Created by: YGO Mod (20517634)

Created On: 12/25/2024

Main: 40 Extra: 2

3 cardCardcar D 3 cardCardcar D
Cardcar D
EARTH 2
Cardcar D
  • ATK:

  • 800

  • DEF:

  • 400


Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect.


3 cardThunder Sea Horse 3 cardThunder Sea Horse
Thunder Sea Horse
LIGHT 4
Thunder Sea Horse
  • ATK:

  • 1600

  • DEF:

  • 1200


You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect.


3 cardWattcobra 3 cardWattcobra
Wattcobra
LIGHT 4
Wattcobra
  • ATK:

  • 1000

  • DEF:

  • 500


This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.


3 cardWattgiraffe 3 cardWattgiraffe
Wattgiraffe
LIGHT 4
Wattgiraffe
  • ATK:

  • 1200

  • DEF:

  • 100


This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Your opponent cannot activate cards or effects until the end of this turn.


2 cardWattpheasant 2 cardWattpheasant
Wattpheasant
LIGHT 4
Wattpheasant
  • ATK:

  • 1000

  • DEF:

  • 800


This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn.


2 cardEffect Veiler 2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


3 cardMagical Mallet 3 cardMagical Mallet
Magical Mallet
Spell Normal
Magical Mallet

    Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


    3 cardMessenger of Peace 3 cardMessenger of Peace
    Messenger of Peace
    Spell Continuous
    Messenger of Peace

      Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


      1 cardPot of Desires
      1 cardPot of Desires
      Pot of Desires
      Spell Normal
      Pot of Desires

        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




        Tag(s):

        2 cardPot of Duality
        2 cardPot of Duality
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




          Tag(s):

          2 cardCompulsory Evacuation Device
          2 cardCompulsory Evacuation Device
          Compulsory Evacuation Device
          Trap Normal
          Compulsory Evacuation Device

            Target 1 monster on the field; return that target to the hand.


            3 cardDark Bribe 3 cardDark Bribe
            Dark Bribe
            Trap Counter
            Dark Bribe

              When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


              2 cardMirror Force
              2 cardMirror Force
              Mirror Force
              Trap Normal
              Mirror Force

                When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                2 cardRobbin' Goblin 2 cardRobbin' Goblin
                Robbin' Goblin
                Trap Continuous
                Robbin' Goblin

                  Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.


                  1 cardSolemn Judgment 1 cardSolemn Judgment
                  Solemn Judgment
                  Trap Counter
                  Solemn Judgment

                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                    Tag(s):

                    2 cardThreatening Roar 2 cardThreatening Roar
                    Threatening Roar
                    Trap Normal
                    Threatening Roar

                      Your opponent cannot declare an attack this turn.


                      3 cardWaboku 3 cardWaboku
                      Waboku
                      Trap Normal
                      Waboku

                        You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                        2 cardWattchimera 2 cardWattchimera
                        Wattchimera
                        LIGHT 6
                        Wattchimera
                        • ATK:

                        • 1400

                        • DEF:

                        • 1200


                        1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, place 1 random card from your opponent's hand on top of their Deck.




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