Instructions for playing Horus - Part 1

Instructions for playing Horus - Part 1

Have you noticed that recently there are some decks using level 8 monsters with the ability to massively spam from the grave? They are crowded, difficult to deal with, and when you deal with them, you get hit with some effect and they continue to reappear.

They are cards of the Horus card family. Let's see the strengths, weaknesses and playing style of this card clan!




Brief introduction

 

Some cards in the Horus card family

Horus the Black Flame Deity Horus the Black Flame Deity
Horus the Black Flame Deity
FIRE 8
Horus the Black Flame Deity
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control a "Horus" monster and "King's Sarcophagus": You can reveal this card in your hand, then send 1 card from your hand or field to the GY; send 1 card on the field to the GY. If a face-up "Horus" monster(s) you control, except "Horus the Black Flame Deity", or a face-up "King's Sarcophagus" you control, leaves the field by an opponent's card effect (except during the Damage Step): You can Special Summon this card from your hand, then you can send all other monsters on the field to the GY. You can only use each effect of "Horus the Black Flame Deity" once per turn.


Imsety, Glory of Horus Imsety, Glory of Horus
Imsety, Glory of Horus
DARK 8
Imsety, Glory of Horus
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


Metaphys Horus Metaphys Horus
Metaphys Horus
LIGHT 6
Metaphys Horus
  • ATK:

  • 2300

  • DEF:

  • 1600


1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material; ● Normal Monster: This face-up card is unaffected by other card effects this turn. ● Effect Monster: You can target 1 other face-up card on the field; negate that target's effects. ● Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.


Horus the Black Flame Dragon LV8 Horus the Black Flame Dragon LV8
Horus the Black Flame Dragon LV8
FIRE 8
Horus the Black Flame Dragon LV8
  • ATK:

  • 3000

  • DEF:

  • 1800


Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.


Horus is a card race introduced in Yu-Gi-Oh! very early. Debuting in Soul of the Duelist (2004), the first Horus cards were the monsters Horus the Black Flame Dragon LV4 , Horus the Black Flame Dragon LV6 , Horus the Black Flame Dragon LV8 along with supports for Horus the Black Flame Dragon and support for LV monsters.

It wasn't until 2023, in the Age of Overlord (AGOV) product, that Horus received other cards in the clan, helping this clan have a clearer and more timely strategy.



Horus before AGOV

 

Horus the Black Flame Dragon LV4, Horus the Black Flame Dragon LV6 and Horus the Black Flame Dragon LV8 (Horus the Black Flame Dragon clan)

Horus the Black Flame Dragon LV4 Horus the Black Flame Dragon LV4
Horus the Black Flame Dragon LV4
FIRE 4
Horus the Black Flame Dragon LV4
  • ATK:

  • 1600

  • DEF:

  • 1000


Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.


Horus the Black Flame Dragon LV6 Horus the Black Flame Dragon LV6
Horus the Black Flame Dragon LV6
FIRE 6
Horus the Black Flame Dragon LV6
  • ATK:

  • 2300

  • DEF:

  • 1600


This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.


Horus the Black Flame Dragon LV8 Horus the Black Flame Dragon LV8
Horus the Black Flame Dragon LV8
FIRE 8
Horus the Black Flame Dragon LV8
  • ATK:

  • 3000

  • DEF:

  • 1800


Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.


Horus the Black Flame Dragon consists of LV monsters, the goal of this strategy is simple: let your monsters upgrade their LV to increase their power.

In LV4 form, this Horus Black Flame Dragon monster cannot be controlled. When leveled up to LV6 form, this monster will not be affected by spell card effects. Horus Black Flame Dragon LV8 is the highest evolution form with Unlimited ability to negate spell cards per turn.

A little bit about LV monsters

Silent Magician LV8 Silent Magician LV8
Silent Magician LV8
LIGHT 8
Silent Magician LV8
  • ATK:

  • 3500

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell effects.


Armed Dragon LV10 Armed Dragon LV10
Armed Dragon LV10
WIND 10
Armed Dragon LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.


Level Up! Level Up!
Level Up!
Spell Normal
Level Up!

    Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.


    Armed Dragon Thunder LV10 Armed Dragon Thunder LV10
    Armed Dragon Thunder LV10
    WIND 10
    Armed Dragon Thunder LV10
    • ATK:

    • 3000

    • DEF:

    • 2000


    If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.


    Silent Swordsman LV7 Silent Swordsman LV7
    Silent Swordsman LV7
    LIGHT 7
    Silent Swordsman LV7
    • ATK:

    • 2800

    • DEF:

    • 1000


    Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.


    LV monsters are monsters that appeared in the battle between Yugi Muto and Yami Yugi including Silent Magician and Silent Swordsman. The main strategy of these monsters is that you need to wait until a certain point and meet the requirements of those monsters, then they will be "leveled up".

    Coming to the Yu-Gi-Oh! Gx, these LV monsters are appearing again including the powerful dragon clan monsters Armed Dragon played by the character Chazz Princeton.

    Due to the nature of these LV monsters requiring low LV monsters to be summoned and their LV levels upgraded, sometimes other conditions and timing are required to activate the effect. The strategies of these LV monsters are not very promising and are too slow compared to the current game speed.

    Even with additional support coming from Level Up! and the Armed Dragon cards also have a new look as the Armed Dragon Thunder monsters, the tactics of the LV monsters are still not too popular.

    Horus' Servant, Metaphys Horus and Dark Horus (Other Horus monsters)

    Horus' Servant Horus' Servant
    Horus' Servant
    FIRE 1
    Horus' Servant
    • ATK:

    • 100

    • DEF:

    • 100


    Your opponent cannot target face-up "Horus the Black Flame Dragon" monsters with Spells, Traps, or card effects.


    Metaphys Horus Metaphys Horus
    Metaphys Horus
    LIGHT 6
    Metaphys Horus
    • ATK:

    • 2300

    • DEF:

    • 1600


    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material; ● Normal Monster: This face-up card is unaffected by other card effects this turn. ● Effect Monster: You can target 1 other face-up card on the field; negate that target's effects. ● Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.


    Dark Horus Dark Horus
    Dark Horus
    DARK 8
    Dark Horus
    • ATK:

    • 3000

    • DEF:

    • 1800


    Once per turn, after resolving a Spell Card that was activated during your opponent's Main Phase: You can target 1 Level 4 DARK monster in your Graveyard; Special Summon that target. This card must be face-up on the field to activate and to resolve this effect.


    • Metaphys Horus often appears in the Metaphys strategy or some pendulum decks.
    • Horus' Servant is a support for the Horus the Black Flame Dragon monsters.
    • Dark Horus has the ability to revive DARK-type monsters from the grave during your opponent's turn.



    Horus cards were released in AGOV

    Forget about the above for now, because the Horus cards I'm about to mention have a completely different strategy than the cards of the same archetype released previously.

    Overview of Horus after AGOV

    Imsety, Glory of Horus Imsety, Glory of Horus
    Imsety, Glory of Horus
    DARK 8
    Imsety, Glory of Horus
    • ATK:

    • 3000

    • DEF:

    • 1800


    If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


    Hapi, Guidance of Horus Hapi, Guidance of Horus
    Hapi, Guidance of Horus
    WIND 8
    Hapi, Guidance of Horus
    • ATK:

    • 2400

    • DEF:

    • 1600


    If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


    Qebehsenuef, Protection of Horus Qebehsenuef, Protection of Horus
    Qebehsenuef, Protection of Horus
    EARTH 8
    Qebehsenuef, Protection of Horus
    • ATK:

    • 2500

    • DEF:

    • 2000


    If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.


    Duamutef, Blessing of Horus Duamutef, Blessing of Horus
    Duamutef, Blessing of Horus
    WATER 8
    Duamutef, Blessing of Horus
    • ATK:

    • 0

    • DEF:

    • 0


    If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


    King's Sarcophagus King's Sarcophagus
    King's Sarcophagus
    Spell Continuous
    King's Sarcophagus

      "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


      Attribute: Diversity

      Type: Various

      Level: 8

      Effect: These cards all play around a permanent spell card called King's Sarcophagus . Each Horus monster has 2 to 3 effects.

      (1) Effect allows them to re-summon themselves from the grave when you have King's Sarcophagus on the field.

      (2) Effects can be activated while they are on the field. After your opponent has finished using an effect that causes your cards to leave the field, you can activate this effect.

      (3) Some Horus monsters may have a third unique effect.

      King's Sarcophagus (Key)

      King's Sarcophagus King's Sarcophagus
      King's Sarcophagus
      Spell Continuous
      King's Sarcophagus

        "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


        King's Sarcophagus is the most important card in this strategy. This card has 3 different effects:

        (1) Your Horus monsters cannot be destroyed by effects unless they are targeted by those effects.

        (2) You can send 1 card from your hand to the Graveyard (cost) to send 1 Horus monster from your Deck to the Graveyard. This effect of King's Sarcophagus can be used up to 4 times/turn.

        (3) Once per turn, at the start of the Damage Step, if your Horus monster battles an opponent's monster, you can activate this effect to send that opponent's monster to the Graveyard.

        Surely you will easily recognize that the most important effect of King's Sarcophagus is effect (2) that allows you to send up to 4 Horus monsters from the deck to the grave in just 1 turn. Besides, the appearance of this card on the field is also extremely important to the Horus archetype. Let's look at the following 4 Horus monsters to know why.

         

        There are a total of 4 Horus monsters in the AGOV box including:

        • Imsety, Glory of Horus (DARK Spellcaster)
        • Qebehsenuef, Protection of Horus (EARTH Winged Beast)
        • Hapi, Guidance of Horus (WIND Beast-Warrior)
        • Duamutef, Blessing of Horus (WATER Beast)

        All four of these Horus monsters have effects that allow them to be summoned from the grave to the field when you have King's Sarcophagus on the field. This summoning effect does not create a chain, and each monster of the same name can only be summoned this way once per turn.

        Just need King's Sarcophagus and any card in your hand, you can summon any Horus monster.

        B1: Activate King's Sarcophagus from hand.

        B2: Activate the effect of King's Sarcophagus , send 1 card in hand to the grave (cost) to send 1 Horus monster ( Imsety , Qebehsenuef , Hapi , or Duamutef ) from the deck to the grave.

        B3: Summon the Horus monster that was just sent to the grave with its own effect (no chain created).

        You can do this up to 4 times/turn!!! However, for each monster Imsety , Qebehsenuef , Hapi , and Duamutef , you can only summon them with their own effects once/turn.

        Imsety Glory of Horus (Key)

        Imsety, Glory of Horus Imsety, Glory of Horus
        Imsety, Glory of Horus
        DARK 8
        Imsety, Glory of Horus
        • ATK:

        • 3000

        • DEF:

        • 1800


        If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


        Imsety is the most important Horus monster in this strategy. In addition to the ability to revive like the other 3 Horus, Imsety also plays two other important roles: a searcher and also a board breaker.

        Imsety 's search effect can be activated from the hand. You can send 2 cards from your hand to the grave (including 1 Imsety activating this effect and 1 other card) (cost) to get 1 King's Sarcophagus from your deck to your hand, then draw 1 card.

        Imsety allows you to pull up an extremely important card of the clan from the deck to your hand, not only that, you can also draw an additional card. You pay the cost of 2 cards and get back King's Sarcophagus and another card from the deck, not to mention you can re-summon Imsety from the grave immediately afterwards. It seems that the disadvantage I see from this effect is that drawing on King's Sarcophagus or Imsety later is just due to bad luck, other than that, Imsety doesn't have any weaknesses at all.

         

        While Imsety is on the field, if your opponent uses an effect that causes your other cards to leave the field, you can activate Imsety 's on-field effect to send 1 card of your choice from the yard to the grave.

        A slightly passive version of Horus's Dingirsu, the Orcust of the Evening Star , which makes sense since Imsety can be summoned again every turn in a very simple way.

         

        Each of Imsety 's above effects can only be used once/turn.

        Hapi Guidance of Horus (Key)

        Hapi, Guidance of Horus Hapi, Guidance of Horus
        Hapi, Guidance of Horus
        WIND 8
        Hapi, Guidance of Horus
        • ATK:

        • 2400

        • DEF:

        • 1600


        If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


        Hapi is the second most important Horus monster after Imsety . By targeting 2 cards (any in the Graveyard or being discarded), you can return both cards to your hand or return both to the Deck. This effect of Hapi can only be used once per turn.

        Hapi is an effect monster that can both restore items and disrupt the opponent's strategy. This is one of the few effects that can help you get back banished face-down cards in battle.

        Qebehsenuef Protection of Horus (Key)

        Qebehsenuef, Protection of Horus Qebehsenuef, Protection of Horus
        Qebehsenuef, Protection of Horus
        EARTH 8
        Qebehsenuef, Protection of Horus
        • ATK:

        • 2500

        • DEF:

        • 2000


        If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.


        Qebehsenuef is a monster that can protect your Horus monsters. While Qebehsenuef is on the field, if your opponent uses an effect that causes your other cards to leave the field, you can activate the following effect:

        During this turn, your opponent's monsters cannot target your Horus monsters for attacks, and your opponent cannot target Horus monsters on your field for their effects.

        This effect of Qebehsenuef can only be used once per turn.

        Qebehsenuef gives your Horus an extra layer of shield, plus King's Sarcophagus , your Horus monsters will be more difficult to deal with.

        Duamutef Blessing of Horus (Key)

        Duamutef, Blessing of Horus Duamutef, Blessing of Horus
        Duamutef, Blessing of Horus
        WATER 8
        Duamutef, Blessing of Horus
        • ATK:

        • 0

        • DEF:

        • 0


        If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


        Duamutef will gain 1200 ATK/DEF for each Horus monster you control.

        While Duamutef is on the field, if your opponent uses an effect that causes your other cards to leave the field, you can draw cards corresponding to the number of monsters with different names currently in your Main Monster Zone. Duamutef 's effect can only be used once per turn.

        A beatstick with the ability to add cards after damage is not bad.

        Canopic Protector (Key)

        Canopic Protector Canopic Protector
        Canopic Protector
        Trap Continuous
        Canopic Protector

          Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 "Horus" monster from your hand or GY, but for the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of "Canopic Protector". If this card is sent from the hand or field to the GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Canopic Protector" once per turn.


          Canopic Protector is a permanent trap support for Horus.

          Once per chain, when your opponent activates a card or effect, you can summon 1 Horus monster from your hand or Graveyard.

          However, until the end of that turn, you cannot use this effect to summon additional monsters with the same original name that were summoned by the first effect of Canopic Protector .

          If this card is sent from your hand or field to the grave, you can place this card face-down on the field again, but this card is then discarded if it leaves the field. This effect of Canopic Protector can only be used once per turn.

          A permanent trap card with the ability to revive Horus monsters giving you additional disruptions during your opponent's turn with Imsety or Hapi 's effects.

          Canopic Protector 's ability to self-recover after being sent from the hand or field to the grave helps you minimize the loss of resources after paying the cost of other cards ( King's Sarcophagus ).

          Basically, Canopic Protector is a trap card so you still need to wait at least 1 turn to be able to play this card.



          Support cards for Horus come after the AGOV box

          After the AGOV product, Konami continued to launch two new supports for Horus including Horus the Black Flame Deity and Stone Walls of the Imperial Tombs in the Phantom Nightmare (PHNI) product.

          Horus the Black Flame Deity (Key)

          Horus the Black Flame Deity Horus the Black Flame Deity
          Horus the Black Flame Deity
          FIRE 8
          Horus the Black Flame Deity
          • ATK:

          • 3000

          • DEF:

          • 1800


          If you control a "Horus" monster and "King's Sarcophagus": You can reveal this card in your hand, then send 1 card from your hand or field to the GY; send 1 card on the field to the GY. If a face-up "Horus" monster(s) you control, except "Horus the Black Flame Deity", or a face-up "King's Sarcophagus" you control, leaves the field by an opponent's card effect (except during the Damage Step): You can Special Summon this card from your hand, then you can send all other monsters on the field to the GY. You can only use each effect of "Horus the Black Flame Deity" once per turn.


          Horus the Black Flame Deity reminds the player of the Horus the Black Flame Dragon monsters, but does not help in summoning them.

          Horus the Black Flame Deity has 2 effects and each effect of Horus the Black Flame Deity can only be used once/turn.

          If you have at least 1 Horus monster on the field and a King's Sarcophagus monster, you can reveal this card from your hand and send 1 card from your hand/field to the Graveyard (cost). to send 1 card from the field to the graveyard.

          If King's Sarcophagus or a Horus (face-up) monster, other than Horus the Black Flame Deity , you control is removed from the field by your opponent's effect, you can special summon this monster from your hand , then you can send all other monsters from the field to the Graveyard.

          This monster has 2 effects that can sweep the opponent's field quite well. The first effect allows you to actively send an opponent's card to the grave without a target, you can also send Horus the Black Flame Deity itself that is activating the effect to the grave for this card's cost.

          The second effect allows you to sweep a large number of monsters on the field to the grave. The same activation condition is that your card on the field is removed from the field by your opponent's effect, similar to other Horus monsters, but Horus the Black Flame Deity has a more difficult requirement.

          This monster requires the face-up card to be a King's Sarcophagus or a Horus monster (except Horus the Black Flame Deity ), unlike other Horus monsters that only require 1 random card. another period on your turf.

          The second difference when comparing Horus the Black Flame Deity to the remaining Horus monsters is that Horus the Black Flame Deity activates effects in the hand, this is an advantage because other Horus monsters can only activate effects. react when on the field and they will likely be negated by cards like Infinite Impermanence or Skill Drain .

          Walls of the Imperial Tomb (Key)

          Walls of the Imperial Tomb Walls of the Imperial Tomb
          Walls of the Imperial Tomb
          Spell Field
          Walls of the Imperial Tomb

            This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.


            Stone Walls of the Imperial Tombs is an environmental spell that supports the Horus family.

            This card when in the field zone will be treated as King's Sarcophagus .

            You can activate this effect of Stone Walls of the Imperial Tombs during your Main Phase and only once per turn:

            • You can add 1 Horus monster from your Deck to your hand, then place 1 card from your hand back to the bottom of the pile.

            This effect helps you get necessary Horus monsters like Imsety or Horus the Black Flame Deity from your deck to your hand and exchange 1 card from your deck for 1 card in your hand.

            In addition, this environmental spell also has other effects directly related to the Horus the Black Flame Deity monster. Each time you activate the effect of Horus the Black Flame Deity , you can draw 1 card. The effect is quite good when it helps you restore resources after paying the Horus the Black Flame Deity cost.




            Companion unit:

            - Yu-Gi-Oh! Guidance Vietnam





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