Created by: YGO Mod (20517634)

Created On: 12/28/2023

Need 24 UR

UR Rarity
Mathmech Circular3 card
UR Rarity
Maxx "C"3 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
Cyberse Desavewurm1 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Decode Talker Heatsoul1 card
UR Rarity
Firewall Dragon Singularity1 card
UR Rarity
Link Decoder1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Primathmech Alembertian1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator1 card
UR Rarity
Cynet Mining2 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Infinite Impermanence2 card

Main: 42 Extra: 15

R Rarity
1 cardCode Generator
R Rarity
1 cardCode Generator
Code Generator
EARTH 3
Code Generator
  • ATK:

  • 1300

  • DEF:

  • 500


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.


SR Rarity
1 cardDotscaper
SR Rarity
1 cardDotscaper
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


SR Rarity
2 cardDroll & Lock Bird
SR Rarity
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


R Rarity
3 cardFirewall Defenser
R Rarity
3 cardFirewall Defenser
Firewall Defenser
DARK 4
Firewall Defenser
  • ATK:

  • 1200

  • DEF:

  • 1500


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.


R Rarity
1 cardFirewall Guardian
R Rarity
1 cardFirewall Guardian
Firewall Guardian
DARK 4
Firewall Guardian
  • ATK:

  • 100

  • DEF:

  • 2000


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn.


SR Rarity
2 cardFirewall Phantom
SR Rarity
2 cardFirewall Phantom
Firewall Phantom
DARK 5
Firewall Phantom
  • ATK:

  • 2000

  • DEF:

  • 1300


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn.


R Rarity
1 cardGatchiri @Ignister
R Rarity
1 cardGatchiri @Ignister
Gatchiri @Ignister
EARTH 8
Gatchiri @Ignister
  • ATK:

  • 0

  • DEF:

  • 3000


The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. ● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. ● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.


SR Rarity
1 cardKnightmare Corruptor Iblee
SR Rarity
1 cardKnightmare Corruptor Iblee
Knightmare Corruptor Iblee
DARK 2
Knightmare Corruptor Iblee
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.


R Rarity
1 cardMathmech Addition
R Rarity
1 cardMathmech Addition
Mathmech Addition
FIRE 4
Mathmech Addition
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.


UR Rarity
3 cardMathmech Circular
UR Rarity
3 cardMathmech Circular
Mathmech Circular
LIGHT 4
Mathmech Circular
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.


N Rarity
1 cardMathmech Multiplication
N Rarity
1 cardMathmech Multiplication
Mathmech Multiplication
EARTH 4
Mathmech Multiplication
  • ATK:

  • 500

  • DEF:

  • 2000


You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn.


R Rarity
1 cardMathmech Subtraction
R Rarity
1 cardMathmech Subtraction
Mathmech Subtraction
FIRE 4
Mathmech Subtraction
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


N Rarity
2 cardParallel eXceed
N Rarity
2 cardParallel eXceed
Parallel eXceed
WIND 8
Parallel eXceed
  • ATK:

  • 2000

  • DEF:

  • 2000


If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


R Rarity
1 cardMathmech Diameter
R Rarity
1 cardMathmech Diameter
Mathmech Diameter
LIGHT 4
Mathmech Diameter
  • ATK:

  • 1000

  • DEF:

  • 1500


When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect. ● Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect. You can only use each effect of "Mathmech Diameter" once per turn.


SR Rarity
1 cardMathmech Sigma
SR Rarity
1 cardMathmech Sigma
Mathmech Sigma
LIGHT 4
Mathmech Sigma
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    1 cardCrossout Designator
    UR Rarity
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      SR Rarity
      1 cardCynet Codec
      SR Rarity
      1 cardCynet Codec
      Cynet Codec
      Spell Continuous
      Cynet Codec

        If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain.


        UR Rarity
        2 cardCynet Mining
        UR Rarity
        2 cardCynet Mining
        Cynet Mining
        Spell Normal
        Cynet Mining

          Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


          SR Rarity
          1 cardSalamangreat Sanctuary
          SR Rarity
          1 cardSalamangreat Sanctuary
          Salamangreat Sanctuary
          Spell Field
          Salamangreat Sanctuary

            If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


            SR Rarity
            2 cardSmall World
            SR Rarity
            2 cardSmall World
            Small World
            Spell Normal
            Small World

              Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


              UR Rarity
              1 cardTriple Tactics Talent
              UR Rarity
              1 cardTriple Tactics Talent
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                Tag(s):

                UR Rarity
                2 cardInfinite Impermanence
                UR Rarity
                2 cardInfinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  N Rarity
                  1 cardMathmech Superfactorial
                  N Rarity
                  1 cardMathmech Superfactorial
                  Mathmech Superfactorial
                  Trap Normal
                  Mathmech Superfactorial

                    Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects; ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY. ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters. You can only activate 1 "Mathmech Superfactorial" per turn.


                    UR Rarity
                    1 cardCyberse Desavewurm
                    UR Rarity
                    1 cardCyberse Desavewurm
                    Cyberse Desavewurm
                    DARK 6
                    Cyberse Desavewurm
                    • ATK:

                    • 2300

                    • DEF:

                    • 1500


                    1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.


                    UR Rarity
                    1 cardAccesscode Talker
                    UR Rarity
                    1 cardAccesscode Talker
                    Accesscode Talker
                    DARK
                    Accesscode Talker
                    • ATK:

                    • 2300

                    • LINK-4

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom


                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                    Tag(s):

                    SR Rarity
                    1 cardCode Talker Inverted
                    SR Rarity
                    1 cardCode Talker Inverted
                    Code Talker Inverted
                    LIGHT
                    Code Talker Inverted
                    • ATK:

                    • 1300

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.


                    UR Rarity
                    1 cardDecode Talker Heatsoul
                    UR Rarity
                    1 cardDecode Talker Heatsoul
                    Decode Talker Heatsoul
                    FIRE
                    Decode Talker Heatsoul
                    • ATK:

                    • 2300

                    • LINK-3

                    Link Arrow:

                    Top

                    Bottom-Left

                    Bottom-Right


                    2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                    SR Rarity
                    1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                    SR Rarity
                    1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                    Firewall Dragon Darkfluid - Neo Tempest Terahertz
                    DARK
                    Firewall Dragon Darkfluid - Neo Tempest Terahertz
                    • ATK:

                    • 3000

                    • LINK-5

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom-Left

                    Bottom-Right


                    3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.


                    UR Rarity
                    1 cardFirewall Dragon Singularity
                    UR Rarity
                    1 cardFirewall Dragon Singularity
                    Firewall Dragon Singularity
                    DARK
                    Firewall Dragon Singularity
                    • ATK:

                    • 3500

                    • LINK-6

                    Link Arrow:

                    Top-Left

                    Top

                    Top-Right

                    Left

                    Right

                    Bottom


                    3+ Effect Monsters (Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.


                    SR Rarity
                    1 cardG Golem Crystal Heart
                    SR Rarity
                    1 cardG Golem Crystal Heart
                    G Golem Crystal Heart
                    WATER
                    G Golem Crystal Heart
                    • ATK:

                    • 0

                    • LINK-2

                    Link Arrow:

                    Left

                    Bottom


                    2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.


                    SR Rarity
                    1 cardLinguriboh
                    SR Rarity
                    1 cardLinguriboh
                    Linguriboh
                    DARK
                    Linguriboh
                    • ATK:

                    • 300

                    • LINK-1

                    Link Arrow:

                    Bottom-Left


                    1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                    UR Rarity
                    1 cardLink Decoder
                    UR Rarity
                    1 cardLink Decoder
                    Link Decoder
                    DARK
                    Link Decoder
                    • ATK:

                    • 300

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.


                    R Rarity
                    1 cardProtectcode Talker
                    R Rarity
                    1 cardProtectcode Talker
                    Protectcode Talker
                    DARK
                    Protectcode Talker
                    • ATK:

                    • 2300

                    • LINK-3

                    Link Arrow:

                    Top

                    Left

                    Right


                    2+ Effect Monsters Your opponent cannot target Link-4 or higher monsters you control with card effects, also they cannot be destroyed by battle. If you control a "Firewall" Link Monster (Quick Effect): You can banish Link Monsters from your GY whose combined Link Ratings equal exactly 3; Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Protectcode Talker" once per turn.


                    SR Rarity
                    1 cardSalamangreat Balelynx
                    SR Rarity
                    1 cardSalamangreat Balelynx
                    Salamangreat Balelynx
                    FIRE
                    Salamangreat Balelynx
                    • ATK:

                    • 500

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                    SR Rarity
                    1 cardSplash Mage
                    SR Rarity
                    1 cardSplash Mage
                    Splash Mage
                    WATER
                    Splash Mage
                    • ATK:

                    • 1100

                    • LINK-2

                    Link Arrow:

                    Top-Right

                    Bottom-Right


                    2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                    SR Rarity
                    1 cardTranscode Talker
                    SR Rarity
                    1 cardTranscode Talker
                    Transcode Talker
                    EARTH
                    Transcode Talker
                    • ATK:

                    • 2300

                    • LINK-3

                    Link Arrow:

                    Top

                    Right

                    Bottom


                    2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                    UR Rarity
                    1 cardPrimathmech Alembertian
                    UR Rarity
                    1 cardPrimathmech Alembertian
                    Primathmech Alembertian
                    EARTH
                    Primathmech Alembertian
                    • ATK:

                    • 2000

                    • DEF:

                    • 0


                    2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.


                    SR Rarity
                    1 cardPrimathmech Laplacian
                    SR Rarity
                    1 cardPrimathmech Laplacian
                    Primathmech Laplacian
                    EARTH
                    Primathmech Laplacian
                    • ATK:

                    • 2000

                    • DEF:

                    • 0


                    3 Level 4 monsters If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen); ● Send 1 random card from your opponent's hand to the GY. ● Send 1 monster your opponent controls to the GY. ● Send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Primathmech Laplacian" once per turn.




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