Toon Deck Breakdown

Main Deck

Toon Cannon Soldier
Toon Cannon Soldier
Toon Cannon Soldier
DARK 4
Toon Cannon Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.

Swords of Revealing Light
Swords of Revealing Light
Swords of Revealing Light
Spell Normal
Swords of Revealing Light

    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

    Toon Table of Contents
    Toon Table of Contents
    Toon Table of Contents
    Spell Normal
    Toon Table of Contents

      Add 1 "Toon" card from your Deck to your hand.

      Main: 55 Extra: 15

      1 cardBlack Luster Soldier - Envoy of the Beginning
      1 cardBlack Luster Soldier - Envoy of the Beginning
      Black Luster Soldier - Envoy of the Beginning
      LIGHT 8
      Black Luster Soldier - Envoy of the Beginning
      • ATK:

      • 3000

      • DEF:

      • 2500


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


      1 cardChaos Sorcerer 1 cardChaos Sorcerer
      Chaos Sorcerer
      DARK 6
      Chaos Sorcerer
      • ATK:

      • 2300

      • DEF:

      • 2000


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


      3 cardCyber-Stein
      3 cardCyber-Stein
      Cyber-Stein
      DARK 2
      Cyber-Stein
      • ATK:

      • 700

      • DEF:

      • 500


      You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.


      1 cardDark Magician of Chaos
      1 cardDark Magician of Chaos
      Dark Magician of Chaos
      DARK 8
      Dark Magician of Chaos
      • ATK:

      • 2800

      • DEF:

      • 2600


      During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.


      2 cardJowgen the Spiritualist
      2 cardJowgen the Spiritualist
      Jowgen the Spiritualist
      LIGHT 3
      Jowgen the Spiritualist
      • ATK:

      • 200

      • DEF:

      • 1300


      You can discard 1 random card from your hand to the Graveyard; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


      3 cardSacred Crane 3 cardSacred Crane
      Sacred Crane
      LIGHT 4
      Sacred Crane
      • ATK:

      • 1600

      • DEF:

      • 400


      If this card is Special Summoned: Draw 1 card.


      1 cardSangan
      1 cardSangan
      Sangan
      DARK 3
      Sangan
      • ATK:

      • 1000

      • DEF:

      • 600


      If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


      1 cardCyber Jar
      1 cardCyber Jar
      Cyber Jar
      DARK 3
      Cyber Jar
      • ATK:

      • 900

      • DEF:

      • 900


      FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


      1 cardMorphing Jar
      1 cardMorphing Jar
      Morphing Jar
      EARTH 2
      Morphing Jar
      • ATK:

      • 700

      • DEF:

      • 600


      FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


      1 cardToon Cannon Soldier
      1 cardToon Cannon Soldier
      Toon Cannon Soldier
      DARK 4
      Toon Cannon Soldier
      • ATK:

      • 1400

      • DEF:

      • 1300


      This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.


      1 cardCard Destruction
      1 cardCard Destruction
      Card Destruction
      Spell Normal
      Card Destruction

        Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


        2 cardDimension Fusion
        2 cardDimension Fusion
        Dimension Fusion
        Spell Normal
        Dimension Fusion

          Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.


          3 cardGiant Trunade
          3 cardGiant Trunade
          Giant Trunade
          Spell Normal
          Giant Trunade

            Return all Spell and Trap Cards on the field to the hand.


            1 cardGraceful Charity
            1 cardGraceful Charity
            Graceful Charity
            Spell Normal
            Graceful Charity

              Draw 3 cards, then discard 2 cards.


              3 cardLast Will
              3 cardLast Will
              Last Will
              Spell Normal
              Last Will

                If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.


                1 cardLevel Limit - Area B
                1 cardLevel Limit - Area B
                Level Limit - Area B
                Spell Continuous
                Level Limit - Area B

                  Change all face-up Level 4 or higher monsters to Defense Position.


                  1 cardMegamorph 1 cardMegamorph
                  Megamorph
                  Spell Equip
                  Megamorph

                    While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.


                    2 cardMonster Gate
                    2 cardMonster Gate
                    Monster Gate
                    Spell Normal
                    Monster Gate

                      Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                      1 cardMonster Reincarnation 1 cardMonster Reincarnation
                      Monster Reincarnation
                      Spell Normal
                      Monster Reincarnation

                        Discard 1 card, then target 1 monster in your GY; add it to your hand.


                        2 cardNightmare's Steelcage 2 cardNightmare's Steelcage
                        Nightmare's Steelcage
                        Spell Normal
                        Nightmare's Steelcage

                          This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.


                          1 cardPot of Greed
                          1 cardPot of Greed
                          Pot of Greed
                          Spell Normal
                          Pot of Greed

                            Draw 2 cards.




                            Tag(s):

                            1 cardPremature Burial
                            1 cardPremature Burial
                            Premature Burial
                            Spell Equip
                            Premature Burial

                              Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                              3 cardReasoning
                              3 cardReasoning
                              Reasoning
                              Spell Normal
                              Reasoning

                                Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                1 cardSwords of Revealing Light
                                1 cardSwords of Revealing Light
                                Swords of Revealing Light
                                Spell Normal
                                Swords of Revealing Light

                                  After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                  3 cardToon Table of Contents 3 cardToon Table of Contents
                                  Toon Table of Contents
                                  Spell Normal
                                  Toon Table of Contents

                                    Add 1 "Toon" card from your Deck to your hand.


                                    2 cardUpstart Goblin
                                    2 cardUpstart Goblin
                                    Upstart Goblin
                                    Spell Normal
                                    Upstart Goblin

                                      Draw 1 card, then your opponent gains 1000 LP.


                                      2 cardLast Turn
                                      2 cardLast Turn
                                      Last Turn
                                      Trap Normal
                                      Last Turn

                                        This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.


                                        2 cardMagic Jammer 2 cardMagic Jammer
                                        Magic Jammer
                                        Trap Counter
                                        Magic Jammer

                                          When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.


                                          2 cardSelf-Destruct Button
                                          2 cardSelf-Destruct Button
                                          Self-Destruct Button
                                          Trap Normal
                                          Self-Destruct Button

                                            You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.


                                            3 cardSolemn Judgment
                                            3 cardSolemn Judgment
                                            Solemn Judgment
                                            Trap Counter
                                            Solemn Judgment

                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                              Tag(s):

                                              3 cardWall of Revealing Light 3 cardWall of Revealing Light
                                              Wall of Revealing Light
                                              Trap Continuous
                                              Wall of Revealing Light

                                                Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.


                                                1 cardArcana Knight Joker 1 cardArcana Knight Joker
                                                Arcana Knight Joker
                                                LIGHT 9
                                                Arcana Knight Joker
                                                • ATK:

                                                • 3800

                                                • DEF:

                                                • 2500


                                                "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.


                                                1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                                Blue-Eyes Ultimate Dragon
                                                LIGHT 12
                                                Blue-Eyes Ultimate Dragon
                                                • ATK:

                                                • 4500

                                                • DEF:

                                                • 3800


                                                "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                                1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                Dark Balter the Terrible
                                                DARK 5
                                                Dark Balter the Terrible
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 1200


                                                "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                1 cardDark Flare Knight 1 cardDark Flare Knight
                                                Dark Flare Knight
                                                DARK 6
                                                Dark Flare Knight
                                                • ATK:

                                                • 2200

                                                • DEF:

                                                • 800


                                                "Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.


                                                1 cardDragon Master Knight 1 cardDragon Master Knight
                                                Dragon Master Knight
                                                LIGHT 12
                                                Dragon Master Knight
                                                • ATK:

                                                • 5000

                                                • DEF:

                                                • 5000


                                                "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                                1 cardElemental HERO Thunder Giant 1 cardElemental HERO Thunder Giant
                                                Elemental HERO Thunder Giant
                                                LIGHT 6
                                                Elemental HERO Thunder Giant
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1500


                                                "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.


                                                1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                Fiend Skull Dragon
                                                WIND 5
                                                Fiend Skull Dragon
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 1200


                                                "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                1 cardFive-Headed Dragon 1 cardFive-Headed Dragon
                                                Five-Headed Dragon
                                                DARK 12
                                                Five-Headed Dragon
                                                • ATK:

                                                • 5000

                                                • DEF:

                                                • 5000


                                                5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                                                1 cardGatling Dragon 1 cardGatling Dragon
                                                Gatling Dragon
                                                DARK 8
                                                Gatling Dragon
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 1200


                                                "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                1 cardMeteor Black Dragon 1 cardMeteor Black Dragon
                                                Meteor Black Dragon
                                                FIRE 8
                                                Meteor Black Dragon
                                                • ATK:

                                                • 3500

                                                • DEF:

                                                • 2000


                                                "Red-Eyes Black Dragon" + "Meteor Dragon"


                                                1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                Reaper on the Nightmare
                                                DARK 5
                                                Reaper on the Nightmare
                                                • ATK:

                                                • 800

                                                • DEF:

                                                • 600


                                                "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                1 cardRyu Senshi 1 cardRyu Senshi
                                                Ryu Senshi
                                                EARTH 6
                                                Ryu Senshi
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 1200


                                                "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                The Last Warrior from Another Planet
                                                EARTH 7
                                                The Last Warrior from Another Planet
                                                • ATK:

                                                • 2350

                                                • DEF:

                                                • 2300


                                                "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                                Thousand-Eyes Restrict
                                                DARK 1
                                                Thousand-Eyes Restrict
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                1 cardWarrior of Tradition 1 cardWarrior of Tradition
                                                Warrior of Tradition
                                                EARTH 6
                                                Warrior of Tradition
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 1700


                                                "Sonic Maid" + "Beautiful Headhuntress"


                                                tcg
                                                Toon
                                                5







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