Fossil Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Gaia Plate the Earth Giant
UR Rarity
Gaia Plate the Earth Giant
UR Rarity
Gaia Plate the Earth Giant
EARTH 8
Gaia Plate the Earth Giant
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.

SR Rarity
Shell Knight
SR Rarity
Shell Knight
SR Rarity
Shell Knight
EARTH 4
Shell Knight
  • ATK:

  • 0

  • DEF:

  • 2000


When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.

UR Rarity
Weathering Soldier
UR Rarity
Weathering Soldier
UR Rarity
Weathering Soldier
EARTH 4
Weathering Soldier
  • ATK:

  • 2000

  • DEF:

  • 1200


If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.

R Rarity
Fossil Fusion
R Rarity
Fossil Fusion
R Rarity
Fossil Fusion
Spell Normal
Fossil Fusion

    Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.

    SR Rarity
    Miracle Rupture
    SR Rarity
    Miracle Rupture
    SR Rarity
    Miracle Rupture
    Spell Normal
    Miracle Rupture

      Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.

      R Rarity
      Sky Striker Airspace - Area Zero
      R Rarity
      Sky Striker Airspace - Area Zero
      R Rarity
      Sky Striker Airspace - Area Zero
      Spell Field
      Sky Striker Airspace - Area Zero

        You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.

        R Rarity
        Sky Striker Maneuver - Afterburners!
        R Rarity
        Sky Striker Maneuver - Afterburners!
        R Rarity
        Sky Striker Maneuver - Afterburners!
        Spell Normal
        Sky Striker Maneuver - Afterburners!

          If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.

          SR Rarity
          Sky Striker Maneuver - Jamming Waves!
          SR Rarity
          Sky Striker Maneuver - Jamming Waves!
          SR Rarity
          Sky Striker Maneuver - Jamming Waves!
          Spell Normal
          Sky Striker Maneuver - Jamming Waves!

            If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.

            R Rarity
            Sky Striker Maneuver - Vector Blast
            R Rarity
            Sky Striker Maneuver - Vector Blast
            R Rarity
            Sky Striker Maneuver - Vector Blast
            Spell Normal
            Sky Striker Maneuver - Vector Blast

              If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.

              R Rarity
              Sky Striker Mecha - Eagle Booster
              R Rarity
              Sky Striker Mecha - Eagle Booster
              R Rarity
              Sky Striker Mecha - Eagle Booster
              Spell Quick
              Sky Striker Mecha - Eagle Booster

                If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.

                UR Rarity
                Sky Striker Mecha - Widow Anchor
                UR Rarity
                Sky Striker Mecha - Widow Anchor
                UR Rarity
                Sky Striker Mecha - Widow Anchor
                Spell Quick
                Sky Striker Mecha - Widow Anchor

                  If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.

                  UR Rarity
                  Sky Striker Mobilize - Engage!
                  UR Rarity
                  Sky Striker Mobilize - Engage!
                  UR Rarity
                  Sky Striker Mobilize - Engage!
                  Spell Normal
                  Sky Striker Mobilize - Engage!

                    If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

                    Extra Deck

                    N Rarity
                    Fossil Dragon Skullgar
                    N Rarity
                    Fossil Dragon Skullgar
                    N Rarity
                    Fossil Dragon Skullgar
                    EARTH 4
                    Fossil Dragon Skullgar
                    • ATK:

                    • 2500

                    • DEF:

                    • 0


                    1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.

                    UR Rarity
                    Fossil Dragon Skullgios
                    UR Rarity
                    Fossil Dragon Skullgios
                    UR Rarity
                    Fossil Dragon Skullgios
                    EARTH 8
                    Fossil Dragon Skullgios
                    • ATK:

                    • 3500

                    • DEF:

                    • 0


                    1 Rock monster + 1 Level 7 or higher monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.

                    UR Rarity
                    Fossil Machine Skull Convoy
                    UR Rarity
                    Fossil Machine Skull Convoy
                    UR Rarity
                    Fossil Machine Skull Convoy
                    EARTH 8
                    Fossil Machine Skull Convoy
                    • ATK:

                    • 2100

                    • DEF:

                    • 1800


                    1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.

                    UR Rarity
                    Fossil Warrior Skull King
                    UR Rarity
                    Fossil Warrior Skull King
                    UR Rarity
                    Fossil Warrior Skull King
                    EARTH 8
                    Fossil Warrior Skull King
                    • ATK:

                    • 2800

                    • DEF:

                    • 1300


                    1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.

                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                    UR Rarity
                    Knightmare Unicorn
                    UR Rarity
                    Knightmare Unicorn
                    UR Rarity
                    Knightmare Unicorn
                    DARK
                    Knightmare Unicorn
                    • ATK:

                    • 2200

                    • LINK-3

                    Link Arrow:

                    Left

                    Right

                    Bottom


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                    SR Rarity
                    Diamond Dire Wolf
                    SR Rarity
                    Diamond Dire Wolf
                    SR Rarity
                    Diamond Dire Wolf
                    EARTH
                    Diamond Dire Wolf
                    • ATK:

                    • 2000

                    • DEF:

                    • 1200


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    DARK
                    Dingirsu, the Orcust of the Evening Star
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

                    Popular Skills

                    Golem Hole: 100%
                    Golem Hole

                    Need 16 UR

                    UR Rarity
                    Gaia Plate the Earth Giant3 card
                    UR Rarity
                    Weathering Soldier2 card
                    UR Rarity
                    Fossil Dragon Skullgios1 card
                    UR Rarity
                    Fossil Machine Skull Convoy1 card
                    UR Rarity
                    Fossil Warrior Skull King2 card
                    UR Rarity
                    Knightmare Unicorn1 card
                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star1 card
                    UR Rarity
                    Sky Striker Mecha - Widow Anchor2 card
                    UR Rarity
                    Sky Striker Mobilize - Engage!3 card

                    Main: 22 Extra: 9

                    UR Rarity
                    Gaia Plate the Earth Giant
                    UR Rarity
                    Gaia Plate the Earth Giant
                    Gaia Plate the Earth Giant
                    EARTH 8
                    Gaia Plate the Earth Giant
                    • ATK:

                    • 2800

                    • DEF:

                    • 1000


                    You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.


                    UR Rarity
                    Gaia Plate the Earth Giant
                    UR Rarity
                    Gaia Plate the Earth Giant
                    Gaia Plate the Earth Giant
                    EARTH 8
                    Gaia Plate the Earth Giant
                    • ATK:

                    • 2800

                    • DEF:

                    • 1000


                    You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.


                    UR Rarity
                    Gaia Plate the Earth Giant
                    UR Rarity
                    Gaia Plate the Earth Giant
                    Gaia Plate the Earth Giant
                    EARTH 8
                    Gaia Plate the Earth Giant
                    • ATK:

                    • 2800

                    • DEF:

                    • 1000


                    You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.


                    SR Rarity
                    Shell Knight
                    SR Rarity
                    Shell Knight
                    Shell Knight
                    EARTH 4
                    Shell Knight
                    • ATK:

                    • 0

                    • DEF:

                    • 2000


                    When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.


                    SR Rarity
                    Shell Knight
                    SR Rarity
                    Shell Knight
                    Shell Knight
                    EARTH 4
                    Shell Knight
                    • ATK:

                    • 0

                    • DEF:

                    • 2000


                    When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.


                    UR Rarity
                    Weathering Soldier
                    UR Rarity
                    Weathering Soldier
                    Weathering Soldier
                    EARTH 4
                    Weathering Soldier
                    • ATK:

                    • 2000

                    • DEF:

                    • 1200


                    If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.


                    UR Rarity
                    Weathering Soldier
                    UR Rarity
                    Weathering Soldier
                    Weathering Soldier
                    EARTH 4
                    Weathering Soldier
                    • ATK:

                    • 2000

                    • DEF:

                    • 1200


                    If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.


                    R Rarity
                    Fossil Fusion
                    R Rarity
                    Fossil Fusion
                    Fossil Fusion
                    Spell Normal
                    Fossil Fusion

                      Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


                      R Rarity
                      Fossil Fusion
                      R Rarity
                      Fossil Fusion
                      Fossil Fusion
                      Spell Normal
                      Fossil Fusion

                        Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


                        SR Rarity
                        Miracle Rupture
                        SR Rarity
                        Miracle Rupture
                        Miracle Rupture
                        Spell Normal
                        Miracle Rupture

                          Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                          SR Rarity
                          Miracle Rupture
                          SR Rarity
                          Miracle Rupture
                          Miracle Rupture
                          Spell Normal
                          Miracle Rupture

                            Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                            R Rarity
                            Sky Striker Airspace - Area Zero
                            R Rarity
                            Sky Striker Airspace - Area Zero
                            Sky Striker Airspace - Area Zero
                            Spell Field
                            Sky Striker Airspace - Area Zero

                              You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.


                              R Rarity
                              Sky Striker Maneuver - Afterburners!
                              R Rarity
                              Sky Striker Maneuver - Afterburners!
                              Sky Striker Maneuver - Afterburners!
                              Spell Normal
                              Sky Striker Maneuver - Afterburners!

                                If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                SR Rarity
                                Sky Striker Maneuver - Jamming Waves!
                                SR Rarity
                                Sky Striker Maneuver - Jamming Waves!
                                Sky Striker Maneuver - Jamming Waves!
                                Spell Normal
                                Sky Striker Maneuver - Jamming Waves!

                                  If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                                  SR Rarity
                                  Sky Striker Maneuver - Jamming Waves!
                                  SR Rarity
                                  Sky Striker Maneuver - Jamming Waves!
                                  Sky Striker Maneuver - Jamming Waves!
                                  Spell Normal
                                  Sky Striker Maneuver - Jamming Waves!

                                    If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                                    R Rarity
                                    Sky Striker Maneuver - Vector Blast
                                    R Rarity
                                    Sky Striker Maneuver - Vector Blast
                                    Sky Striker Maneuver - Vector Blast
                                    Spell Normal
                                    Sky Striker Maneuver - Vector Blast

                                      If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.


                                      R Rarity
                                      Sky Striker Mecha - Eagle Booster
                                      R Rarity
                                      Sky Striker Mecha - Eagle Booster
                                      Sky Striker Mecha - Eagle Booster
                                      Spell Quick
                                      Sky Striker Mecha - Eagle Booster

                                        If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                                        UR Rarity
                                        Sky Striker Mecha - Widow Anchor
                                        UR Rarity
                                        Sky Striker Mecha - Widow Anchor
                                        Sky Striker Mecha - Widow Anchor
                                        Spell Quick
                                        Sky Striker Mecha - Widow Anchor

                                          If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                          UR Rarity
                                          Sky Striker Mecha - Widow Anchor
                                          UR Rarity
                                          Sky Striker Mecha - Widow Anchor
                                          Sky Striker Mecha - Widow Anchor
                                          Spell Quick
                                          Sky Striker Mecha - Widow Anchor

                                            If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                            UR Rarity
                                            Sky Striker Mobilize - Engage!
                                            UR Rarity
                                            Sky Striker Mobilize - Engage!
                                            Sky Striker Mobilize - Engage!
                                            Spell Normal
                                            Sky Striker Mobilize - Engage!

                                              If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                              UR Rarity
                                              Sky Striker Mobilize - Engage!
                                              UR Rarity
                                              Sky Striker Mobilize - Engage!
                                              Sky Striker Mobilize - Engage!
                                              Spell Normal
                                              Sky Striker Mobilize - Engage!

                                                If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                UR Rarity
                                                Sky Striker Mobilize - Engage!
                                                UR Rarity
                                                Sky Striker Mobilize - Engage!
                                                Sky Striker Mobilize - Engage!
                                                Spell Normal
                                                Sky Striker Mobilize - Engage!

                                                  If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                  N Rarity
                                                  Fossil Dragon Skullgar
                                                  N Rarity
                                                  Fossil Dragon Skullgar
                                                  Fossil Dragon Skullgar
                                                  EARTH 4
                                                  Fossil Dragon Skullgar
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 0


                                                  1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.


                                                  UR Rarity
                                                  Fossil Dragon Skullgios
                                                  UR Rarity
                                                  Fossil Dragon Skullgios
                                                  Fossil Dragon Skullgios
                                                  EARTH 8
                                                  Fossil Dragon Skullgios
                                                  • ATK:

                                                  • 3500

                                                  • DEF:

                                                  • 0


                                                  1 Rock monster + 1 Level 7 or higher monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.


                                                  UR Rarity
                                                  Fossil Machine Skull Convoy
                                                  UR Rarity
                                                  Fossil Machine Skull Convoy
                                                  Fossil Machine Skull Convoy
                                                  EARTH 8
                                                  Fossil Machine Skull Convoy
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1800


                                                  1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.


                                                  UR Rarity
                                                  Fossil Warrior Skull King
                                                  UR Rarity
                                                  Fossil Warrior Skull King
                                                  Fossil Warrior Skull King
                                                  EARTH 8
                                                  Fossil Warrior Skull King
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 1300


                                                  1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.


                                                  UR Rarity
                                                  Fossil Warrior Skull King
                                                  UR Rarity
                                                  Fossil Warrior Skull King
                                                  Fossil Warrior Skull King
                                                  EARTH 8
                                                  Fossil Warrior Skull King
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 1300


                                                  1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.


                                                  SR Rarity
                                                  Knightmare Phoenix
                                                  SR Rarity
                                                  Knightmare Phoenix
                                                  Knightmare Phoenix
                                                  FIRE
                                                  Knightmare Phoenix
                                                  • ATK:

                                                  • 1900

                                                  • LINK-2

                                                  Link Arrow:

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                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                  UR Rarity
                                                  Knightmare Unicorn
                                                  UR Rarity
                                                  Knightmare Unicorn
                                                  Knightmare Unicorn
                                                  DARK
                                                  Knightmare Unicorn
                                                  • ATK:

                                                  • 2200

                                                  • LINK-3

                                                  Link Arrow:

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                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                  SR Rarity
                                                  Diamond Dire Wolf
                                                  SR Rarity
                                                  Diamond Dire Wolf
                                                  Diamond Dire Wolf
                                                  EARTH
                                                  Diamond Dire Wolf
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1200


                                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                                  UR Rarity
                                                  Dingirsu, the Orcust of the Evening Star
                                                  UR Rarity
                                                  Dingirsu, the Orcust of the Evening Star
                                                  Dingirsu, the Orcust of the Evening Star
                                                  DARK
                                                  Dingirsu, the Orcust of the Evening Star
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 2100


                                                  2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.



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