Eldlich Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

    R Rarity
    Conquistador of the Golden Land
    R Rarity
    Conquistador of the Golden Land
    R Rarity
    Conquistador of the Golden Land
    Trap Continuous
    Conquistador of the Golden Land

      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

      SR Rarity
      Eldlixir of Scarlet Sanguine
      SR Rarity
      Eldlixir of Scarlet Sanguine
      SR Rarity
      Eldlixir of Scarlet Sanguine
      Trap Normal
      Eldlixir of Scarlet Sanguine

        Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

        R Rarity
        Huaquero of the Golden Land
        R Rarity
        Huaquero of the Golden Land
        R Rarity
        Huaquero of the Golden Land
        Trap Continuous
        Huaquero of the Golden Land

          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

          SR Rarity
          Solemn Warning
          SR Rarity
          Solemn Warning
          SR Rarity
          Solemn Warning
          Trap Counter
          Solemn Warning

            When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



            Tag(s):

            Extra Deck

            UR Rarity
            S:P Little Knight
            UR Rarity
            S:P Little Knight
            UR Rarity
            S:P Little Knight
            DARK
            S:P Little Knight
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Left

            Right


            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

            UR Rarity
            Silhouhatte Rabbit
            UR Rarity
            Silhouhatte Rabbit
            UR Rarity
            Silhouhatte Rabbit
            LIGHT
            Silhouhatte Rabbit
            • ATK:

            • 1500

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

            Need 47 UR

            UR Rarity
            Astellar of the White Forest3 card
            UR Rarity
            Diabellstar the Black Witch3 card
            UR Rarity
            Eldlich the Golden Lord2 card
            UR Rarity
            Elzette, Azamina of the White Forest1 card
            UR Rarity
            Magicians' Souls1 card
            UR Rarity
            Azamina Ilia Silvia1 card
             Rarity
            Dark Magician of Destruction1 card
            UR Rarity
            Fallen Angel of the Golden Land1 card
            UR Rarity
            Garura, Wings of Resonant Life1 card
            UR Rarity
            S:P Little Knight1 card
            UR Rarity
            Silhouhatte Rabbit1 card
            UR Rarity
            Baronne de Fleur1 card
            UR Rarity
            Diabell, Queen of the White Forest1 card
            UR Rarity
            Silvy of the White Forest2 card
            UR Rarity
            Super Starslayer TY-PHON - Sky Crisis1 card
            UR Rarity
            Deception of the Sinful Spoils1 card
            UR Rarity
            Delta of Invitation3 card
            UR Rarity
            Forbidden Droplet3 card
            UR Rarity
            Heavy Storm1 card
            UR Rarity
            Super Polymerization3 card
            UR Rarity
            Tales of the White Forest1 card
            UR Rarity
            The Hallowed Azamina1 card
            UR Rarity
            Toy Box3 card
            UR Rarity
            Triple Tactics Talent1 card
            UR Rarity
            Triple Tactics Thrust3 card
            UR Rarity
            WANTED: Seeker of Sinful Spoils1 card
            UR Rarity
            Destructive Daruma Karma Cannon2 card
            UR Rarity
            Eldlixir of the Glorious Golden Land1 card
            UR Rarity
            Solemn Judgment1 card
            UR Rarity
            The Black Goat Laughs1 card

            Main: 60 Extra: 15

            UR Rarity
            3 cardAstellar of the White Forest
            UR Rarity
            3 cardAstellar of the White Forest
            Astellar of the White Forest
            LIGHT 2
            Astellar of the White Forest
            • ATK:

            • 0

            • DEF:

            • 0


            You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn.


            UR Rarity
            3 cardDiabellstar the Black Witch
            UR Rarity
            3 cardDiabellstar the Black Witch
            Diabellstar the Black Witch
            DARK 7
            Diabellstar the Black Witch
            • ATK:

            • 2500

            • DEF:

            • 2000


            You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


            UR Rarity
            2 cardEldlich the Golden Lord
            UR Rarity
            2 cardEldlich the Golden Lord
            Eldlich the Golden Lord
            LIGHT 10
            Eldlich the Golden Lord
            • ATK:

            • 2500

            • DEF:

            • 2800


            You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


            SR Rarity
            3 cardElzette of the White Forest
            SR Rarity
            3 cardElzette of the White Forest
            Elzette of the White Forest
            LIGHT 2
            Elzette of the White Forest
            • ATK:

            • 0

            • DEF:

            • 0


            You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.


            UR Rarity
            1 cardElzette, Azamina of the White Forest
            UR Rarity
            1 cardElzette, Azamina of the White Forest
            Elzette, Azamina of the White Forest
            LIGHT 2
            Elzette, Azamina of the White Forest
            • ATK:

            • 0

            • DEF:

            • 0


            You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.


            UR Rarity
            1 cardMagicians' Souls
            UR Rarity
            1 cardMagicians' Souls
            Magicians' Souls
            DARK 1
            Magicians' Souls
            • ATK:

            • 0

            • DEF:

            • 0


            You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


            SR Rarity
            1 cardToy Soldier
            SR Rarity
            1 cardToy Soldier
            Toy Soldier
            LIGHT 4
            Toy Soldier
            • ATK:

            • 1500

            • DEF:

            • 1000


            You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead.


            SR Rarity
            1 cardToy Tank
            SR Rarity
            1 cardToy Tank
            Toy Tank
            LIGHT 4
            Toy Tank
            • ATK:

            • 1000

            • DEF:

            • 2100


            You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".


            SR Rarity
            1 cardWandering Titan of Tartarus
            SR Rarity
            1 cardWandering Titan of Tartarus
            Wandering Titan of Tartarus
            EARTH 9
            Wandering Titan of Tartarus
            • ATK:

            • 2600

            • DEF:

            • 0


            If this card is sent from the Deck to the GY: Send as many cards you control as possible to the GY, and if you do, Special Summon this card, then send cards your opponent controls to the GY up to the number sent to the GY by this effect. Neither player can activate monster effects in response to this effect's activation. If this card is sent to the GY, except from the Deck: You can send 1 card from your hand to the GY; send 1 card on the field to the GY. You can only use 1 "Wandering Titan of Tartarus" effect per turn, and only once that turn.


            SR Rarity
            1 cardRucia of the White Forest
            SR Rarity
            1 cardRucia of the White Forest
            Rucia of the White Forest
            LIGHT 4
            Rucia of the White Forest
            • ATK:

            • 800

            • DEF:

            • 1500


            If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.


            UR Rarity
            2 cardSilvy of the White Forest
            UR Rarity
            2 cardSilvy of the White Forest
            Silvy of the White Forest
            LIGHT 4
            Silvy of the White Forest
            • ATK:

            • 1500

            • DEF:

            • 200


            If this card is Normal or Special Summoned: You can add 1 "White Forest" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silvy of the White Forest" once per turn.


            SR Rarity
            3 cardCursed Eldland
            SR Rarity
            3 cardCursed Eldland
            Cursed Eldland
            Spell Continuous
            Cursed Eldland

              You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


              UR Rarity
              1 cardDeception of the Sinful Spoils
              UR Rarity
              1 cardDeception of the Sinful Spoils
              Deception of the Sinful Spoils
              Spell Continuous
              Deception of the Sinful Spoils

                You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


                UR Rarity
                3 cardDelta of Invitation
                UR Rarity
                3 cardDelta of Invitation
                Delta of Invitation
                Spell Field
                Delta of Invitation

                  When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


                  UR Rarity
                  3 cardForbidden Droplet
                  UR Rarity
                  3 cardForbidden Droplet
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    UR Rarity
                    1 cardHeavy Storm
                    UR Rarity
                    1 cardHeavy Storm
                    Heavy Storm
                    Spell Normal
                    Heavy Storm

                      Destroy all Spell and Trap Cards on the field.


                      UR Rarity
                      3 cardSuper Polymerization
                      UR Rarity
                      3 cardSuper Polymerization
                      Super Polymerization
                      Spell Quick
                      Super Polymerization

                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                        Tag(s):

                        UR Rarity
                        1 cardTales of the White Forest
                        UR Rarity
                        1 cardTales of the White Forest
                        Tales of the White Forest
                        Spell Normal
                        Tales of the White Forest

                          If you control an Illusion or Spellcaster monster: Add 1 "White Forest" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Tales of the White Forest" once per turn.


                          UR Rarity
                          1 cardThe Hallowed Azamina
                          UR Rarity
                          1 cardThe Hallowed Azamina
                          The Hallowed Azamina
                          Spell Normal
                          The Hallowed Azamina

                            Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                            UR Rarity
                            3 cardToy Box
                            UR Rarity
                            3 cardToy Box
                            Toy Box
                            Spell Continuous
                            Toy Box

                              Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects; ● From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with "Toy" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells. ● Destroy up to 2 cards in your Spell & Trap Zone.


                              UR Rarity
                              1 cardTriple Tactics Talent
                              UR Rarity
                              1 cardTriple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                UR Rarity
                                3 cardTriple Tactics Thrust
                                UR Rarity
                                3 cardTriple Tactics Thrust
                                Triple Tactics Thrust
                                Spell Normal
                                Triple Tactics Thrust

                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                  UR Rarity
                                  1 cardWANTED: Seeker of Sinful Spoils
                                  UR Rarity
                                  1 cardWANTED: Seeker of Sinful Spoils
                                  WANTED: Seeker of Sinful Spoils
                                  Spell Quick
                                  WANTED: Seeker of Sinful Spoils

                                    Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                    R Rarity
                                    2 cardConquistador of the Golden Land
                                    R Rarity
                                    2 cardConquistador of the Golden Land
                                    Conquistador of the Golden Land
                                    Trap Continuous
                                    Conquistador of the Golden Land

                                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                      UR Rarity
                                      2 cardDestructive Daruma Karma Cannon
                                      UR Rarity
                                      2 cardDestructive Daruma Karma Cannon
                                      Destructive Daruma Karma Cannon
                                      Trap Normal
                                      Destructive Daruma Karma Cannon

                                        Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                        SR Rarity
                                        1 cardDimensional Barrier
                                        SR Rarity
                                        1 cardDimensional Barrier
                                        Dimensional Barrier
                                        Trap Normal
                                        Dimensional Barrier

                                          Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                          SR Rarity
                                          2 cardEldlixir of Scarlet Sanguine
                                          SR Rarity
                                          2 cardEldlixir of Scarlet Sanguine
                                          Eldlixir of Scarlet Sanguine
                                          Trap Normal
                                          Eldlixir of Scarlet Sanguine

                                            Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                            UR Rarity
                                            1 cardEldlixir of the Glorious Golden Land
                                            UR Rarity
                                            1 cardEldlixir of the Glorious Golden Land
                                            Eldlixir of the Glorious Golden Land
                                            Trap Continuous
                                            Eldlixir of the Glorious Golden Land

                                              You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.


                                              SR Rarity
                                              3 cardEvenly Matched
                                              SR Rarity
                                              3 cardEvenly Matched
                                              Evenly Matched
                                              Trap Normal
                                              Evenly Matched

                                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                R Rarity
                                                1 cardHuaquero of the Golden Land
                                                R Rarity
                                                1 cardHuaquero of the Golden Land
                                                Huaquero of the Golden Land
                                                Trap Continuous
                                                Huaquero of the Golden Land

                                                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                  N Rarity
                                                  1 cardSinful Spoils of Slumber - Morrian
                                                  N Rarity
                                                  1 cardSinful Spoils of Slumber - Morrian
                                                  Sinful Spoils of Slumber - Morrian
                                                  Trap Normal
                                                  Sinful Spoils of Slumber - Morrian

                                                    Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.


                                                    UR Rarity
                                                    1 cardSolemn Judgment
                                                    UR Rarity
                                                    1 cardSolemn Judgment
                                                    Solemn Judgment
                                                    Trap Counter
                                                    Solemn Judgment

                                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                      Tag(s):

                                                      SR Rarity
                                                      1 cardSolemn Warning
                                                      SR Rarity
                                                      1 cardSolemn Warning
                                                      Solemn Warning
                                                      Trap Counter
                                                      Solemn Warning

                                                        When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                        Tag(s):

                                                        UR Rarity
                                                        1 cardThe Black Goat Laughs
                                                        UR Rarity
                                                        1 cardThe Black Goat Laughs
                                                        The Black Goat Laughs
                                                        Trap Normal
                                                        The Black Goat Laughs

                                                          Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                          SR Rarity
                                                          1 cardWoes of the White Forest
                                                          SR Rarity
                                                          1 cardWoes of the White Forest
                                                          Woes of the White Forest
                                                          Trap Normal
                                                          Woes of the White Forest

                                                            Special Summon 1 "White Forest" monster from your hand or Deck, then immediately after this effect resolves, you can Synchro Summon 1 "White Forest" Synchro Monster. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Woes of the White Forest" once per turn.


                                                            UR Rarity
                                                            1 cardAzamina Ilia Silvia
                                                            UR Rarity
                                                            1 cardAzamina Ilia Silvia
                                                            Azamina Ilia Silvia
                                                            DARK 6
                                                            Azamina Ilia Silvia
                                                            • ATK:

                                                            • 1900

                                                            • DEF:

                                                            • 1500


                                                            1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                                            SR Rarity
                                                            1 cardAzamina Mu Rcielago
                                                            SR Rarity
                                                            1 cardAzamina Mu Rcielago
                                                            Azamina Mu Rcielago
                                                            DARK 6
                                                            Azamina Mu Rcielago
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 2400


                                                            1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                                             Rarity
                                                            1 cardDark Magician of Destruction
                                                             Rarity
                                                            1 cardDark Magician of Destruction
                                                            Dark Magician of Destruction
                                                            DARK 8
                                                            Dark Magician of Destruction
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 2600


                                                            "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.


                                                            UR Rarity
                                                            1 cardFallen Angel of the Golden Land
                                                            UR Rarity
                                                            1 cardFallen Angel of the Golden Land
                                                            Fallen Angel of the Golden Land
                                                            DARK 10
                                                            Fallen Angel of the Golden Land
                                                            • ATK:

                                                            • 1800

                                                            • DEF:

                                                            • 2500


                                                            "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.


                                                            UR Rarity
                                                            1 cardGarura, Wings of Resonant Life
                                                            UR Rarity
                                                            1 cardGarura, Wings of Resonant Life
                                                            Garura, Wings of Resonant Life
                                                            DARK 6
                                                            Garura, Wings of Resonant Life
                                                            • ATK:

                                                            • 1500

                                                            • DEF:

                                                            • 2400


                                                            2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                            SR Rarity
                                                            1 cardMudragon of the Swamp
                                                            SR Rarity
                                                            1 cardMudragon of the Swamp
                                                            Mudragon of the Swamp
                                                            WATER 4
                                                            Mudragon of the Swamp
                                                            • ATK:

                                                            • 1900

                                                            • DEF:

                                                            • 1600


                                                            2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                            SR Rarity
                                                            1 cardSea Monster of Theseus
                                                            SR Rarity
                                                            1 cardSea Monster of Theseus
                                                            Sea Monster of Theseus
                                                            WATER 5
                                                            Sea Monster of Theseus
                                                            • ATK:

                                                            • 2200

                                                            • DEF:

                                                            • 1800


                                                            2 Tuners


                                                            UR Rarity
                                                            1 cardS:P Little Knight
                                                            UR Rarity
                                                            1 cardS:P Little Knight
                                                            S:P Little Knight
                                                            DARK
                                                            S:P Little Knight
                                                            • ATK:

                                                            • 1600

                                                            • LINK-2

                                                            Link Arrow:

                                                            Left

                                                            Right


                                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                            UR Rarity
                                                            1 cardSilhouhatte Rabbit
                                                            UR Rarity
                                                            1 cardSilhouhatte Rabbit
                                                            Silhouhatte Rabbit
                                                            LIGHT
                                                            Silhouhatte Rabbit
                                                            • ATK:

                                                            • 1500

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                            UR Rarity
                                                            1 cardBaronne de Fleur
                                                            UR Rarity
                                                            1 cardBaronne de Fleur
                                                            Baronne de Fleur
                                                            WIND 10
                                                            Baronne de Fleur
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 2400


                                                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                            UR Rarity
                                                            1 cardDiabell, Queen of the White Forest
                                                            UR Rarity
                                                            1 cardDiabell, Queen of the White Forest
                                                            Diabell, Queen of the White Forest
                                                            LIGHT 8
                                                            Diabell, Queen of the White Forest
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2000


                                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.


                                                            SR Rarity
                                                            1 cardImmortal Dragon
                                                            SR Rarity
                                                            1 cardImmortal Dragon
                                                            Immortal Dragon
                                                            DARK 6
                                                            Immortal Dragon
                                                            • ATK:

                                                            • 500

                                                            • DEF:

                                                            • 2400


                                                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.


                                                            SR Rarity
                                                            1 cardRciela, Sinister Soul of the White Forest
                                                            SR Rarity
                                                            1 cardRciela, Sinister Soul of the White Forest
                                                            Rciela, Sinister Soul of the White Forest
                                                            LIGHT 6
                                                            Rciela, Sinister Soul of the White Forest
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 1600


                                                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.


                                                            SR Rarity
                                                            1 cardSilvera, Wolf Tamer of the White Forest
                                                            SR Rarity
                                                            1 cardSilvera, Wolf Tamer of the White Forest
                                                            Silvera, Wolf Tamer of the White Forest
                                                            LIGHT 6
                                                            Silvera, Wolf Tamer of the White Forest
                                                            • ATK:

                                                            • 1900

                                                            • DEF:

                                                            • 2400


                                                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


                                                            UR Rarity
                                                            1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                            UR Rarity
                                                            1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                            Super Starslayer TY-PHON - Sky Crisis
                                                            DARK
                                                            Super Starslayer TY-PHON - Sky Crisis
                                                            • ATK:

                                                            • 2900

                                                            • DEF:

                                                            • 2900


                                                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                            master-duel
                                                            Eldlich
                                                            5







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