Tearlaments Deck Breakdown

Cards Usage Statistic

Main Deck

Tearlaments Havnis
Tearlaments Havnis
Tearlaments Havnis
DARK 3
Tearlaments Havnis
  • ATK:

  • 1600

  • DEF:

  • 1000


When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.

Tearlaments Kashtira
Tearlaments Kashtira
Tearlaments Kashtira
WATER 7
Tearlaments Kashtira
  • ATK:

  • 2300

  • DEF:

  • 1200


During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.

Tearlaments Merrli
Tearlaments Merrli
Tearlaments Merrli
DARK 2
Tearlaments Merrli
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.

Tearlaments Reinoheart
Tearlaments Reinoheart
Tearlaments Reinoheart
WATER 4
Tearlaments Reinoheart
  • ATK:

  • 1500

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.

Tearlaments Scheiren
Tearlaments Scheiren
Tearlaments Scheiren
DARK 4
Tearlaments Scheiren
  • ATK:

  • 1800

  • DEF:

  • 1300


During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.

Shaddoll Beast
Shaddoll Beast
Shaddoll Beast
DARK 5
Shaddoll Beast
  • ATK:

  • 2200

  • DEF:

  • 1700


FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.

Primeval Planet Perlereino
Primeval Planet Perlereino
Primeval Planet Perlereino
Spell Field
Primeval Planet Perlereino

    When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.

    Tearlaments Scream
    Tearlaments Scream
    Tearlaments Scream
    Spell Continuous
    Tearlaments Scream

      If a monster(s) is Normal or Special Summoned, and you control a "Tearlaments" monster or "Visas Starfrost" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" Trap from your Deck to your hand. You can only use each effect of "Tearlaments Scream" once per turn.

      Tearlaments Sulliek
      Tearlaments Sulliek
      Tearlaments Sulliek
      Trap Continuous
      Tearlaments Sulliek

        If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.

        Trivikarma
        Trivikarma
        Trivikarma
        Trap Normal
        Trivikarma

          Target 1 "Visas Starfrost" in your Monster Zone and 1 Effect Monster your opponent controls; negate that opponent's monster's effects, and if you do, your targeted monster gains ATK equal to half the original ATK or DEF of that monster (whichever is higher). You can banish this card from your GY; add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand, except "Trivikarma". You can only use 1 "Trivikarma" effect per turn, and only once that turn.

          Extra Deck

          El Shaddoll Winda
          El Shaddoll Winda
          El Shaddoll Winda
          DARK 5
          El Shaddoll Winda
          • ATK:

          • 2200

          • DEF:

          • 800


          1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.



          Tag(s):

          Mudragon of the Swamp
          Mudragon of the Swamp
          Mudragon of the Swamp
          WATER 4
          Mudragon of the Swamp
          • ATK:

          • 1900

          • DEF:

          • 1600


          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

          Predaplant Dragostapelia
          Predaplant Dragostapelia
          Predaplant Dragostapelia
          DARK 8
          Predaplant Dragostapelia
          • ATK:

          • 2700

          • DEF:

          • 1900


          1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.

          Tearlaments Kaleido-Heart
          Tearlaments Kaleido-Heart
          Tearlaments Kaleido-Heart
          DARK 9
          Tearlaments Kaleido-Heart
          • ATK:

          • 3000

          • DEF:

          • 3000


          "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.

          Tearlaments Rulkallos
          Tearlaments Rulkallos
          Tearlaments Rulkallos
          WATER 8
          Tearlaments Rulkallos
          • ATK:

          • 3000

          • DEF:

          • 2500


          "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.

          Main: 60 Extra: 15

          2 cardDark Magician the Magician of Black Magic 2 cardDark Magician the Magician of Black Magic
          Dark Magician the Magician of Black Magic
          DARK 7
          Dark Magician the Magician of Black Magic
          • ATK:

          • 2500

          • DEF:

          • 2100


          This card's name becomes "Dark Magician" while on the field. You can only use each of the following effects of "Dark Magician the Magician of Black Magic" once per turn. If "Shining Sarcophagus" is on the field: You can Special Summon this card from your hand. If this card is destroyed by card effect and a Level 5 or higher monster is on the field: You can Special Summon this card, then you can Set 1 Spell/Trap from your Deck that mentions "Dark Magician".


          1 cardDimension Shifter
          1 cardDimension Shifter
          Dimension Shifter
          DARK 6
          Dimension Shifter
          • ATK:

          • 1200

          • DEF:

          • 2200


          If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


          2 cardGadget Trio 2 cardGadget Trio
          Gadget Trio
          EARTH 4
          Gadget Trio
          • ATK:

          • 1300

          • DEF:

          • 1100


          If this card is Normal or Special Summoned: You can add 1 "Shining Sarcophagus" or 1 Spell/Trap that mentions it from your Deck to your hand. If this card is destroyed by battle or card effect: You can Set 1 "Stronghold the Hidden Fortress" from your Deck. You can only use each effect of "Gadget Trio" once per turn.


          2 cardGandora-G the Dragon of Destruction 2 cardGandora-G the Dragon of Destruction
          Gandora-G the Dragon of Destruction
          DARK 8
          Gandora-G the Dragon of Destruction
          • ATK:

          • 0

          • DEF:

          • 0


          Gains 300 ATK for each banished card. You can only use each of the following effects of "Gandora-G the Dragon of Destruction" once per turn. If you control "Shining Sarcophagus": You can Special Summon this card from your hand. You can pay half your LP; destroy as many other cards on the field as possible, and if you do, banish them, then Special Summon 1 Level 7 or lower monster that mentions "Shining Sarcophagus" from your Deck, and increase its Level by the number of cards destroyed by this effect.


          1 cardKashtira Fenrir
          1 cardKashtira Fenrir
          Kashtira Fenrir
          EARTH 7
          Kashtira Fenrir
          • ATK:

          • 2400

          • DEF:

          • 2400


          If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


          1 cardKashtira Unicorn
          1 cardKashtira Unicorn
          Kashtira Unicorn
          WIND 7
          Kashtira Unicorn
          • ATK:

          • 2500

          • DEF:

          • 2100


          If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


          1 cardKazejin 1 cardKazejin
          Kazejin
          WIND 7
          Kazejin
          • ATK:

          • 2400

          • DEF:

          • 2200


          During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


          1 cardKeldo the Sacred Protector
          1 cardKeldo the Sacred Protector
          Keldo the Sacred Protector
          EARTH 4
          Keldo the Sacred Protector
          • ATK:

          • 1200

          • DEF:

          • 1600


          You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


          2 cardLabyrinth Heavy Tank 2 cardLabyrinth Heavy Tank
          Labyrinth Heavy Tank
          DARK 7
          Labyrinth Heavy Tank
          • ATK:

          • 2400

          • DEF:

          • 2400


          You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.


          1 cardMagicians' Souls 1 cardMagicians' Souls
          Magicians' Souls
          DARK 1
          Magicians' Souls
          • ATK:

          • 0

          • DEF:

          • 0


          You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


          1 cardMudora the Sword Oracle
          1 cardMudora the Sword Oracle
          Mudora the Sword Oracle
          EARTH 4
          Mudora the Sword Oracle
          • ATK:

          • 1500

          • DEF:

          • 1800


          You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


          2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
          Nibiru, the Primal Being
          LIGHT 11
          Nibiru, the Primal Being
          • ATK:

          • 3000

          • DEF:

          • 600


          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


          1 cardSanga of the Thunder 1 cardSanga of the Thunder
          Sanga of the Thunder
          LIGHT 7
          Sanga of the Thunder
          • ATK:

          • 2600

          • DEF:

          • 2200


          During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


          1 cardSilent Magician Zero 1 cardSilent Magician Zero
          Silent Magician Zero
          LIGHT 4
          Silent Magician Zero
          • ATK:

          • 1000

          • DEF:

          • 1000


          If your opponent draws a card(s): Increase this card's Level by the number drawn. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a Spell Card or effect, while you control "Shining Sarcophagus" (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of "Silent Magician Zero" once per turn.


          1 cardSilent Swordsman Zero 1 cardSilent Swordsman Zero
          Silent Swordsman Zero
          LIGHT 4
          Silent Swordsman Zero
          • ATK:

          • 1000

          • DEF:

          • 1000


          Once per turn, during the Standby Phase: Increase this card's Level by 1. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a card or effect that targets "Shining Sarcophagus", or a monster(s) that mentions it, that you control (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of "Silent Swordsman Zero" once per turn.


          1 cardSuijin 1 cardSuijin
          Suijin
          WATER 7
          Suijin
          • ATK:

          • 2500

          • DEF:

          • 2400


          During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


          1 cardTearlaments Havnis
          1 cardTearlaments Havnis
          Tearlaments Havnis
          DARK 3
          Tearlaments Havnis
          • ATK:

          • 1600

          • DEF:

          • 1000


          When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


          1 cardTearlaments Kashtira
          1 cardTearlaments Kashtira
          Tearlaments Kashtira
          WATER 7
          Tearlaments Kashtira
          • ATK:

          • 2300

          • DEF:

          • 1200


          During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


          1 cardTearlaments Merrli
          1 cardTearlaments Merrli
          Tearlaments Merrli
          DARK 2
          Tearlaments Merrli
          • ATK:

          • 800

          • DEF:

          • 2000


          If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.


          1 cardTearlaments Reinoheart
          1 cardTearlaments Reinoheart
          Tearlaments Reinoheart
          WATER 4
          Tearlaments Reinoheart
          • ATK:

          • 1500

          • DEF:

          • 2100


          If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


          1 cardTearlaments Scheiren
          1 cardTearlaments Scheiren
          Tearlaments Scheiren
          DARK 4
          Tearlaments Scheiren
          • ATK:

          • 1800

          • DEF:

          • 1300


          During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


          3 cardThunder Dragondark 3 cardThunder Dragondark
          Thunder Dragondark
          DARK 5
          Thunder Dragondark
          • ATK:

          • 1600

          • DEF:

          • 1500


          (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


          1 cardThunder Dragonmatrix 1 cardThunder Dragonmatrix
          Thunder Dragonmatrix
          LIGHT 1
          Thunder Dragonmatrix
          • ATK:

          • 0

          • DEF:

          • 2000


          (Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.


          1 cardThunder Dragonroar 1 cardThunder Dragonroar
          Thunder Dragonroar
          DARK 6
          Thunder Dragonroar
          • ATK:

          • 2400

          • DEF:

          • 0


          You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


          2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          2 cardEffect Veiler 2 cardEffect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          1 cardCalled by the Grave
          1 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            3 cardCrossout Designator
            3 cardCrossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              2 cardDouble Attack! Wind and Thunder!! 2 cardDouble Attack! Wind and Thunder!!
              Double Attack! Wind and Thunder!!
              Spell Quick
              Double Attack! Wind and Thunder!!

                If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.


                2 cardFuture Silence 2 cardFuture Silence
                Future Silence
                Spell Quick
                Future Silence

                  Add 1 monster that mentions "Shining Sarcophagus" from your Deck to your hand, then, if you activated this card during the Battle Phase while you controlled "Shining Sarcophagus" and a monster that mentions it, each player draws until they have 6 cards in their hand. You can only activate 1 "Future Silence" per turn.


                  1 cardKashtira Birth 1 cardKashtira Birth
                  Kashtira Birth
                  Spell Continuous
                  Kashtira Birth

                    You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                    1 cardKashtiratheosis 1 cardKashtiratheosis
                    Kashtiratheosis
                    Spell Normal
                    Kashtiratheosis

                      Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.


                      1 cardLabyrinth Wall Shadow 1 cardLabyrinth Wall Shadow
                      Labyrinth Wall Shadow
                      Spell Field
                      Labyrinth Wall Shadow

                        Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


                        1 cardPrimeval Planet Perlereino
                        1 cardPrimeval Planet Perlereino
                        Primeval Planet Perlereino
                        Spell Field
                        Primeval Planet Perlereino

                          When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.


                          1 cardSecrets of Dark Magic 1 cardSecrets of Dark Magic
                          Secrets of Dark Magic
                          Spell Quick
                          Secrets of Dark Magic

                            Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.


                            2 cardShining Sarcophagus 2 cardShining Sarcophagus
                            Shining Sarcophagus
                            Spell Continuous
                            Shining Sarcophagus

                              Cannot be destroyed by monster effects. You can only use each of the following effects of "Shining Sarcophagus" once per turn. During your Main Phase: You can add 1 card that mentions "Shining Sarcophagus" from your Deck to your hand, except "Shining Sarcophagus". If your opponent Special Summons a monster(s) from the GY (except during the Damage Step): You can discard 1 Spell, then target 1 of those monsters; send it to the GY.


                              2 cardTearlaments Grief 2 cardTearlaments Grief
                              Tearlaments Grief
                              Spell Normal
                              Tearlaments Grief

                                Special Summon 1 "Tearlaments" monster or "Visas Starfrost" from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" Traps; add it to your hand. You can only use 1 "Tearlaments Grief" effect per turn, and only once that turn.


                                2 cardTearlaments Scream 2 cardTearlaments Scream
                                Tearlaments Scream
                                Spell Continuous
                                Tearlaments Scream

                                  If a monster(s) is Normal or Special Summoned, and you control a "Tearlaments" monster or "Visas Starfrost" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" Trap from your Deck to your hand. You can only use each effect of "Tearlaments Scream" once per turn.


                                  1 cardThat Grass Looks Greener
                                  1 cardThat Grass Looks Greener
                                  That Grass Looks Greener
                                  Spell Normal
                                  That Grass Looks Greener

                                    If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                    1 cardThunder Dragon Fusion 1 cardThunder Dragon Fusion
                                    Thunder Dragon Fusion
                                    Spell Normal
                                    Thunder Dragon Fusion

                                      Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


                                      1 cardTies That Bind 1 cardTies That Bind
                                      Ties That Bind
                                      Spell Normal
                                      Ties That Bind

                                        If you control "Shining Sarcophagus" and a monster that mentions it: Special Summon up to 2 Level 4 or lower monsters with different names that mention "Shining Sarcophagus" from your hand and/or Deck, also, for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 "Ties That Bind" per turn.


                                        1 cardDark Magic Mirror Force 1 cardDark Magic Mirror Force
                                        Dark Magic Mirror Force
                                        Trap Normal
                                        Dark Magic Mirror Force

                                          When an opponent's monster declares an attack, or an opponent's monster effect is activated that would destroy a monster(s) on the field, while a monster that mentions "Shining Sarcophagus" is on the field: Destroy as many Attack Position monsters your opponent controls as possible, then if you control "Dark Magician", inflict 500 damage to your opponent for each monster destroyed, also for the rest of this turn after this card resolves, the first time each monster you control that mentions "Shining Sarcophagus" would be destroyed by battle or card effect, it is not destroyed.


                                          1 cardDimensional Barrier 1 cardDimensional Barrier
                                          Dimensional Barrier
                                          Trap Normal
                                          Dimensional Barrier

                                            Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                            1 cardTearlaments Sulliek
                                            1 cardTearlaments Sulliek
                                            Tearlaments Sulliek
                                            Trap Continuous
                                            Tearlaments Sulliek

                                              If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.


                                              2 cardGate Guardian of Thunder and Wind 2 cardGate Guardian of Thunder and Wind
                                              Gate Guardian of Thunder and Wind
                                              LIGHT 9
                                              Gate Guardian of Thunder and Wind
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2200


                                              "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".


                                              2 cardGate Guardian of Water and Thunder 2 cardGate Guardian of Water and Thunder
                                              Gate Guardian of Water and Thunder
                                              WATER 9
                                              Gate Guardian of Water and Thunder
                                              • ATK:

                                              • 2550

                                              • DEF:

                                              • 2300


                                              "Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".


                                              2 cardGate Guardian of Wind and Water 2 cardGate Guardian of Wind and Water
                                              Gate Guardian of Wind and Water
                                              WIND 9
                                              Gate Guardian of Wind and Water
                                              • ATK:

                                              • 2450

                                              • DEF:

                                              • 2300


                                              "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".


                                              3 cardGate Guardians Combined 3 cardGate Guardians Combined
                                              Gate Guardians Combined
                                              DARK 12
                                              Gate Guardians Combined
                                              • ATK:

                                              • 3750

                                              • DEF:

                                              • 3400


                                              "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.


                                              1 cardRed-Eyes Dark Dragoon
                                              1 cardRed-Eyes Dark Dragoon
                                              Red-Eyes Dark Dragoon
                                              DARK 8
                                              Red-Eyes Dark Dragoon
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                              1 cardTearlaments Kaleido-Heart 1 cardTearlaments Kaleido-Heart
                                              Tearlaments Kaleido-Heart
                                              DARK 9
                                              Tearlaments Kaleido-Heart
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.


                                              1 cardTearlaments Rulkallos 1 cardTearlaments Rulkallos
                                              Tearlaments Rulkallos
                                              WATER 8
                                              Tearlaments Rulkallos
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.


                                              2 cardThunder Dragon Colossus 2 cardThunder Dragon Colossus
                                              Thunder Dragon Colossus
                                              DARK 8
                                              Thunder Dragon Colossus
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2400


                                              "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                                              1 cardThunder Dragon Titan 1 cardThunder Dragon Titan
                                              Thunder Dragon Titan
                                              LIGHT 10
                                              Thunder Dragon Titan
                                              • ATK:

                                              • 3200

                                              • DEF:

                                              • 3200


                                              3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.



                                              TEARLAMENTS Decks in TCG








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