Eldlich Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Astellar of the White Forest
UR Rarity
Astellar of the White Forest
UR Rarity
Astellar of the White Forest
LIGHT 2
Astellar of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn.

UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

SR Rarity
Elzette of the White Forest
SR Rarity
Elzette of the White Forest
SR Rarity
Elzette of the White Forest
LIGHT 2
Elzette of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.

UR Rarity
Elzette, Azamina of the White Forest
UR Rarity
Elzette, Azamina of the White Forest
UR Rarity
Elzette, Azamina of the White Forest
LIGHT 2
Elzette, Azamina of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.

UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

SR Rarity
Toy Soldier
SR Rarity
Toy Soldier
SR Rarity
Toy Soldier
LIGHT 4
Toy Soldier
  • ATK:

  • 1500

  • DEF:

  • 1000


You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead.

SR Rarity
Toy Tank
SR Rarity
Toy Tank
SR Rarity
Toy Tank
LIGHT 4
Toy Tank
  • ATK:

  • 1000

  • DEF:

  • 2100


You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".

SR Rarity
Wandering Titan of Tartarus
SR Rarity
Wandering Titan of Tartarus
SR Rarity
Wandering Titan of Tartarus
EARTH 9
Wandering Titan of Tartarus
  • ATK:

  • 2600

  • DEF:

  • 0


If this card is sent from the Deck to the GY: Send as many cards you control as possible to the GY, and if you do, Special Summon this card, then send cards your opponent controls to the GY up to the number sent to the GY by this effect. Neither player can activate monster effects in response to this effect's activation. If this card is sent to the GY, except from the Deck: You can send 1 card from your hand to the GY; send 1 card on the field to the GY. You can only use 1 "Wandering Titan of Tartarus" effect per turn, and only once that turn.

SR Rarity
Rucia of the White Forest
SR Rarity
Rucia of the White Forest
SR Rarity
Rucia of the White Forest
LIGHT 4
Rucia of the White Forest
  • ATK:

  • 800

  • DEF:

  • 1500


If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.

UR Rarity
Silvy of the White Forest
UR Rarity
Silvy of the White Forest
UR Rarity
Silvy of the White Forest
LIGHT 4
Silvy of the White Forest
  • ATK:

  • 1500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 "White Forest" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silvy of the White Forest" once per turn.

SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

    UR Rarity
    Deception of the Sinful Spoils
    UR Rarity
    Deception of the Sinful Spoils
    UR Rarity
    Deception of the Sinful Spoils
    Spell Continuous
    Deception of the Sinful Spoils

      You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.

      UR Rarity
      Delta of Invitation
      UR Rarity
      Delta of Invitation
      UR Rarity
      Delta of Invitation
      Spell Field
      Delta of Invitation

        When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.

        SR Rarity
        Foolish Burial Goods
        SR Rarity
        Foolish Burial Goods
        SR Rarity
        Foolish Burial Goods
        Spell Normal
        Foolish Burial Goods

          Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            UR Rarity
            Tales of the White Forest
            UR Rarity
            Tales of the White Forest
            UR Rarity
            Tales of the White Forest
            Spell Normal
            Tales of the White Forest

              If you control an Illusion or Spellcaster monster: Add 1 "White Forest" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Tales of the White Forest" once per turn.

              UR Rarity
              That Grass Looks Greener
              UR Rarity
              That Grass Looks Greener
              UR Rarity
              That Grass Looks Greener
              Spell Normal
              That Grass Looks Greener

                If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

                UR Rarity
                The Hallowed Azamina
                UR Rarity
                The Hallowed Azamina
                UR Rarity
                The Hallowed Azamina
                Spell Normal
                The Hallowed Azamina

                  Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.

                  UR Rarity
                  Toy Box
                  UR Rarity
                  Toy Box
                  UR Rarity
                  Toy Box
                  Spell Continuous
                  Toy Box

                    Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects; ● From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with "Toy" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells. ● Destroy up to 2 cards in your Spell & Trap Zone.

                    UR Rarity
                    Triple Tactics Talent
                    UR Rarity
                    Triple Tactics Talent
                    UR Rarity
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                      Tag(s):

                      UR Rarity
                      Triple Tactics Thrust
                      UR Rarity
                      Triple Tactics Thrust
                      UR Rarity
                      Triple Tactics Thrust
                      Spell Normal
                      Triple Tactics Thrust

                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                        UR Rarity
                        WANTED: Seeker of Sinful Spoils
                        UR Rarity
                        WANTED: Seeker of Sinful Spoils
                        UR Rarity
                        WANTED: Seeker of Sinful Spoils
                        Spell Quick
                        WANTED: Seeker of Sinful Spoils

                          Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

                          R Rarity
                          Conquistador of the Golden Land
                          R Rarity
                          Conquistador of the Golden Land
                          R Rarity
                          Conquistador of the Golden Land
                          Trap Continuous
                          Conquistador of the Golden Land

                            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

                            UR Rarity
                            Destructive Daruma Karma Cannon
                            UR Rarity
                            Destructive Daruma Karma Cannon
                            UR Rarity
                            Destructive Daruma Karma Cannon
                            Trap Normal
                            Destructive Daruma Karma Cannon

                              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

                              SR Rarity
                              Dimensional Barrier
                              SR Rarity
                              Dimensional Barrier
                              SR Rarity
                              Dimensional Barrier
                              Trap Normal
                              Dimensional Barrier

                                Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                                SR Rarity
                                Eldlixir of Scarlet Sanguine
                                SR Rarity
                                Eldlixir of Scarlet Sanguine
                                SR Rarity
                                Eldlixir of Scarlet Sanguine
                                Trap Normal
                                Eldlixir of Scarlet Sanguine

                                  Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

                                  UR Rarity
                                  Eldlixir of the Glorious Golden Land
                                  UR Rarity
                                  Eldlixir of the Glorious Golden Land
                                  UR Rarity
                                  Eldlixir of the Glorious Golden Land
                                  Trap Continuous
                                  Eldlixir of the Glorious Golden Land

                                    You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.

                                    SR Rarity
                                    Evenly Matched
                                    SR Rarity
                                    Evenly Matched
                                    SR Rarity
                                    Evenly Matched
                                    Trap Normal
                                    Evenly Matched

                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                      R Rarity
                                      Huaquero of the Golden Land
                                      R Rarity
                                      Huaquero of the Golden Land
                                      R Rarity
                                      Huaquero of the Golden Land
                                      Trap Continuous
                                      Huaquero of the Golden Land

                                        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                                        N Rarity
                                        Sinful Spoils of Slumber - Morrian
                                        N Rarity
                                        Sinful Spoils of Slumber - Morrian
                                        N Rarity
                                        Sinful Spoils of Slumber - Morrian
                                        Trap Normal
                                        Sinful Spoils of Slumber - Morrian

                                          Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.

                                          SR Rarity
                                          Skill Drain
                                          SR Rarity
                                          Skill Drain
                                          SR Rarity
                                          Skill Drain
                                          Trap Continuous
                                          Skill Drain

                                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                                            UR Rarity
                                            The Black Goat Laughs
                                            UR Rarity
                                            The Black Goat Laughs
                                            UR Rarity
                                            The Black Goat Laughs
                                            Trap Normal
                                            The Black Goat Laughs

                                              Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                                              UR Rarity
                                              Transaction Rollback
                                              UR Rarity
                                              Transaction Rollback
                                              UR Rarity
                                              Transaction Rollback
                                              Trap Normal
                                              Transaction Rollback

                                                Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                                SR Rarity
                                                Woes of the White Forest
                                                SR Rarity
                                                Woes of the White Forest
                                                SR Rarity
                                                Woes of the White Forest
                                                Trap Normal
                                                Woes of the White Forest

                                                  Special Summon 1 "White Forest" monster from your hand or Deck, then immediately after this effect resolves, you can Synchro Summon 1 "White Forest" Synchro Monster. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Woes of the White Forest" once per turn.

                                                  Extra Deck

                                                  UR Rarity
                                                  Azamina Ilia Silvia
                                                  UR Rarity
                                                  Azamina Ilia Silvia
                                                  UR Rarity
                                                  Azamina Ilia Silvia
                                                  DARK 6
                                                  Azamina Ilia Silvia
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 1500


                                                  1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

                                                  SR Rarity
                                                  Azamina Mu Rcielago
                                                  SR Rarity
                                                  Azamina Mu Rcielago
                                                  SR Rarity
                                                  Azamina Mu Rcielago
                                                  DARK 6
                                                  Azamina Mu Rcielago
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 2400


                                                  1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.

                                                   Rarity
                                                  Dark Magician of Destruction
                                                   Rarity
                                                  Dark Magician of Destruction
                                                   Rarity
                                                  Dark Magician of Destruction
                                                  DARK 8
                                                  Dark Magician of Destruction
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2600


                                                  "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.

                                                  UR Rarity
                                                  Eldlich the Mad Golden Lord
                                                  UR Rarity
                                                  Eldlich the Mad Golden Lord
                                                  UR Rarity
                                                  Eldlich the Mad Golden Lord
                                                  LIGHT 10
                                                  Eldlich the Mad Golden Lord
                                                  • ATK:

                                                  • 3800

                                                  • DEF:

                                                  • 3500


                                                  1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.

                                                  UR Rarity
                                                  Fallen Angel of the Golden Land
                                                  UR Rarity
                                                  Fallen Angel of the Golden Land
                                                  UR Rarity
                                                  Fallen Angel of the Golden Land
                                                  DARK 10
                                                  Fallen Angel of the Golden Land
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 2500


                                                  "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.

                                                  SR Rarity
                                                  Flying Mary, the Wandering Ghost Ship
                                                  SR Rarity
                                                  Flying Mary, the Wandering Ghost Ship
                                                  SR Rarity
                                                  Flying Mary, the Wandering Ghost Ship
                                                  WATER
                                                  Flying Mary, the Wandering Ghost Ship
                                                  • ATK:

                                                  • 0

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Right


                                                  2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.

                                                  UR Rarity
                                                  S:P Little Knight
                                                  UR Rarity
                                                  S:P Little Knight
                                                  UR Rarity
                                                  S:P Little Knight
                                                  DARK
                                                  S:P Little Knight
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Right


                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                                  UR Rarity
                                                  Silhouhatte Rabbit
                                                  UR Rarity
                                                  Silhouhatte Rabbit
                                                  UR Rarity
                                                  Silhouhatte Rabbit
                                                  LIGHT
                                                  Silhouhatte Rabbit
                                                  • ATK:

                                                  • 1500

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                                                  UR Rarity
                                                  Baronne de Fleur
                                                  UR Rarity
                                                  Baronne de Fleur
                                                  UR Rarity
                                                  Baronne de Fleur
                                                  WIND 10
                                                  Baronne de Fleur
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2400


                                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                                                  UR Rarity
                                                  Diabell, Queen of the White Forest
                                                  UR Rarity
                                                  Diabell, Queen of the White Forest
                                                  UR Rarity
                                                  Diabell, Queen of the White Forest
                                                  LIGHT 8
                                                  Diabell, Queen of the White Forest
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.

                                                  SR Rarity
                                                  Immortal Dragon
                                                  SR Rarity
                                                  Immortal Dragon
                                                  SR Rarity
                                                  Immortal Dragon
                                                  DARK 6
                                                  Immortal Dragon
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 2400


                                                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.

                                                  SR Rarity
                                                  Rciela, Sinister Soul of the White Forest
                                                  SR Rarity
                                                  Rciela, Sinister Soul of the White Forest
                                                  SR Rarity
                                                  Rciela, Sinister Soul of the White Forest
                                                  LIGHT 6
                                                  Rciela, Sinister Soul of the White Forest
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1600


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.

                                                  SR Rarity
                                                  Silvera, Wolf Tamer of the White Forest
                                                  SR Rarity
                                                  Silvera, Wolf Tamer of the White Forest
                                                  SR Rarity
                                                  Silvera, Wolf Tamer of the White Forest
                                                  LIGHT 6
                                                  Silvera, Wolf Tamer of the White Forest
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 2400


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.

                                                  UR Rarity
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  UR Rarity
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  UR Rarity
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  DARK
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  • ATK:

                                                  • 2900

                                                  • DEF:

                                                  • 2900


                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                                  UR Rarity
                                                  Varudras, the Final Bringer of the End Times
                                                  UR Rarity
                                                  Varudras, the Final Bringer of the End Times
                                                  UR Rarity
                                                  Varudras, the Final Bringer of the End Times
                                                  DARK
                                                  Varudras, the Final Bringer of the End Times
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

                                                  Need 39 UR

                                                  UR Rarity
                                                  Doomking Balerdroch1 card
                                                  UR Rarity
                                                  Eldlich the Golden Lord2 card
                                                  UR Rarity
                                                  Hapi, Guidance of Horus1 card
                                                  UR Rarity
                                                  Imsety, Glory of Horus3 card
                                                  UR Rarity
                                                  Maxx "C"1 card
                                                  UR Rarity
                                                  Eldlich the Mad Golden Lord1 card
                                                  UR Rarity
                                                  Fallen Angel of the Golden Land1 card
                                                  UR Rarity
                                                  Avendread Savior1 card
                                                  UR Rarity
                                                  S:P Little Knight1 card
                                                  UR Rarity
                                                  Yuki-Onna, the Absolute Zero Mayakashi1 card
                                                  UR Rarity
                                                  Yuki-Onna, the Icicle Mayakashi1 card
                                                  UR Rarity
                                                  Yoko, the Graceful Mayakashi1 card
                                                  UR Rarity
                                                  Ash Blossom & Joyous Spring3 card
                                                  UR Rarity
                                                  Super Starslayer TY-PHON - Sky Crisis1 card
                                                  UR Rarity
                                                  The Zombie Vampire1 card
                                                  UR Rarity
                                                  Called by the Grave1 card
                                                  UR Rarity
                                                  Delta of Invitation1 card
                                                  UR Rarity
                                                  Foolish Burial1 card
                                                  UR Rarity
                                                  Forbidden Droplet1 card
                                                  UR Rarity
                                                  Harpie's Feather Duster1 card
                                                  UR Rarity
                                                  Interrupted Kaiju Slumber1 card
                                                  UR Rarity
                                                  King's Sarcophagus2 card
                                                  UR Rarity
                                                  One for One1 card
                                                  UR Rarity
                                                  That Grass Looks Greener1 card
                                                  UR Rarity
                                                  Triple Tactics Talent1 card
                                                  UR Rarity
                                                  Triple Tactics Thrust3 card
                                                  UR Rarity
                                                  Zombie World2 card
                                                  UR Rarity
                                                  Eldlixir of the Glorious Golden Land1 card
                                                  UR Rarity
                                                  Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga1 card
                                                  UR Rarity
                                                  Infinite Impermanence1 card

                                                  Main: 60 Extra: 15

                                                  R Rarity
                                                  1 cardAlghoul Mazera
                                                  R Rarity
                                                  1 cardAlghoul Mazera
                                                  Alghoul Mazera
                                                  EARTH 8
                                                  Alghoul Mazera
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2300


                                                  If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.


                                                  UR Rarity
                                                  1 cardDoomking Balerdroch
                                                  UR Rarity
                                                  1 cardDoomking Balerdroch
                                                  Doomking Balerdroch
                                                  DARK 8
                                                  Doomking Balerdroch
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2000


                                                  During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


                                                  SR Rarity
                                                  1 cardDroll & Lock Bird
                                                  SR Rarity
                                                  1 cardDroll & Lock Bird
                                                  Droll & Lock Bird
                                                  WIND 1
                                                  Droll & Lock Bird
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                                  UR Rarity
                                                  2 cardEldlich the Golden Lord
                                                  UR Rarity
                                                  2 cardEldlich the Golden Lord
                                                  Eldlich the Golden Lord
                                                  LIGHT 10
                                                  Eldlich the Golden Lord
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2800


                                                  You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                                                  R Rarity
                                                  1 cardGadarla, the Mystery Dust Kaiju
                                                  R Rarity
                                                  1 cardGadarla, the Mystery Dust Kaiju
                                                  Gadarla, the Mystery Dust Kaiju
                                                  WIND 8
                                                  Gadarla, the Mystery Dust Kaiju
                                                  • ATK:

                                                  • 2700

                                                  • DEF:

                                                  • 1600


                                                  You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                                                  SR Rarity
                                                  1 cardGameciel, the Sea Turtle Kaiju
                                                  SR Rarity
                                                  1 cardGameciel, the Sea Turtle Kaiju
                                                  Gameciel, the Sea Turtle Kaiju
                                                  WATER 8
                                                  Gameciel, the Sea Turtle Kaiju
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 3000


                                                  You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                                                  SR Rarity
                                                  2 cardHajun, the Winged Mayakashi
                                                  SR Rarity
                                                  2 cardHajun, the Winged Mayakashi
                                                  Hajun, the Winged Mayakashi
                                                  WIND 1
                                                  Hajun, the Winged Mayakashi
                                                  • ATK:

                                                  • 600

                                                  • DEF:

                                                  • 400


                                                  If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.


                                                  UR Rarity
                                                  1 cardHapi, Guidance of Horus
                                                  UR Rarity
                                                  1 cardHapi, Guidance of Horus
                                                  Hapi, Guidance of Horus
                                                  WIND 8
                                                  Hapi, Guidance of Horus
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1600


                                                  If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


                                                  UR Rarity
                                                  3 cardImsety, Glory of Horus
                                                  UR Rarity
                                                  3 cardImsety, Glory of Horus
                                                  Imsety, Glory of Horus
                                                  DARK 8
                                                  Imsety, Glory of Horus
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 1800


                                                  If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


                                                  SR Rarity
                                                  1 cardKumongous, the Sticky String Kaiju
                                                  SR Rarity
                                                  1 cardKumongous, the Sticky String Kaiju
                                                  Kumongous, the Sticky String Kaiju
                                                  EARTH 7
                                                  Kumongous, the Sticky String Kaiju
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 2500


                                                  You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


                                                  UR Rarity
                                                  1 cardMaxx "C"
                                                  UR Rarity
                                                  1 cardMaxx "C"
                                                  Maxx "C"
                                                  EARTH 2
                                                  Maxx "C"
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 200


                                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                  SR Rarity
                                                  2 cardMezuki
                                                  SR Rarity
                                                  2 cardMezuki
                                                  Mezuki
                                                  EARTH 4
                                                  Mezuki
                                                  • ATK:

                                                  • 1700

                                                  • DEF:

                                                  • 800


                                                  You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


                                                  SR Rarity
                                                  1 cardNecroworld Banshee
                                                  SR Rarity
                                                  1 cardNecroworld Banshee
                                                  Necroworld Banshee
                                                  DARK 4
                                                  Necroworld Banshee
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 200


                                                  "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


                                                  R Rarity
                                                  1 cardYuki-Musume, the Ice Mayakashi
                                                  R Rarity
                                                  1 cardYuki-Musume, the Ice Mayakashi
                                                  Yuki-Musume, the Ice Mayakashi
                                                  WATER 1
                                                  Yuki-Musume, the Ice Mayakashi
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 1900


                                                  If you control a "Mayakashi" card, other than "Yuki-Musume, the Ice Mayakashi" while this card is in your hand or GY: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY. You can only use this effect of "Yuki-Musume, the Ice Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.


                                                  UR Rarity
                                                  3 cardAsh Blossom & Joyous Spring
                                                  UR Rarity
                                                  3 cardAsh Blossom & Joyous Spring
                                                  Ash Blossom & Joyous Spring
                                                  FIRE 3
                                                  Ash Blossom & Joyous Spring
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 1800


                                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                  SR Rarity
                                                  1 cardDakki, the Graceful Mayakashi
                                                  SR Rarity
                                                  1 cardDakki, the Graceful Mayakashi
                                                  Dakki, the Graceful Mayakashi
                                                  FIRE 2
                                                  Dakki, the Graceful Mayakashi
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 0


                                                  You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.


                                                  SR Rarity
                                                  1 cardGlow-Up Bloom
                                                  SR Rarity
                                                  1 cardGlow-Up Bloom
                                                  Glow-Up Bloom
                                                  DARK 1
                                                  Glow-Up Bloom
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.


                                                  UR Rarity
                                                  1 cardCalled by the Grave
                                                  UR Rarity
                                                  1 cardCalled by the Grave
                                                  Called by the Grave
                                                  Spell Quick
                                                  Called by the Grave

                                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                    Tag(s):

                                                    SR Rarity
                                                    2 cardCursed Eldland
                                                    SR Rarity
                                                    2 cardCursed Eldland
                                                    Cursed Eldland
                                                    Spell Continuous
                                                    Cursed Eldland

                                                      You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                                                      UR Rarity
                                                      1 cardDelta of Invitation
                                                      UR Rarity
                                                      1 cardDelta of Invitation
                                                      Delta of Invitation
                                                      Spell Field
                                                      Delta of Invitation

                                                        When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


                                                        SR Rarity
                                                        1 cardEldlixir of Black Awakening
                                                        SR Rarity
                                                        1 cardEldlixir of Black Awakening
                                                        Eldlixir of Black Awakening
                                                        Spell Normal
                                                        Eldlixir of Black Awakening

                                                          Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


                                                          R Rarity
                                                          1 cardEldlixir of White Destiny
                                                          R Rarity
                                                          1 cardEldlixir of White Destiny
                                                          Eldlixir of White Destiny
                                                          Spell Quick
                                                          Eldlixir of White Destiny

                                                            Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


                                                            UR Rarity
                                                            1 cardFoolish Burial
                                                            UR Rarity
                                                            1 cardFoolish Burial
                                                            Foolish Burial
                                                            Spell Normal
                                                            Foolish Burial

                                                              Send 1 monster from your Deck to the GY.




                                                              Tag(s):

                                                              UR Rarity
                                                              1 cardForbidden Droplet
                                                              UR Rarity
                                                              1 cardForbidden Droplet
                                                              Forbidden Droplet
                                                              Spell Quick
                                                              Forbidden Droplet

                                                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                                Tag(s):

                                                                UR Rarity
                                                                1 cardHarpie's Feather Duster
                                                                UR Rarity
                                                                1 cardHarpie's Feather Duster
                                                                Harpie's Feather Duster
                                                                Spell Normal
                                                                Harpie's Feather Duster

                                                                  Destroy all Spell and Trap Cards your opponent controls.




                                                                  Tag(s):

                                                                  UR Rarity
                                                                  1 cardInterrupted Kaiju Slumber
                                                                  UR Rarity
                                                                  1 cardInterrupted Kaiju Slumber
                                                                  Interrupted Kaiju Slumber
                                                                  Spell Normal
                                                                  Interrupted Kaiju Slumber

                                                                    Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


                                                                    UR Rarity
                                                                    2 cardKing's Sarcophagus
                                                                    UR Rarity
                                                                    2 cardKing's Sarcophagus
                                                                    King's Sarcophagus
                                                                    Spell Continuous
                                                                    King's Sarcophagus

                                                                      "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                                                                      SR Rarity
                                                                      3 cardMayakashi Return
                                                                      SR Rarity
                                                                      3 cardMayakashi Return
                                                                      Mayakashi Return
                                                                      Spell Normal
                                                                      Mayakashi Return

                                                                        Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn.


                                                                        UR Rarity
                                                                        1 cardOne for One
                                                                        UR Rarity
                                                                        1 cardOne for One
                                                                        One for One
                                                                        Spell Normal
                                                                        One for One

                                                                          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                                                          UR Rarity
                                                                          1 cardThat Grass Looks Greener
                                                                          UR Rarity
                                                                          1 cardThat Grass Looks Greener
                                                                          That Grass Looks Greener
                                                                          Spell Normal
                                                                          That Grass Looks Greener

                                                                            If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                                            UR Rarity
                                                                            1 cardTriple Tactics Talent
                                                                            UR Rarity
                                                                            1 cardTriple Tactics Talent
                                                                            Triple Tactics Talent
                                                                            Spell Normal
                                                                            Triple Tactics Talent

                                                                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                              Tag(s):

                                                                              UR Rarity
                                                                              3 cardTriple Tactics Thrust
                                                                              UR Rarity
                                                                              3 cardTriple Tactics Thrust
                                                                              Triple Tactics Thrust
                                                                              Spell Normal
                                                                              Triple Tactics Thrust

                                                                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                                UR Rarity
                                                                                2 cardZombie World
                                                                                UR Rarity
                                                                                2 cardZombie World
                                                                                Zombie World
                                                                                Spell Field
                                                                                Zombie World

                                                                                  All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                                                                  R Rarity
                                                                                  3 cardConquistador of the Golden Land
                                                                                  R Rarity
                                                                                  3 cardConquistador of the Golden Land
                                                                                  Conquistador of the Golden Land
                                                                                  Trap Continuous
                                                                                  Conquistador of the Golden Land

                                                                                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                                                                    SR Rarity
                                                                                    3 cardEldlixir of Scarlet Sanguine
                                                                                    SR Rarity
                                                                                    3 cardEldlixir of Scarlet Sanguine
                                                                                    Eldlixir of Scarlet Sanguine
                                                                                    Trap Normal
                                                                                    Eldlixir of Scarlet Sanguine

                                                                                      Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                                                                      UR Rarity
                                                                                      1 cardEldlixir of the Glorious Golden Land
                                                                                      UR Rarity
                                                                                      1 cardEldlixir of the Glorious Golden Land
                                                                                      Eldlixir of the Glorious Golden Land
                                                                                      Trap Continuous
                                                                                      Eldlixir of the Glorious Golden Land

                                                                                        You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.


                                                                                        UR Rarity
                                                                                        1 cardGhost Meets Girl - A Masterful Mayakashi Shiranui Saga
                                                                                        UR Rarity
                                                                                        1 cardGhost Meets Girl - A Masterful Mayakashi Shiranui Saga
                                                                                        Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                                                                                        Trap Normal
                                                                                        Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

                                                                                          Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn.


                                                                                          SR Rarity
                                                                                          1 cardGolden Land Forever!
                                                                                          SR Rarity
                                                                                          1 cardGolden Land Forever!
                                                                                          Golden Land Forever!
                                                                                          Trap Counter
                                                                                          Golden Land Forever!

                                                                                            When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                                                                            R Rarity
                                                                                            2 cardHuaquero of the Golden Land
                                                                                            R Rarity
                                                                                            2 cardHuaquero of the Golden Land
                                                                                            Huaquero of the Golden Land
                                                                                            Trap Continuous
                                                                                            Huaquero of the Golden Land

                                                                                              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                                                              UR Rarity
                                                                                              1 cardInfinite Impermanence
                                                                                              UR Rarity
                                                                                              1 cardInfinite Impermanence
                                                                                              Infinite Impermanence
                                                                                              Trap Normal
                                                                                              Infinite Impermanence

                                                                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                                SR Rarity
                                                                                                1 cardSkill Drain
                                                                                                SR Rarity
                                                                                                1 cardSkill Drain
                                                                                                Skill Drain
                                                                                                Trap Continuous
                                                                                                Skill Drain

                                                                                                  Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                                                  UR Rarity
                                                                                                  1 cardEldlich the Mad Golden Lord
                                                                                                  UR Rarity
                                                                                                  1 cardEldlich the Mad Golden Lord
                                                                                                  Eldlich the Mad Golden Lord
                                                                                                  LIGHT 10
                                                                                                  Eldlich the Mad Golden Lord
                                                                                                  • ATK:

                                                                                                  • 3800

                                                                                                  • DEF:

                                                                                                  • 3500


                                                                                                  1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                                                                                  UR Rarity
                                                                                                  1 cardFallen Angel of the Golden Land
                                                                                                  UR Rarity
                                                                                                  1 cardFallen Angel of the Golden Land
                                                                                                  Fallen Angel of the Golden Land
                                                                                                  DARK 10
                                                                                                  Fallen Angel of the Golden Land
                                                                                                  • ATK:

                                                                                                  • 1800

                                                                                                  • DEF:

                                                                                                  • 2500


                                                                                                  "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.


                                                                                                  UR Rarity
                                                                                                  1 cardAvendread Savior
                                                                                                  UR Rarity
                                                                                                  1 cardAvendread Savior
                                                                                                  Avendread Savior
                                                                                                  DARK
                                                                                                  Avendread Savior
                                                                                                  • ATK:

                                                                                                  • 1600

                                                                                                  • LINK-2

                                                                                                  Link Arrow:

                                                                                                  Bottom-Left

                                                                                                  Bottom-Right


                                                                                                  2 Zombie monsters This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn. ● You can target 1 "Vendread" card in your GY; add it to your hand. ● During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.


                                                                                                  UR Rarity
                                                                                                  1 cardS:P Little Knight
                                                                                                  UR Rarity
                                                                                                  1 cardS:P Little Knight
                                                                                                  S:P Little Knight
                                                                                                  DARK
                                                                                                  S:P Little Knight
                                                                                                  • ATK:

                                                                                                  • 1600

                                                                                                  • LINK-2

                                                                                                  Link Arrow:

                                                                                                  Left

                                                                                                  Right


                                                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                                  SR Rarity
                                                                                                  1 cardVampire Sucker
                                                                                                  SR Rarity
                                                                                                  1 cardVampire Sucker
                                                                                                  Vampire Sucker
                                                                                                  DARK
                                                                                                  Vampire Sucker
                                                                                                  • ATK:

                                                                                                  • 1600

                                                                                                  • LINK-2

                                                                                                  Link Arrow:

                                                                                                  Bottom-Left

                                                                                                  Bottom-Right


                                                                                                  2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                                                                                  UR Rarity
                                                                                                  1 cardYuki-Onna, the Absolute Zero Mayakashi
                                                                                                  UR Rarity
                                                                                                  1 cardYuki-Onna, the Absolute Zero Mayakashi
                                                                                                  Yuki-Onna, the Absolute Zero Mayakashi
                                                                                                  WATER
                                                                                                  Yuki-Onna, the Absolute Zero Mayakashi
                                                                                                  • ATK:

                                                                                                  • 2900

                                                                                                  • LINK-4

                                                                                                  Link Arrow:

                                                                                                  Left

                                                                                                  Right

                                                                                                  Bottom-Left

                                                                                                  Bottom-Right


                                                                                                  2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.


                                                                                                  SR Rarity
                                                                                                  1 cardYuki-Onna, the Ice Mayakashi
                                                                                                  SR Rarity
                                                                                                  1 cardYuki-Onna, the Ice Mayakashi
                                                                                                  Yuki-Onna, the Ice Mayakashi
                                                                                                  WATER
                                                                                                  Yuki-Onna, the Ice Mayakashi
                                                                                                  • ATK:

                                                                                                  • 1900

                                                                                                  • LINK-2

                                                                                                  Link Arrow:

                                                                                                  Bottom-Left

                                                                                                  Bottom-Right


                                                                                                  2 "Mayakashi" monsters You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn.


                                                                                                  UR Rarity
                                                                                                  1 cardYuki-Onna, the Icicle Mayakashi
                                                                                                  UR Rarity
                                                                                                  1 cardYuki-Onna, the Icicle Mayakashi
                                                                                                  Yuki-Onna, the Icicle Mayakashi
                                                                                                  WATER
                                                                                                  Yuki-Onna, the Icicle Mayakashi
                                                                                                  • ATK:

                                                                                                  • 2400

                                                                                                  • LINK-3

                                                                                                  Link Arrow:

                                                                                                  Bottom-Left

                                                                                                  Bottom

                                                                                                  Bottom-Right


                                                                                                  2+ Zombie monsters You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.


                                                                                                  SR Rarity
                                                                                                  1 cardGashadokuro, the Skeletal Mayakashi
                                                                                                  SR Rarity
                                                                                                  1 cardGashadokuro, the Skeletal Mayakashi
                                                                                                  Gashadokuro, the Skeletal Mayakashi
                                                                                                  DARK 11
                                                                                                  Gashadokuro, the Skeletal Mayakashi
                                                                                                  • ATK:

                                                                                                  • 3300

                                                                                                  • DEF:

                                                                                                  • 2600


                                                                                                  1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn. ● If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects.


                                                                                                  N Rarity
                                                                                                  1 cardOboro-Guruma, the Wheeled Mayakashi
                                                                                                  N Rarity
                                                                                                  1 cardOboro-Guruma, the Wheeled Mayakashi
                                                                                                  Oboro-Guruma, the Wheeled Mayakashi
                                                                                                  EARTH 3
                                                                                                  Oboro-Guruma, the Wheeled Mayakashi
                                                                                                  • ATK:

                                                                                                  • 800

                                                                                                  • DEF:

                                                                                                  • 2100


                                                                                                  1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle.


                                                                                                  R Rarity
                                                                                                  1 cardTengu, the Winged Mayakashi
                                                                                                  R Rarity
                                                                                                  1 cardTengu, the Winged Mayakashi
                                                                                                  Tengu, the Winged Mayakashi
                                                                                                  WIND 7
                                                                                                  Tengu, the Winged Mayakashi
                                                                                                  • ATK:

                                                                                                  • 2600

                                                                                                  • DEF:

                                                                                                  • 1500


                                                                                                  1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls.


                                                                                                  N Rarity
                                                                                                  1 cardTsuchigumo, the Poisonous Mayakashi
                                                                                                  N Rarity
                                                                                                  1 cardTsuchigumo, the Poisonous Mayakashi
                                                                                                  Tsuchigumo, the Poisonous Mayakashi
                                                                                                  EARTH 5
                                                                                                  Tsuchigumo, the Poisonous Mayakashi
                                                                                                  • ATK:

                                                                                                  • 2000

                                                                                                  • DEF:

                                                                                                  • 1800


                                                                                                  1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY.


                                                                                                  UR Rarity
                                                                                                  1 cardYoko, the Graceful Mayakashi
                                                                                                  UR Rarity
                                                                                                  1 cardYoko, the Graceful Mayakashi
                                                                                                  Yoko, the Graceful Mayakashi
                                                                                                  FIRE 9
                                                                                                  Yoko, the Graceful Mayakashi
                                                                                                  • ATK:

                                                                                                  • 2900

                                                                                                  • DEF:

                                                                                                  • 2400


                                                                                                  1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls.


                                                                                                  UR Rarity
                                                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                  UR Rarity
                                                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                                  DARK
                                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                                  • ATK:

                                                                                                  • 2900

                                                                                                  • DEF:

                                                                                                  • 2900


                                                                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                                                  UR Rarity
                                                                                                  1 cardThe Zombie Vampire
                                                                                                  UR Rarity
                                                                                                  1 cardThe Zombie Vampire
                                                                                                  The Zombie Vampire
                                                                                                  DARK
                                                                                                  The Zombie Vampire
                                                                                                  • ATK:

                                                                                                  • 3000

                                                                                                  • DEF:

                                                                                                  • 2800


                                                                                                  2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                                                                                                  master-duel
                                                                                                  Eldlich
                                                                                                  5

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