```html
👉 Konami has just revealed the first 10 cards of “Sun God”, a brand-new archetype themed around Marik, set to debut in Immortal Phoenix in October 🃏🔥
☀️🐍 Marik fans, get ready to shine! The ancient Egyptian vibe is back, and this time there's even a whole new archetype to go wild with 👀⚡
🔥 Immortal Phoenix keeps heating up — the first 10 cards have been revealed, now all that's left is to see just how hard Sun God will “burn”! 😈☀️
The Sun God's Poet - Helpoemer
```html
Level 5 DARK Fiend Effect Monster
ATK/ 2000 DEF/ 1400
You can only use this card name's (1), (2), and (3) effects once per turn each.
(1) You can discard 1 other card; Special Summon this card from your hand.
(2) If this card is Special Summoned: You can add 1 "Sun God" card from your Deck to your hand, except "The Sun God's Poet - Helpoemer", then if your opponent's LP are at least 2000 higher than yours, you can discard 1 random card from their hand.
(3) During the End Phase, if "Immortal Sun God" was sent to your GY this turn: You can add this card from your GY to your hand.
```html
The Sun God's Destructor - Makyura
Level 4 DARK Warrior Effect Monster
ATK/ 1600 DEF/ 1200
You can only use this card name's (1) and (2) effects once per turn each.
(1) If this card is Normal or Special Summoned, or sent from the hand or field to the GY: You can Set 1 "Sun God" Spell/Trap from your hand or Deck. If it is a Quick-Play Spell or a Trap, it can be activated this turn.
(2) During the End Phase, if "Immortal Sun God" was sent to your GY this turn: You can add this card from your GY to your hand.
```html
The Sun God's Terror Machine - Gil Garth
Level 4 DARK Fiend Effect Monster
ATK/ 1800 DEF/ 1200
You can only use this card name's (1), (2), and (3) effects once per turn each.
(1) If you control a "Sun God" card: You can Special Summon this card from your hand.
(2) You can Tribute this card, then target 1 other card in either GY; send 1 "Sun God" card from your Deck to the GY, and if you do, place the targeted card on the bottom of the Deck.
(3) During the End Phase, if "Immortal Sun God" was sent to your GY this turn: You can add this card from your GY to your hand.
The Sun God's Torture Device - Viser Des Shock
Level 4 DARK Fiend Effect Monster
ATK/ 800 DEF/ 1200
You can only use the (1) and (3) effects of this card's name once per turn.
(1) If a monster(s) is sent to your opponent's GY and you control a "Sun God" card, even during the Damage Step: You can Special Summon this card from your hand, and if you do, return 1 other card on the field to the hand/Extra Deck, and if you do, inflict 800 damage to your opponent.
(2) Cannot be destroyed by battle.
(3) During the End Phase, if "Immortal Sun God" was sent to your GY this turn: You can add this card from your GY to your hand.
```html
Sun God of Darkness - The Winged Dragon of Ra
Level 10 DIVINE Divine-Beast Fusion Effect Monster
ATK/ ? DEF/ ?
"The Winged Dragon of Ra" + 3 "Sun God" monsters
(1) Unaffected by other cards' effects.
(2) Once per turn, during the Main Phase (Quick Effect): You can discard any number of "Sun God" cards, then choose that many of your opponent's occupied Main Monster Zones; your opponent sends the monsters in those zones to the GY.
(3) When an attack is declared involving this card: You can pay LP so that you only have 1 left; this card gains ATK/DEF equal to the amount of LP paid and the total ATK of all "Sun God" monsters currently in your GY.
The Sun God's Steelcage - Lava Golem
Level 8 FIRE Fiend Fusion Effect Monster
ATK/ 3000 DEF/ 2500
1 "Sun God" monster you control + 2 face-up monsters on the field
Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) to your opponent's Main Monster Zone by sending the above cards from either field to the GY. If you Summon it with the second method, you can only Special Summon once for the rest of this turn. You can only Special Summon "The Sun God's Steelcage - Lava Golem" once per turn this way, no matter which method you use.
(1) Once per turn, during your Standby Phase: Take 1000 damage.
```html
Immortal Sun God
Quick-Play Spell Card
You can only use this card name's (1) and (2) effects once per turn each.
(1) Special Summon 1 "The Winged Dragon of Ra" monster from your GY or banishment, ignoring its Summoning conditions, then if it is "The Winged Dragon of Ra", send it to the GY, and if you do, you can Special Summon 1 "The Winged Dragon of Ra" monster from your Extra Deck. Send any monster Summoned by this effect to the GY during the End Phase.
(2) During your Main Phase, if this card is in your GY: You can discard 1 "Sun God" card; add this card to your hand.
```html
The Sun God Leading Down into Darkness
Continuous Spell Card
Activate this card by sending 1 "The Winged Dragon of Ra" monster from your hand, Deck, or face-up field to the GY. You can only use the (1) and (2) effects of this card's name once per turn.
(1) During your Main Phase, if this card was activated this turn: You can add 1 "Sun God" monster from your Deck to your hand.
(2) If a monster(s) is destroyed by battle: Inflict damage to its controller equal to its original ATK, then if you have "The Winged Dragon of Ra" in your GY, you gain 1000 LP.
```html
Sun God Domination
Normal Trap Card
You can only use the (1) and (2) effects of this card's name once per turn.
(1) If a "The Winged Dragon of Ra" monster is on the field: Apply these effects, in sequence.
● Special Summon 1 monster from each GY to your field.
● If "The Winged Dragon of Ra" is on the field, take control of all monsters your opponent controls.
(2) You can banish this card from your GY and Tribute 1 "The Winged Dragon of Ra" monster; gain LP equal to the ATK it had on the field.
The Sun God's Protector - Egyptian God Slime
Continuous Trap Card
You can only activate 1 card with this card's name per turn.
(1) Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 3000/DEF 3000) (it is also still a Trap) with these effects.
● If it is Special Summoned: You can add 1 "Sun God" card from your Deck to your hand, then if it is a monster and this is your opponent's turn, you can Special Summon it.
● Cannot be destroyed by card effects






