forbidden Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Forbidden Droplet
    Forbidden Droplet
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Triple Tactics Talent
        Triple Tactics Talent
        Triple Tactics Talent
        Spell Normal
        Triple Tactics Talent

          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



          Tag(s):

          Extra Deck

          Dharc the Dark Charmer, Gloomy
          Dharc the Dark Charmer, Gloomy
          Dharc the Dark Charmer, Gloomy
          DARK
          Dharc the Dark Charmer, Gloomy
          • ATK:

          • 1850

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

          S:P Little Knight
          S:P Little Knight
          S:P Little Knight
          DARK
          S:P Little Knight
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Left

          Right


          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

          Super Starslayer TY-PHON - Sky Crisis
          Super Starslayer TY-PHON - Sky Crisis
          Super Starslayer TY-PHON - Sky Crisis
          DARK
          Super Starslayer TY-PHON - Sky Crisis
          • ATK:

          • 2900

          • DEF:

          • 2900


          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

          Main: 55 Extra: 15

          3 cardArtifact Lancea 3 cardArtifact Lancea
          Artifact Lancea
          LIGHT 5
          Artifact Lancea
          • ATK:

          • 1700

          • DEF:

          • 2300


          You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


          3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
          Mulcharmy Fuwalos
          WIND 4
          Mulcharmy Fuwalos
          • ATK:

          • 100

          • DEF:

          • 600


          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


          3 cardSky Striker Ace - Raye 3 cardSky Striker Ace - Raye
          Sky Striker Ace - Raye
          DARK 4
          Sky Striker Ace - Raye
          • ATK:

          • 1500

          • DEF:

          • 1500


          (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


          1 cardSky Striker Ace - Roze 1 cardSky Striker Ace - Roze
          Sky Striker Ace - Roze
          LIGHT 4
          Sky Striker Ace - Roze
          • ATK:

          • 1500

          • DEF:

          • 1500


          If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.


          1 cardSurgical Striker - H.A.M.P. 1 cardSurgical Striker - H.A.M.P.
          Surgical Striker - H.A.M.P.
          DARK 8
          Surgical Striker - H.A.M.P.
          • ATK:

          • 2500

          • DEF:

          • 2500


          (This card is always treated as a "Sky Striker" card.) If you control a "Sky Striker Ace" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon "Surgical Striker - H.A.M.P." once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.


          1 cardCalled by the Grave
          1 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            2 cardFoolish Burial Goods
            2 cardFoolish Burial Goods
            Foolish Burial Goods
            Spell Normal
            Foolish Burial Goods

              Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


              3 cardForbidden Droplet 3 cardForbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                1 cardHarpie's Feather Duster
                1 cardHarpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  2 cardLightning Storm
                  2 cardLightning Storm
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                    Tag(s):

                    1 cardMetalfoes Fusion 1 cardMetalfoes Fusion
                    Metalfoes Fusion
                    Spell Normal
                    Metalfoes Fusion

                      Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.


                      1 cardReinforcement of the Army
                      1 cardReinforcement of the Army
                      Reinforcement of the Army
                      Spell Normal
                      Reinforcement of the Army

                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                        3 cardSales Ban 3 cardSales Ban
                        Sales Ban
                        Spell Normal
                        Sales Ban

                          Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.


                          1 cardSky Striker Airspace - Area Zero 1 cardSky Striker Airspace - Area Zero
                          Sky Striker Airspace - Area Zero
                          Spell Field
                          Sky Striker Airspace - Area Zero

                            You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.


                            1 cardSky Striker Maneuver - Afterburners! 1 cardSky Striker Maneuver - Afterburners!
                            Sky Striker Maneuver - Afterburners!
                            Spell Normal
                            Sky Striker Maneuver - Afterburners!

                              If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                              1 cardSky Striker Mecha - Hornet Drones
                              1 cardSky Striker Mecha - Hornet Drones
                              Sky Striker Mecha - Hornet Drones
                              Spell Quick
                              Sky Striker Mecha - Hornet Drones

                                If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                1 cardSky Striker Mecha - Shark Cannon 1 cardSky Striker Mecha - Shark Cannon
                                Sky Striker Mecha - Shark Cannon
                                Spell Quick
                                Sky Striker Mecha - Shark Cannon

                                  If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                                  3 cardSky Striker Mecha - Widow Anchor 3 cardSky Striker Mecha - Widow Anchor
                                  Sky Striker Mecha - Widow Anchor
                                  Spell Quick
                                  Sky Striker Mecha - Widow Anchor

                                    If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                    1 cardSky Striker Mecha Modules - Multirole 1 cardSky Striker Mecha Modules - Multirole
                                    Sky Striker Mecha Modules - Multirole
                                    Spell Continuous
                                    Sky Striker Mecha Modules - Multirole

                                      Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.


                                      3 cardSky Striker Mobilize - Engage! 3 cardSky Striker Mobilize - Engage!
                                      Sky Striker Mobilize - Engage!
                                      Spell Normal
                                      Sky Striker Mobilize - Engage!

                                        If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                        3 cardSky Striker Mobilize - Linkage! 3 cardSky Striker Mobilize - Linkage!
                                        Sky Striker Mobilize - Linkage!
                                        Spell Quick
                                        Sky Striker Mobilize - Linkage!

                                          If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.


                                          2 cardSky Striker Special Maneuver - Lemnisgate! 2 cardSky Striker Special Maneuver - Lemnisgate!
                                          Sky Striker Special Maneuver - Lemnisgate!
                                          Spell Quick
                                          Sky Striker Special Maneuver - Lemnisgate!

                                            Target an equal number of "Sky Striker Ace" monsters and "Sky Striker" Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a "Sky Striker" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 "Sky Striker Ace" Link Monster. You can only use each effect of "Sky Striker Special Maneuver - Lemnisgate!" once per turn.


                                            1 cardTerraforming
                                            1 cardTerraforming
                                            Terraforming
                                            Spell Normal
                                            Terraforming

                                              Add 1 Field Spell from your Deck to your hand.




                                              Tag(s):

                                              1 cardTriple Tactics Talent
                                              1 cardTriple Tactics Talent
                                              Triple Tactics Talent
                                              Spell Normal
                                              Triple Tactics Talent

                                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                Tag(s):

                                                3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                                                Triple Tactics Thrust
                                                Spell Normal
                                                Triple Tactics Thrust

                                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                  1 cardUltimate Slayer 1 cardUltimate Slayer
                                                  Ultimate Slayer
                                                  Spell Normal
                                                  Ultimate Slayer

                                                    Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                    3 cardUpstart Goblin
                                                    3 cardUpstart Goblin
                                                    Upstart Goblin
                                                    Spell Normal
                                                    Upstart Goblin

                                                      Draw 1 card, then your opponent gains 1000 LP.


                                                      1 cardDestructive Daruma Karma Cannon 1 cardDestructive Daruma Karma Cannon
                                                      Destructive Daruma Karma Cannon
                                                      Trap Normal
                                                      Destructive Daruma Karma Cannon

                                                        Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                        1 cardDimensional Barrier 1 cardDimensional Barrier
                                                        Dimensional Barrier
                                                        Trap Normal
                                                        Dimensional Barrier

                                                          Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                          3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                          Infinite Impermanence
                                                          Trap Normal
                                                          Infinite Impermanence

                                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                            1 cardAccesscode Talker 1 cardAccesscode Talker
                                                            Accesscode Talker
                                                            DARK
                                                            Accesscode Talker
                                                            • ATK:

                                                            • 2300

                                                            • LINK-4

                                                            Link Arrow:

                                                            Top

                                                            Left

                                                            Right

                                                            Bottom


                                                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                            Tag(s):

                                                            1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                            Dharc the Dark Charmer, Gloomy
                                                            DARK
                                                            Dharc the Dark Charmer, Gloomy
                                                            • ATK:

                                                            • 1850

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                            1 cardS:P Little Knight
                                                            1 cardS:P Little Knight
                                                            S:P Little Knight
                                                            DARK
                                                            S:P Little Knight
                                                            • ATK:

                                                            • 1600

                                                            • LINK-2

                                                            Link Arrow:

                                                            Left

                                                            Right


                                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                            1 cardSky Striker Ace - Azalea 1 cardSky Striker Ace - Azalea
                                                            Sky Striker Ace - Azalea
                                                            DARK
                                                            Sky Striker Ace - Azalea
                                                            • ATK:

                                                            • 1500

                                                            • LINK-2

                                                            Link Arrow:

                                                            Top-Left

                                                            Bottom-Right


                                                            2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                                                            1 cardSky Striker Ace - Hayate 1 cardSky Striker Ace - Hayate
                                                            Sky Striker Ace - Hayate
                                                            WIND
                                                            Sky Striker Ace - Hayate
                                                            • ATK:

                                                            • 1500

                                                            • LINK-1

                                                            Link Arrow:

                                                            Bottom-Left


                                                            1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                                            3 cardSky Striker Ace - Kagari 3 cardSky Striker Ace - Kagari
                                                            Sky Striker Ace - Kagari
                                                            FIRE
                                                            Sky Striker Ace - Kagari
                                                            • ATK:

                                                            • 1500

                                                            • LINK-1

                                                            Link Arrow:

                                                            Top-Left


                                                            1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                            1 cardSky Striker Ace - Kaina 1 cardSky Striker Ace - Kaina
                                                            Sky Striker Ace - Kaina
                                                            EARTH
                                                            Sky Striker Ace - Kaina
                                                            • ATK:

                                                            • 1500

                                                            • LINK-1

                                                            Link Arrow:

                                                            Bottom-Right


                                                            1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                                                            2 cardSky Striker Ace - Shizuku 2 cardSky Striker Ace - Shizuku
                                                            Sky Striker Ace - Shizuku
                                                            WATER
                                                            Sky Striker Ace - Shizuku
                                                            • ATK:

                                                            • 1500

                                                            • LINK-1

                                                            Link Arrow:

                                                            Top-Right


                                                            1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                                            1 cardSky Striker Ace - Zeke 1 cardSky Striker Ace - Zeke
                                                            Sky Striker Ace - Zeke
                                                            DARK
                                                            Sky Striker Ace - Zeke
                                                            • ATK:

                                                            • 1500

                                                            • LINK-2

                                                            Link Arrow:

                                                            Top

                                                            Bottom


                                                            2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.


                                                            2 cardSky Striker Ace = Zero 2 cardSky Striker Ace = Zero
                                                            Sky Striker Ace = Zero
                                                            LIGHT
                                                            Sky Striker Ace = Zero
                                                            • ATK:

                                                            • 2000

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 "Sky Striker Ace" monsters You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.


                                                            1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                            Super Starslayer TY-PHON - Sky Crisis
                                                            DARK
                                                            Super Starslayer TY-PHON - Sky Crisis
                                                            • ATK:

                                                            • 2900

                                                            • DEF:

                                                            • 2900


                                                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                            FORBIDDEN Decks in TCG








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