OCG: IMPH - Sun God

OCG: IMPH - Sun God

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👉 Konami has just revealed the first 10 cards of “Sun God”, a brand-new archetype themed around Marik, set to debut in Immortal Phoenix in October 🃏🔥

☀️🐍 Marik fans, get ready to shine! The ancient Egyptian vibe is back, and this time there's even a whole new archetype to go wild with 👀⚡

🔥 Immortal Phoenix keeps heating up — the first 10 cards have been revealed, now all that's left is to see just how hard Sun God will “burn”! 😈☀️

```

OCG: IMPH - Sun God

The Sun God's Poet - Helpoemer



OCG: IMPH - Sun God

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Level 5 DARK Fiend Effect Monster

ATK/ 2000 DEF/ 1400

You can only use this card name's (1), (2), and (3) effects once per turn each.
(1) You can discard 1 other card; Special Summon this card from your hand.
(2) If this card is Special Summoned: You can add 1 "Sun God" card from your Deck to your hand, except "The Sun God's Poet - Helpoemer", then if your opponent's LP are at least 2000 higher than yours, you can discard 1 random card from their hand.
(3) During the End Phase, if "Immortal Sun God" was sent to your GY this turn: You can add this card from your GY to your hand.

```

OCG: IMPH - Sun God

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The Sun God's Destructor - Makyura
```

OCG: IMPH - Sun God


Level 4 DARK Warrior Effect Monster

ATK/ 1600 DEF/ 1200

You can only use this card name's (1) and (2) effects once per turn each.
(1) If this card is Normal or Special Summoned, or sent from the hand or field to the GY: You can Set 1 "Sun God" Spell/Trap from your hand or Deck. If it is a Quick-Play Spell or a Trap, it can be activated this turn.
(2) During the End Phase, if "Immortal Sun God" was sent to your GY this turn: You can add this card from your GY to your hand.

OCG: IMPH - Sun God

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The Sun God's Terror Machine - Gil Garth
```



OCG: IMPH - Sun God


Level 4 DARK Fiend Effect Monster

ATK/ 1800 DEF/ 1200

You can only use this card name's (1), (2), and (3) effects once per turn each.
(1) If you control a "Sun God" card: You can Special Summon this card from your hand.
(2) You can Tribute this card, then target 1 other card in either GY; send 1 "Sun God" card from your Deck to the GY, and if you do, place the targeted card on the bottom of the Deck.
(3) During the End Phase, if "Immortal Sun God" was sent to your GY this turn: You can add this card from your GY to your hand.

OCG: IMPH - Sun God

The Sun God's Torture Device - Viser Des Shock

OCG: IMPH - Sun God


Level 4 DARK Fiend Effect Monster

ATK/ 800 DEF/ 1200

You can only use the (1) and (3) effects of this card's name once per turn.
(1) If a monster(s) is sent to your opponent's GY and you control a "Sun God" card, even during the Damage Step: You can Special Summon this card from your hand, and if you do, return 1 other card on the field to the hand/Extra Deck, and if you do, inflict 800 damage to your opponent.
(2) Cannot be destroyed by battle.
(3) During the End Phase, if "Immortal Sun God" was sent to your GY this turn: You can add this card from your GY to your hand.

OCG: IMPH - Sun God

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Sun God of Darkness - The Winged Dragon of Ra
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OCG: IMPH - Sun God


Level 10 DIVINE Divine-Beast Fusion Effect Monster

ATK/ ? DEF/ ?

"The Winged Dragon of Ra" + 3 "Sun God" monsters
(1) Unaffected by other cards' effects.
(2) Once per turn, during the Main Phase (Quick Effect): You can discard any number of "Sun God" cards, then choose that many of your opponent's occupied Main Monster Zones; your opponent sends the monsters in those zones to the GY.
(3) When an attack is declared involving this card: You can pay LP so that you only have 1 left; this card gains ATK/DEF equal to the amount of LP paid and the total ATK of all "Sun God" monsters currently in your GY.

OCG: IMPH - Sun God

OCG: IMPH - Sun God

The Sun God's Steelcage - Lava Golem

OCG: IMPH - Sun God


Level 8 FIRE Fiend Fusion Effect Monster

ATK/ 3000 DEF/ 2500

1 "Sun God" monster you control + 2 face-up monsters on the field
Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) to your opponent's Main Monster Zone by sending the above cards from either field to the GY. If you Summon it with the second method, you can only Special Summon once for the rest of this turn. You can only Special Summon "The Sun God's Steelcage - Lava Golem" once per turn this way, no matter which method you use.
(1) Once per turn, during your Standby Phase: Take 1000 damage.



OCG: IMPH - Sun God

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Immortal Sun God
```

OCG: IMPH - Sun God


Quick-Play Spell Card

You can only use this card name's (1) and (2) effects once per turn each.
(1) Special Summon 1 "The Winged Dragon of Ra" monster from your GY or banishment, ignoring its Summoning conditions, then if it is "The Winged Dragon of Ra", send it to the GY, and if you do, you can Special Summon 1 "The Winged Dragon of Ra" monster from your Extra Deck. Send any monster Summoned by this effect to the GY during the End Phase.
(2) During your Main Phase, if this card is in your GY: You can discard 1 "Sun God" card; add this card to your hand.

OCG: IMPH - Sun God

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The Sun God Leading Down into Darkness
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OCG: IMPH - Sun God


Continuous Spell Card

Activate this card by sending 1 "The Winged Dragon of Ra" monster from your hand, Deck, or face-up field to the GY. You can only use the (1) and (2) effects of this card's name once per turn.
(1) During your Main Phase, if this card was activated this turn: You can add 1 "Sun God" monster from your Deck to your hand.
(2) If a monster(s) is destroyed by battle: Inflict damage to its controller equal to its original ATK, then if you have "The Winged Dragon of Ra" in your GY, you gain 1000 LP.



OCG: IMPH - Sun God

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Sun God Domination
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OCG: IMPH - Sun God


Normal Trap Card

You can only use the (1) and (2) effects of this card's name once per turn.
(1) If a "The Winged Dragon of Ra" monster is on the field: Apply these effects, in sequence.
● Special Summon 1 monster from each GY to your field.
● If "The Winged Dragon of Ra" is on the field, take control of all monsters your opponent controls.
(2) You can banish this card from your GY and Tribute 1 "The Winged Dragon of Ra" monster; gain LP equal to the ATK it had on the field.

OCG: IMPH - Sun God

The Sun God's Protector - Egyptian God Slime

OCG: IMPH - Sun God


Continuous Trap Card

You can only activate 1 card with this card's name per turn.
(1) Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 3000/DEF 3000) (it is also still a Trap) with these effects.
● If it is Special Summoned: You can add 1 "Sun God" card from your Deck to your hand, then if it is a monster and this is your opponent's turn, you can Special Summon it.
● Cannot be destroyed by card effects



OCG: IMPH - Sun God

OCG: IMPH - Sun God

The Winged Dragon of Ra - Immortal Phoenix

OCG: IMPH - Sun God

Source: yu-gi-oh.jp

Translation: Ygorganization

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