Eldlich Deck #4372 — Yu-Gi-Oh! Master Duel

Created by: Demoledor7 (71204365)

Created On: 03/26/2022

Need 30 UR

UR rarity
Dinowrestler Pankratops2 copies
UR rarity
Eldlich the Golden Lord3 copies
UR rarity
Limited to 1 copy
Inspector Boarder2 copies
UR rarity
The Winged Dragon of Ra - Sphere Mode4 copies
UR rarity
Accesscode Talker1 copy
UR rarity
Knightmare Unicorn1 copy
UR rarity
Constellar Pleiades2 copies
UR rarity
Crimson Knight Vampire Bram1 copy
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 copy
UR rarity
Superdreadnought Rail Cannon Gustav Max2 copies
UR rarity
Superdreadnought Rail Cannon Juggernaut Liebe1 copy
UR rarity
Lightning Storm4 copies
UR rarity
Forbidden
Imperial Order1 copy
UR rarity
Limited to 1 copy
Solemn Judgment3 copies
UR rarity
Limited to 1 copy
Solemn Strike2 copies

Main: 48 Extra: 13 Side: 15

UR rarity
1 copyDinowrestler Pankratops
UR rarity
1 copyDinowrestler Pankratops
UR rarity
Dinowrestler Pankratops
EARTH 7
Dinowrestler Pankratops
  • ATK:

  • 2600

  • DEF:

  • 0


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


UR rarity
3 copiesEldlich the Golden Lord
UR rarity
3 copiesEldlich the Golden Lord
UR rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


UR rarity
Limited to 1 copy
2 copiesInspector Boarder
UR rarity
Limited to 1 copy
2 copiesInspector Boarder
UR rarity
Limited to 1 copy
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


SR rarity
2 copiesLava Golem
SR rarity
2 copiesLava Golem
SR rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


UR rarity
1 copyThe Winged Dragon of Ra - Sphere Mode
UR rarity
1 copyThe Winged Dragon of Ra - Sphere Mode
UR rarity
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


SR rarity
2 copiesCursed Eldland
SR rarity
2 copiesCursed Eldland
SR rarity
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


    SR rarity
    3 copiesEldlixir of Black Awakening
    SR rarity
    3 copiesEldlixir of Black Awakening
    SR rarity
    Eldlixir of Black Awakening
    Spell Normal
    Eldlixir of Black Awakening

      Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


      R rarity
      1 copyEldlixir of White Destiny
      R rarity
      1 copyEldlixir of White Destiny
      R rarity
      Eldlixir of White Destiny
      Spell Quick
      Eldlixir of White Destiny

        Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


        UR rarity
        1 copyLightning Storm
        UR rarity
        1 copyLightning Storm
        UR rarity
        Lightning Storm
        Spell Normal
        Lightning Storm

          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




          Tag(s):

          SR rarity
          Limited to 1 copy
          3 copiesPot of Extravagance
          SR rarity
          Limited to 1 copy
          3 copiesPot of Extravagance
          SR rarity
          Limited to 1 copy
          Pot of Extravagance
          Spell Normal
          Pot of Extravagance

            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




            Tag(s):

            SR rarity
            Forbidden
            1 copyPot of Prosperity
            SR rarity
            Forbidden
            1 copyPot of Prosperity
            SR rarity
            Forbidden
            Pot of Prosperity
            Spell Normal
            Pot of Prosperity

              Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




              Tag(s):

              SR rarity
              1 copyTwin Twisters
              SR rarity
              1 copyTwin Twisters
              SR rarity
              Twin Twisters
              Spell Quick
              Twin Twisters

                Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                SR rarity
                Forbidden
                1 copyAnti-Spell Fragrance
                SR rarity
                Forbidden
                1 copyAnti-Spell Fragrance
                SR rarity
                Forbidden
                Anti-Spell Fragrance
                Trap Continuous
                Anti-Spell Fragrance

                  Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                  R rarity
                  3 copiesConquistador of the Golden Land
                  R rarity
                  3 copiesConquistador of the Golden Land
                  R rarity
                  Conquistador of the Golden Land
                  Trap Continuous
                  Conquistador of the Golden Land

                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                    SR rarity
                    3 copiesDimensional Barrier
                    SR rarity
                    3 copiesDimensional Barrier
                    SR rarity
                    Dimensional Barrier
                    Trap Normal
                    Dimensional Barrier

                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                      SR rarity
                      3 copiesEldlixir of Scarlet Sanguine
                      SR rarity
                      3 copiesEldlixir of Scarlet Sanguine
                      SR rarity
                      Eldlixir of Scarlet Sanguine
                      Trap Normal
                      Eldlixir of Scarlet Sanguine

                        Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                        SR rarity
                        1 copyEvenly Matched
                        SR rarity
                        1 copyEvenly Matched
                        SR rarity
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                          SR rarity
                          1 copyGolden Land Forever!
                          SR rarity
                          1 copyGolden Land Forever!
                          SR rarity
                          Golden Land Forever!
                          Trap Counter
                          Golden Land Forever!

                            When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                            SR rarity
                            Limited to 1 copy
                            3 copiesGozen Match
                            SR rarity
                            Limited to 1 copy
                            3 copiesGozen Match
                            SR rarity
                            Limited to 1 copy
                            Gozen Match
                            Trap Continuous
                            Gozen Match

                              Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                              R rarity
                              1 copyGuardian of the Golden Land
                              R rarity
                              1 copyGuardian of the Golden Land
                              R rarity
                              Guardian of the Golden Land
                              Trap Continuous
                              Guardian of the Golden Land

                                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                                R rarity
                                2 copiesHuaquero of the Golden Land
                                R rarity
                                2 copiesHuaquero of the Golden Land
                                R rarity
                                Huaquero of the Golden Land
                                Trap Continuous
                                Huaquero of the Golden Land

                                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                  UR rarity
                                  Forbidden
                                  1 copyImperial Order
                                  UR rarity
                                  Forbidden
                                  1 copyImperial Order
                                  UR rarity
                                  Forbidden
                                  Imperial Order
                                  Trap Continuous
                                  Imperial Order

                                    Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.


                                    SR rarity
                                    Limited to 1 copy
                                    3 copiesSkill Drain
                                    SR rarity
                                    Limited to 1 copy
                                    3 copiesSkill Drain
                                    SR rarity
                                    Limited to 1 copy
                                    Skill Drain
                                    Trap Continuous
                                    Skill Drain

                                      Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                      UR rarity
                                      Limited to 1 copy
                                      3 copiesSolemn Judgment
                                      UR rarity
                                      Limited to 1 copy
                                      3 copiesSolemn Judgment
                                      UR rarity
                                      Limited to 1 copy
                                      Solemn Judgment
                                      Trap Counter
                                      Solemn Judgment

                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                        Tag(s):

                                        UR rarity
                                        Limited to 1 copy
                                        2 copiesSolemn Strike
                                        UR rarity
                                        Limited to 1 copy
                                        2 copiesSolemn Strike
                                        UR rarity
                                        Limited to 1 copy
                                        Solemn Strike
                                        Trap Counter
                                        Solemn Strike

                                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          UR rarity
                                          1 copyAccesscode Talker
                                          UR rarity
                                          1 copyAccesscode Talker
                                          UR rarity
                                          Accesscode Talker
                                          DARK
                                          Accesscode Talker
                                          • ATK:

                                          • 2300

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Left

                                          Right

                                          Bottom


                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                          Tag(s):

                                          R rarity
                                          1 copyImduk the World Chalice Dragon
                                          R rarity
                                          1 copyImduk the World Chalice Dragon
                                          R rarity
                                          Imduk the World Chalice Dragon
                                          WIND
                                          Imduk the World Chalice Dragon
                                          • ATK:

                                          • 800

                                          • LINK-1

                                          Link Arrow:

                                          Top


                                          1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                          UR rarity
                                          1 copyKnightmare Unicorn
                                          UR rarity
                                          1 copyKnightmare Unicorn
                                          UR rarity
                                          Knightmare Unicorn
                                          DARK
                                          Knightmare Unicorn
                                          • ATK:

                                          • 2200

                                          • LINK-3

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom


                                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                          SR rarity
                                          1 copyLink Spider
                                          SR rarity
                                          1 copyLink Spider
                                          SR rarity
                                          Link Spider
                                          EARTH
                                          Link Spider
                                          • ATK:

                                          • 1000

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                          SR rarity
                                          1 copyVampire Sucker
                                          SR rarity
                                          1 copyVampire Sucker
                                          SR rarity
                                          Vampire Sucker
                                          DARK
                                          Vampire Sucker
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                          UR rarity
                                          2 copiesConstellar Pleiades
                                          UR rarity
                                          2 copiesConstellar Pleiades
                                          UR rarity
                                          Constellar Pleiades
                                          LIGHT
                                          Constellar Pleiades
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1500


                                          2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                          UR rarity
                                          1 copyCrimson Knight Vampire Bram
                                          UR rarity
                                          1 copyCrimson Knight Vampire Bram
                                          UR rarity
                                          Crimson Knight Vampire Bram
                                          DARK
                                          Crimson Knight Vampire Bram
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 0


                                          2 Level 5 Zombie monsters You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.


                                          UR rarity
                                          1 copyDivine Arsenal AA-ZEUS - Sky Thunder
                                          UR rarity
                                          1 copyDivine Arsenal AA-ZEUS - Sky Thunder
                                          UR rarity
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          LIGHT
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                          Tag(s):

                                          SR rarity
                                          1 copySkypalace Gangaridai
                                          SR rarity
                                          1 copySkypalace Gangaridai
                                          SR rarity
                                          Skypalace Gangaridai
                                          WIND
                                          Skypalace Gangaridai
                                          • ATK:

                                          • 3400

                                          • DEF:

                                          • 3000


                                          2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                                          UR rarity
                                          2 copiesSuperdreadnought Rail Cannon Gustav Max
                                          UR rarity
                                          2 copiesSuperdreadnought Rail Cannon Gustav Max
                                          UR rarity
                                          Superdreadnought Rail Cannon Gustav Max
                                          EARTH
                                          Superdreadnought Rail Cannon Gustav Max
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                          UR rarity
                                          1 copySuperdreadnought Rail Cannon Juggernaut Liebe
                                          UR rarity
                                          1 copySuperdreadnought Rail Cannon Juggernaut Liebe
                                          UR rarity
                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                          EARTH
                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                          • ATK:

                                          • 4000

                                          • DEF:

                                          • 4000


                                          3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                                          UR rarity
                                          1 copyDinowrestler Pankratops
                                          UR rarity
                                          1 copyDinowrestler Pankratops
                                          UR rarity
                                          Dinowrestler Pankratops
                                          EARTH 7
                                          Dinowrestler Pankratops
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 0


                                          If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                                          UR rarity
                                          3 copiesThe Winged Dragon of Ra - Sphere Mode
                                          UR rarity
                                          3 copiesThe Winged Dragon of Ra - Sphere Mode
                                          UR rarity
                                          The Winged Dragon of Ra - Sphere Mode
                                          DIVINE 10
                                          The Winged Dragon of Ra - Sphere Mode
                                          • ATK:

                                          • -1

                                          • DEF:

                                          • -1


                                          Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                                          UR rarity
                                          3 copiesLightning Storm
                                          UR rarity
                                          3 copiesLightning Storm
                                          UR rarity
                                          Lightning Storm
                                          Spell Normal
                                          Lightning Storm

                                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                            Tag(s):

                                            SR rarity
                                            2 copiesTwin Twisters
                                            SR rarity
                                            2 copiesTwin Twisters
                                            SR rarity
                                            Twin Twisters
                                            Spell Quick
                                            Twin Twisters

                                              Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                              SR rarity
                                              Forbidden
                                              3 copiesAnti-Spell Fragrance
                                              SR rarity
                                              Forbidden
                                              3 copiesAnti-Spell Fragrance
                                              SR rarity
                                              Forbidden
                                              Anti-Spell Fragrance
                                              Trap Continuous
                                              Anti-Spell Fragrance

                                                Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                                SR rarity
                                                3 copiesEvenly Matched
                                                SR rarity
                                                3 copiesEvenly Matched
                                                SR rarity
                                                Evenly Matched
                                                Trap Normal
                                                Evenly Matched

                                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.




                                                  More Master Duel Info

                                                  Eldlich Breakdown

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

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