Eldlich Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

 Rarity
Primite Dragon Ether Beryl
 Rarity
Primite Dragon Ether Beryl
 Rarity
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.

N Rarity
Master Kyonshee
N Rarity
Master Kyonshee
N Rarity
Master Kyonshee
EARTH 4
Master Kyonshee
  • ATK:

  • 1750

  • DEF:

  • 1000


A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.

SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

    SR Rarity
    Eldlixir of Black Awakening
    SR Rarity
    Eldlixir of Black Awakening
    SR Rarity
    Eldlixir of Black Awakening
    Spell Normal
    Eldlixir of Black Awakening

      Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.

      R Rarity
      Eldlixir of White Destiny
      R Rarity
      Eldlixir of White Destiny
      R Rarity
      Eldlixir of White Destiny
      Spell Quick
      Eldlixir of White Destiny

        Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.

        SR Rarity
        Pot of Duality
        SR Rarity
        Pot of Duality
        SR Rarity
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



          Tag(s):

          SR Rarity
          Pot of Extravagance
          SR Rarity
          Pot of Extravagance
          SR Rarity
          Pot of Extravagance
          Spell Normal
          Pot of Extravagance

            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



            Tag(s):

             Rarity
            Primite Drillbeam
             Rarity
            Primite Drillbeam
             Rarity
            Primite Drillbeam
            Spell Quick
            Primite Drillbeam

              Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

               Rarity
              Primite Lordly Lode
               Rarity
              Primite Lordly Lode
               Rarity
              Primite Lordly Lode
              Spell Continuous
              Primite Lordly Lode

                When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

                SR Rarity
                Apophis the Swamp Deity
                SR Rarity
                Apophis the Swamp Deity
                SR Rarity
                Apophis the Swamp Deity
                Trap Continuous
                Apophis the Swamp Deity

                  During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

                  R Rarity
                  Conquistador of the Golden Land
                  R Rarity
                  Conquistador of the Golden Land
                  R Rarity
                  Conquistador of the Golden Land
                  Trap Continuous
                  Conquistador of the Golden Land

                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

                     Rarity
                    Dominus Purge
                     Rarity
                    Dominus Purge
                     Rarity
                    Dominus Purge
                    Trap Normal
                    Dominus Purge

                      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

                      SR Rarity
                      Eldlixir of Scarlet Sanguine
                      SR Rarity
                      Eldlixir of Scarlet Sanguine
                      SR Rarity
                      Eldlixir of Scarlet Sanguine
                      Trap Normal
                      Eldlixir of Scarlet Sanguine

                        Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

                        SR Rarity
                        Evenly Matched
                        SR Rarity
                        Evenly Matched
                        SR Rarity
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                          SR Rarity
                          Golden Land Forever!
                          SR Rarity
                          Golden Land Forever!
                          SR Rarity
                          Golden Land Forever!
                          Trap Counter
                          Golden Land Forever!

                            When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.

                            R Rarity
                            Guardian of the Golden Land
                            R Rarity
                            Guardian of the Golden Land
                            R Rarity
                            Guardian of the Golden Land
                            Trap Continuous
                            Guardian of the Golden Land

                              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.

                              R Rarity
                              Huaquero of the Golden Land
                              R Rarity
                              Huaquero of the Golden Land
                              R Rarity
                              Huaquero of the Golden Land
                              Trap Continuous
                              Huaquero of the Golden Land

                                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                                SR Rarity
                                Ice Dragon's Prison
                                SR Rarity
                                Ice Dragon's Prison
                                SR Rarity
                                Ice Dragon's Prison
                                Trap Normal
                                Ice Dragon's Prison

                                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

                                   Rarity
                                  Primite Scream
                                   Rarity
                                  Primite Scream
                                   Rarity
                                  Primite Scream
                                  Trap Counter
                                  Primite Scream

                                    When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.

                                    Extra Deck

                                    UR Rarity
                                    Moon of the Closed Heaven
                                    UR Rarity
                                    Moon of the Closed Heaven
                                    UR Rarity
                                    Moon of the Closed Heaven
                                    LIGHT
                                    Moon of the Closed Heaven
                                    • ATK:

                                    • 1200

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Top-Right


                                    2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

                                    UR Rarity
                                    Silhouhatte Rabbit
                                    UR Rarity
                                    Silhouhatte Rabbit
                                    UR Rarity
                                    Silhouhatte Rabbit
                                    LIGHT
                                    Silhouhatte Rabbit
                                    • ATK:

                                    • 1500

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                                    UR Rarity
                                    Underworld Goddess of the Closed World
                                    UR Rarity
                                    Underworld Goddess of the Closed World
                                    UR Rarity
                                    Underworld Goddess of the Closed World
                                    LIGHT
                                    Underworld Goddess of the Closed World
                                    • ATK:

                                    • 3000

                                    • LINK-5

                                    Link Arrow:

                                    Top

                                    Top-Right

                                    Right

                                    Bottom

                                    Bottom-Right


                                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                                    UR Rarity
                                    Constellar Pleiades
                                    UR Rarity
                                    Constellar Pleiades
                                    UR Rarity
                                    Constellar Pleiades
                                    LIGHT
                                    Constellar Pleiades
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1500


                                    2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.

                                    SR Rarity
                                    Diamond Dire Wolf
                                    SR Rarity
                                    Diamond Dire Wolf
                                    SR Rarity
                                    Diamond Dire Wolf
                                    EARTH
                                    Diamond Dire Wolf
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1200


                                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

                                    UR Rarity
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    UR Rarity
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    UR Rarity
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    LIGHT
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                    Tag(s):

                                    SR Rarity
                                    Number 106: Giant Hand
                                    SR Rarity
                                    Number 106: Giant Hand
                                    SR Rarity
                                    Number 106: Giant Hand
                                    EARTH
                                    Number 106: Giant Hand
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2000


                                    2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.

                                    UR Rarity
                                    Superdreadnought Rail Cannon Gustav Max
                                    UR Rarity
                                    Superdreadnought Rail Cannon Gustav Max
                                    UR Rarity
                                    Superdreadnought Rail Cannon Gustav Max
                                    EARTH
                                    Superdreadnought Rail Cannon Gustav Max
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                                    UR Rarity
                                    Superdreadnought Rail Cannon Juggernaut Liebe
                                    UR Rarity
                                    Superdreadnought Rail Cannon Juggernaut Liebe
                                    UR Rarity
                                    Superdreadnought Rail Cannon Juggernaut Liebe
                                    EARTH
                                    Superdreadnought Rail Cannon Juggernaut Liebe
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 4000


                                    3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

                                    R Rarity
                                    Zoodiac Boarbow
                                    R Rarity
                                    Zoodiac Boarbow
                                    R Rarity
                                    Zoodiac Boarbow
                                    EARTH
                                    Zoodiac Boarbow
                                    • ATK:

                                    • -1

                                    • DEF:

                                    • -1


                                    5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.

                                    N Rarity
                                    Zoodiac Chakanine
                                    N Rarity
                                    Zoodiac Chakanine
                                    N Rarity
                                    Zoodiac Chakanine
                                    EARTH
                                    Zoodiac Chakanine
                                    • ATK:

                                    • -1

                                    • DEF:

                                    • -1


                                    2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.

                                    UR Rarity
                                    Zoodiac Drident
                                    UR Rarity
                                    Zoodiac Drident
                                    UR Rarity
                                    Zoodiac Drident
                                    EARTH
                                    Zoodiac Drident
                                    • ATK:

                                    • -1

                                    • DEF:

                                    • -1


                                    4 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.

                                    R Rarity
                                    Zoodiac Hammerkong
                                    R Rarity
                                    Zoodiac Hammerkong
                                    R Rarity
                                    Zoodiac Hammerkong
                                    EARTH
                                    Zoodiac Hammerkong
                                    • ATK:

                                    • -1

                                    • DEF:

                                    • -1


                                    3 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card.

                                    R Rarity
                                    Zoodiac Tigermortar
                                    R Rarity
                                    Zoodiac Tigermortar
                                    R Rarity
                                    Zoodiac Tigermortar
                                    EARTH
                                    Zoodiac Tigermortar
                                    • ATK:

                                    • -1

                                    • DEF:

                                    • -1


                                    3 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.

                                    Need 22 UR

                                    UR Rarity
                                    Eldlich the Golden Lord2 card
                                     Rarity
                                    Primite Dragon Ether Beryl3 card
                                    UR Rarity
                                    Moon of the Closed Heaven1 card
                                    UR Rarity
                                    Silhouhatte Rabbit1 card
                                    UR Rarity
                                    Underworld Goddess of the Closed World1 card
                                    UR Rarity
                                    Constellar Pleiades1 card
                                    UR Rarity
                                    Divine Arsenal AA-ZEUS - Sky Thunder2 card
                                    UR Rarity
                                    Superdreadnought Rail Cannon Gustav Max1 card
                                    UR Rarity
                                    Superdreadnought Rail Cannon Juggernaut Liebe1 card
                                    UR Rarity
                                    Zoodiac Drident1 card
                                     Rarity
                                    Primite Drillbeam1 card
                                     Rarity
                                    Primite Lordly Lode3 card
                                     Rarity
                                    Dominus Purge3 card
                                     Rarity
                                    Primite Scream1 card

                                    Main: 42 Extra: 15

                                    UR Rarity
                                    2 cardEldlich the Golden Lord
                                    UR Rarity
                                    2 cardEldlich the Golden Lord
                                    Eldlich the Golden Lord
                                    LIGHT 10
                                    Eldlich the Golden Lord
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2800


                                    You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                                     Rarity
                                    3 cardPrimite Dragon Ether Beryl
                                     Rarity
                                    3 cardPrimite Dragon Ether Beryl
                                    Primite Dragon Ether Beryl
                                    EARTH 4
                                    Primite Dragon Ether Beryl
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 0


                                    If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                                    N Rarity
                                    1 cardMaster Kyonshee
                                    N Rarity
                                    1 cardMaster Kyonshee
                                    Master Kyonshee
                                    EARTH 4
                                    Master Kyonshee
                                    • ATK:

                                    • 1750

                                    • DEF:

                                    • 1000


                                    A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.


                                    SR Rarity
                                    3 cardCursed Eldland
                                    SR Rarity
                                    3 cardCursed Eldland
                                    Cursed Eldland
                                    Spell Continuous
                                    Cursed Eldland

                                      You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                                      SR Rarity
                                      2 cardEldlixir of Black Awakening
                                      SR Rarity
                                      2 cardEldlixir of Black Awakening
                                      Eldlixir of Black Awakening
                                      Spell Normal
                                      Eldlixir of Black Awakening

                                        Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


                                        R Rarity
                                        2 cardEldlixir of White Destiny
                                        R Rarity
                                        2 cardEldlixir of White Destiny
                                        Eldlixir of White Destiny
                                        Spell Quick
                                        Eldlixir of White Destiny

                                          Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


                                          SR Rarity
                                          1 cardPot of Duality
                                          SR Rarity
                                          1 cardPot of Duality
                                          Pot of Duality
                                          Spell Normal
                                          Pot of Duality

                                            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                            Tag(s):

                                            SR Rarity
                                            1 cardPot of Extravagance
                                            SR Rarity
                                            1 cardPot of Extravagance
                                            Pot of Extravagance
                                            Spell Normal
                                            Pot of Extravagance

                                              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                              Tag(s):

                                               Rarity
                                              1 cardPrimite Drillbeam
                                               Rarity
                                              1 cardPrimite Drillbeam
                                              Primite Drillbeam
                                              Spell Quick
                                              Primite Drillbeam

                                                Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                                                 Rarity
                                                3 cardPrimite Lordly Lode
                                                 Rarity
                                                3 cardPrimite Lordly Lode
                                                Primite Lordly Lode
                                                Spell Continuous
                                                Primite Lordly Lode

                                                  When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                                  SR Rarity
                                                  3 cardApophis the Swamp Deity
                                                  SR Rarity
                                                  3 cardApophis the Swamp Deity
                                                  Apophis the Swamp Deity
                                                  Trap Continuous
                                                  Apophis the Swamp Deity

                                                    During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                                    R Rarity
                                                    3 cardConquistador of the Golden Land
                                                    R Rarity
                                                    3 cardConquistador of the Golden Land
                                                    Conquistador of the Golden Land
                                                    Trap Continuous
                                                    Conquistador of the Golden Land

                                                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                                       Rarity
                                                      3 cardDominus Purge
                                                       Rarity
                                                      3 cardDominus Purge
                                                      Dominus Purge
                                                      Trap Normal
                                                      Dominus Purge

                                                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                                        SR Rarity
                                                        3 cardEldlixir of Scarlet Sanguine
                                                        SR Rarity
                                                        3 cardEldlixir of Scarlet Sanguine
                                                        Eldlixir of Scarlet Sanguine
                                                        Trap Normal
                                                        Eldlixir of Scarlet Sanguine

                                                          Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                                          SR Rarity
                                                          3 cardEvenly Matched
                                                          SR Rarity
                                                          3 cardEvenly Matched
                                                          Evenly Matched
                                                          Trap Normal
                                                          Evenly Matched

                                                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                            SR Rarity
                                                            1 cardGolden Land Forever!
                                                            SR Rarity
                                                            1 cardGolden Land Forever!
                                                            Golden Land Forever!
                                                            Trap Counter
                                                            Golden Land Forever!

                                                              When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                                              R Rarity
                                                              1 cardGuardian of the Golden Land
                                                              R Rarity
                                                              1 cardGuardian of the Golden Land
                                                              Guardian of the Golden Land
                                                              Trap Continuous
                                                              Guardian of the Golden Land

                                                                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                                                                R Rarity
                                                                2 cardHuaquero of the Golden Land
                                                                R Rarity
                                                                2 cardHuaquero of the Golden Land
                                                                Huaquero of the Golden Land
                                                                Trap Continuous
                                                                Huaquero of the Golden Land

                                                                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                                  SR Rarity
                                                                  3 cardIce Dragon's Prison
                                                                  SR Rarity
                                                                  3 cardIce Dragon's Prison
                                                                  Ice Dragon's Prison
                                                                  Trap Normal
                                                                  Ice Dragon's Prison

                                                                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                                     Rarity
                                                                    1 cardPrimite Scream
                                                                     Rarity
                                                                    1 cardPrimite Scream
                                                                    Primite Scream
                                                                    Trap Counter
                                                                    Primite Scream

                                                                      When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.


                                                                      UR Rarity
                                                                      1 cardMoon of the Closed Heaven
                                                                      UR Rarity
                                                                      1 cardMoon of the Closed Heaven
                                                                      Moon of the Closed Heaven
                                                                      LIGHT
                                                                      Moon of the Closed Heaven
                                                                      • ATK:

                                                                      • 1200

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Top

                                                                      Top-Right


                                                                      2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                                                      UR Rarity
                                                                      1 cardSilhouhatte Rabbit
                                                                      UR Rarity
                                                                      1 cardSilhouhatte Rabbit
                                                                      Silhouhatte Rabbit
                                                                      LIGHT
                                                                      Silhouhatte Rabbit
                                                                      • ATK:

                                                                      • 1500

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                                      UR Rarity
                                                                      1 cardUnderworld Goddess of the Closed World
                                                                      UR Rarity
                                                                      1 cardUnderworld Goddess of the Closed World
                                                                      Underworld Goddess of the Closed World
                                                                      LIGHT
                                                                      Underworld Goddess of the Closed World
                                                                      • ATK:

                                                                      • 3000

                                                                      • LINK-5

                                                                      Link Arrow:

                                                                      Top

                                                                      Top-Right

                                                                      Right

                                                                      Bottom

                                                                      Bottom-Right


                                                                      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                      UR Rarity
                                                                      1 cardConstellar Pleiades
                                                                      UR Rarity
                                                                      1 cardConstellar Pleiades
                                                                      Constellar Pleiades
                                                                      LIGHT
                                                                      Constellar Pleiades
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 1500


                                                                      2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                                                      SR Rarity
                                                                      1 cardDiamond Dire Wolf
                                                                      SR Rarity
                                                                      1 cardDiamond Dire Wolf
                                                                      Diamond Dire Wolf
                                                                      EARTH
                                                                      Diamond Dire Wolf
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 1200


                                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                                                      UR Rarity
                                                                      2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                      UR Rarity
                                                                      2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                      LIGHT
                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 3000


                                                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                      Tag(s):

                                                                      SR Rarity
                                                                      1 cardNumber 106: Giant Hand
                                                                      SR Rarity
                                                                      1 cardNumber 106: Giant Hand
                                                                      Number 106: Giant Hand
                                                                      EARTH
                                                                      Number 106: Giant Hand
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 2000


                                                                      2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                                                                      UR Rarity
                                                                      1 cardSuperdreadnought Rail Cannon Gustav Max
                                                                      UR Rarity
                                                                      1 cardSuperdreadnought Rail Cannon Gustav Max
                                                                      Superdreadnought Rail Cannon Gustav Max
                                                                      EARTH
                                                                      Superdreadnought Rail Cannon Gustav Max
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 3000


                                                                      2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                                      UR Rarity
                                                                      1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                                      UR Rarity
                                                                      1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                                                      EARTH
                                                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                                                      • ATK:

                                                                      • 4000

                                                                      • DEF:

                                                                      • 4000


                                                                      3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                                                                      R Rarity
                                                                      1 cardZoodiac Boarbow
                                                                      R Rarity
                                                                      1 cardZoodiac Boarbow
                                                                      Zoodiac Boarbow
                                                                      EARTH
                                                                      Zoodiac Boarbow
                                                                      • ATK:

                                                                      • -1

                                                                      • DEF:

                                                                      • -1


                                                                      5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.


                                                                      N Rarity
                                                                      1 cardZoodiac Chakanine
                                                                      N Rarity
                                                                      1 cardZoodiac Chakanine
                                                                      Zoodiac Chakanine
                                                                      EARTH
                                                                      Zoodiac Chakanine
                                                                      • ATK:

                                                                      • -1

                                                                      • DEF:

                                                                      • -1


                                                                      2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.


                                                                      UR Rarity
                                                                      1 cardZoodiac Drident
                                                                      UR Rarity
                                                                      1 cardZoodiac Drident
                                                                      Zoodiac Drident
                                                                      EARTH
                                                                      Zoodiac Drident
                                                                      • ATK:

                                                                      • -1

                                                                      • DEF:

                                                                      • -1


                                                                      4 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.


                                                                      R Rarity
                                                                      1 cardZoodiac Hammerkong
                                                                      R Rarity
                                                                      1 cardZoodiac Hammerkong
                                                                      Zoodiac Hammerkong
                                                                      EARTH
                                                                      Zoodiac Hammerkong
                                                                      • ATK:

                                                                      • -1

                                                                      • DEF:

                                                                      • -1


                                                                      3 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card.


                                                                      R Rarity
                                                                      1 cardZoodiac Tigermortar
                                                                      R Rarity
                                                                      1 cardZoodiac Tigermortar
                                                                      Zoodiac Tigermortar
                                                                      EARTH
                                                                      Zoodiac Tigermortar
                                                                      • ATK:

                                                                      • -1

                                                                      • DEF:

                                                                      • -1


                                                                      3 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.



                                                                      ELDLICH Decks in MASTER DUEL








                                                                      https://ygovietnam.com/
                                                                      Top