Created by: YGO Mod (20517634)

Created On: 01/17/2025

Need 19 UR

UR Rarity
Nibiru, the Primal Being2 card
UR Rarity
The Iris Swordsoul1 card
UR Rarity
El Shaddoll Apkallone1 card
UR Rarity
El Shaddoll Construct2 card
UR Rarity
El Shaddoll Winda2 card
UR Rarity
Garura, Wings of Resonant Life1 card
UR Rarity
Granguignol the Dusk Dragon1 card
UR Rarity
Master of Chaos1 card
UR Rarity
Despian Luluwalilith1 card
UR Rarity
Draco Berserker of the Tenyi1 card
UR Rarity
Blazing Cartesia, the Virtuous3 card
UR Rarity
Infinite Impermanence3 card

Main: 42 Extra: 15

N Rarity
3 cardEdge Imp Chain
N Rarity
3 cardEdge Imp Chain
Edge Imp Chain
DARK 4
Edge Imp Chain
  • ATK:

  • 1200

  • DEF:

  • 1800


When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.


UR Rarity
2 cardNibiru, the Primal Being
UR Rarity
2 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


UR Rarity
1 cardThe Iris Swordsoul
UR Rarity
1 cardThe Iris Swordsoul
The Iris Swordsoul
LIGHT 8
The Iris Swordsoul
  • ATK:

  • 2500

  • DEF:

  • 2500


During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from; ● Hand: Special Summon 1 monster from your hand. ● Deck: Draw 2 cards. ● Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck. You can only use each effect of "The Iris Swordsoul" once per turn.


R Rarity
1 cardNaelshaddoll Ariel
R Rarity
1 cardNaelshaddoll Ariel
Naelshaddoll Ariel
WATER 4
Naelshaddoll Ariel
  • ATK:

  • 1000

  • DEF:

  • 1800


FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.


SR Rarity
3 cardReeshaddoll Wendi
SR Rarity
3 cardReeshaddoll Wendi
Reeshaddoll Wendi
WIND 3
Reeshaddoll Wendi
  • ATK:

  • 1500

  • DEF:

  • 1000


FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.


N Rarity
2 cardShaddoll Beast
N Rarity
2 cardShaddoll Beast
Shaddoll Beast
DARK 5
Shaddoll Beast
  • ATK:

  • 2200

  • DEF:

  • 1700


FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


R Rarity
1 cardShaddoll Dragon
R Rarity
1 cardShaddoll Dragon
Shaddoll Dragon
DARK 4
Shaddoll Dragon
  • ATK:

  • 1900

  • DEF:

  • 0


FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.


R Rarity
1 cardShaddoll Hedgehog
R Rarity
1 cardShaddoll Hedgehog
Shaddoll Hedgehog
DARK 3
Shaddoll Hedgehog
  • ATK:

  • 800

  • DEF:

  • 200


FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand. If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.


N Rarity
3 cardShaddoll Squamata
N Rarity
3 cardShaddoll Squamata
Shaddoll Squamata
DARK 4
Shaddoll Squamata
  • ATK:

  • 1800

  • DEF:

  • 1000


FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


R Rarity
1 cardShaddoll Falco
R Rarity
1 cardShaddoll Falco
Shaddoll Falco
DARK 2
Shaddoll Falco
  • ATK:

  • 600

  • DEF:

  • 1400


FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position. If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.


UR Rarity
3 cardBlazing Cartesia, the Virtuous
UR Rarity
3 cardBlazing Cartesia, the Virtuous
Blazing Cartesia, the Virtuous
LIGHT 4
Blazing Cartesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.


SR Rarity
3 cardBranded in High Spirits
SR Rarity
3 cardBranded in High Spirits
Branded in High Spirits
Spell Quick
Branded in High Spirits

    Reveal 1 monster in your hand and send 1 Level 8 Fusion Monster from your Extra Deck to the GY with the same Type that has 2500 ATK or DEF, then you can apply this effect. ● Discard the revealed monster, and if you do, add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. During the End Phase, if a Fusion Monster was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 "Branded in High Spirits" effect per turn, and only once that turn.


    SR Rarity
    3 cardEl Shaddoll Fusion
    SR Rarity
    3 cardEl Shaddoll Fusion
    El Shaddoll Fusion
    Spell Quick
    El Shaddoll Fusion

      Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.


      SR Rarity
      2 cardFrightfur Patchwork
      SR Rarity
      2 cardFrightfur Patchwork
      Frightfur Patchwork
      Spell Normal
      Frightfur Patchwork

        Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.


        N Rarity
        2 cardPolymerization
        N Rarity
        2 cardPolymerization
        Polymerization
        Spell Normal
        Polymerization

          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


          SR Rarity
          3 cardShaddoll Fusion
          SR Rarity
          3 cardShaddoll Fusion
          Shaddoll Fusion
          Spell Normal
          Shaddoll Fusion

            Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.


            UR Rarity
            3 cardInfinite Impermanence
            UR Rarity
            3 cardInfinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


              R Rarity
              1 cardResh Shaddoll Incarnation
              R Rarity
              1 cardResh Shaddoll Incarnation
              Resh Shaddoll Incarnation
              Trap Normal
              Resh Shaddoll Incarnation

                Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects; ● Change 1 face-down monster you control to face-up Defense Position. ● Change 1 face-up monster you control to face-down Defense Position. You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.


                SR Rarity
                1 cardShaddoll Schism
                SR Rarity
                1 cardShaddoll Schism
                Shaddoll Schism
                Trap Continuous
                Shaddoll Schism

                  During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.


                  R Rarity
                  3 cardSinister Shadow Games
                  R Rarity
                  3 cardSinister Shadow Games
                  Sinister Shadow Games
                  Trap Normal
                  Sinister Shadow Games

                    Send 1 "Shaddoll" card from your Deck to the GY, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.


                    SR Rarity
                    1 cardD/D/D Dragonbane King Beowulf
                    SR Rarity
                    1 cardD/D/D Dragonbane King Beowulf
                    D/D/D Dragonbane King Beowulf
                    DARK 8
                    D/D/D Dragonbane King Beowulf
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.


                    UR Rarity
                    1 cardEl Shaddoll Apkallone
                    UR Rarity
                    1 cardEl Shaddoll Apkallone
                    El Shaddoll Apkallone
                    DARK 6
                    El Shaddoll Apkallone
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.


                    UR Rarity
                    2 cardEl Shaddoll Construct
                    UR Rarity
                    2 cardEl Shaddoll Construct
                    El Shaddoll Construct
                    LIGHT 8
                    El Shaddoll Construct
                    • ATK:

                    • 2800

                    • DEF:

                    • 2500


                    1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                    UR Rarity
                    2 cardEl Shaddoll Winda
                    UR Rarity
                    2 cardEl Shaddoll Winda
                    El Shaddoll Winda
                    DARK 5
                    El Shaddoll Winda
                    • ATK:

                    • 2200

                    • DEF:

                    • 800


                    1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                    Tag(s):

                    UR Rarity
                    1 cardGarura, Wings of Resonant Life
                    UR Rarity
                    1 cardGarura, Wings of Resonant Life
                    Garura, Wings of Resonant Life
                    DARK 6
                    Garura, Wings of Resonant Life
                    • ATK:

                    • 1500

                    • DEF:

                    • 2400


                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                    UR Rarity
                    1 cardGranguignol the Dusk Dragon
                    UR Rarity
                    1 cardGranguignol the Dusk Dragon
                    Granguignol the Dusk Dragon
                    LIGHT 8
                    Granguignol the Dusk Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2500


                    "Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster If this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent's activated monster effect (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 "Dogmatika" monster from your Deck or 1 "Despia" monster from your Extra Deck. You can only use each effect of "Granguignol the Dusk Dragon" once per turn.


                    R Rarity
                    1 cardMagnum the Reliever
                    R Rarity
                    1 cardMagnum the Reliever
                    Magnum the Reliever
                    LIGHT 8
                    Magnum the Reliever
                    • ATK:

                    • 2800

                    • DEF:

                    • 2000


                    1 monster Special Summoned from the Extra Deck + 1 monster in the hand You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.


                    UR Rarity
                    1 cardMaster of Chaos
                    UR Rarity
                    1 cardMaster of Chaos
                    Master of Chaos
                    DARK 8
                    Master of Chaos
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                    R Rarity
                    1 cardGravity Controller
                    R Rarity
                    1 cardGravity Controller
                    Gravity Controller
                    DARK
                    Gravity Controller
                    • ATK:

                    • 1000

                    • LINK-1

                    Link Arrow:

                    Bottom-Left


                    1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                    SR Rarity
                    1 cardAscension Sky Dragon
                    SR Rarity
                    1 cardAscension Sky Dragon
                    Ascension Sky Dragon
                    LIGHT 10
                    Ascension Sky Dragon
                    • ATK:

                    • -1

                    • DEF:

                    • 3000


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: It gains 800 ATK for each card currently in your hand. When this card you control is destroyed by your opponent's card and sent to your GY, if all of the monsters that were used for the Synchro Summon of this card are in your GY: You can Special Summon all of them, but their effects are negated. You can only use this effect of "Ascension Sky Dragon" once per turn.


                    UR Rarity
                    1 cardDespian Luluwalilith
                    UR Rarity
                    1 cardDespian Luluwalilith
                    Despian Luluwalilith
                    LIGHT 12
                    Despian Luluwalilith
                    • ATK:

                    • 2500

                    • DEF:

                    • 2500


                    1 Level 4 Tuner + 1+ non-Tuner monsters Once per turn, if a card(s) leaves the Extra Deck (except during the Damage Step): You can make all monsters you currently control gain 500 ATK (permanently), then you can negate the effects of 1 face-up card on the field, until the end of this turn. During the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF. You can only use this effect of "Despian Luluwalilith" once per turn.


                    UR Rarity
                    1 cardDraco Berserker of the Tenyi
                    UR Rarity
                    1 cardDraco Berserker of the Tenyi
                    Draco Berserker of the Tenyi
                    DARK 8
                    Draco Berserker of the Tenyi
                    • ATK:

                    • 3000

                    • DEF:

                    • 0


                    1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                    SR Rarity
                    1 cardSilvera, Wolf Tamer of the White Forest
                    SR Rarity
                    1 cardSilvera, Wolf Tamer of the White Forest
                    Silvera, Wolf Tamer of the White Forest
                    LIGHT 6
                    Silvera, Wolf Tamer of the White Forest
                    • ATK:

                    • 1900

                    • DEF:

                    • 2400


                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.




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