Eldlich Deck Breakdown

Main Deck

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

    SR Rarity
    Eldlixir of Black Awakening
    SR Rarity
    Eldlixir of Black Awakening
    SR Rarity
    Eldlixir of Black Awakening
    Spell Normal
    Eldlixir of Black Awakening

      Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.

      R Rarity
      Conquistador of the Golden Land
      R Rarity
      Conquistador of the Golden Land
      R Rarity
      Conquistador of the Golden Land
      Trap Continuous
      Conquistador of the Golden Land

        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

        UR Rarity
        Destructive Daruma Karma Cannon
        UR Rarity
        Destructive Daruma Karma Cannon
        UR Rarity
        Destructive Daruma Karma Cannon
        Trap Normal
        Destructive Daruma Karma Cannon

          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

          SR Rarity
          Eldlixir of Scarlet Sanguine
          SR Rarity
          Eldlixir of Scarlet Sanguine
          SR Rarity
          Eldlixir of Scarlet Sanguine
          Trap Normal
          Eldlixir of Scarlet Sanguine

            Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

            R Rarity
            Huaquero of the Golden Land
            R Rarity
            Huaquero of the Golden Land
            R Rarity
            Huaquero of the Golden Land
            Trap Continuous
            Huaquero of the Golden Land

              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

              UR Rarity
              Solemn Strike
              UR Rarity
              Solemn Strike
              UR Rarity
              Solemn Strike
              Trap Counter
              Solemn Strike

                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                Tag(s):

                R Rarity
                Torrential Tribute
                R Rarity
                Torrential Tribute
                R Rarity
                Torrential Tribute
                Trap Normal
                Torrential Tribute

                  When a monster(s) is Summoned: Destroy all monsters on the field.

                  Need 24 UR

                  UR Rarity
                  Eldlich the Golden Lord3 card
                  UR Rarity
                  Lord of the Heavenly Prison3 card
                  UR Rarity
                  Elder Entity N'tss1 card
                  UR Rarity
                  Garura, Wings of Resonant Life1 card
                  UR Rarity
                  Adreus, Keeper of Armageddon1 card
                  UR Rarity
                  Constellar Pleiades1 card
                   Rarity
                  D/D/D Stone King Darius1 card
                   Rarity
                  Goblin's Crazy Beast1 card
                  UR Rarity
                  Destructive Daruma Karma Cannon3 card
                  UR Rarity
                  Draco-Utopian Aura2 card
                  UR Rarity
                  Iron Thunder1 card
                   Rarity
                  Simultaneous Equation Cannons3 card
                  UR Rarity
                  Solemn Strike3 card

                  Main: 40 Extra: 15

                  UR Rarity
                  3 cardEldlich the Golden Lord
                  UR Rarity
                  3 cardEldlich the Golden Lord
                  Eldlich the Golden Lord
                  LIGHT 10
                  Eldlich the Golden Lord
                  • ATK:

                  • 2500

                  • DEF:

                  • 2800


                  You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                  UR Rarity
                  3 cardLord of the Heavenly Prison
                  UR Rarity
                  3 cardLord of the Heavenly Prison
                  Lord of the Heavenly Prison
                  DARK 10
                  Lord of the Heavenly Prison
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                  SR Rarity
                  2 cardWannabee!
                  SR Rarity
                  2 cardWannabee!
                  Wannabee!
                  LIGHT 2
                  Wannabee!
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.


                  SR Rarity
                  2 cardCursed Eldland
                  SR Rarity
                  2 cardCursed Eldland
                  Cursed Eldland
                  Spell Continuous
                  Cursed Eldland

                    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                    SR Rarity
                    1 cardEldlixir of Black Awakening
                    SR Rarity
                    1 cardEldlixir of Black Awakening
                    Eldlixir of Black Awakening
                    Spell Normal
                    Eldlixir of Black Awakening

                      Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


                      R Rarity
                      3 cardConquistador of the Golden Land
                      R Rarity
                      3 cardConquistador of the Golden Land
                      Conquistador of the Golden Land
                      Trap Continuous
                      Conquistador of the Golden Land

                        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                        UR Rarity
                        3 cardDestructive Daruma Karma Cannon
                        UR Rarity
                        3 cardDestructive Daruma Karma Cannon
                        Destructive Daruma Karma Cannon
                        Trap Normal
                        Destructive Daruma Karma Cannon

                          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                          UR Rarity
                          2 cardDraco-Utopian Aura
                          UR Rarity
                          2 cardDraco-Utopian Aura
                          Draco-Utopian Aura
                          Trap Counter
                          Draco-Utopian Aura

                            When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


                            SR Rarity
                            3 cardEldlixir of Scarlet Sanguine
                            SR Rarity
                            3 cardEldlixir of Scarlet Sanguine
                            Eldlixir of Scarlet Sanguine
                            Trap Normal
                            Eldlixir of Scarlet Sanguine

                              Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                              SR Rarity
                              1 cardGet Out!
                              SR Rarity
                              1 cardGet Out!
                              Get Out!
                              Trap Normal
                              Get Out!

                                Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck. You can only activate 1 "Get Out!" per turn.


                                R Rarity
                                2 cardHuaquero of the Golden Land
                                R Rarity
                                2 cardHuaquero of the Golden Land
                                Huaquero of the Golden Land
                                Trap Continuous
                                Huaquero of the Golden Land

                                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                  SR Rarity
                                  2 cardIce Dragon's Prison
                                  SR Rarity
                                  2 cardIce Dragon's Prison
                                  Ice Dragon's Prison
                                  Trap Normal
                                  Ice Dragon's Prison

                                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                    UR Rarity
                                    1 cardIron Thunder
                                    UR Rarity
                                    1 cardIron Thunder
                                    Iron Thunder
                                    Trap Counter
                                    Iron Thunder

                                      When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                       Rarity
                                      3 cardSimultaneous Equation Cannons
                                       Rarity
                                      3 cardSimultaneous Equation Cannons
                                      Simultaneous Equation Cannons
                                      Trap Normal
                                      Simultaneous Equation Cannons

                                        Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.


                                        UR Rarity
                                        3 cardSolemn Strike
                                        UR Rarity
                                        3 cardSolemn Strike
                                        Solemn Strike
                                        Trap Counter
                                        Solemn Strike

                                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          R Rarity
                                          3 cardTorrential Tribute
                                          R Rarity
                                          3 cardTorrential Tribute
                                          Torrential Tribute
                                          Trap Normal
                                          Torrential Tribute

                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                            SR Rarity
                                            3 cardTrap Trick
                                            SR Rarity
                                            3 cardTrap Trick
                                            Trap Trick
                                            Trap Normal
                                            Trap Trick

                                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                              R Rarity
                                              1 cardAllvain the Essence of Vanity
                                              R Rarity
                                              1 cardAllvain the Essence of Vanity
                                              Allvain the Essence of Vanity
                                              DARK 2
                                              Allvain the Essence of Vanity
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 2100


                                              2 Normal Monsters


                                              UR Rarity
                                              1 cardElder Entity N'tss
                                              UR Rarity
                                              1 cardElder Entity N'tss
                                              Elder Entity N'tss
                                              LIGHT 4
                                              Elder Entity N'tss
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1200


                                              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                              SR Rarity
                                              1 cardFullmetalfoes Alkahest
                                              SR Rarity
                                              1 cardFullmetalfoes Alkahest
                                              Fullmetalfoes Alkahest
                                              FIRE 1
                                              Fullmetalfoes Alkahest
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              1 "Metalfoes" monster + 1 Normal Monster Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as materials.


                                              R Rarity
                                              1 cardFusionist
                                              R Rarity
                                              1 cardFusionist
                                              Fusionist
                                              EARTH 3
                                              Fusionist
                                              • ATK:

                                              • 900

                                              • DEF:

                                              • 700


                                              "Petit Angel" + "Mystical Sheep #2"


                                              UR Rarity
                                              1 cardGarura, Wings of Resonant Life
                                              UR Rarity
                                              1 cardGarura, Wings of Resonant Life
                                              Garura, Wings of Resonant Life
                                              DARK 6
                                              Garura, Wings of Resonant Life
                                              • ATK:

                                              • 1500

                                              • DEF:

                                              • 2400


                                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                              R Rarity
                                              1 cardPanzer Dragon
                                              R Rarity
                                              1 cardPanzer Dragon
                                              Panzer Dragon
                                              LIGHT 5
                                              Panzer Dragon
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 2600


                                              1 Machine monster + 1 Dragon monster If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it.


                                              N Rarity
                                              1 cardSkull Knight
                                              N Rarity
                                              1 cardSkull Knight
                                              Skull Knight
                                              DARK 7
                                              Skull Knight
                                              • ATK:

                                              • 2650

                                              • DEF:

                                              • 2250


                                              "Tainted Wisdom" + "Ancient Brain"


                                              UR Rarity
                                              1 cardAdreus, Keeper of Armageddon
                                              UR Rarity
                                              1 cardAdreus, Keeper of Armageddon
                                              Adreus, Keeper of Armageddon
                                              DARK
                                              Adreus, Keeper of Armageddon
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 1700


                                              2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                                              UR Rarity
                                              1 cardConstellar Pleiades
                                              UR Rarity
                                              1 cardConstellar Pleiades
                                              Constellar Pleiades
                                              LIGHT
                                              Constellar Pleiades
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1500


                                              2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                               Rarity
                                              1 cardD/D/D Stone King Darius
                                               Rarity
                                              1 cardD/D/D Stone King Darius
                                              D/D/D Stone King Darius
                                              EARTH
                                              D/D/D Stone King Darius
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 1000


                                              2 Level 3 Fiend-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.


                                              R Rarity
                                              1 cardD/D/D Wave High King Caesar
                                              R Rarity
                                              1 cardD/D/D Wave High King Caesar
                                              D/D/D Wave High King Caesar
                                              WATER
                                              D/D/D Wave High King Caesar
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 1800


                                              2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                              R Rarity
                                              1 cardGagagigo the Risen
                                              R Rarity
                                              1 cardGagagigo the Risen
                                              Gagagigo the Risen
                                              WATER
                                              Gagagigo the Risen
                                              • ATK:

                                              • 2950

                                              • DEF:

                                              • 2800


                                              3 Level 4 monsters


                                               Rarity
                                              1 cardGoblin's Crazy Beast
                                               Rarity
                                              1 cardGoblin's Crazy Beast
                                              Goblin's Crazy Beast
                                              DARK
                                              Goblin's Crazy Beast
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 0


                                              2+ Level 6 monsters Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; detach 2 materials from a monster(s) on the field, and if you do, attach that target to this card as material. If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is in your GY: You can Special Summon this card, then you can attach 1 "Goblin" monster from your GY to this card as material. You can only use this effect of "Goblin's Crazy Beast" once per Duel.


                                              R Rarity
                                              1 cardNight Papilloperative
                                              R Rarity
                                              1 cardNight Papilloperative
                                              Night Papilloperative
                                              DARK
                                              Night Papilloperative
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2000


                                              3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 300 ATK for each Xyz Material attached to a monster on the field.


                                              R Rarity
                                              1 cardTri-Edge Levia
                                              R Rarity
                                              1 cardTri-Edge Levia
                                              Tri-Edge Levia
                                              WATER
                                              Tri-Edge Levia
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 1500


                                              3 Level 3 monsters Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 800 ATK, also its effects are negated. These changes last until the end of this turn.



                                              ELDLICH Decks in MASTER DUEL








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