Instructions for Playing by Yubel

Instructions for Playing by Yubel

If you are interested in Stand, I would like to introduce to you Stand User Judai and his chubby Stand - Yubel


Yubel with new support searches for super poly and can literally super poly opp's whole field, making opp extremely bitter

The deck has tons of search cards and Yubel jumps (not once per turn) plus it can be used with Fiend to shoot cards or Fiend 0 ATK/DEF combo against nibiru very well, if you like, you can also plug in Colossus .

Sections covered in this guide:




CORE

 

Nightmare Throne (x3)

Nightmare Throne Nightmare Throne
Nightmare Throne
Spell Field
Nightmare Throne

    When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up "Yubel" monster(s) you control leaves the field by card effect: You can add to your hand 1 "Yubel" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Nightmare Throne" per turn.


    Yubel is not strong because of support - Yubel is strong because it has a good gaming chair


    This card searches, shoots cards, and jumps cards (from the deck, grave, or is banned, so it's both a card jump and a recovery) and ignores the summoning conditions.

    This is an extremely important one card cumbo, so you can play a few more search field cards, but you can't use Pathfinder because this deck also needs a normal summon.

    Samsara D Lotus (Who Let Konami Cook)

    Samsara D Lotus Samsara D Lotus
    Samsara D Lotus
    DARK 1
    Samsara D Lotus
    • ATK:

    • 0

    • DEF:

    • 0


    You can Tribute this card; Special Summon 1 "Yubel" monster from your Deck. During your opponent's turn, when a monster effect is activated, while you control a "Yubel" monster (Quick Effect): You can Tribute this card; the activated effect becomes "Destroy 1 "Yubel" monster on the field". During your End Phase, if you control "Yubel" and this card is in your GY: You can add this card to your hand, or Special Summon it. You can only use each effect of "Samsara D Lotus" once per turn.


    x3 doesn't say much

    both negate (actually turn the opp effect into another eff) and jump Yubel monster

    and deeper dark fantasy, this is a negate (or something like that to make it more familiar) that has the ability to restore itself from the grave to the field (or to the hand).

    Spirit of Yubel (x2-3)

    Spirit of Yubel Spirit of Yubel
    Spirit of Yubel
    DARK 10
    Spirit of Yubel
    • ATK:

    • 0

    • DEF:

    • 0


    Cannot be destroyed by battle, also you take no damage from battles involving this card. If this card is destroyed: You can Special Summon 1 of your "Yubel" that is banished or in your hand, Deck, or GY. You can only use each of the following effects of "Spirit of Yubel" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Special Summoned: You can add to your hand or Set 1 Spell/Trap from your Deck that mentions "Yubel".


    search spell/trap related to " Yubel " when specially summoned (" Yubel ", the field is " Yubel " monsters so it can't be searched)


    What makes them play very well with Unchained is that Fiend and being destroyed will trigger something, but this Spirit Of Yubel does not click once per turn to ensure the bet, specifically: when destroyed: jump 1 " Yubel " from hand, grave, deck or banish (not once per turn)

    Nightmare Pain (x2-3)

    Nightmare Pain Nightmare Pain
    Nightmare Pain
    Spell Continuous
    Nightmare Pain

      During your Main Phase: You can destroy 1 DARK monster in your hand or face-up field, and if you do, add 1 "Yubel", or 1 card that mentions it, from your Deck to your hand, except "Nightmare Pain". You can only use this effect of "Nightmare Pain" once per turn. While you control a "Yubel" monster, your opponent's monsters that can attack must attack "Yubel" monsters. Your opponent takes any battle damage you would have taken from battles involving your "Yubel" monsters.


      aside: I like being subjected to BDSM, the whip in this card makes me quite aroused, the feeling of being sexually assaulted by a man and a woman ahem, back to the main topic


      This card searches for Yubel or a card related to Yubel by shooting 1 DARK. It doesn't have to be Yubel, so you can shoot any number of staples.

      What makes this card miserable: opp monsters punching Yubel will get reflected damage and opp monsters are forced to attack Yubel :3

      Gruesome Grave Squirmer (x3)

      Gruesome Grave Squirmer Gruesome Grave Squirmer
      Gruesome Grave Squirmer
      DARK 1
      Gruesome Grave Squirmer
      • ATK:

      • 0

      • DEF:

      • 0


      If you control a Fiend monster (Quick Effect): You can Special Summon this card from your hand, then you can destroy 1 "Yubel", or 1 monster that mentions it, in your Monster Zone. You can banish this card from your GY; Special Summon 1 Fiend monster with 0 ATK/DEF from your hand or GY, except "Gruesome Grave Squirmer". You can only use each effect of "Gruesome Grave Squirmer" once per turn.


      is a card that allows you to jump a bunch of bodies, has the ability to jump yourself and banish from the grave to jump more Fiend 0 ATK/DEF monsters (not just Yubel ), not only that, this card also has the word Yubel in the name so Often searched to expand combos

      Mature Chronicle (x0-1)

      Mature Chronicle Mature Chronicle
      Mature Chronicle
      Spell Continuous
      Mature Chronicle

        Each time a monster(s) is Special Summoned that is a "Yubel" monster or mentions "Yubel", place 1 Chronicle Counter on this card. You can remove Chronicle Counters from your field to activate 1 of these effects; ● 1: Special Summon 1 "Yubel" from your GY. ● 2: Add 1 of your banished cards to your hand. ● 3: Banish 1 card from your Deck. ● 4: Destroy 1 card on the field. ● 5: Add 1 "Super Polymerization" from your Deck to your hand. You can only use this effect of "Mature Chronicle" once per turn.


        Although brick, based on the number of counters we have:

        1: restore stock, extend Xyz combo or something up to you
        2: you can banish yourself to search for the leaf you need or restore stock
        3: banish 1 card from the deck (banish Thunderdragon Dark , search Hawk , insert Colossus )
        4: shoot 1 card on the field
        5: search super poly

        Eternal Favorite (x0-1)

        Eternal Favorite Eternal Favorite
        Eternal Favorite
        Trap Continuous
        Eternal Favorite

          Once per turn: You can activate 1 of these effects (but you can only use each effect of "Eternal Favorite" once per turn); ● Special Summon 1 of your "Yubel" monsters that is banished or in your GY. Neither player can activate cards or effects when that monster is Special Summoned. ● If you control "Yubel": Discard 1 card and send this face-up card to the GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as material, including a "Yubel" monster.


          "favorite" cards


          Both restock and super poly, but this super poly is chained in and can be negated or harassed

          Yubel - The Loving Defender Forever (x1-2)

          Yubel - The Loving Defender Forever Yubel - The Loving Defender Forever
          Yubel - The Loving Defender Forever
          DARK 12
          Yubel - The Loving Defender Forever
          • ATK:

          • 0

          • DEF:

          • 0


          1 "Yubel" monster + 1+ Effect Monsters on the field If this card is Fusion Summoned: You can inflict 500 damage to your opponent for each material used. You can only use this effect of "Yubel - The Loving Defender Forever" once per turn. Cannot be destroyed by battle or card effects, also you take no battle damage from battles involving this card. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's monster's ATK, and if you do, banish that monster.


          The fusion conditions are super easy, 1 Yube l and any number of monsters with effects (min 1), so 1 super poly is enough.


          Has strong OTK ability thanks to extremely low burn, up to 2 burn effects, has a banish to prevent enemies from being destroyed, knows how to protect himself

          Yubel (x1-2)

          Yubel Yubel
          Yubel
          DARK 10
          Yubel
          • ATK:

          • 0

          • DEF:

          • 0


          This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.


          There are some cards that only require Yubel, not Yubel monsters, so still play this card. This card is level 10 so it can Xyz Rank 10 very well ( Spirit of Yubel jumps this card not once per turn).

          Yubel - Terror Incarnate (x1)

          Yubel - Terror Incarnate Yubel - Terror Incarnate
          Yubel - Terror Incarnate
          DARK 11
          Yubel - Terror Incarnate
          • ATK:

          • 0

          • DEF:

          • 0


          Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard.


          This card is jumped because the field contributes 1 more body to the combo. It is a card with the ability to clear the field extremely well. If you end turn 1 and don't want to be cleared (this card clears the field for 2 players), you can use it. Yubel (vanilla form) tributes this card

          Super Polymerization (x3)

          Super Polymerization
          Super Polymerization
          Super Polymerization
          Spell Quick
          Super Polymerization

            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




            Tag(s):

            You can use opp monsters, yourself or both monsters to fuse. And when you use this card, neither you nor the enemy can interfere while this card is in use (no negating or shooting cards, etc.).


            à cost à discard 1 card but that is a very cheap price to steal 2 monsters (even the target boss) or more



            Staple

             

            Terraforming (x1)

            Terraforming
            Terraforming
            Terraforming
            Spell Normal
            Terraforming

              Add 1 Field Spell from your Deck to your hand.




              Tag(s):

              field is a card with very strong one card combo ability


              +1 starter doesn't say much

              handtrap & staple

              Nibiru, the Primal Being Nibiru, the Primal Being
              Nibiru, the Primal Being
              LIGHT 11
              Nibiru, the Primal Being
              • ATK:

              • 3000

              • DEF:

              • 600


              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


              Infinite Impermanence Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                Ghost Ogre & Snow Rabbit Ghost Ogre & Snow Rabbit
                Ghost Ogre & Snow Rabbit
                LIGHT 3
                Ghost Ogre & Snow Rabbit
                • ATK:

                • 0

                • DEF:

                • 1800


                When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                Triple Tactics Talent Triple Tactics Talent
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                  Tag(s):

                  Play whatever you like

                  Opening of the Spirit Gates and Dark Beckoning Beast (Sacred Beast)

                  Opening of the Spirit Gates Opening of the Spirit Gates
                  Opening of the Spirit Gates
                  Spell Continuous
                  Opening of the Spirit Gates

                    When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.


                    Dark Beckoning Beast Dark Beckoning Beast
                    Dark Beckoning Beast
                    DARK 2
                    Dark Beckoning Beast
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                    We have a lot of good things to do with Yubel


                    +Fiend
                    + 0 ATK/DEF so Dark Beckoning Beast can normally summon Yubel and Yubel's followers
                    + anti -nibiru
                    + Opening of the Spirit Gates can discard Yubel to jump the discarded Yubel card onto the field

                    Number 65: Djinn Buster (x1)

                    Number 65: Djinn Buster Number 65: Djinn Buster
                    Number 65: Djinn Buster
                    DARK
                    Number 65: Djinn Buster
                    • ATK:

                    • 1300

                    • DEF:

                    • 0


                    2 Level 2 DARK monsters During either player's turn, when an effect of an opponent's monster is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, inflict 500 damage to your opponent.


                    Goes with Dark Beckoning Beast , acts as a negate against handtraps or monster effects if opp doesn't have a handtrap in hand :3

                    Veidos the Eruption Dragon of Extinction and Ashened for Eternity (In the form of the)

                    Veidos the Eruption Dragon of Extinction Veidos the Eruption Dragon of Extinction
                    Veidos the Eruption Dragon of Extinction
                    DARK 9
                    Veidos the Eruption Dragon of Extinction
                    • ATK:

                    • 2800

                    • DEF:

                    • 1500


                    During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 card in a Field Zone; Special Summon this card to your opponent's field, and if you do, destroy that card, then you can add to your hand or Set 1 "Ashened" Continuous Trap from your Deck. If this card is sent from your opponent's field to your GY: You can destroy all monsters on the field. You can only use each effect of "Veidos the Eruption Dragon of Extinction" once per turn.


                    Ashened for Eternity Ashened for Eternity
                    Ashened for Eternity
                    Trap Continuous
                    Ashened for Eternity

                      When this card is activated: You can add 1 "Veidos the Eruption Dragon of Extinction" or 1 "Ashened" monster from your GY to your hand. You can target 1 face-up monster your opponent controls that you own; take control of that monster, then you can make all face-up monsters your opponent currently controls lose ATK equal to the targeted monster's original ATK. This ATK change lasts until the end of this turn. You can only use this effect of "Ashened for Eternity" once per turn. You can only activate 1 "Ashened for Eternity" per turn.


                      Veidos x3: jumps on its own, destroys the whole field with the ability to search, this one at level 10 is super staple for Yubel


                      Ashened for Eternity x3: has the ability to restore goods and NTR monsters opp

                      Unchained

                      Unchained Soul of Sharvara
                      Unchained Soul of Sharvara
                      Unchained Soul of Sharvara
                      FIRE 6
                      Unchained Soul of Sharvara
                      • ATK:

                      • 2000

                      • DEF:

                      • 1500


                      During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 "Unchained" Spell/Trap directly from your Deck. You can only use each effect of "Unchained Soul of Sharvara" once per turn.


                      Unchained Soul Lord of Yama Unchained Soul Lord of Yama
                      Unchained Soul Lord of Yama
                      DARK
                      Unchained Soul Lord of Yama
                      • ATK:

                      • 2000

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Fiend monsters If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.


                      Unchained Soul of Anguish Unchained Soul of Anguish
                      Unchained Soul of Anguish
                      DARK
                      Unchained Soul of Anguish
                      • ATK:

                      • 2400

                      • LINK-3

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom-Right


                      2+ monsters including an "Unchained Soul" monster You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn.


                      Unchained Soul of Rage Unchained Soul of Rage
                      Unchained Soul of Rage
                      DARK
                      Unchained Soul of Rage
                      • ATK:

                      • 1800

                      • LINK-2

                      Link Arrow:

                      Top

                      Bottom


                      2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.


                      Abominable Chamber of the Unchained Abominable Chamber of the Unchained
                      Abominable Chamber of the Unchained
                      Trap Normal
                      Abominable Chamber of the Unchained

                        Special Summon 1 "Unchained" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abominable Chamber of the Unchained" once per turn.


                        Unchained Abomination Unchained Abomination
                        Unchained Abomination
                        DARK
                        Unchained Abomination
                        • ATK:

                        • 3000

                        • LINK-4

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                        Fiend has a destroy card so it goes very well with Yubel


                        Yama x1: search card, can banish jump 1 more body to extend combo

                        Sharvara x1: jumps on its own and just needs to be sent to the grave to search spell/trap Unchained

                        Rage x1: sucks opp monsters and harasses combos, has the ability to restore goods

                        Anguish x0-1: You can only use the effect of taking opp monsters as link materials during your turn, so it's up to you to use them and not use them.

                        Abomination x1 : bantumlum

                        One for One (x1)

                        One for One
                        One for One
                        One for One
                        Spell Normal
                        One for One

                          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                          Because Waterproof Lotus aka Lotus has good starter ability, you can play this card to increase the stability of the deck

                          Pot of Prosperity (x0-3)

                          Pot of Prosperity
                          Pot of Prosperity
                          Pot of Prosperity
                          Spell Normal
                          Pot of Prosperity

                            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                            Tag(s):

                            Increase stability, play if you like :3

                            S:P Little Knight (x1)

                            S:P Little Knight
                            S:P Little Knight
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                            Super mercenary, goes well with the Unchained: steal a monster opp, link it to this one, then banish 1 more card for -2 resources :3

                            Varudras the Final Bringer of the End Times (x1)

                            Varudras, the Final Bringer of the End Times Varudras, the Final Bringer of the End Times
                            Varudras, the Final Bringer of the End Times
                            DARK
                            Varudras, the Final Bringer of the End Times
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


                            Level 10 should be easy, endboard one card combo on this one is comfortable




                            bantumlummmmmmm

                            Super Starslayer TY-PHON - Sky Crisis (x1)

                            Super Starslayer TY-PHON - Sky Crisis Super Starslayer TY-PHON - Sky Crisis
                            Super Starslayer TY-PHON - Sky Crisis
                            DARK
                            Super Starslayer TY-PHON - Sky Crisis
                            • ATK:

                            • 2900

                            • DEF:

                            • 2900


                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                            super card, more terrifying mercenary than Zeus, extremely powerful effects, extremely easy to get on the field, skill drain for those with 3000 ATK or more and push monsters without targeting

                            Salamangreat Almiraj (x1)

                            Salamangreat Almiraj Salamangreat Almiraj
                            Salamangreat Almiraj
                            FIRE
                            Salamangreat Almiraj
                            • ATK:

                            • 0

                            • LINK-1

                            Link Arrow:

                            Bottom-Right


                            1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                            Since the card Opening of the Spirit Gates requires a Fiend monster in the grave to be able to use it, use the Fiend link monster on this card and then use it.

                            Muckraker From the Underworld (x1)

                            Muckraker From the Underworld Muckraker From the Underworld
                            Muckraker From the Underworld
                            DARK
                            Muckraker From the Underworld
                            • ATK:

                            • 1000

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom


                            2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                            mercenary card for Fiends, allowing to jump back against Fiend monsters like force monsters or several one card combo cards from the grave at the cost of 1 card from hand

                            Superdreadnought Rail Cannon Gustav Max and Superdreadnought Rail Cannon Juggernaut Liebe (OTK)

                            Superdreadnought Rail Cannon Gustav Max Superdreadnought Rail Cannon Gustav Max
                            Superdreadnought Rail Cannon Gustav Max
                            EARTH
                            Superdreadnought Rail Cannon Gustav Max
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                            Superdreadnought Rail Cannon Juggernaut Liebe Superdreadnought Rail Cannon Juggernaut Liebe
                            Superdreadnought Rail Cannon Juggernaut Liebe
                            EARTH
                            Superdreadnought Rail Cannon Juggernaut Liebe
                            • ATK:

                            • 4000

                            • DEF:

                            • 4000


                            3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                            Both cards are very easy to summon, rank 11 monsters use rank 10 monsters to level up, these guys have the ability to cause extremely strong damage to opp (burn, 6000 ATK, punch many times)

                            Garura, Wings of Resonant Life, Predaplant Dragostapelia and Mudragon of the Swamp (target of super poly)

                            Garura, Wings of Resonant Life Garura, Wings of Resonant Life
                            Garura, Wings of Resonant Life
                            DARK 6
                            Garura, Wings of Resonant Life
                            • ATK:

                            • 1500

                            • DEF:

                            • 2400


                            2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                            Predaplant Dragostapelia Predaplant Dragostapelia
                            Predaplant Dragostapelia
                            DARK 8
                            Predaplant Dragostapelia
                            • ATK:

                            • 2700

                            • DEF:

                            • 1900


                            1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                            Mudragon of the Swamp Mudragon of the Swamp
                            Mudragon of the Swamp
                            WATER 4
                            Mudragon of the Swamp
                            • ATK:

                            • 1900

                            • DEF:

                            • 1600


                            2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                            It has very easy summoning conditions, so it's easy to level up. If you use super poly, you will use opp monsters as ingredients, helping to clear the field for easier combos.

                            Link

                            Dharc the Dark Charmer, Gloomy Dharc the Dark Charmer, Gloomy
                            Dharc the Dark Charmer, Gloomy
                            DARK
                            Dharc the Dark Charmer, Gloomy
                            • ATK:

                            • 1850

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                            Accesscode Talker Accesscode Talker
                            Accesscode Talker
                            DARK
                            Accesscode Talker
                            • ATK:

                            • 2300

                            • LINK-4

                            Link Arrow:

                            Top

                            Left

                            Bottom

                            Right


                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                            Tag(s):

                            Knightmare Gryphon Knightmare Gryphon
                            Knightmare Gryphon
                            LIGHT
                            Knightmare Gryphon
                            • ATK:

                            • 2500

                            • LINK-4

                            Link Arrow:

                            Left

                            Top

                            Right

                            Bottom


                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                            Underworld Goddess of the Closed World Underworld Goddess of the Closed World
                            Underworld Goddess of the Closed World
                            LIGHT
                            Underworld Goddess of the Closed World
                            • ATK:

                            • 3000

                            • LINK-5

                            Link Arrow:

                            Bottom

                            Bottom-Right

                            Right

                            Top-Right

                            Top


                            4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                            Apollousa, Bow of the Goddess Apollousa, Bow of the Goddess
                            Apollousa, Bow of the Goddess
                            WIND
                            Apollousa, Bow of the Goddess
                            • ATK:

                            • 0

                            • LINK-4

                            Link Arrow:

                            Bottom-Left

                            Bottom

                            Bottom-Right

                            Top


                            2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                            Dharc : helps you jump opp monsters from the grave to combo (big body has good effects, you can keep it too)


                            Accesscode : 5300 ATK, shoot card without targeting opp can't get in

                            Apollousa : negate not once per turn

                            Gryphon : Pick up spells/traps from the grave to the field, only linked special summoned monsters (this card points to, co-links,...) can activate the effect

                            Underworld Goddess : big boss, please give me :3



                            Combo

                             

                            Spirit of Yubel (Combo)

                            Spirit of Yubel Spirit of Yubel
                            Spirit of Yubel
                            DARK 10
                            Spirit of Yubel
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            Cannot be destroyed by battle, also you take no damage from battles involving this card. If this card is destroyed: You can Special Summon 1 of your "Yubel" that is banished or in your hand, Deck, or GY. You can only use each of the following effects of "Spirit of Yubel" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Special Summoned: You can add to your hand or Set 1 Spell/Trap from your Deck that mentions "Yubel".


                            >>> click here <<<




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