Created by: YGO Mod (20517634)

Created On: 09/17/2024

Darkfluid Link

Need 13 UR

UR Rarity
Decode Talker1 card
UR Rarity
Encode Talker1 card
UR Rarity
Firewall Dragon Darkfluid1 card
UR Rarity
Salamangreat Balelynx1 card
UR Rarity
Cyberse Sage1 card
UR Rarity
Cosmic Cyclone3 card
UR Rarity
Cynet Mining2 card
UR Rarity
D.D.R. - Different Dimension Reincarnation3 card

Main: 24 Extra: 9

R Rarity
Armored Bitron
R Rarity
Armored Bitron
Armored Bitron
DARK 2
Armored Bitron
  • ATK:

  • 500

  • DEF:

  • 0


You can Tribute this card: Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn.


N Rarity
Cyberse Converter
N Rarity
Cyberse Converter
Cyberse Converter
LIGHT 2
Cyberse Converter
  • ATK:

  • 1000

  • DEF:

  • 1000


If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.


SR Rarity
Cyberse Gadget
SR Rarity
Cyberse Gadget
Cyberse Gadget
LIGHT 4
Cyberse Gadget
  • ATK:

  • 1400

  • DEF:

  • 300


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.


SR Rarity
Firewall Defenser
SR Rarity
Firewall Defenser
Firewall Defenser
DARK 4
Firewall Defenser
  • ATK:

  • 1200

  • DEF:

  • 1500


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.


SR Rarity
Firewall Defenser
SR Rarity
Firewall Defenser
Firewall Defenser
DARK 4
Firewall Defenser
  • ATK:

  • 1200

  • DEF:

  • 1500


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.


SR Rarity
Firewall Defenser
SR Rarity
Firewall Defenser
Firewall Defenser
DARK 4
Firewall Defenser
  • ATK:

  • 1200

  • DEF:

  • 1500


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.


SR Rarity
Firewall Guardian
SR Rarity
Firewall Guardian
Firewall Guardian
DARK 4
Firewall Guardian
  • ATK:

  • 100

  • DEF:

  • 2000


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn.


SR Rarity
Firewall Guardian
SR Rarity
Firewall Guardian
Firewall Guardian
DARK 4
Firewall Guardian
  • ATK:

  • 100

  • DEF:

  • 2000


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn.


UR Rarity
Cyberse Sage
UR Rarity
Cyberse Sage
Cyberse Sage
DARK 1
Cyberse Sage
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn.


R Rarity
Paladin of Storm Dragon
R Rarity
Paladin of Storm Dragon
Paladin of Storm Dragon
LIGHT 4
Paladin of Storm Dragon
  • ATK:

  • 1900

  • DEF:

  • 900


You can Ritual Summon this card with "Cynet Ritual". At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand. You can Tribute this card; Special Summon 1 Level 5 or higher Cyberse monster from your hand or Deck, but it cannot activate its effects this turn. You can only use each effect of "Paladin of Storm Dragon" once per turn.


UR Rarity
Cosmic Cyclone
UR Rarity
Cosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


    UR Rarity
    Cosmic Cyclone
    UR Rarity
    Cosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      UR Rarity
      Cosmic Cyclone
      UR Rarity
      Cosmic Cyclone
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


        SR Rarity
        Cynet Crosswipe
        SR Rarity
        Cynet Crosswipe
        Cynet Crosswipe
        Spell Quick
        Cynet Crosswipe

          Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.


          UR Rarity
          Cynet Mining
          UR Rarity
          Cynet Mining
          Cynet Mining
          Spell Normal
          Cynet Mining

            Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


            UR Rarity
            Cynet Mining
            UR Rarity
            Cynet Mining
            Cynet Mining
            Spell Normal
            Cynet Mining

              Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


              N Rarity
              Cynet Ritual
              N Rarity
              Cynet Ritual
              Cynet Ritual
              Spell Normal
              Cynet Ritual

                This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY.


                N Rarity
                Cynet Ritual
                N Rarity
                Cynet Ritual
                Cynet Ritual
                Spell Normal
                Cynet Ritual

                  This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY.


                  UR Rarity
                  D.D.R. - Different Dimension Reincarnation
                  UR Rarity
                  D.D.R. - Different Dimension Reincarnation
                  D.D.R. - Different Dimension Reincarnation
                  Spell Equip
                  D.D.R. - Different Dimension Reincarnation

                    Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.


                    UR Rarity
                    D.D.R. - Different Dimension Reincarnation
                    UR Rarity
                    D.D.R. - Different Dimension Reincarnation
                    D.D.R. - Different Dimension Reincarnation
                    Spell Equip
                    D.D.R. - Different Dimension Reincarnation

                      Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.


                      UR Rarity
                      D.D.R. - Different Dimension Reincarnation
                      UR Rarity
                      D.D.R. - Different Dimension Reincarnation
                      D.D.R. - Different Dimension Reincarnation
                      Spell Equip
                      D.D.R. - Different Dimension Reincarnation

                        Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.


                        N Rarity
                        Dimension Distortion
                        N Rarity
                        Dimension Distortion
                        Dimension Distortion
                        Spell Normal
                        Dimension Distortion

                          You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field.


                          N Rarity
                          Dimension Distortion
                          N Rarity
                          Dimension Distortion
                          Dimension Distortion
                          Spell Normal
                          Dimension Distortion

                            You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field.


                            N Rarity
                            Dimension Distortion
                            N Rarity
                            Dimension Distortion
                            Dimension Distortion
                            Spell Normal
                            Dimension Distortion

                              You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field.


                              R Rarity
                              Diplexer Chimera
                              R Rarity
                              Diplexer Chimera
                              Diplexer Chimera
                              LIGHT 5
                              Diplexer Chimera
                              • ATK:

                              • 2000

                              • DEF:

                              • 800


                              2 Cyberse monsters Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn.


                              R Rarity
                              Cyberse Wicckid
                              R Rarity
                              Cyberse Wicckid
                              Cyberse Wicckid
                              DARK
                              Cyberse Wicckid
                              • ATK:

                              • 800

                              • LINK-2

                              Link Arrow:

                              Bottom

                              Bottom-Right


                              2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.


                              SR Rarity
                              Cyberse Witch
                              SR Rarity
                              Cyberse Witch
                              Cyberse Witch
                              DARK
                              Cyberse Witch
                              • ATK:

                              • 800

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom


                              2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.


                              UR Rarity
                              Decode Talker
                              UR Rarity
                              Decode Talker
                              Decode Talker
                              DARK
                              Decode Talker
                              • ATK:

                              • 2300

                              • LINK-3

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom-Right


                              2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                              UR Rarity
                              Encode Talker
                              UR Rarity
                              Encode Talker
                              Encode Talker
                              LIGHT
                              Encode Talker
                              • ATK:

                              • 2300

                              • LINK-3

                              Link Arrow:

                              Top

                              Bottom

                              Bottom-Right


                              2+ Cyberse monsters Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn.


                              UR Rarity
                              Firewall Dragon Darkfluid
                              UR Rarity
                              Firewall Dragon Darkfluid
                              Firewall Dragon Darkfluid
                              DARK
                              Firewall Dragon Darkfluid
                              • ATK:

                              • 3000

                              • LINK-5

                              Link Arrow:

                              Top

                              Left

                              Right

                              Bottom-Left

                              Bottom-Right


                              3+ Effect Monsters If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.


                              SR Rarity
                              Honeybot
                              SR Rarity
                              Honeybot
                              Honeybot
                              LIGHT
                              Honeybot
                              • ATK:

                              • 1900

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Cyberse monsters Neither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle.


                              UR Rarity
                              Salamangreat Balelynx
                              UR Rarity
                              Salamangreat Balelynx
                              Salamangreat Balelynx
                              FIRE
                              Salamangreat Balelynx
                              • ATK:

                              • 500

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                              R Rarity
                              Cyberse Integrator
                              R Rarity
                              Cyberse Integrator
                              Cyberse Integrator
                              LIGHT 3
                              Cyberse Integrator
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.




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