Created by: Zen (13702456)

Created On: 12/25/2021

Level Augmentation

Need 11 UR

UR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
UR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
UR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
UR Rarity
Karakuri Ninja mdl 339 "Sazank"
UR Rarity
Karakuri Ninja mdl 339 "Sazank"
UR Rarity
Karakuri Ninja mdl 339 "Sazank"
UR Rarity
Brionac, Dragon of the Ice Barrier
UR Rarity
Karakuri Shogun mdl 00 "Burei"
UR Rarity
Karakuri Shogun mdl 00 "Burei"
UR Rarity
Mystical Space Typhoon
UR Rarity
Mystical Space Typhoon

Main: 21 Extra: 6

UR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
UR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
Karakuri Bonze mdl 9763 "Kunamzan"
EARTH 5
Karakuri Bonze mdl 9763 "Kunamzan"
  • ATK:

  • 2000

  • DEF:

  • 1500


This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.


UR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
UR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
Karakuri Bonze mdl 9763 "Kunamzan"
EARTH 5
Karakuri Bonze mdl 9763 "Kunamzan"
  • ATK:

  • 2000

  • DEF:

  • 1500


This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.


UR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
UR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
Karakuri Bonze mdl 9763 "Kunamzan"
EARTH 5
Karakuri Bonze mdl 9763 "Kunamzan"
  • ATK:

  • 2000

  • DEF:

  • 1500


This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.


SR Rarity
Karakuri Merchant mdl 177 "Inashichi"
SR Rarity
Karakuri Merchant mdl 177 "Inashichi"
Karakuri Merchant mdl 177 "Inashichi"
EARTH 2
Karakuri Merchant mdl 177 "Inashichi"
  • ATK:

  • 500

  • DEF:

  • 1500


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.


UR Rarity
Karakuri Ninja mdl 339 "Sazank"
UR Rarity
Karakuri Ninja mdl 339 "Sazank"
Karakuri Ninja mdl 339 "Sazank"
EARTH 3
Karakuri Ninja mdl 339 "Sazank"
  • ATK:

  • 1200

  • DEF:

  • 1200


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.


UR Rarity
Karakuri Ninja mdl 339 "Sazank"
UR Rarity
Karakuri Ninja mdl 339 "Sazank"
Karakuri Ninja mdl 339 "Sazank"
EARTH 3
Karakuri Ninja mdl 339 "Sazank"
  • ATK:

  • 1200

  • DEF:

  • 1200


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.


UR Rarity
Karakuri Ninja mdl 339 "Sazank"
UR Rarity
Karakuri Ninja mdl 339 "Sazank"
Karakuri Ninja mdl 339 "Sazank"
EARTH 3
Karakuri Ninja mdl 339 "Sazank"
  • ATK:

  • 1200

  • DEF:

  • 1200


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.


R Rarity
Karakuri Soldier mdl 236 "Nisamu"
R Rarity
Karakuri Soldier mdl 236 "Nisamu"
Karakuri Soldier mdl 236 "Nisamu"
EARTH 4
Karakuri Soldier mdl 236 "Nisamu"
  • ATK:

  • 1400

  • DEF:

  • 200


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.


R Rarity
Karakuri Soldier mdl 236 "Nisamu"
R Rarity
Karakuri Soldier mdl 236 "Nisamu"
Karakuri Soldier mdl 236 "Nisamu"
EARTH 4
Karakuri Soldier mdl 236 "Nisamu"
  • ATK:

  • 1400

  • DEF:

  • 200


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.


SR Rarity
Karakuri Komachi mdl 224 "Ninishi"
SR Rarity
Karakuri Komachi mdl 224 "Ninishi"
Karakuri Komachi mdl 224 "Ninishi"
EARTH 3
Karakuri Komachi mdl 224 "Ninishi"
  • ATK:

  • 0

  • DEF:

  • 1900


This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)


SR Rarity
Karakuri Komachi mdl 224 "Ninishi"
SR Rarity
Karakuri Komachi mdl 224 "Ninishi"
Karakuri Komachi mdl 224 "Ninishi"
EARTH 3
Karakuri Komachi mdl 224 "Ninishi"
  • ATK:

  • 0

  • DEF:

  • 1900


This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)


N Rarity
Karakuri Anatomy
N Rarity
Karakuri Anatomy
Karakuri Anatomy
Spell Continuous
Karakuri Anatomy

    Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.


    SR Rarity
    Karakuri Cash Cache
    SR Rarity
    Karakuri Cash Cache
    Karakuri Cash Cache
    Spell Normal
    Karakuri Cash Cache

      Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster.


      SR Rarity
      Karakuri Cash Cache
      SR Rarity
      Karakuri Cash Cache
      Karakuri Cash Cache
      Spell Normal
      Karakuri Cash Cache

        Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster.


        R Rarity
        Karakuri Gama Oil
        R Rarity
        Karakuri Gama Oil
        Karakuri Gama Oil
        Spell Equip
        Karakuri Gama Oil

          Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn.


          N Rarity
          Karakuri Gold Dust
          N Rarity
          Karakuri Gold Dust
          Karakuri Gold Dust
          Spell Quick
          Karakuri Gold Dust

            Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase.


            UR Rarity
            Mystical Space Typhoon
            UR Rarity
            Mystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              UR Rarity
              Mystical Space Typhoon
              UR Rarity
              Mystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                SR Rarity
                Karakuri Cash Inn
                SR Rarity
                Karakuri Cash Inn
                Karakuri Cash Inn
                Trap Normal
                Karakuri Cash Inn

                  Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn.


                  SR Rarity
                  Karakuri Cash Inn
                  SR Rarity
                  Karakuri Cash Inn
                  Karakuri Cash Inn
                  Trap Normal
                  Karakuri Cash Inn

                    Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn.


                    R Rarity
                    Karakuri Trick House
                    R Rarity
                    Karakuri Trick House
                    Karakuri Trick House
                    Trap Normal
                    Karakuri Trick House

                      Activate only when the battle position of a face-up "Karakuri" monster you control is changed. Select 1 card on the field, and destroy it.


                      UR Rarity
                      Brionac, Dragon of the Ice Barrier
                      UR Rarity
                      Brionac, Dragon of the Ice Barrier
                      Brionac, Dragon of the Ice Barrier
                      WATER 6
                      Brionac, Dragon of the Ice Barrier
                      • ATK:

                      • 2300

                      • DEF:

                      • 1400


                      1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                      UR Rarity
                      Karakuri Shogun mdl 00 "Burei"
                      UR Rarity
                      Karakuri Shogun mdl 00 "Burei"
                      Karakuri Shogun mdl 00 "Burei"
                      EARTH 7
                      Karakuri Shogun mdl 00 "Burei"
                      • ATK:

                      • 2600

                      • DEF:

                      • 1900


                      1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.


                      UR Rarity
                      Karakuri Shogun mdl 00 "Burei"
                      UR Rarity
                      Karakuri Shogun mdl 00 "Burei"
                      Karakuri Shogun mdl 00 "Burei"
                      EARTH 7
                      Karakuri Shogun mdl 00 "Burei"
                      • ATK:

                      • 2600

                      • DEF:

                      • 1900


                      1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.


                      SR Rarity
                      Karakuri Steel Shogun mdl 00X "Bureido"
                      SR Rarity
                      Karakuri Steel Shogun mdl 00X "Bureido"
                      Karakuri Steel Shogun mdl 00X "Bureido"
                      EARTH 8
                      Karakuri Steel Shogun mdl 00X "Bureido"
                      • ATK:

                      • 2800

                      • DEF:

                      • 1700


                      1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.


                      SR Rarity
                      Karakuri Steel Shogun mdl 00X "Bureido"
                      SR Rarity
                      Karakuri Steel Shogun mdl 00X "Bureido"
                      Karakuri Steel Shogun mdl 00X "Bureido"
                      EARTH 8
                      Karakuri Steel Shogun mdl 00X "Bureido"
                      • ATK:

                      • 2800

                      • DEF:

                      • 1700


                      1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.


                      SR Rarity
                      Number 70: Malevolent Sin
                      SR Rarity
                      Number 70: Malevolent Sin
                      Number 70: Malevolent Sin
                      DARK
                      Number 70: Malevolent Sin
                      • ATK:

                      • 2400

                      • DEF:

                      • 1200


                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.




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