Fossil Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Gaia Plate the Earth Giant
UR Rarity
Gaia Plate the Earth Giant
UR Rarity
Gaia Plate the Earth Giant
EARTH 8
Gaia Plate the Earth Giant
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.

UR Rarity
Granmarg the Mega Monarch
UR Rarity
Granmarg the Mega Monarch
UR Rarity
Granmarg the Mega Monarch
EARTH 8
Granmarg the Mega Monarch
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing an EARTH monster, add this additional effect. ● Also, draw 1 card after that.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

SR Rarity
Shell Knight
SR Rarity
Shell Knight
SR Rarity
Shell Knight
EARTH 4
Shell Knight
  • ATK:

  • 0

  • DEF:

  • 2000


When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.

SR Rarity
Tackle Crusader
SR Rarity
Tackle Crusader
SR Rarity
Tackle Crusader
EARTH 4
Tackle Crusader
  • ATK:

  • 1500

  • DEF:

  • 1800


If this card is sent to the Graveyard: You can activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. ● Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.

UR Rarity
Weathering Soldier
UR Rarity
Weathering Soldier
UR Rarity
Weathering Soldier
EARTH 4
Weathering Soldier
  • ATK:

  • 2000

  • DEF:

  • 1200


If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.

SR Rarity
Dark Hole
SR Rarity
Dark Hole
SR Rarity
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.

    R Rarity
    Fossil Fusion
    R Rarity
    Fossil Fusion
    R Rarity
    Fossil Fusion
    Spell Normal
    Fossil Fusion

      Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.

      SR Rarity
      Magnet Reverse
      SR Rarity
      Magnet Reverse
      SR Rarity
      Magnet Reverse
      Spell Quick
      Magnet Reverse

        Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it.

        SR Rarity
        Miracle Rupture
        SR Rarity
        Miracle Rupture
        SR Rarity
        Miracle Rupture
        Spell Normal
        Miracle Rupture

          Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.

          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.

            UR Rarity
            Crackdown
            UR Rarity
            Crackdown
            UR Rarity
            Crackdown
            Trap Continuous
            Crackdown

              Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.



              Tag(s):

              Extra Deck

              N Rarity
              Fossil Dragon Skullgar
              N Rarity
              Fossil Dragon Skullgar
              N Rarity
              Fossil Dragon Skullgar
              EARTH 4
              Fossil Dragon Skullgar
              • ATK:

              • 2500

              • DEF:

              • 0


              1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.

              UR Rarity
              Fossil Dragon Skullgios
              UR Rarity
              Fossil Dragon Skullgios
              UR Rarity
              Fossil Dragon Skullgios
              EARTH 8
              Fossil Dragon Skullgios
              • ATK:

              • 3500

              • DEF:

              • 0


              1 Rock monster + 1 Level 7 or higher monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.

              UR Rarity
              Fossil Machine Skull Convoy
              UR Rarity
              Fossil Machine Skull Convoy
              UR Rarity
              Fossil Machine Skull Convoy
              EARTH 8
              Fossil Machine Skull Convoy
              • ATK:

              • 2100

              • DEF:

              • 1800


              1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.

              UR Rarity
              Fossil Warrior Skull King
              UR Rarity
              Fossil Warrior Skull King
              UR Rarity
              Fossil Warrior Skull King
              EARTH 8
              Fossil Warrior Skull King
              • ATK:

              • 2800

              • DEF:

              • 1300


              1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.

              R Rarity
              Fossil Warrior Skull Knight
              R Rarity
              Fossil Warrior Skull Knight
              R Rarity
              Fossil Warrior Skull Knight
              EARTH 6
              Fossil Warrior Skull Knight
              • ATK:

              • 2400

              • DEF:

              • 1100


              1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.

              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              FIRE
              Knightmare Phoenix
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

              Top

              Right


              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              DARK
              Dingirsu, the Orcust of the Evening Star
              • ATK:

              • 2600

              • DEF:

              • 2100


              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

              Popular Skills

              Golem Hole: 100%
              Golem Hole

              Need 14 UR

              UR Rarity
              Gaia Plate the Earth Giant2 card
              UR Rarity
              Granmarg the Mega Monarch1 card
              UR Rarity
              Nibiru, the Primal Being1 card
              UR Rarity
              Weathering Soldier2 card
              UR Rarity
              Fossil Dragon Skullgios1 card
              UR Rarity
              Fossil Machine Skull Convoy2 card
              UR Rarity
              Fossil Warrior Skull King1 card
              UR Rarity
              Dingirsu, the Orcust of the Evening Star1 card
              UR Rarity
              Mystical Space Typhoon2 card
              UR Rarity
              Crackdown1 card

              Main: 21 Extra: 9

              UR Rarity
              Gaia Plate the Earth Giant
              UR Rarity
              Gaia Plate the Earth Giant
              Gaia Plate the Earth Giant
              EARTH 8
              Gaia Plate the Earth Giant
              • ATK:

              • 2800

              • DEF:

              • 1000


              You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.


              UR Rarity
              Gaia Plate the Earth Giant
              UR Rarity
              Gaia Plate the Earth Giant
              Gaia Plate the Earth Giant
              EARTH 8
              Gaia Plate the Earth Giant
              • ATK:

              • 2800

              • DEF:

              • 1000


              You can Special Summon this card by removing from play any 2 Rock-Type monsters in your Graveyard. During your Standby Phase, remove from play 1 Rock-Type monster in your Graveyard, or send this card to the Graveyard. Halve the ATK and DEF of any monster that battles with this card.


              UR Rarity
              Granmarg the Mega Monarch
              UR Rarity
              Granmarg the Mega Monarch
              Granmarg the Mega Monarch
              EARTH 8
              Granmarg the Mega Monarch
              • ATK:

              • 2800

              • DEF:

              • 1000


              You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing an EARTH monster, add this additional effect. ● Also, draw 1 card after that.


              UR Rarity
              Nibiru, the Primal Being
              UR Rarity
              Nibiru, the Primal Being
              Nibiru, the Primal Being
              LIGHT 11
              Nibiru, the Primal Being
              • ATK:

              • 3000

              • DEF:

              • 600


              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


              SR Rarity
              Shell Knight
              SR Rarity
              Shell Knight
              Shell Knight
              EARTH 4
              Shell Knight
              • ATK:

              • 0

              • DEF:

              • 2000


              When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.


              SR Rarity
              Shell Knight
              SR Rarity
              Shell Knight
              Shell Knight
              EARTH 4
              Shell Knight
              • ATK:

              • 0

              • DEF:

              • 2000


              When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.


              SR Rarity
              Tackle Crusader
              SR Rarity
              Tackle Crusader
              Tackle Crusader
              EARTH 4
              Tackle Crusader
              • ATK:

              • 1500

              • DEF:

              • 1800


              If this card is sent to the Graveyard: You can activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. ● Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.


              UR Rarity
              Weathering Soldier
              UR Rarity
              Weathering Soldier
              Weathering Soldier
              EARTH 4
              Weathering Soldier
              • ATK:

              • 2000

              • DEF:

              • 1200


              If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.


              UR Rarity
              Weathering Soldier
              UR Rarity
              Weathering Soldier
              Weathering Soldier
              EARTH 4
              Weathering Soldier
              • ATK:

              • 2000

              • DEF:

              • 1200


              If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.


              SR Rarity
              Dark Hole
              SR Rarity
              Dark Hole
              Dark Hole
              Spell Normal
              Dark Hole

                Destroy all monsters on the field.


                SR Rarity
                Dark Hole
                SR Rarity
                Dark Hole
                Dark Hole
                Spell Normal
                Dark Hole

                  Destroy all monsters on the field.


                  R Rarity
                  Fossil Fusion
                  R Rarity
                  Fossil Fusion
                  Fossil Fusion
                  Spell Normal
                  Fossil Fusion

                    Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


                    R Rarity
                    Fossil Fusion
                    R Rarity
                    Fossil Fusion
                    Fossil Fusion
                    Spell Normal
                    Fossil Fusion

                      Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


                      R Rarity
                      Fossil Fusion
                      R Rarity
                      Fossil Fusion
                      Fossil Fusion
                      Spell Normal
                      Fossil Fusion

                        Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


                        SR Rarity
                        Magnet Reverse
                        SR Rarity
                        Magnet Reverse
                        Magnet Reverse
                        Spell Quick
                        Magnet Reverse

                          Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it.


                          SR Rarity
                          Miracle Rupture
                          SR Rarity
                          Miracle Rupture
                          Miracle Rupture
                          Spell Normal
                          Miracle Rupture

                            Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                            SR Rarity
                            Miracle Rupture
                            SR Rarity
                            Miracle Rupture
                            Miracle Rupture
                            Spell Normal
                            Miracle Rupture

                              Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                              SR Rarity
                              Miracle Rupture
                              SR Rarity
                              Miracle Rupture
                              Miracle Rupture
                              Spell Normal
                              Miracle Rupture

                                Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                                UR Rarity
                                Mystical Space Typhoon
                                UR Rarity
                                Mystical Space Typhoon
                                Mystical Space Typhoon
                                Spell Quick
                                Mystical Space Typhoon

                                  Target 1 Spell/Trap on the field; destroy that target.


                                  UR Rarity
                                  Mystical Space Typhoon
                                  UR Rarity
                                  Mystical Space Typhoon
                                  Mystical Space Typhoon
                                  Spell Quick
                                  Mystical Space Typhoon

                                    Target 1 Spell/Trap on the field; destroy that target.


                                    UR Rarity
                                    Crackdown
                                    UR Rarity
                                    Crackdown
                                    Crackdown
                                    Trap Continuous
                                    Crackdown

                                      Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                      Tag(s):

                                      N Rarity
                                      Fossil Dragon Skullgar
                                      N Rarity
                                      Fossil Dragon Skullgar
                                      Fossil Dragon Skullgar
                                      EARTH 4
                                      Fossil Dragon Skullgar
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 0


                                      1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.


                                      N Rarity
                                      Fossil Dragon Skullgar
                                      N Rarity
                                      Fossil Dragon Skullgar
                                      Fossil Dragon Skullgar
                                      EARTH 4
                                      Fossil Dragon Skullgar
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 0


                                      1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.


                                      UR Rarity
                                      Fossil Dragon Skullgios
                                      UR Rarity
                                      Fossil Dragon Skullgios
                                      Fossil Dragon Skullgios
                                      EARTH 8
                                      Fossil Dragon Skullgios
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 0


                                      1 Rock monster + 1 Level 7 or higher monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.


                                      UR Rarity
                                      Fossil Machine Skull Convoy
                                      UR Rarity
                                      Fossil Machine Skull Convoy
                                      Fossil Machine Skull Convoy
                                      EARTH 8
                                      Fossil Machine Skull Convoy
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1800


                                      1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.


                                      UR Rarity
                                      Fossil Machine Skull Convoy
                                      UR Rarity
                                      Fossil Machine Skull Convoy
                                      Fossil Machine Skull Convoy
                                      EARTH 8
                                      Fossil Machine Skull Convoy
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1800


                                      1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.


                                      UR Rarity
                                      Fossil Warrior Skull King
                                      UR Rarity
                                      Fossil Warrior Skull King
                                      Fossil Warrior Skull King
                                      EARTH 8
                                      Fossil Warrior Skull King
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 1300


                                      1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.


                                      R Rarity
                                      Fossil Warrior Skull Knight
                                      R Rarity
                                      Fossil Warrior Skull Knight
                                      Fossil Warrior Skull Knight
                                      EARTH 6
                                      Fossil Warrior Skull Knight
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1100


                                      1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                      SR Rarity
                                      Knightmare Phoenix
                                      SR Rarity
                                      Knightmare Phoenix
                                      Knightmare Phoenix
                                      FIRE
                                      Knightmare Phoenix
                                      • ATK:

                                      • 1900

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Right


                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                      UR Rarity
                                      Dingirsu, the Orcust of the Evening Star
                                      UR Rarity
                                      Dingirsu, the Orcust of the Evening Star
                                      Dingirsu, the Orcust of the Evening Star
                                      DARK
                                      Dingirsu, the Orcust of the Evening Star
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2100


                                      2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.



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