Created by: YGO Mod (20517634)

Created On: 01/22/2025

Golem Hole

Need 21 UR

UR Rarity
Gaia Plate the Earth Giant3 card
UR Rarity
Weathering Soldier2 card
UR Rarity
Fossil Dragon Skullgios1 card
UR Rarity
Fossil Machine Skull Convoy1 card
UR Rarity
Fossil Warrior Skull King2 card
UR Rarity
Forbidden Droplet1 card
UR Rarity
Mystical Space Typhoon3 card
UR Rarity
Breakthrough Skill1 card
UR Rarity
Lost Wind2 card
UR Rarity
Needle Ceiling1 card
UR Rarity
Paleozoic Dinomischus3 card
 Rarity
Titanocider1 card

Main: 30 Extra: 9

UR Rarity
Gaia Plate the Earth Giant
UR Rarity
Gaia Plate the Earth Giant
Gaia Plate the Earth Giant
EARTH 8
Gaia Plate the Earth Giant
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.


UR Rarity
Gaia Plate the Earth Giant
UR Rarity
Gaia Plate the Earth Giant
Gaia Plate the Earth Giant
EARTH 8
Gaia Plate the Earth Giant
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.


UR Rarity
Gaia Plate the Earth Giant
UR Rarity
Gaia Plate the Earth Giant
Gaia Plate the Earth Giant
EARTH 8
Gaia Plate the Earth Giant
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.


SR Rarity
Shell Knight
SR Rarity
Shell Knight
Shell Knight
EARTH 4
Shell Knight
  • ATK:

  • 0

  • DEF:

  • 2000


When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.


SR Rarity
Shell Knight
SR Rarity
Shell Knight
Shell Knight
EARTH 4
Shell Knight
  • ATK:

  • 0

  • DEF:

  • 2000


When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.


SR Rarity
Tackle Crusader
SR Rarity
Tackle Crusader
Tackle Crusader
EARTH 4
Tackle Crusader
  • ATK:

  • 1500

  • DEF:

  • 1800


If this card is sent to the Graveyard: You can activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. ● Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.


SR Rarity
Tackle Crusader
SR Rarity
Tackle Crusader
Tackle Crusader
EARTH 4
Tackle Crusader
  • ATK:

  • 1500

  • DEF:

  • 1800


If this card is sent to the Graveyard: You can activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. ● Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.


UR Rarity
Weathering Soldier
UR Rarity
Weathering Soldier
Weathering Soldier
EARTH 4
Weathering Soldier
  • ATK:

  • 2000

  • DEF:

  • 1200


If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.


UR Rarity
Weathering Soldier
UR Rarity
Weathering Soldier
Weathering Soldier
EARTH 4
Weathering Soldier
  • ATK:

  • 2000

  • DEF:

  • 1200


If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.


UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




    Tag(s):

    R Rarity
    Fossil Fusion
    R Rarity
    Fossil Fusion
    Fossil Fusion
    Spell Normal
    Fossil Fusion

      Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


      R Rarity
      Fossil Fusion
      R Rarity
      Fossil Fusion
      Fossil Fusion
      Spell Normal
      Fossil Fusion

        Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


        R Rarity
        Fossil Fusion
        R Rarity
        Fossil Fusion
        Fossil Fusion
        Spell Normal
        Fossil Fusion

          Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


          SR Rarity
          Miracle Rupture
          SR Rarity
          Miracle Rupture
          Miracle Rupture
          Spell Normal
          Miracle Rupture

            Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


            SR Rarity
            Miracle Rupture
            SR Rarity
            Miracle Rupture
            Miracle Rupture
            Spell Normal
            Miracle Rupture

              Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


              SR Rarity
              Miracle Rupture
              SR Rarity
              Miracle Rupture
              Miracle Rupture
              Spell Normal
              Miracle Rupture

                Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                UR Rarity
                Mystical Space Typhoon
                UR Rarity
                Mystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  UR Rarity
                  Mystical Space Typhoon
                  UR Rarity
                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    UR Rarity
                    Mystical Space Typhoon
                    UR Rarity
                    Mystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      UR Rarity
                      Breakthrough Skill
                      UR Rarity
                      Breakthrough Skill
                      Breakthrough Skill
                      Trap Normal
                      Breakthrough Skill

                        Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                        UR Rarity
                        Lost Wind
                        UR Rarity
                        Lost Wind
                        Lost Wind
                        Trap Normal
                        Lost Wind

                          Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                          UR Rarity
                          Lost Wind
                          UR Rarity
                          Lost Wind
                          Lost Wind
                          Trap Normal
                          Lost Wind

                            Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                            UR Rarity
                            Needle Ceiling
                            UR Rarity
                            Needle Ceiling
                            Needle Ceiling
                            Trap Normal
                            Needle Ceiling

                              When there are 4 or more monsters on the field: Destroy all face-up monsters.


                              UR Rarity
                              Paleozoic Dinomischus
                              UR Rarity
                              Paleozoic Dinomischus
                              Paleozoic Dinomischus
                              Trap Normal
                              Paleozoic Dinomischus

                                Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                UR Rarity
                                Paleozoic Dinomischus
                                UR Rarity
                                Paleozoic Dinomischus
                                Paleozoic Dinomischus
                                Trap Normal
                                Paleozoic Dinomischus

                                  Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                  UR Rarity
                                  Paleozoic Dinomischus
                                  UR Rarity
                                  Paleozoic Dinomischus
                                  Paleozoic Dinomischus
                                  Trap Normal
                                  Paleozoic Dinomischus

                                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                    R Rarity
                                    Rock Bombardment
                                    R Rarity
                                    Rock Bombardment
                                    Rock Bombardment
                                    Trap Normal
                                    Rock Bombardment

                                      Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent.


                                      R Rarity
                                      Rock Bombardment
                                      R Rarity
                                      Rock Bombardment
                                      Rock Bombardment
                                      Trap Normal
                                      Rock Bombardment

                                        Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent.


                                        R Rarity
                                        Rock Bombardment
                                        R Rarity
                                        Rock Bombardment
                                        Rock Bombardment
                                        Trap Normal
                                        Rock Bombardment

                                          Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent.


                                           Rarity
                                          Titanocider
                                           Rarity
                                          Titanocider
                                          Titanocider
                                          Trap Normal
                                          Titanocider

                                            Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.


                                            N Rarity
                                            Fossil Dragon Skullgar
                                            N Rarity
                                            Fossil Dragon Skullgar
                                            Fossil Dragon Skullgar
                                            EARTH 4
                                            Fossil Dragon Skullgar
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 0


                                            1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.


                                            N Rarity
                                            Fossil Dragon Skullgar
                                            N Rarity
                                            Fossil Dragon Skullgar
                                            Fossil Dragon Skullgar
                                            EARTH 4
                                            Fossil Dragon Skullgar
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 0


                                            1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.


                                            UR Rarity
                                            Fossil Dragon Skullgios
                                            UR Rarity
                                            Fossil Dragon Skullgios
                                            Fossil Dragon Skullgios
                                            EARTH 8
                                            Fossil Dragon Skullgios
                                            • ATK:

                                            • 3500

                                            • DEF:

                                            • 0


                                            1 Rock monster + 1 Level 7 or higher monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.


                                            UR Rarity
                                            Fossil Machine Skull Convoy
                                            UR Rarity
                                            Fossil Machine Skull Convoy
                                            Fossil Machine Skull Convoy
                                            EARTH 8
                                            Fossil Machine Skull Convoy
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 1800


                                            1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.


                                            UR Rarity
                                            Fossil Warrior Skull King
                                            UR Rarity
                                            Fossil Warrior Skull King
                                            Fossil Warrior Skull King
                                            EARTH 8
                                            Fossil Warrior Skull King
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 1300


                                            1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.


                                            UR Rarity
                                            Fossil Warrior Skull King
                                            UR Rarity
                                            Fossil Warrior Skull King
                                            Fossil Warrior Skull King
                                            EARTH 8
                                            Fossil Warrior Skull King
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 1300


                                            1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.


                                            SR Rarity
                                            Knightmare Phoenix
                                            SR Rarity
                                            Knightmare Phoenix
                                            Knightmare Phoenix
                                            FIRE
                                            Knightmare Phoenix
                                            • ATK:

                                            • 1900

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Right


                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                            SR Rarity
                                            Castel, the Skyblaster Musketeer
                                            SR Rarity
                                            Castel, the Skyblaster Musketeer
                                            Castel, the Skyblaster Musketeer
                                            WIND
                                            Castel, the Skyblaster Musketeer
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1500


                                            2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                            SR Rarity
                                            Evilswarm Exciton Knight
                                            SR Rarity
                                            Evilswarm Exciton Knight
                                            Evilswarm Exciton Knight
                                            LIGHT
                                            Evilswarm Exciton Knight
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 0


                                            2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.




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