Created by: YGO Mod (20517634)

Created On: 02/12/2025

Need 12 UR

UR Rarity
D/D/D Flame High King Genghis1 card
UR Rarity
D/D/D Cursed King Siegfried1 card
UR Rarity
D/D/D Gust High King Alexander1 card
 Rarity
D/D/D Super Doom King Bright Armageddon1 card
UR Rarity
Effect Veiler1 card
UR Rarity
D/D/D Deviser King Deus Machinex2 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Heavy Storm1 card
UR Rarity
Raigeki1 card
UR Rarity
Infinite Impermanence2 card

Main: 40 Extra: 15

R Rarity
1 cardD/D Necro Slime
R Rarity
1 cardD/D Necro Slime
D/D Necro Slime
DARK 1
D/D Necro Slime
  • ATK:

  • 300

  • DEF:

  • 300


If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn.


SR Rarity
3 cardD/D Swirl Slime
SR Rarity
3 cardD/D Swirl Slime
D/D Swirl Slime
DARK 2
D/D Swirl Slime
  • ATK:

  • 200

  • DEF:

  • 200


If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


N Rarity
1 cardD/D Vice Typhon
N Rarity
1 cardD/D Vice Typhon
D/D Vice Typhon
DARK 7
D/D Vice Typhon
  • ATK:

  • 2300

  • DEF:

  • 2800


When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the GY because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, including this card. You can only use each effect of "D/D Vice Typhon" once per turn.


SR Rarity
3 cardSanta Claws
SR Rarity
3 cardSanta Claws
Santa Claws
LIGHT 6
Santa Claws
  • ATK:

  • 1200

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


N Rarity
1 cardD/D Cerberus
N Rarity
1 cardD/D Cerberus
D/D Cerberus
DARK 46
D/D Cerberus
  • ATK:

  • 1800

  • DEF:

  • 600


[ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field). [ Monster Effect ] When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.


SR Rarity
3 cardD/D Gryphon
SR Rarity
3 cardD/D Gryphon
D/D Gryphon
DARK 41
D/D Gryphon
  • ATK:

  • 1200

  • DEF:

  • 1200


[ Pendulum Effect ] You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn. [ Monster Effect ] If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn.


R Rarity
3 cardD/D Savant Copernicus
R Rarity
3 cardD/D Savant Copernicus
D/D Savant Copernicus
DARK 41
D/D Savant Copernicus
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card. [ Monster Effect ] If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.


N Rarity
3 cardD/D Savant Kepler
N Rarity
3 cardD/D Savant Kepler
D/D Savant Kepler
DARK 110
D/D Savant Kepler
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


R Rarity
1 cardD/D Savant Thomas
R Rarity
1 cardD/D Savant Thomas
D/D Savant Thomas
DARK 86
D/D Savant Thomas
  • ATK:

  • 1800

  • DEF:

  • 2600


[ Pendulum Effect ] During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. [ Monster Effect ] You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.


SR Rarity
1 cardD/D/D Oblivion King Abyss Ragnarok
SR Rarity
1 cardD/D/D Oblivion King Abyss Ragnarok
D/D/D Oblivion King Abyss Ragnarok
DARK 85
D/D/D Oblivion King Abyss Ragnarok
  • ATK:

  • 2200

  • DEF:

  • 3000


[ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.


SR Rarity
1 cardGo! - D/D/D Divine Zero King Rage
SR Rarity
1 cardGo! - D/D/D Divine Zero King Rage
Go! - D/D/D Divine Zero King Rage
DARK 1010
Go! - D/D/D Divine Zero King Rage
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] If you would take effect damage, you take no damage. If you Normal Summon 1 Level 5 or higher "D/D" monster, you can do it without Tributing. You can only use each Pendulum Effect of "Go! - D/D/D Divine Zero King Rage" once per turn. [ Monster Effect ] When this card declares an attack, if your opponent's LP is 4000 or less: You can make this card gain ATK equal to your opponent's LP, until the end of this turn. Cannot be destroyed by battle, also you take no damage from battles involving this card. You can Tribute 1 other monster; apply 1 of these effects until the end of this turn. ● This card can attack directly. ● Your opponent cannot activate cards or effects in the Spell & Trap Zones. ● Your opponent cannot activate card effects in their hand or GY.


R Rarity
2 cardD/D Orthros
R Rarity
2 cardD/D Orthros
D/D Orthros
DARK 43
D/D Orthros
  • ATK:

  • 600

  • DEF:

  • 1800


[ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.


R Rarity
1 cardD/D Lamia
R Rarity
1 cardD/D Lamia
D/D Lamia
DARK 1
D/D Lamia
  • ATK:

  • 100

  • DEF:

  • 1900


If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.


UR Rarity
1 cardEffect Veiler
UR Rarity
1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


SR Rarity
1 cardCosmic Cyclone
SR Rarity
1 cardCosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


    SR Rarity
    3 cardDark Contract with the Gate
    SR Rarity
    3 cardDark Contract with the Gate
    Dark Contract with the Gate
    Spell Continuous
    Dark Contract with the Gate

      During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


      N Rarity
      1 cardDark Contract with the Swamp King
      N Rarity
      1 cardDark Contract with the Swamp King
      Dark Contract with the Swamp King
      Spell Continuous
      Dark Contract with the Swamp King

        During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.


        SR Rarity
        1 cardForbidden Lance
        SR Rarity
        1 cardForbidden Lance
        Forbidden Lance
        Spell Quick
        Forbidden Lance

          Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


          UR Rarity
          1 cardHarpie's Feather Duster
          UR Rarity
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            UR Rarity
            1 cardHeavy Storm
            UR Rarity
            1 cardHeavy Storm
            Heavy Storm
            Spell Normal
            Heavy Storm

              Destroy all Spell and Trap Cards on the field.


              SR Rarity
              3 cardPiri Reis Map
              SR Rarity
              3 cardPiri Reis Map
              Piri Reis Map
              Spell Normal
              Piri Reis Map

                At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


                UR Rarity
                1 cardRaigeki
                UR Rarity
                1 cardRaigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.




                  Tag(s):

                  N Rarity
                  1 cardD/D/D Headhunt
                  N Rarity
                  1 cardD/D/D Headhunt
                  D/D/D Headhunt
                  Trap Normal
                  D/D/D Headhunt

                    If you control a "D/D/D" monster: Target 1 face-up monster your opponent controls; take control of it until the End Phase of the next turn, but its effects are negated, it cannot declare an attack, also if it is a monster Special Summoned from the Extra Deck, it is also treated as a "D/D/D" monster. You can only activate 1 "D/D/D Headhunt" per turn.


                    UR Rarity
                    2 cardInfinite Impermanence
                    UR Rarity
                    2 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      UR Rarity
                      1 cardD/D/D Flame High King Genghis
                      UR Rarity
                      1 cardD/D/D Flame High King Genghis
                      D/D/D Flame High King Genghis
                      FIRE 8
                      D/D/D Flame High King Genghis
                      • ATK:

                      • 2800

                      • DEF:

                      • 2400


                      1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.


                      SR Rarity
                      2 cardD/D/D Flame King Genghis
                      SR Rarity
                      2 cardD/D/D Flame King Genghis
                      D/D/D Flame King Genghis
                      FIRE 6
                      D/D/D Flame King Genghis
                      • ATK:

                      • 2000

                      • DEF:

                      • 1500


                      2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.


                      N Rarity
                      1 cardD/D/D Oracle King d'Arc
                      N Rarity
                      1 cardD/D/D Oracle King d'Arc
                      D/D/D Oracle King d'Arc
                      DARK 7
                      D/D/D Oracle King d'Arc
                      • ATK:

                      • 2800

                      • DEF:

                      • 2000


                      2 "D/D" monsters Any effect that would inflict damage to you makes you gain that much LP, instead.


                      SR Rarity
                      3 cardD/D/D Abyss King Gilgamesh
                      SR Rarity
                      3 cardD/D/D Abyss King Gilgamesh
                      D/D/D Abyss King Gilgamesh
                      DARK
                      D/D/D Abyss King Gilgamesh
                      • ATK:

                      • 1800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 "D/D" monsters If this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters, also place 2 "D/D" Pendulum Monsters with different names from your Deck in your Pendulum Zones, and if you do, take 1000 damage. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "D/D" monster from your Extra Deck or GY in Defense Position. You can only use each effect of "D/D/D Abyss King Gilgamesh" once per turn.


                      UR Rarity
                      1 cardD/D/D Cursed King Siegfried
                      UR Rarity
                      1 cardD/D/D Cursed King Siegfried
                      D/D/D Cursed King Siegfried
                      DARK 8
                      D/D/D Cursed King Siegfried
                      • ATK:

                      • 2800

                      • DEF:

                      • 2200


                      1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.


                      UR Rarity
                      1 cardD/D/D Gust High King Alexander
                      UR Rarity
                      1 cardD/D/D Gust High King Alexander
                      D/D/D Gust High King Alexander
                      WIND 10
                      D/D/D Gust High King Alexander
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      1 Tuner + 1+ non-Tuner monsters If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn.


                       Rarity
                      1 cardD/D/D Super Doom King Bright Armageddon
                       Rarity
                      1 cardD/D/D Super Doom King Bright Armageddon
                      D/D/D Super Doom King Bright Armageddon
                      DARK 101
                      D/D/D Super Doom King Bright Armageddon
                      • ATK:

                      • 3500

                      • DEF:

                      • 3000


                      [ Pendulum Effect ] Once per turn, when an opponent's monster declares an attack: You can target 1 "D/D/D" Synchro Monster you control; destroy as many monsters your opponent controls as possible with DEF less than or equal to the targeted monster's ATK, and if you do, inflict 1000 damage to your opponent for each monster destroyed. [ Monster Effect ] 1 "D/D" Tuner + 1+ non-Tuner "D/D/D" monsters Your opponent cannot target monsters you control with card effects. If another monster is Normal or Special Summoned while this monster is on the field (except during the Damage Step): You can make your opponent choose 1 Pendulum Monster they control, and all other monsters they currently control have their effects negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                      SR Rarity
                      1 cardD/D/D Marksman King Tell
                      SR Rarity
                      1 cardD/D/D Marksman King Tell
                      D/D/D Marksman King Tell
                      DARK
                      D/D/D Marksman King Tell
                      • ATK:

                      • 2300

                      • DEF:

                      • 2000


                      2 Level 5 monsters You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.


                      SR Rarity
                      1 cardD/D/D Wave King Caesar
                      SR Rarity
                      1 cardD/D/D Wave King Caesar
                      D/D/D Wave King Caesar
                      WATER
                      D/D/D Wave King Caesar
                      • ATK:

                      • 2400

                      • DEF:

                      • 1200


                      2 Level 4 Fiend-Type monsters During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.


                      R Rarity
                      1 cardNumber 77: The Seven Sins
                      R Rarity
                      1 cardNumber 77: The Seven Sins
                      Number 77: The Seven Sins
                      DARK
                      Number 77: The Seven Sins
                      • ATK:

                      • 4000

                      • DEF:

                      • 3000


                      2 Level 12 monsters You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead.


                      UR Rarity
                      2 cardD/D/D Deviser King Deus Machinex
                      UR Rarity
                      2 cardD/D/D Deviser King Deus Machinex
                      D/D/D Deviser King Deus Machinex
                      DARK10
                      D/D/D Deviser King Deus Machinex
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      [ Pendulum Effect ] While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn. [ Monster Effect ] 2 Level 10 Fiend monsters You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.




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