Created by: YGO Mod (20517634)

Created On: 07/18/2024

Main: 40 Extra: 15

3 cardOjama Blue 3 cardOjama Blue
Ojama Blue
LIGHT 2
Ojama Blue
  • ATK:

  • 0

  • DEF:

  • 1000


When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.


3 cardOjama Red 3 cardOjama Red
Ojama Red
LIGHT 2
Ojama Red
  • ATK:

  • 0

  • DEF:

  • 1000


When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.


3 cardBaby Raccoon Tantan 3 cardBaby Raccoon Tantan
Baby Raccoon Tantan
EARTH 2
Baby Raccoon Tantan
  • ATK:

  • 0

  • DEF:

  • 800


FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan".


3 cardOjama Black 3 cardOjama Black
Ojama Black
LIGHT 2
Ojama Black
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


3 cardOjama Green 3 cardOjama Green
Ojama Green
LIGHT 2
Ojama Green
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


3 cardOjama Yellow 3 cardOjama Yellow
Ojama Yellow
LIGHT 2
Ojama Yellow
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


1 cardValerifawn, Mystical Beast of the Forest 1 cardValerifawn, Mystical Beast of the Forest
Valerifawn, Mystical Beast of the Forest
EARTH 2
Valerifawn, Mystical Beast of the Forest
  • ATK:

  • 400

  • DEF:

  • 900


You can discard 1 card, then target 1 Level 2 or lower Beast monster in your GY, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn.


2 cardHand Destruction 2 cardHand Destruction
Hand Destruction
Spell Quick
Hand Destruction

    Each player sends 2 cards from their hand to the GY, then draws 2 cards.


    2 cardOjama Country 2 cardOjama Country
    Ojama Country
    Spell Field
    Ojama Country

      Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)


      1 cardOjama Delta Hurricane!! 1 cardOjama Delta Hurricane!!
      Ojama Delta Hurricane!!
      Spell Normal
      Ojama Delta Hurricane!!

        You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.


        2 cardOjamagic 2 cardOjamagic
        Ojamagic
        Spell Normal
        Ojamagic

          If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.


          2 cardPolymerization 2 cardPolymerization
          Polymerization
          Spell Normal
          Polymerization

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


            1 cardPot of Avarice 1 cardPot of Avarice
            Pot of Avarice
            Spell Normal
            Pot of Avarice

              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




              Tag(s):

              2 cardPot of Duality
              2 cardPot of Duality
              Pot of Duality
              Spell Normal
              Pot of Duality

                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                Tag(s):

                2 cardSolidarity 2 cardSolidarity
                Solidarity
                Spell Continuous
                Solidarity

                  If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.


                  1 cardTri-Wight 1 cardTri-Wight
                  Tri-Wight
                  Spell Normal
                  Tri-Wight

                    Target 3 Level 2 or lower Normal Monsters in your Graveyard; Special Summon them from the Graveyard.


                    2 cardCompulsory Evacuation Device
                    2 cardCompulsory Evacuation Device
                    Compulsory Evacuation Device
                    Trap Normal
                    Compulsory Evacuation Device

                      Target 1 monster on the field; return that target to the hand.


                      2 cardMagical Hats 2 cardMagical Hats
                      Magical Hats
                      Trap Normal
                      Magical Hats

                        During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.


                        1 cardMirror Force
                        1 cardMirror Force
                        Mirror Force
                        Trap Normal
                        Mirror Force

                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                          1 cardOjama Trio 1 cardOjama Trio
                          Ojama Trio
                          Trap Normal
                          Ojama Trio

                            Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.


                            2 cardOjama King 2 cardOjama King
                            Ojama King
                            LIGHT 6
                            Ojama King
                            • ATK:

                            • 0

                            • DEF:

                            • 3000


                            "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                            2 cardOjama Knight 2 cardOjama Knight
                            Ojama Knight
                            LIGHT 5
                            Ojama Knight
                            • ATK:

                            • 0

                            • DEF:

                            • 2500


                            1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.


                            1 cardArmory Arm 1 cardArmory Arm
                            Armory Arm
                            LIGHT 4
                            Armory Arm
                            • ATK:

                            • 1800

                            • DEF:

                            • 1200


                            1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                            1 cardMighty Warrior 1 cardMighty Warrior
                            Mighty Warrior
                            EARTH 6
                            Mighty Warrior
                            • ATK:

                            • 2200

                            • DEF:

                            • 2000


                            1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to half the destroyed monster's original ATK.


                            1 cardStardust Dragon 1 cardStardust Dragon
                            Stardust Dragon
                            WIND 8
                            Stardust Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                            1 cardArmored Kappa 1 cardArmored Kappa
                            Armored Kappa
                            WATER
                            Armored Kappa
                            • ATK:

                            • 400

                            • DEF:

                            • 1000


                            2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During either player's Battle Step, while an attack involving your monster is occurring: You can discard 1 card; for the rest of this turn, monsters you control cannot be destroyed by battle, also you take no battle damage. You can only use this effect of "Armored Kappa" once per Duel.


                            2 cardGachi Gachi Gantetsu 2 cardGachi Gachi Gantetsu
                            Gachi Gachi Gantetsu
                            EARTH
                            Gachi Gachi Gantetsu
                            • ATK:

                            • 500

                            • DEF:

                            • 1800


                            2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.


                            3 cardNumber 64: Ronin Raccoon Sandayu 3 cardNumber 64: Ronin Raccoon Sandayu
                            Number 64: Ronin Raccoon Sandayu
                            EARTH
                            Number 64: Ronin Raccoon Sandayu
                            • ATK:

                            • 1000

                            • DEF:

                            • 1000


                            2 Level 2 Beast-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects.


                            1 cardNumber 96: Dark Mist 1 cardNumber 96: Dark Mist
                            Number 96: Dark Mist
                            DARK
                            Number 96: Dark Mist
                            • ATK:

                            • 100

                            • DEF:

                            • 1000


                            3 Level 2 monsters Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; halve the ATK of the opponent's monster, and if you do, this card gains that same amount of ATK.


                            1 cardSky Cavalry Centaurea 1 cardSky Cavalry Centaurea
                            Sky Cavalry Centaurea
                            LIGHT
                            Sky Cavalry Centaurea
                            • ATK:

                            • 2000

                            • DEF:

                            • 0


                            2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.




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