Created by: YGO Mod (20517634)

Created On: 01/05/2025

Need 19 UR

UR Rarity
Albion the Branded Dragon1 card
UR Rarity
Despian Quaeritis1 card
UR Rarity
Guardian Chimera1 card
UR Rarity
Hugin the Runick Wings2 card
UR Rarity
Lubellion the Searing Dragon1 card
UR Rarity
Mirrorjade the Iceblade Dragon1 card
UR Rarity
Munin the Runick Wings2 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Branded Fusion1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Runick Fountain1 card
UR Rarity
Runick Tip2 card
UR Rarity
There Can Be Only One1 card

Main: 40 Extra: 15

SR Rarity
2 cardAluber the Jester of Despia
SR Rarity
2 cardAluber the Jester of Despia
Aluber the Jester of Despia
DARK 4
Aluber the Jester of Despia
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.


N Rarity
2 cardDespian Tragedy
N Rarity
2 cardDespian Tragedy
Despian Tragedy
DARK 1
Despian Tragedy
  • ATK:

  • 400

  • DEF:

  • 400


If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.


SR Rarity
3 cardFallen of Albaz
SR Rarity
3 cardFallen of Albaz
Fallen of Albaz
DARK 4
Fallen of Albaz
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


SR Rarity
1 cardFossil Dyna Pachycephalo
SR Rarity
1 cardFossil Dyna Pachycephalo
Fossil Dyna Pachycephalo
EARTH 4
Fossil Dyna Pachycephalo
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


SR Rarity
1 cardJowgen the Spiritualist
SR Rarity
1 cardJowgen the Spiritualist
Jowgen the Spiritualist
LIGHT 3
Jowgen the Spiritualist
  • ATK:

  • 200

  • DEF:

  • 1300


You can discard 1 random card from your hand to the Graveyard; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


SR Rarity
2 cardLava Golem
SR Rarity
2 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


SR Rarity
2 cardMajesty's Fiend
SR Rarity
2 cardMajesty's Fiend
Majesty's Fiend
LIGHT 6
Majesty's Fiend
  • ATK:

  • 2400

  • DEF:

  • 1000


Cannot be Special Summoned. Neither player can activate monster effects.




Tag(s):

UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
1 cardBranded Fusion
UR Rarity
1 cardBranded Fusion
Branded Fusion
Spell Normal
Branded Fusion

    Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


    R Rarity
    2 cardBranded in Red
    R Rarity
    2 cardBranded in Red
    Branded in Red
    Spell Quick
    Branded in Red

      Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn. You can only activate 1 "Branded in Red" per turn.


      UR Rarity
      2 cardCalled by the Grave
      UR Rarity
      2 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        R Rarity
        1 cardDimensional Fissure
        R Rarity
        1 cardDimensional Fissure
        Dimensional Fissure
        Spell Continuous
        Dimensional Fissure

          Any monster sent to the Graveyard is banished instead.


          N Rarity
          1 cardRunick Allure
          N Rarity
          1 cardRunick Allure
          Runick Allure
          Spell Continuous
          Runick Allure

            Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


            SR Rarity
            1 cardRunick Destruction
            SR Rarity
            1 cardRunick Destruction
            Runick Destruction
            Spell Quick
            Runick Destruction

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


              R Rarity
              1 cardRunick Dispelling
              R Rarity
              1 cardRunick Dispelling
              Runick Dispelling
              Spell Quick
              Runick Dispelling

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                SR Rarity
                3 cardRunick Flashing Fire
                SR Rarity
                3 cardRunick Flashing Fire
                Runick Flashing Fire
                Spell Quick
                Runick Flashing Fire

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                  UR Rarity
                  1 cardRunick Fountain
                  UR Rarity
                  1 cardRunick Fountain
                  Runick Fountain
                  Spell Field
                  Runick Fountain

                    You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                    SR Rarity
                    2 cardRunick Freezing Curses
                    SR Rarity
                    2 cardRunick Freezing Curses
                    Runick Freezing Curses
                    Spell Quick
                    Runick Freezing Curses

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                      SR Rarity
                      1 cardRunick Golden Droplet
                      SR Rarity
                      1 cardRunick Golden Droplet
                      Runick Golden Droplet
                      Spell Quick
                      Runick Golden Droplet

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                        R Rarity
                        2 cardRunick Slumber
                        R Rarity
                        2 cardRunick Slumber
                        Runick Slumber
                        Spell Quick
                        Runick Slumber

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                          R Rarity
                          2 cardRunick Smiting Storm
                          R Rarity
                          2 cardRunick Smiting Storm
                          Runick Smiting Storm
                          Spell Quick
                          Runick Smiting Storm

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                            UR Rarity
                            2 cardRunick Tip
                            UR Rarity
                            2 cardRunick Tip
                            Runick Tip
                            Spell Quick
                            Runick Tip

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                              SR Rarity
                              1 cardRivalry of Warlords
                              SR Rarity
                              1 cardRivalry of Warlords
                              Rivalry of Warlords
                              Trap Continuous
                              Rivalry of Warlords

                                Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                UR Rarity
                                1 cardThere Can Be Only One
                                UR Rarity
                                1 cardThere Can Be Only One
                                There Can Be Only One
                                Trap Continuous
                                There Can Be Only One

                                  Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                  UR Rarity
                                  1 cardAlbion the Branded Dragon
                                  UR Rarity
                                  1 cardAlbion the Branded Dragon
                                  Albion the Branded Dragon
                                  DARK 8
                                  Albion the Branded Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                  UR Rarity
                                  1 cardDespian Quaeritis
                                  UR Rarity
                                  1 cardDespian Quaeritis
                                  Despian Quaeritis
                                  LIGHT 8
                                  Despian Quaeritis
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2500


                                  1 "Despia" monster + 1 LIGHT or DARK monster During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn.


                                  SR Rarity
                                  3 cardFreki the Runick Fangs
                                  SR Rarity
                                  3 cardFreki the Runick Fangs
                                  Freki the Runick Fangs
                                  DARK 5
                                  Freki the Runick Fangs
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 0


                                  2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                  SR Rarity
                                  1 cardGeri the Runick Fangs
                                  SR Rarity
                                  1 cardGeri the Runick Fangs
                                  Geri the Runick Fangs
                                  DARK 4
                                  Geri the Runick Fangs
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1000


                                  2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                  UR Rarity
                                  1 cardGuardian Chimera
                                  UR Rarity
                                  1 cardGuardian Chimera
                                  Guardian Chimera
                                  DARK 9
                                  Guardian Chimera
                                  • ATK:

                                  • 3300

                                  • DEF:

                                  • 3300


                                  3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                  UR Rarity
                                  2 cardHugin the Runick Wings
                                  UR Rarity
                                  2 cardHugin the Runick Wings
                                  Hugin the Runick Wings
                                  LIGHT 2
                                  Hugin the Runick Wings
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                  UR Rarity
                                  1 cardLubellion the Searing Dragon
                                  UR Rarity
                                  1 cardLubellion the Searing Dragon
                                  Lubellion the Searing Dragon
                                  LIGHT 8
                                  Lubellion the Searing Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 3000


                                  1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                                  UR Rarity
                                  1 cardMirrorjade the Iceblade Dragon
                                  UR Rarity
                                  1 cardMirrorjade the Iceblade Dragon
                                  Mirrorjade the Iceblade Dragon
                                  DARK 8
                                  Mirrorjade the Iceblade Dragon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                                  UR Rarity
                                  2 cardMunin the Runick Wings
                                  UR Rarity
                                  2 cardMunin the Runick Wings
                                  Munin the Runick Wings
                                  LIGHT 3
                                  Munin the Runick Wings
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 2000


                                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                  SR Rarity
                                  2 cardSleipnir the Runick Mane
                                  SR Rarity
                                  2 cardSleipnir the Runick Mane
                                  Sleipnir the Runick Mane
                                  LIGHT 9
                                  Sleipnir the Runick Mane
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 1500


                                  2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.




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