Watt Deck Breakdown

Cards Usage Statistic

Main Deck

Thunder King, the Lightningstrike Kaiju
Thunder King, the Lightningstrike Kaiju
Thunder King, the Lightningstrike Kaiju
LIGHT 9
Thunder King, the Lightningstrike Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2100


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.

Wattcobra
Wattcobra
Wattcobra
LIGHT 4
Wattcobra
  • ATK:

  • 1000

  • DEF:

  • 500


This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.

Wattdragonfly
Wattdragonfly
Wattdragonfly
LIGHT 2
Wattdragonfly
  • ATK:

  • 900

  • DEF:

  • 100


If this card is destroyed by your opponent's card (either by battle or by card effect), you can Special Summon 1 "Watt" monster from your Deck.

Wattgiraffe
Wattgiraffe
Wattgiraffe
LIGHT 4
Wattgiraffe
  • ATK:

  • 1200

  • DEF:

  • 100


This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Your opponent cannot activate cards or effects until the end of this turn.

Wattpheasant
Wattpheasant
Wattpheasant
LIGHT 4
Wattpheasant
  • ATK:

  • 1000

  • DEF:

  • 800


This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn.

Wattuna
Wattuna
Wattuna
LIGHT 4
Wattuna
  • ATK:

  • 800

  • DEF:

  • 700


This card can attack directly. You can only use each of the following effects of "Wattuna" once per turn. At the end of the Damage Step, if your monster inflicts battle damage to your opponent: You can Special Summon this card from your hand. When this card inflicts battle damage to your opponent by a direct attack: You can Tribute this card on the field and 1 or more non-Tuner monsters from your hand and/or face-up field, and Special Summon 1 "Watt" Synchro Monster from your Extra Deck whose Level equals the total Levels of those Tributed monsters.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Harpie's Feather Duster
    Harpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      Heavy Storm
      Heavy Storm
      Heavy Storm
      Spell Normal
      Heavy Storm

        Destroy all Spell and Trap Cards on the field.

        Lightning Storm
        Lightning Storm
        Lightning Storm
        Spell Normal
        Lightning Storm

          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



          Tag(s):

          Photon Sanctuary
          Photon Sanctuary
          Photon Sanctuary
          Spell Normal
          Photon Sanctuary

            Special Summon 2 "Photon Tokens" (Thunder-Type/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material Monsters. You cannot Summon other monsters the turn you activate this card, except for LIGHT monsters.

            Raigeki
            Raigeki
            Raigeki
            Spell Normal
            Raigeki

              Destroy all monsters your opponent controls.



              Tag(s):

              Triple Tactics Talent
              Triple Tactics Talent
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                Tag(s):

                Ultimate Slayer
                Ultimate Slayer
                Ultimate Slayer
                Spell Normal
                Ultimate Slayer

                  Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.

                  Wattkingdom
                  Wattkingdom
                  Wattkingdom
                  Spell Continuous
                  Wattkingdom

                    Your opponent cannot activate the effects of a monster that activate when it is Normal or Special Summoned, while in the same column as this card or a "Watt" monster you control. You can target 1 "Watt" monster you control; Special Summon 1 "Watt" monster with a different name from your Deck, then you lose LP equal to the Special Summoned monster's ATK, also you cannot Special Summon for the rest of this turn, except Thunder monsters. You can only use this effect of "Wattkingdom" once per turn.

                    Wattrain
                    Wattrain
                    Wattrain
                    Spell Normal
                    Wattrain

                      Add "Watt" cards with different names from your Deck to your hand, except "Wattrain", up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many "Watt" monsters as possible with different names from your hand. You can only use each effect of "Wattrain" once per turn.

                      Red Reboot
                      Red Reboot
                      Red Reboot
                      Trap Counter
                      Red Reboot

                        When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                        Extra Deck

                        Elder Entity N'tss
                        Elder Entity N'tss
                        Elder Entity N'tss
                        LIGHT 4
                        Elder Entity N'tss
                        • ATK:

                        • 2500

                        • DEF:

                        • 1200


                        1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                        Garura, Wings of Resonant Life
                        Garura, Wings of Resonant Life
                        Garura, Wings of Resonant Life
                        DARK 6
                        Garura, Wings of Resonant Life
                        • ATK:

                        • 1500

                        • DEF:

                        • 2400


                        2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                        Thunder Dragon Colossus
                        Thunder Dragon Colossus
                        Thunder Dragon Colossus
                        DARK 8
                        Thunder Dragon Colossus
                        • ATK:

                        • 2600

                        • DEF:

                        • 2400


                        "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.

                        Hip Hoshiningen
                        Hip Hoshiningen
                        Hip Hoshiningen
                        LIGHT
                        Hip Hoshiningen
                        • ATK:

                        • 1400

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 LIGHT monsters All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.

                        Some Summer Summoner
                        Some Summer Summoner
                        Some Summer Summoner
                        LIGHT
                        Some Summer Summoner
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Thunder monsters Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 Thunder monster in your GY, except a Link Monster; Special Summon it to your zone this card points to.

                        Tri-Brigade Arms Bucephalus II
                        Tri-Brigade Arms Bucephalus II
                        Tri-Brigade Arms Bucephalus II
                        DARK
                        Tri-Brigade Arms Bucephalus II
                        • ATK:

                        • 3500

                        • LINK-5

                        Link Arrow:

                        Left

                        Right

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.

                        Enigmaster Packbit
                        Enigmaster Packbit
                        Enigmaster Packbit
                        WATER 8
                        Enigmaster Packbit
                        • ATK:

                        • 2900

                        • DEF:

                        • 2500


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.

                        Wattchimera
                        Wattchimera
                        Wattchimera
                        LIGHT 6
                        Wattchimera
                        • ATK:

                        • 1400

                        • DEF:

                        • 1200


                        1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, place 1 random card from your opponent's hand on top of their Deck.

                        Watthydra
                        Watthydra
                        Watthydra
                        LIGHT 7
                        Watthydra
                        • ATK:

                        • 1500

                        • DEF:

                        • 1500


                        1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect.

                        Wattkyuki
                        Wattkyuki
                        Wattkyuki
                        LIGHT 8
                        Wattkyuki
                        • ATK:

                        • 1600

                        • DEF:

                        • 1700


                        1 "Watt" Tuner + 1+ non-Tuner Thunder monsters This card can attack directly. When this card inflicts battle damage to your opponent by a direct attack: You can shuffle both 1 "Watt" Tuner from your GY and 1 face-up non-Tuner Thunder monster you control into the Deck, and if you do, Special Summon 1 "Watt" Synchro Monster from your Extra Deck, except "Wattkyuki". You can only use this effect of "Wattkyuki" once per turn.

                        Golden Cloud Beast - Malong
                        Golden Cloud Beast - Malong
                        Golden Cloud Beast - Malong
                        LIGHT 6
                        Golden Cloud Beast - Malong
                        • ATK:

                        • 2200

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

                        Mereologic Aggregator
                        Mereologic Aggregator
                        Mereologic Aggregator
                        DARK
                        Mereologic Aggregator
                        • ATK:

                        • 2600

                        • DEF:

                        • 3000


                        2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.

                        Vallon, the Super Psy Skyblaster
                        Vallon, the Super Psy Skyblaster
                        Vallon, the Super Psy Skyblaster
                        DARK
                        Vallon, the Super Psy Skyblaster
                        • ATK:

                        • 2500

                        • DEF:

                        • 2200


                        2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.

                        Main: 40 Extra: 15

                        3 cardThunder King, the Lightningstrike Kaiju 3 cardThunder King, the Lightningstrike Kaiju
                        Thunder King, the Lightningstrike Kaiju
                        LIGHT 9
                        Thunder King, the Lightningstrike Kaiju
                        • ATK:

                        • 3300

                        • DEF:

                        • 2100


                        You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                        3 cardWattcobra 3 cardWattcobra
                        Wattcobra
                        LIGHT 4
                        Wattcobra
                        • ATK:

                        • 1000

                        • DEF:

                        • 500


                        This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.


                        2 cardWattdragonfly 2 cardWattdragonfly
                        Wattdragonfly
                        LIGHT 2
                        Wattdragonfly
                        • ATK:

                        • 900

                        • DEF:

                        • 100


                        If this card is destroyed by your opponent's card (either by battle or by card effect), you can Special Summon 1 "Watt" monster from your Deck.


                        3 cardWattgiraffe 3 cardWattgiraffe
                        Wattgiraffe
                        LIGHT 4
                        Wattgiraffe
                        • ATK:

                        • 1200

                        • DEF:

                        • 100


                        This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Your opponent cannot activate cards or effects until the end of this turn.


                        1 cardWattpheasant 1 cardWattpheasant
                        Wattpheasant
                        LIGHT 4
                        Wattpheasant
                        • ATK:

                        • 1000

                        • DEF:

                        • 800


                        This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn.


                        3 cardWattuna 3 cardWattuna
                        Wattuna
                        LIGHT 4
                        Wattuna
                        • ATK:

                        • 800

                        • DEF:

                        • 700


                        This card can attack directly. You can only use each of the following effects of "Wattuna" once per turn. At the end of the Damage Step, if your monster inflicts battle damage to your opponent: You can Special Summon this card from your hand. When this card inflicts battle damage to your opponent by a direct attack: You can Tribute this card on the field and 1 or more non-Tuner monsters from your hand and/or face-up field, and Special Summon 1 "Watt" Synchro Monster from your Extra Deck whose Level equals the total Levels of those Tributed monsters.


                        1 cardCalled by the Grave
                        1 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          1 cardHarpie's Feather Duster
                          1 cardHarpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            1 cardHeavy Storm
                            1 cardHeavy Storm
                            Heavy Storm
                            Spell Normal
                            Heavy Storm

                              Destroy all Spell and Trap Cards on the field.


                              3 cardLightning Storm 3 cardLightning Storm
                              Lightning Storm
                              Spell Normal
                              Lightning Storm

                                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                Tag(s):

                                3 cardPhoton Sanctuary 3 cardPhoton Sanctuary
                                Photon Sanctuary
                                Spell Normal
                                Photon Sanctuary

                                  Special Summon 2 "Photon Tokens" (Thunder-Type/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material Monsters. You cannot Summon other monsters the turn you activate this card, except for LIGHT monsters.


                                  3 cardRaigeki
                                  3 cardRaigeki
                                  Raigeki
                                  Spell Normal
                                  Raigeki

                                    Destroy all monsters your opponent controls.




                                    Tag(s):

                                    3 cardTriple Tactics Talent
                                    3 cardTriple Tactics Talent
                                    Triple Tactics Talent
                                    Spell Normal
                                    Triple Tactics Talent

                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                      Tag(s):

                                      3 cardUltimate Slayer 3 cardUltimate Slayer
                                      Ultimate Slayer
                                      Spell Normal
                                      Ultimate Slayer

                                        Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                        3 cardWattkingdom 3 cardWattkingdom
                                        Wattkingdom
                                        Spell Continuous
                                        Wattkingdom

                                          Your opponent cannot activate the effects of a monster that activate when it is Normal or Special Summoned, while in the same column as this card or a "Watt" monster you control. You can target 1 "Watt" monster you control; Special Summon 1 "Watt" monster with a different name from your Deck, then you lose LP equal to the Special Summoned monster's ATK, also you cannot Special Summon for the rest of this turn, except Thunder monsters. You can only use this effect of "Wattkingdom" once per turn.


                                          3 cardWattrain 3 cardWattrain
                                          Wattrain
                                          Spell Normal
                                          Wattrain

                                            Add "Watt" cards with different names from your Deck to your hand, except "Wattrain", up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many "Watt" monsters as possible with different names from your hand. You can only use each effect of "Wattrain" once per turn.


                                            1 cardRed Reboot
                                            1 cardRed Reboot
                                            Red Reboot
                                            Trap Counter
                                            Red Reboot

                                              When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                              1 cardElder Entity N'tss 1 cardElder Entity N'tss
                                              Elder Entity N'tss
                                              LIGHT 4
                                              Elder Entity N'tss
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1200


                                              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                              1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                              Garura, Wings of Resonant Life
                                              DARK 6
                                              Garura, Wings of Resonant Life
                                              • ATK:

                                              • 1500

                                              • DEF:

                                              • 2400


                                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                              1 cardThunder Dragon Colossus 1 cardThunder Dragon Colossus
                                              Thunder Dragon Colossus
                                              DARK 8
                                              Thunder Dragon Colossus
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2400


                                              "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                                              2 cardHip Hoshiningen 2 cardHip Hoshiningen
                                              Hip Hoshiningen
                                              LIGHT
                                              Hip Hoshiningen
                                              • ATK:

                                              • 1400

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 LIGHT monsters All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.


                                              1 cardSome Summer Summoner 1 cardSome Summer Summoner
                                              Some Summer Summoner
                                              LIGHT
                                              Some Summer Summoner
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Thunder monsters Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 Thunder monster in your GY, except a Link Monster; Special Summon it to your zone this card points to.


                                              1 cardTri-Brigade Arms Bucephalus II 1 cardTri-Brigade Arms Bucephalus II
                                              Tri-Brigade Arms Bucephalus II
                                              DARK
                                              Tri-Brigade Arms Bucephalus II
                                              • ATK:

                                              • 3500

                                              • LINK-5

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                              1 cardEnigmaster Packbit 1 cardEnigmaster Packbit
                                              Enigmaster Packbit
                                              WATER 8
                                              Enigmaster Packbit
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 2500


                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                                              1 cardWattchimera 1 cardWattchimera
                                              Wattchimera
                                              LIGHT 6
                                              Wattchimera
                                              • ATK:

                                              • 1400

                                              • DEF:

                                              • 1200


                                              1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, place 1 random card from your opponent's hand on top of their Deck.


                                              1 cardWatthydra 1 cardWatthydra
                                              Watthydra
                                              LIGHT 7
                                              Watthydra
                                              • ATK:

                                              • 1500

                                              • DEF:

                                              • 1500


                                              1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect.


                                              2 cardWattkyuki 2 cardWattkyuki
                                              Wattkyuki
                                              LIGHT 8
                                              Wattkyuki
                                              • ATK:

                                              • 1600

                                              • DEF:

                                              • 1700


                                              1 "Watt" Tuner + 1+ non-Tuner Thunder monsters This card can attack directly. When this card inflicts battle damage to your opponent by a direct attack: You can shuffle both 1 "Watt" Tuner from your GY and 1 face-up non-Tuner Thunder monster you control into the Deck, and if you do, Special Summon 1 "Watt" Synchro Monster from your Extra Deck, except "Wattkyuki". You can only use this effect of "Wattkyuki" once per turn.


                                              1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                              Golden Cloud Beast - Malong
                                              LIGHT 6
                                              Golden Cloud Beast - Malong
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 1000


                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                              1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                              Mereologic Aggregator
                                              DARK
                                              Mereologic Aggregator
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 3000


                                              2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                              1 cardVallon, the Super Psy Skyblaster 1 cardVallon, the Super Psy Skyblaster
                                              Vallon, the Super Psy Skyblaster
                                              DARK
                                              Vallon, the Super Psy Skyblaster
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2200


                                              2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.


                                              ocg
                                              Watt
                                              5







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