👉 Konami has just revealed the first 10 cards of “Dark Time Wizard,” a brand new series inspired by Joey , kicking off the Beyond the Brave reveal series 🃏🔥
🐉⚡ Joey fans are about to get a "childhood boost" — both cool and full of early card game vibes 😎
👀 Check out the new card lineup and see if any of them have the potential to shake up the meta!
Swift Panther Warrior
Level 4 EARTH Beast-Warrior Effect Monster
ATK/ 2000 DEF/ 1600
You can only use this card name's (1) effect once per turn.
(1) During the Main Phase (Quick Effect): You can Tribute 1 other monster from your hand or field, then activate 1 of these effects;
● Special Summon 1 monster that mentions "Dark Time Wizard" from your hand or Deck, except "Swift Panther Warrior".
● Send 1 Spell/Trap that mentions "Dark Time Wizard" from your Deck to the GY.
(2) Cannot declare attacks unless a monster(s) was Tributed this turn.
Alligator's Sword Dragon Knight
Level 5 WIND Dragon Effect Monster
ATK/ 1700 DEF/ 1500
You can only use this card name's (1) and (2) effects once per turn each.
(1) If this card is in your hand: You can reveal 1 other card in your hand that mentions "Dark Time Wizard"; Special Summon this card.
(2) If this card is Normal or Special Summoned: You can add up to 2 Spells/Traps with different names from each other that mention "Dark Time Wizard" from your Deck to your hand, then discard 1 card.
(3) Can attack directly.
Jinzo - Energy Shocker
Level 7 DARK Machine Effect Monster
ATK/ 2400 DEF/ 1500
You can only use this card name's (2) effect once per turn.
(1) This card's name becomes "Jinzo" while in the field or GY.
(2) If this card is Normal or Special Summoned: You can destroy all Traps your opponent controls (if a card is Set, reveal it), then this card gains 300 ATK for each card destroyed this way.
(3) Your opponent cannot activate Trap Cards or effects while you have another monster in your field or GY that mentions "Dark Time Wizard".
Fisherman, Legend of the Sea
Level 4 WATER Warrior Effect Monster
ATK/ 1850 DEF/ 1600
You can only use this card name's (1) and (2) effects once per turn each.
(1) If your opponent activates a monster effect on the field, or when their monster declares an attack, and "Umi" or a card that mentions "Dark Time Wizard" other than "Fisherman, Legend of the Sea" is on the field: You can Special Summon this card from your hand.
(2) If this card is Special Summoned: You can target 1 monster your opponent controls; destroy it, also return this card on the field to the hand during the End Phase of this turn.
Red-Eyes Black Dragon Exceed
Level 9 DARK Dragon Fusion Effect Monster
ATK/ 3400 DEF/ 3000
"Red-Eyes Black Dragon" + 1 monster that mentions "Dark Time Wizard"
Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 face-up monster on either field during the turn a monster(s) was destroyed by the effect of "Dark Time Wizard". You can only Special Summon "Red-Eyes Black Dragon Exceed" once per turn this way, no matter which method you use.
(1) If this card is Special Summoned: You can Special Summoned 1 Level 8 or lower monster from your hand or GY.
(2) Unaffected by your opponent's activated monster and Spell effects.
Dark Time Wizard
Quick-Play Spell Card
(1) Activate 1 of these effects (but you can only use each of these effects of this card's name once per turn);
● Add 1 card that mentions "Dark Time Wizard" from your Deck to your hand, except "Dark Time Wizard", also add 1 "Dark Time Wizard" from your GY to your hand during the End Phase of this turn.
● Toss a coin and call it. If you call it right, destroy as many monsters your opponent controls as possible, and if you do, inflict damage to them equal to half those monsters' total original ATK. If you call it wrong, destroy all monsters you control.
Graceful Skull Dice
Quick-Play Spell Card
(1) Roll a six-sided die twice and apply these effects, in sequence, for the rest of this turn.
● Monsters you control that mention "Dark Time Wizard" will gain ATK/DEF equal to the total x 200.
● Monsters your opponent controls will lose ATK/DEF equal to the total x 200.
(2) If your opponent Normal or Special Summons a monster(s) while this card is in your GY: You can banish this card, then target 1 of those monsters; roll a six-sided die twice, and if the total is 6 or more, destroy that monster.
Sleeping Scapegoats
Quick-Play Spell Card
(1) Special Summon up to 4 "Scapegoat Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, then if your opponent controls a monster, you can Special Summon 1 "Swift Panther Warrior" from your Deck, also for the rest of this turn, these Tokens cannot be Tributed for a Tribute Summon, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. If a card(s) you control that mentions "Dark Time Wizard" would be destroyed by battle or card effect, you can destroy 1 of your Tokens Summoned this way instead.
Foolish Graverobber
Normal Trap Card
You can only use the (1) and (2) effects of this card's name once per turn.
(1) Send 1 card that mentions "Dark Time Wizard" from your Deck to the GY, except "Foolish Graverobber", then you can Special Summon 1 monster from either GY to your field.
(2) You can banish this card from your GY; Set 1 of these cards to your field.
● Spell/Trap in your GY that mentions "Dark Time Wizard", except "Foolish Graverobber".
● Spell/Trap in your opponent's GY
Fire Formation - Tenki






