GY as possible, also you cannot Special Summon for the rest of this turn. When your opponent activates a monster effect (Quick Effect): You can return 1 other Dragon Synchro Monster you control to the Extra Deck, and if you do, negate that activation.

                                                                      Shooting Majestic Star Dragon
                                                                      Shooting Majestic Star Dragon
                                                                      Shooting Majestic Star Dragon
                                                                      WIND 11
                                                                      Shooting Majestic Star Dragon
                                                                      • ATK:

                                                                      • 4000

                                                                      • DEF:

                                                                      • 3300


                                                                      "Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.

                                                                      Shooting Star Dragon
                                                                      Shooting Star Dragon
                                                                      Shooting Star Dragon
                                                                      WIND 10
                                                                      Shooting Star Dragon
                                                                      • ATK:

                                                                      • 3300

                                                                      • DEF:

                                                                      • 2500


                                                                      1 Tuner Synchro Monster + "Stardust Dragon" Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.

                                                                      Shooting Star Dragon T.G. EX
                                                                      Shooting Star Dragon T.G. EX
                                                                      Shooting Star Dragon T.G. EX
                                                                      WIND 10
                                                                      Shooting Star Dragon T.G. EX
                                                                      • ATK:

                                                                      • 3300

                                                                      • DEF:

                                                                      • 2500


                                                                      1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn. ● When an opponent's monster declares an attack: You can negate the attack. ● During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.

                                                                      Stardust Chronicle Spark Dragon
                                                                      Stardust Chronicle Spark Dragon
                                                                      Stardust Chronicle Spark Dragon
                                                                      LIGHT 10
                                                                      Stardust Chronicle Spark Dragon
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2500


                                                                      1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters Must be Synchro Summoned. Once per turn (Quick Effect): You can banish 1 Synchro Monster from your GY; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon Synchro Monsters; Special Summon it.

                                                                      Stardust Dragon
                                                                      Stardust Dragon
                                                                      Stardust Dragon
                                                                      WIND 8
                                                                      Stardust Dragon
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                                                                      Stardust Dragon - Victim Sanctuary
                                                                      Stardust Dragon - Victim Sanctuary
                                                                      Stardust Dragon - Victim Sanctuary
                                                                      WIND 8
                                                                      Stardust Dragon - Victim Sanctuary
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      1 Tuner + 1+ non-Tuners When your opponent activates a card or effect in response to your card or effect activation (Quick Effect): You can Tribute this card; negate the activation of your opponent's card or effect, and if you do, destroy that card. If a monster(s) in your possession was Tributed this turn (Quick Effect): You can banish this card from your GY; Special Summon 1 "Stardust" Synchro Monster from your Extra Deck. You can only use each effect of "Stardust Dragon - Victim Sanctuary" once per turn, and cannot activate more than 1 in the same Chain.

                                                                      Stardust Sifr Divine Dragon
                                                                      Stardust Sifr Divine Dragon
                                                                      Stardust Sifr Divine Dragon
                                                                      LIGHT 12
                                                                      Stardust Sifr Divine Dragon
                                                                      • ATK:

                                                                      • 4000

                                                                      • DEF:

                                                                      • 4000


                                                                      1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it.

                                                                      Shooting Riser Dragon
                                                                      Shooting Riser Dragon
                                                                      Shooting Riser Dragon
                                                                      LIGHT 7
                                                                      Shooting Riser Dragon
                                                                      • ATK:

                                                                      • 2100

                                                                      • DEF:

                                                                      • 1700


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

                                                                      Main: 59 Extra: 15

                                                                      1 cardAssault Sonic Warrior 1 cardAssault Sonic Warrior
                                                                      Assault Sonic Warrior
                                                                      WIND 2
                                                                      Assault Sonic Warrior
                                                                      • ATK:

                                                                      • 1000

                                                                      • DEF:

                                                                      • 0


                                                                      If you control "Junk Warrior", "Assault Mode Activate", or a card that mentions either of those cards: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Synchron" monster or 1 "Assault Mode Activate" from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can make all monsters you control gain 500 ATK, for the rest of this turn. You can only use each effect of "Assault Sonic Warrior" once per turn.


                                                                      1 cardCrossroad Sonic Chick 1 cardCrossroad Sonic Chick
                                                                      Crossroad Sonic Chick
                                                                      EARTH 1
                                                                      Crossroad Sonic Chick
                                                                      • ATK:

                                                                      • 300

                                                                      • DEF:

                                                                      • 300


                                                                      If a Tuner(s) is sent to your GY, even during the Damage Step: You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field, then if "Junk Warrior" or a monster that mentions it (except this card) is on the field, you can change all monsters your opponent controls with 1900 or more ATK to Defense Position, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use this effect of "Crossroad Sonic Chick" once per turn.


                                                                      2 cardDroll & Lock Bird
                                                                      2 cardDroll & Lock Bird
                                                                      Droll & Lock Bird
                                                                      WIND 1
                                                                      Droll & Lock Bird
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 0


                                                                      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                                                      3 cardFull-Speed Warrior 3 cardFull-Speed Warrior
                                                                      Full-Speed Warrior
                                                                      WIND 2
                                                                      Full-Speed Warrior
                                                                      • ATK:

                                                                      • 900

                                                                      • DEF:

                                                                      • 400


                                                                      Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, gain 900 ATK during your Battle Phase only. If this card is Normal or Special Summoned: You can add 1 "Junk Synchron" or 1 Spell/Trap that mentions "Junk Warrior" from your Deck to your hand. You can only use this effect of "Full-Speed Warrior" once per turn.


                                                                      1 cardJunk Armor 1 cardJunk Armor
                                                                      Junk Armor
                                                                      EARTH 2
                                                                      Junk Armor
                                                                      • ATK:

                                                                      • 600

                                                                      • DEF:

                                                                      • 1200


                                                                      Your opponent cannot target Synchro Monsters you control with "Warrior" or "Stardust" in their original names, with card effects. You can only use each of the following effects of "Junk Armor" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. You can Tribute this card; Special Summon 1 "Junk" or "Synchron" monster from your Deck in Defense Position, except "Junk Armor".


                                                                      3 cardJunk Meister 3 cardJunk Meister
                                                                      Junk Meister
                                                                      EARTH 4
                                                                      Junk Meister
                                                                      • ATK:

                                                                      • 100

                                                                      • DEF:

                                                                      • 2300


                                                                      You can reveal 1 "Warrior" or "Stardust" Synchro Monster in your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 "Junk" card from your Deck to your hand, except "Junk Meister". You can target 1 "Junk" monster you control; reduce its Level by up to 2. You can only use each effect of "Junk Meister" once per turn.


                                                                      3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                                                                      Mulcharmy Fuwalos
                                                                      WIND 4
                                                                      Mulcharmy Fuwalos
                                                                      • ATK:

                                                                      • 100

                                                                      • DEF:

                                                                      • 600


                                                                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                                                      3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
                                                                      Mulcharmy Purulia
                                                                      WATER 4
                                                                      Mulcharmy Purulia
                                                                      • ATK:

                                                                      • 100

                                                                      • DEF:

                                                                      • 600


                                                                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                                                      3 cardNibiru, the Primal Being
                                                                      3 cardNibiru, the Primal Being
                                                                      Nibiru, the Primal Being
                                                                      LIGHT 11
                                                                      Nibiru, the Primal Being
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 600


                                                                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                                                      1 cardStardust Trail 1 cardStardust Trail
                                                                      Stardust Trail
                                                                      LIGHT 4
                                                                      Stardust Trail
                                                                      • ATK:

                                                                      • 500

                                                                      • DEF:

                                                                      • 2000


                                                                      If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.


                                                                      3 cardAsh Blossom & Joyous Spring
                                                                      3 cardAsh Blossom & Joyous Spring
                                                                      Ash Blossom & Joyous Spring
                                                                      FIRE 3
                                                                      Ash Blossom & Joyous Spring
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 1800


                                                                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                                      1 cardAssault Synchron 1 cardAssault Synchron
                                                                      Assault Synchron
                                                                      DARK 2
                                                                      Assault Synchron
                                                                      • ATK:

                                                                      • 700

                                                                      • DEF:

                                                                      • 0


                                                                      During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.


                                                                      3 cardEffect Veiler 3 cardEffect Veiler
                                                                      Effect Veiler
                                                                      LIGHT 1
                                                                      Effect Veiler
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 0


                                                                      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                                                      1 cardJet Synchron 1 cardJet Synchron
                                                                      Jet Synchron
                                                                      FIRE 1
                                                                      Jet Synchron
                                                                      • ATK:

                                                                      • 500

                                                                      • DEF:

                                                                      • 0


                                                                      If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


                                                                      2 cardJunk Synchron 2 cardJunk Synchron
                                                                      Junk Synchron
                                                                      DARK 3
                                                                      Junk Synchron
                                                                      • ATK:

                                                                      • 1300

                                                                      • DEF:

                                                                      • 500


                                                                      When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


                                                                      3 cardScrap Synchron 3 cardScrap Synchron
                                                                      Scrap Synchron
                                                                      EARTH 1
                                                                      Scrap Synchron
                                                                      • ATK:

                                                                      • 700

                                                                      • DEF:

                                                                      • 100


                                                                      For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. You can only use each of the following effects of "Scrap Synchron" once per turn. If you Synchro Summon a monster that mentions a "Synchron" Tuner as material, this card in your hand can also be used as material. If a monster(s) you control (that mentions "Junk Warrior" or is a Synchro Monster with "Warrior" in its original name) would be destroyed by battle or card effect, you can banish this card from your field or GY instead.


                                                                      3 cardStardust Synchron 3 cardStardust Synchron
                                                                      Stardust Synchron
                                                                      LIGHT 4
                                                                      Stardust Synchron
                                                                      • ATK:

                                                                      • 1500

                                                                      • DEF:

                                                                      • 1000


                                                                      If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.


                                                                      1 cardCalled by the Grave
                                                                      1 cardCalled by the Grave
                                                                      Called by the Grave
                                                                      Spell Quick
                                                                      Called by the Grave

                                                                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                                        Tag(s):

                                                                        3 cardForbidden Droplet 3 cardForbidden Droplet
                                                                        Forbidden Droplet
                                                                        Spell Quick
                                                                        Forbidden Droplet

                                                                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                                          Tag(s):

                                                                          3 cardJunk Signal 3 cardJunk Signal
                                                                          Junk Signal
                                                                          Spell Quick
                                                                          Junk Signal

                                                                            Activate 1 of these effects (also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters); ● Tribute 1 monster; Special Summon 1 monster, except the Tributed monster, from your hand, Deck, or GY, that is "Junk Warrior" or "Stardust Dragon", or that mentions either of them. ● When your opponent activates a card or effect in response to your Synchro Monster's effect activation: Negate that effect. You can only activate 1 "Junk Signal" per turn.


                                                                            3 cardMistaken Arrest 3 cardMistaken Arrest
                                                                            Mistaken Arrest
                                                                            Spell Quick
                                                                            Mistaken Arrest

                                                                              Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.


                                                                              1 cardStardust Illumination 1 cardStardust Illumination
                                                                              Stardust Illumination
                                                                              Spell Normal
                                                                              Stardust Illumination

                                                                                Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.


                                                                                3 cardSynchro Fellowship 3 cardSynchro Fellowship
                                                                                Synchro Fellowship
                                                                                Spell Normal
                                                                                Synchro Fellowship

                                                                                  Add 2 monsters from your Deck to your hand (1 "Junk Synchron" and 1 monster that mentions "Junk Warrior" or "Stardust Dragon"), then discard 1 card. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by 1, then you can Normal Summon 1 "Synchron" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only activate 1 "Synchro Fellowship" per turn.


                                                                                  1 cardSynchro Rumble 1 cardSynchro Rumble
                                                                                  Synchro Rumble
                                                                                  Spell Normal
                                                                                  Synchro Rumble

                                                                                    Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.


                                                                                    1 cardTriple Tactics Talent
                                                                                    1 cardTriple Tactics Talent
                                                                                    Triple Tactics Talent
                                                                                    Spell Normal
                                                                                    Triple Tactics Talent

                                                                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                                      Tag(s):

                                                                                      3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                                                      Infinite Impermanence
                                                                                      Trap Normal
                                                                                      Infinite Impermanence

                                                                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                        1 cardSolemn Judgment
                                                                                        1 cardSolemn Judgment
                                                                                        Solemn Judgment
                                                                                        Trap Counter
                                                                                        Solemn Judgment

                                                                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                          Tag(s):

                                                                                          2 cardSolemn Strike 2 cardSolemn Strike
                                                                                          Solemn Strike
                                                                                          Trap Counter
                                                                                          Solemn Strike

                                                                                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                            Tag(s):

                                                                                            1 cardAccel Synchro Stardust Dragon 1 cardAccel Synchro Stardust Dragon
                                                                                            Accel Synchro Stardust Dragon
                                                                                            WIND 8
                                                                                            Accel Synchro Stardust Dragon
                                                                                            • ATK:

                                                                                            • 2500

                                                                                            • DEF:

                                                                                            • 2000


                                                                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                                                                            1 cardBystial Dis Pater 1 cardBystial Dis Pater
                                                                                            Bystial Dis Pater
                                                                                            DARK 10
                                                                                            Bystial Dis Pater
                                                                                            • ATK:

                                                                                            • 3500

                                                                                            • DEF:

                                                                                            • 3500


                                                                                            1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                                                                            1 cardCrimson Dragon 1 cardCrimson Dragon
                                                                                            Crimson Dragon
                                                                                            LIGHT 12
                                                                                            Crimson Dragon
                                                                                            • ATK:

                                                                                            • 0

                                                                                            • DEF:

                                                                                            • 0


                                                                                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                                                                            1 cardCrystal Wing Synchro Dragon
                                                                                            1 cardCrystal Wing Synchro Dragon
                                                                                            Crystal Wing Synchro Dragon
                                                                                            WIND 8
                                                                                            Crystal Wing Synchro Dragon
                                                                                            • ATK:

                                                                                            • 3000

                                                                                            • DEF:

                                                                                            • 2500


                                                                                            1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                                                                            1 cardJunk Speeder 1 cardJunk Speeder
                                                                                            Junk Speeder
                                                                                            WIND 5
                                                                                            Junk Speeder
                                                                                            • ATK:

                                                                                            • 1800

                                                                                            • DEF:

                                                                                            • 1000


                                                                                            1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


                                                                                            1 cardJuraishin, the Cursed Thunder God 1 cardJuraishin, the Cursed Thunder God
                                                                                            Juraishin, the Cursed Thunder God
                                                                                            EARTH 11
                                                                                            Juraishin, the Cursed Thunder God
                                                                                            • ATK:

                                                                                            • 3100

                                                                                            • DEF:

                                                                                            • 3100


                                                                                            1 Tuner + 1+ non-Tuner monsters Each time your opponent activates a card or effect, gain 300 LP when it resolves. During your opponent's turn (Quick Effect): You can pay 1500 LP and Tribute this card, then activate 1 of these effects; ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spells and Traps your opponent controls. You can only use this effect of "Juraishin, the Cursed Thunder God" once per turn.


                                                                                            1 cardPSY-Framelord Omega
                                                                                            1 cardPSY-Framelord Omega
                                                                                            PSY-Framelord Omega
                                                                                            LIGHT 8
                                                                                            PSY-Framelord Omega
                                                                                            • ATK:

                                                                                            • 2800

                                                                                            • DEF:

                                                                                            • 2200


                                                                                            1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                                                            1 cardSatellite Warrior 1 cardSatellite Warrior
                                                                                            Satellite Warrior
                                                                                            DARK 10
                                                                                            Satellite Warrior
                                                                                            • ATK:

                                                                                            • 2500

                                                                                            • DEF:

                                                                                            • 2000


                                                                                            1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


                                                                                            1 cardScrap Warrior 1 cardScrap Warrior
                                                                                            Scrap Warrior
                                                                                            EARTH 3
                                                                                            Scrap Warrior
                                                                                            • ATK:

                                                                                            • 1700

                                                                                            • DEF:

                                                                                            • 100


                                                                                            "Scrap Synchron" + 1+ non-Tuner monsters Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, cannot have their activated effects negated (except "Scrap Warrior"). If this card is Synchro Summoned: You can take 1 "Junk Synchron", or 1 card that mentions "Junk Warrior", from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Scrap Warrior" once per turn.


                                                                                            1 cardShooting Majestic Star Dragon 1 cardShooting Majestic Star Dragon
                                                                                            Shooting Majestic Star Dragon
                                                                                            WIND 11
                                                                                            Shooting Majestic Star Dragon
                                                                                            • ATK:

                                                                                            • 4000

                                                                                            • DEF:

                                                                                            • 3300


                                                                                            "Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.


                                                                                            1 cardStardust Charge Warrior 1 cardStardust Charge Warrior
                                                                                            Stardust Charge Warrior
                                                                                            WIND 6
                                                                                            Stardust Charge Warrior
                                                                                            • ATK:

                                                                                            • 2000

                                                                                            • DEF:

                                                                                            • 1300


                                                                                            1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                                                            1 cardStardust Dragon 1 cardStardust Dragon
                                                                                            Stardust Dragon
                                                                                            WIND 8
                                                                                            Stardust Dragon
                                                                                            • ATK:

                                                                                            • 2500

                                                                                            • DEF:

                                                                                            • 2000


                                                                                            1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                                                            1 cardT.G. Hyper Librarian
                                                                                            1 cardT.G. Hyper Librarian
                                                                                            T.G. Hyper Librarian
                                                                                            DARK 5
                                                                                            T.G. Hyper Librarian
                                                                                            • ATK:

                                                                                            • 2400

                                                                                            • DEF:

                                                                                            • 1800


                                                                                            1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                                                            1 cardAccel Synchron 1 cardAccel Synchron
                                                                                            Accel Synchron
                                                                                            DARK 5
                                                                                            Accel Synchron
                                                                                            • ATK:

                                                                                            • 500

                                                                                            • DEF:

                                                                                            • 2100


                                                                                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.


                                                                                            1 cardZalen the Shackled Dragon 1 cardZalen the Shackled Dragon
                                                                                            Zalen the Shackled Dragon
                                                                                            DARK 7
                                                                                            Zalen the Shackled Dragon
                                                                                            • ATK:

                                                                                            • 2800

                                                                                            • DEF:

                                                                                            • 2100


                                                                                            1 Tuner + 1+ Synchro Monsters If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. When a card or effect is activated in response to another card or effect activation (Quick Effect): You can activate 1 of these effects; ● Negate the first effect, and if you do, destroy that card. ● Negate the second effect, and if you do, destroy that card. You can only use this effect of "Zalen the Shackled Dragon" once per turn.


                                                                                            tcg
                                                                                            Stardust
                                                                                            5







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