Created by: YGO Mod (20517634)

Created On: 12/31/2023

Need 20 UR

UR Rarity
G Golem Pebble Dog3 card
UR Rarity
Maxx "C"3 card
UR Rarity
Cyberse Desavewurm1 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Firewall Dragon Singularity1 card
UR Rarity
G Golem Invalid Dolmen1 card
UR Rarity
Link Decoder1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator1 card
UR Rarity
Cynet Mining2 card
UR Rarity
Gravity Balance1 card

Main: 40 Extra: 15

SR Rarity
1 cardDotscaper
SR Rarity
1 cardDotscaper
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


R Rarity
3 cardFirewall Defenser
R Rarity
3 cardFirewall Defenser
Firewall Defenser
DARK 4
Firewall Defenser
  • ATK:

  • 1200

  • DEF:

  • 1500


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.


R Rarity
1 cardFirewall Guardian
R Rarity
1 cardFirewall Guardian
Firewall Guardian
DARK 4
Firewall Guardian
  • ATK:

  • 100

  • DEF:

  • 2000


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn.


SR Rarity
1 cardFirewall Phantom
SR Rarity
1 cardFirewall Phantom
Firewall Phantom
DARK 5
Firewall Phantom
  • ATK:

  • 2000

  • DEF:

  • 1300


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn.


UR Rarity
3 cardG Golem Pebble Dog
UR Rarity
3 cardG Golem Pebble Dog
G Golem Pebble Dog
EARTH 2
G Golem Pebble Dog
  • ATK:

  • 300

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can add to your hand or Special Summon 1 "G Golem Pebble Dog" from your Deck, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this card is sent from the hand to the GY: You can add 1 "G Golem" card from your Deck to your hand. You can only use each effect of "G Golem Pebble Dog" once per turn.


N Rarity
3 cardG Golem Rock Hammer
N Rarity
3 cardG Golem Rock Hammer
G Golem Rock Hammer
EARTH 6
G Golem Rock Hammer
  • ATK:

  • 1800

  • DEF:

  • 2400


If this card is in your hand: You can discard 1 other Cyberse monster; reduce this card's Level by 2 until the end of this turn (even after it is Summoned/Set). You can Tribute this card; Special Summon 3 "G Golem Tokens" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use each effect of "G Golem Rock Hammer" once per turn.


SR Rarity
1 cardLinkslayer
SR Rarity
1 cardLinkslayer
Linkslayer
EARTH 5
Linkslayer
  • ATK:

  • 2000

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
3 cardMicro Coder
SR Rarity
3 cardMicro Coder
Micro Coder
DARK 1
Micro Coder
  • ATK:

  • 300

  • DEF:

  • 0


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


N Rarity
3 cardParallel eXceed
N Rarity
3 cardParallel eXceed
Parallel eXceed
WIND 8
Parallel eXceed
  • ATK:

  • 2000

  • DEF:

  • 2000


If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


SR Rarity
3 cardWidget Kid
SR Rarity
3 cardWidget Kid
Widget Kid
EARTH 3
Widget Kid
  • ATK:

  • 1500

  • DEF:

  • 900


If this card is Normal or Special Summoned: You can Special Summon 1 Cyberse monster from your hand in Defense Position. You can only use this effect of "Widget Kid" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    1 cardCrossout Designator
    UR Rarity
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      SR Rarity
      1 cardCynet Codec
      SR Rarity
      1 cardCynet Codec
      Cynet Codec
      Spell Continuous
      Cynet Codec

        If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain.


        UR Rarity
        2 cardCynet Mining
        UR Rarity
        2 cardCynet Mining
        Cynet Mining
        Spell Normal
        Cynet Mining

          Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


          R Rarity
          1 cardCynet Optimization
          R Rarity
          1 cardCynet Optimization
          Cynet Optimization
          Spell Continuous
          Cynet Optimization

            If your "Code Talker" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Cyberse monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You can only use this effect of "Cynet Optimization" once per turn.


            UR Rarity
            1 cardGravity Balance
            UR Rarity
            1 cardGravity Balance
            Gravity Balance
            Spell Normal
            Gravity Balance

              (This card is always treated as a "G Golem" card.) Target 2 of your EARTH monsters with the same name that are banished or in your GY; Special Summon both in Defense Position, but negate their effects, change their ATK/DEF to 0, also destroy them during the End Phase. If a "G Golem" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Gravity Balance" once per turn.


              SR Rarity
              3 cardSmall World
              SR Rarity
              3 cardSmall World
              Small World
              Spell Normal
              Small World

                Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                R Rarity
                1 cardCynet Conflict
                R Rarity
                1 cardCynet Conflict
                Cynet Conflict
                Trap Counter
                Cynet Conflict

                  When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.


                  UR Rarity
                  1 cardCyberse Desavewurm
                  UR Rarity
                  1 cardCyberse Desavewurm
                  Cyberse Desavewurm
                  DARK 6
                  Cyberse Desavewurm
                  • ATK:

                  • 2300

                  • DEF:

                  • 1500


                  1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.


                  UR Rarity
                  1 cardAccesscode Talker
                  UR Rarity
                  1 cardAccesscode Talker
                  Accesscode Talker
                  DARK
                  Accesscode Talker
                  • ATK:

                  • 2300

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom


                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                  Tag(s):

                  R Rarity
                  1 cardCode Talker
                  R Rarity
                  1 cardCode Talker
                  Code Talker
                  DARK
                  Code Talker
                  • ATK:

                  • 1300

                  • LINK-2

                  Link Arrow:

                  Top

                  Bottom


                  2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


                  SR Rarity
                  1 cardCode Talker Inverted
                  SR Rarity
                  1 cardCode Talker Inverted
                  Code Talker Inverted
                  LIGHT
                  Code Talker Inverted
                  • ATK:

                  • 1300

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.


                  SR Rarity
                  1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                  SR Rarity
                  1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                  Firewall Dragon Darkfluid - Neo Tempest Terahertz
                  DARK
                  Firewall Dragon Darkfluid - Neo Tempest Terahertz
                  • ATK:

                  • 3000

                  • LINK-5

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom-Left

                  Bottom-Right


                  3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.


                  UR Rarity
                  1 cardFirewall Dragon Singularity
                  UR Rarity
                  1 cardFirewall Dragon Singularity
                  Firewall Dragon Singularity
                  DARK
                  Firewall Dragon Singularity
                  • ATK:

                  • 3500

                  • LINK-6

                  Link Arrow:

                  Top-Left

                  Top

                  Top-Right

                  Left

                  Right

                  Bottom


                  3+ Effect Monsters (Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.


                  SR Rarity
                  2 cardG Golem Crystal Heart
                  SR Rarity
                  2 cardG Golem Crystal Heart
                  G Golem Crystal Heart
                  WATER
                  G Golem Crystal Heart
                  • ATK:

                  • 0

                  • LINK-2

                  Link Arrow:

                  Left

                  Bottom


                  2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.


                  UR Rarity
                  1 cardG Golem Invalid Dolmen
                  UR Rarity
                  1 cardG Golem Invalid Dolmen
                  G Golem Invalid Dolmen
                  EARTH
                  G Golem Invalid Dolmen
                  • ATK:

                  • 2800

                  • LINK-3

                  Link Arrow:

                  Top

                  Left

                  Right


                  2+ EARTH monsters Co-linked monsters you control are unaffected by monster effects activated on your opponent's field. All monsters your opponent controls that can attack must attack this card. Once per turn: You can discard 1 Cyberse monster; draw 1 card. If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.


                  R Rarity
                  1 cardG Golem Stubborn Menhir
                  R Rarity
                  1 cardG Golem Stubborn Menhir
                  G Golem Stubborn Menhir
                  EARTH
                  G Golem Stubborn Menhir
                  • ATK:

                  • 1500

                  • LINK-2

                  Link Arrow:

                  Top

                  Bottom


                  2 EARTH monsters If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; Special Summon it (but negate its effects, also banish it when it leaves the field) or add it to your hand. You can only use this effect of "G Golem Stubborn Menhir" once per turn.


                  UR Rarity
                  1 cardLink Decoder
                  UR Rarity
                  1 cardLink Decoder
                  Link Decoder
                  DARK
                  Link Decoder
                  • ATK:

                  • 300

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.


                  R Rarity
                  1 cardProtectcode Talker
                  R Rarity
                  1 cardProtectcode Talker
                  Protectcode Talker
                  DARK
                  Protectcode Talker
                  • ATK:

                  • 2300

                  • LINK-3

                  Link Arrow:

                  Top

                  Left

                  Right


                  2+ Effect Monsters Your opponent cannot target Link-4 or higher monsters you control with card effects, also they cannot be destroyed by battle. If you control a "Firewall" Link Monster (Quick Effect): You can banish Link Monsters from your GY whose combined Link Ratings equal exactly 3; Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Protectcode Talker" once per turn.


                  SR Rarity
                  1 cardSplash Mage
                  SR Rarity
                  1 cardSplash Mage
                  Splash Mage
                  WATER
                  Splash Mage
                  • ATK:

                  • 1100

                  • LINK-2

                  Link Arrow:

                  Top-Right

                  Bottom-Right


                  2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                  SR Rarity
                  1 cardTranscode Talker
                  SR Rarity
                  1 cardTranscode Talker
                  Transcode Talker
                  EARTH
                  Transcode Talker
                  • ATK:

                  • 2300

                  • LINK-3

                  Link Arrow:

                  Top

                  Right

                  Bottom


                  2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                  SR Rarity
                  1 cardMereologic Aggregator
                  SR Rarity
                  1 cardMereologic Aggregator
                  Mereologic Aggregator
                  DARK
                  Mereologic Aggregator
                  • ATK:

                  • 2600

                  • DEF:

                  • 3000


                  2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.




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