Eldlich Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


If this card is discarded to the GY: Special Summon it.

 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

SR Rarity
Lava Golem
SR Rarity
Lava Golem
SR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

SR Rarity
Santa Claws
SR Rarity
Santa Claws
SR Rarity
Santa Claws
LIGHT 6
Santa Claws
  • ATK:

  • 1200

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.

 Rarity
Wandering Titan of Tartarus
 Rarity
Wandering Titan of Tartarus
 Rarity
Wandering Titan of Tartarus
EARTH 9
Wandering Titan of Tartarus
  • ATK:

  • 2600

  • DEF:

  • 0


If this card is sent from the Deck to the GY: Send as many cards you control as possible to the GY, and if you do, Special Summon this card, then send cards your opponent controls to the GY up to the number sent to the GY by this effect. Neither player can activate monster effects in response to this effect's activation. If this card is sent to the GY, except from the Deck: You can send 1 card from your hand to the GY; send 1 card on the field to the GY. You can only use 1 "Wandering Titan of Tartarus" effect per turn, and only once that turn.

SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

     Rarity
    Delta of Invitation
     Rarity
    Delta of Invitation
     Rarity
    Delta of Invitation
    Spell Field
    Delta of Invitation

      When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.

       Rarity
      Fiendsmith's Tract
       Rarity
      Fiendsmith's Tract
       Rarity
      Fiendsmith's Tract
      Spell Normal
      Fiendsmith's Tract

        Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

        SR Rarity
        Foolish Burial Goods
        SR Rarity
        Foolish Burial Goods
        SR Rarity
        Foolish Burial Goods
        Spell Normal
        Foolish Burial Goods

          Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            SR Rarity
            Reasoning
            SR Rarity
            Reasoning
            SR Rarity
            Reasoning
            Spell Normal
            Reasoning

              Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

              UR Rarity
              That Grass Looks Greener
              UR Rarity
              That Grass Looks Greener
              UR Rarity
              That Grass Looks Greener
              Spell Normal
              That Grass Looks Greener

                If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

                UR Rarity
                Triple Tactics Thrust
                UR Rarity
                Triple Tactics Thrust
                UR Rarity
                Triple Tactics Thrust
                Spell Normal
                Triple Tactics Thrust

                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                  R Rarity
                  Conquistador of the Golden Land
                  R Rarity
                  Conquistador of the Golden Land
                  R Rarity
                  Conquistador of the Golden Land
                  Trap Continuous
                  Conquistador of the Golden Land

                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

                    SR Rarity
                    Eldlixir of Scarlet Sanguine
                    SR Rarity
                    Eldlixir of Scarlet Sanguine
                    SR Rarity
                    Eldlixir of Scarlet Sanguine
                    Trap Normal
                    Eldlixir of Scarlet Sanguine

                      Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

                       Rarity
                      Eldlixir of the Glorious Golden Land
                       Rarity
                      Eldlixir of the Glorious Golden Land
                       Rarity
                      Eldlixir of the Glorious Golden Land
                      Trap Continuous
                      Eldlixir of the Glorious Golden Land

                        You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.

                        SR Rarity
                        Evenly Matched
                        SR Rarity
                        Evenly Matched
                        SR Rarity
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                           Rarity
                          Fiendsmith in Paradise
                           Rarity
                          Fiendsmith in Paradise
                           Rarity
                          Fiendsmith in Paradise
                          Trap Normal
                          Fiendsmith in Paradise

                            Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 "Fiendsmith" monster from your Deck or Extra Deck to the GY. You can only use each effect of "Fiendsmith in Paradise" once per turn.

                            SR Rarity
                            Gozen Match
                            SR Rarity
                            Gozen Match
                            SR Rarity
                            Gozen Match
                            Trap Continuous
                            Gozen Match

                              Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.

                              R Rarity
                              Huaquero of the Golden Land
                              R Rarity
                              Huaquero of the Golden Land
                              R Rarity
                              Huaquero of the Golden Land
                              Trap Continuous
                              Huaquero of the Golden Land

                                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                                SR Rarity
                                Mistake
                                SR Rarity
                                Mistake
                                SR Rarity
                                Mistake
                                Trap Continuous
                                Mistake

                                  Neither player can add cards from their Deck to their hand except by drawing them.

                                  R Rarity
                                  Shadow-Imprisoning Mirror
                                  R Rarity
                                  Shadow-Imprisoning Mirror
                                  R Rarity
                                  Shadow-Imprisoning Mirror
                                  Trap Continuous
                                  Shadow-Imprisoning Mirror

                                    Negate all DARK monster effects activated on the field or in the Graveyard.

                                    SR Rarity
                                    Skill Drain
                                    SR Rarity
                                    Skill Drain
                                    SR Rarity
                                    Skill Drain
                                    Trap Continuous
                                    Skill Drain

                                      Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                                      UR Rarity
                                      The Black Goat Laughs
                                      UR Rarity
                                      The Black Goat Laughs
                                      UR Rarity
                                      The Black Goat Laughs
                                      Trap Normal
                                      The Black Goat Laughs

                                        Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                                        UR Rarity
                                        Transaction Rollback
                                        UR Rarity
                                        Transaction Rollback
                                        UR Rarity
                                        Transaction Rollback
                                        Trap Normal
                                        Transaction Rollback

                                          Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                          Extra Deck

                                          UR Rarity
                                          Eldlich the Mad Golden Lord
                                          UR Rarity
                                          Eldlich the Mad Golden Lord
                                          UR Rarity
                                          Eldlich the Mad Golden Lord
                                          LIGHT 10
                                          Eldlich the Mad Golden Lord
                                          • ATK:

                                          • 3800

                                          • DEF:

                                          • 3500


                                          1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.

                                           Rarity
                                          Fallen Angel of the Golden Land
                                           Rarity
                                          Fallen Angel of the Golden Land
                                           Rarity
                                          Fallen Angel of the Golden Land
                                          DARK 10
                                          Fallen Angel of the Golden Land
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 2500


                                          "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.

                                           Rarity
                                          Fiendsmith's Desirae
                                           Rarity
                                          Fiendsmith's Desirae
                                           Rarity
                                          Fiendsmith's Desirae
                                          LIGHT 9
                                          Fiendsmith's Desirae
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2400


                                          "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

                                           Rarity
                                          Fiendsmith's Lacrima
                                           Rarity
                                          Fiendsmith's Lacrima
                                           Rarity
                                          Fiendsmith's Lacrima
                                          LIGHT 6
                                          Fiendsmith's Lacrima
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 2400


                                          2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                                          UR Rarity
                                          Fiendsmith's Rextremende
                                          UR Rarity
                                          Fiendsmith's Rextremende
                                          UR Rarity
                                          Fiendsmith's Rextremende
                                          LIGHT 9
                                          Fiendsmith's Rextremende
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3600


                                          1 "Fiendsmith" Fusion Monster + 1 Fusion or Link Monster Unaffected by card effects, except "Fiendsmith" cards, while equipped with a "Fiendsmith" Equip Spell. You can only use each of the following effects of "Fiendsmith's Rextremende" once per turn. If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY. If this card is sent to the GY: You can target 1 other "Fiendsmith" card in your GY or banishment; add it to your hand.

                                          SR Rarity
                                          Fiendsmith's Agnumday
                                          SR Rarity
                                          Fiendsmith's Agnumday
                                          SR Rarity
                                          Fiendsmith's Agnumday
                                          LIGHT
                                          Fiendsmith's Agnumday
                                          • ATK:

                                          • 1800

                                          • LINK-3

                                          Link Arrow:

                                          Top

                                          Bottom-Left

                                          Bottom-Right


                                          2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                                           Rarity
                                          Fiendsmith's Requiem
                                           Rarity
                                          Fiendsmith's Requiem
                                           Rarity
                                          Fiendsmith's Requiem
                                          LIGHT
                                          Fiendsmith's Requiem
                                          • ATK:

                                          • 600

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                                           Rarity
                                          Fiendsmith's Sequence
                                           Rarity
                                          Fiendsmith's Sequence
                                           Rarity
                                          Fiendsmith's Sequence
                                          LIGHT
                                          Fiendsmith's Sequence
                                          • ATK:

                                          • 1200

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                                          SR Rarity
                                          Link Spider
                                          SR Rarity
                                          Link Spider
                                          SR Rarity
                                          Link Spider
                                          EARTH
                                          Link Spider
                                          • ATK:

                                          • 1000

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

                                          UR Rarity
                                          Moon of the Closed Heaven
                                          UR Rarity
                                          Moon of the Closed Heaven
                                          UR Rarity
                                          Moon of the Closed Heaven
                                          LIGHT
                                          Moon of the Closed Heaven
                                          • ATK:

                                          • 1200

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Top-Right


                                          2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

                                          UR Rarity
                                          S:P Little Knight
                                          UR Rarity
                                          S:P Little Knight
                                          UR Rarity
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                          UR Rarity
                                          Silhouhatte Rabbit
                                          UR Rarity
                                          Silhouhatte Rabbit
                                          UR Rarity
                                          Silhouhatte Rabbit
                                          LIGHT
                                          Silhouhatte Rabbit
                                          • ATK:

                                          • 1500

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                                          UR Rarity
                                          Chaos Angel
                                          UR Rarity
                                          Chaos Angel
                                          UR Rarity
                                          Chaos Angel
                                          DARK 10
                                          Chaos Angel
                                          • ATK:

                                          • 3500

                                          • DEF:

                                          • 2800


                                          1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                                          R Rarity
                                          D/D/D Wave High King Caesar
                                          R Rarity
                                          D/D/D Wave High King Caesar
                                          R Rarity
                                          D/D/D Wave High King Caesar
                                          WATER
                                          D/D/D Wave High King Caesar
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 1800


                                          2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

                                          UR Rarity
                                          Super Starslayer TY-PHON - Sky Crisis
                                          UR Rarity
                                          Super Starslayer TY-PHON - Sky Crisis
                                          UR Rarity
                                          Super Starslayer TY-PHON - Sky Crisis
                                          DARK
                                          Super Starslayer TY-PHON - Sky Crisis
                                          • ATK:

                                          • 2900

                                          • DEF:

                                          • 2900


                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                          Need 42 UR

                                          UR Rarity
                                          Eldlich the Golden Lord2 card
                                           Rarity
                                          Fiendsmith Engraver2 card
                                          UR Rarity
                                          Lacrima the Crimson Tears1 card
                                           Rarity
                                          Wandering Titan of Tartarus1 card
                                          UR Rarity
                                          Eldlich the Mad Golden Lord1 card
                                           Rarity
                                          Fallen Angel of the Golden Land1 card
                                           Rarity
                                          Fiendsmith's Desirae1 card
                                           Rarity
                                          Fiendsmith's Lacrima1 card
                                          UR Rarity
                                          Fiendsmith's Rextremende1 card
                                           Rarity
                                          Fiendsmith's Requiem1 card
                                           Rarity
                                          Fiendsmith's Sequence1 card
                                          UR Rarity
                                          Moon of the Closed Heaven1 card
                                          UR Rarity
                                          S:P Little Knight1 card
                                          UR Rarity
                                          Silhouhatte Rabbit1 card
                                          UR Rarity
                                          Chaos Angel1 card
                                          UR Rarity
                                          Super Starslayer TY-PHON - Sky Crisis1 card
                                           Rarity
                                          Delta of Invitation3 card
                                           Rarity
                                          Fiendsmith's Tract3 card
                                          UR Rarity
                                          Forbidden Droplet3 card
                                          UR Rarity
                                          That Grass Looks Greener1 card
                                          UR Rarity
                                          Triple Tactics Thrust3 card
                                          UR Rarity
                                          Destructive Daruma Karma Cannon3 card
                                           Rarity
                                          Eldlixir of the Glorious Golden Land1 card
                                           Rarity
                                          Fiendsmith in Paradise1 card
                                          UR Rarity
                                          The Black Goat Laughs3 card
                                          UR Rarity
                                          Transaction Rollback3 card

                                          Main: 60 Extra: 15

                                          UR Rarity
                                          2 cardEldlich the Golden Lord
                                          UR Rarity
                                          2 cardEldlich the Golden Lord
                                          Eldlich the Golden Lord
                                          LIGHT 10
                                          Eldlich the Golden Lord
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2800


                                          You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                                          N Rarity
                                          1 cardFabled Lurrie
                                          N Rarity
                                          1 cardFabled Lurrie
                                          Fabled Lurrie
                                          LIGHT 1
                                          Fabled Lurrie
                                          • ATK:

                                          • 200

                                          • DEF:

                                          • 400


                                          If this card is discarded to the GY: Special Summon it.


                                           Rarity
                                          2 cardFiendsmith Engraver
                                           Rarity
                                          2 cardFiendsmith Engraver
                                          Fiendsmith Engraver
                                          LIGHT 6
                                          Fiendsmith Engraver
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 2400


                                          You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                                          UR Rarity
                                          1 cardLacrima the Crimson Tears
                                          UR Rarity
                                          1 cardLacrima the Crimson Tears
                                          Lacrima the Crimson Tears
                                          LIGHT 4
                                          Lacrima the Crimson Tears
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 1200


                                          (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                                          SR Rarity
                                          2 cardLava Golem
                                          SR Rarity
                                          2 cardLava Golem
                                          Lava Golem
                                          FIRE 8
                                          Lava Golem
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                          SR Rarity
                                          1 cardSanta Claws
                                          SR Rarity
                                          1 cardSanta Claws
                                          Santa Claws
                                          LIGHT 6
                                          Santa Claws
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 2500


                                          You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


                                           Rarity
                                          1 cardWandering Titan of Tartarus
                                           Rarity
                                          1 cardWandering Titan of Tartarus
                                          Wandering Titan of Tartarus
                                          EARTH 9
                                          Wandering Titan of Tartarus
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 0


                                          If this card is sent from the Deck to the GY: Send as many cards you control as possible to the GY, and if you do, Special Summon this card, then send cards your opponent controls to the GY up to the number sent to the GY by this effect. Neither player can activate monster effects in response to this effect's activation. If this card is sent to the GY, except from the Deck: You can send 1 card from your hand to the GY; send 1 card on the field to the GY. You can only use 1 "Wandering Titan of Tartarus" effect per turn, and only once that turn.


                                          SR Rarity
                                          2 cardCursed Eldland
                                          SR Rarity
                                          2 cardCursed Eldland
                                          Cursed Eldland
                                          Spell Continuous
                                          Cursed Eldland

                                            You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                                             Rarity
                                            3 cardDelta of Invitation
                                             Rarity
                                            3 cardDelta of Invitation
                                            Delta of Invitation
                                            Spell Field
                                            Delta of Invitation

                                              When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


                                               Rarity
                                              3 cardFiendsmith's Tract
                                               Rarity
                                              3 cardFiendsmith's Tract
                                              Fiendsmith's Tract
                                              Spell Normal
                                              Fiendsmith's Tract

                                                Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                                                SR Rarity
                                                1 cardFoolish Burial Goods
                                                SR Rarity
                                                1 cardFoolish Burial Goods
                                                Foolish Burial Goods
                                                Spell Normal
                                                Foolish Burial Goods

                                                  Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                                  UR Rarity
                                                  3 cardForbidden Droplet
                                                  UR Rarity
                                                  3 cardForbidden Droplet
                                                  Forbidden Droplet
                                                  Spell Quick
                                                  Forbidden Droplet

                                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                    Tag(s):

                                                    SR Rarity
                                                    3 cardReasoning
                                                    SR Rarity
                                                    3 cardReasoning
                                                    Reasoning
                                                    Spell Normal
                                                    Reasoning

                                                      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                      UR Rarity
                                                      1 cardThat Grass Looks Greener
                                                      UR Rarity
                                                      1 cardThat Grass Looks Greener
                                                      That Grass Looks Greener
                                                      Spell Normal
                                                      That Grass Looks Greener

                                                        If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                        UR Rarity
                                                        3 cardTriple Tactics Thrust
                                                        UR Rarity
                                                        3 cardTriple Tactics Thrust
                                                        Triple Tactics Thrust
                                                        Spell Normal
                                                        Triple Tactics Thrust

                                                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                          R Rarity
                                                          2 cardConquistador of the Golden Land
                                                          R Rarity
                                                          2 cardConquistador of the Golden Land
                                                          Conquistador of the Golden Land
                                                          Trap Continuous
                                                          Conquistador of the Golden Land

                                                            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                                            UR Rarity
                                                            3 cardDestructive Daruma Karma Cannon
                                                            UR Rarity
                                                            3 cardDestructive Daruma Karma Cannon
                                                            Destructive Daruma Karma Cannon
                                                            Trap Normal
                                                            Destructive Daruma Karma Cannon

                                                              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                              SR Rarity
                                                              2 cardDimensional Barrier
                                                              SR Rarity
                                                              2 cardDimensional Barrier
                                                              Dimensional Barrier
                                                              Trap Normal
                                                              Dimensional Barrier

                                                                Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                SR Rarity
                                                                3 cardEldlixir of Scarlet Sanguine
                                                                SR Rarity
                                                                3 cardEldlixir of Scarlet Sanguine
                                                                Eldlixir of Scarlet Sanguine
                                                                Trap Normal
                                                                Eldlixir of Scarlet Sanguine

                                                                  Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                                                   Rarity
                                                                  1 cardEldlixir of the Glorious Golden Land
                                                                   Rarity
                                                                  1 cardEldlixir of the Glorious Golden Land
                                                                  Eldlixir of the Glorious Golden Land
                                                                  Trap Continuous
                                                                  Eldlixir of the Glorious Golden Land

                                                                    You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.


                                                                    SR Rarity
                                                                    3 cardEvenly Matched
                                                                    SR Rarity
                                                                    3 cardEvenly Matched
                                                                    Evenly Matched
                                                                    Trap Normal
                                                                    Evenly Matched

                                                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                       Rarity
                                                                      1 cardFiendsmith in Paradise
                                                                       Rarity
                                                                      1 cardFiendsmith in Paradise
                                                                      Fiendsmith in Paradise
                                                                      Trap Normal
                                                                      Fiendsmith in Paradise

                                                                        Target 1 Level 7 or higher LIGHT Fiend monster you control; send all cards on the field to the GY that are not that monster. If your opponent Special Summons a monster(s), while this card is in your GY: You can banish this card; send 1 "Fiendsmith" monster from your Deck or Extra Deck to the GY. You can only use each effect of "Fiendsmith in Paradise" once per turn.


                                                                        SR Rarity
                                                                        1 cardGozen Match
                                                                        SR Rarity
                                                                        1 cardGozen Match
                                                                        Gozen Match
                                                                        Trap Continuous
                                                                        Gozen Match

                                                                          Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                                          R Rarity
                                                                          2 cardHuaquero of the Golden Land
                                                                          R Rarity
                                                                          2 cardHuaquero of the Golden Land
                                                                          Huaquero of the Golden Land
                                                                          Trap Continuous
                                                                          Huaquero of the Golden Land

                                                                            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                                            SR Rarity
                                                                            2 cardIce Dragon's Prison
                                                                            SR Rarity
                                                                            2 cardIce Dragon's Prison
                                                                            Ice Dragon's Prison
                                                                            Trap Normal
                                                                            Ice Dragon's Prison

                                                                              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                                              SR Rarity
                                                                              1 cardMistake
                                                                              SR Rarity
                                                                              1 cardMistake
                                                                              Mistake
                                                                              Trap Continuous
                                                                              Mistake

                                                                                Neither player can add cards from their Deck to their hand except by drawing them.


                                                                                R Rarity
                                                                                1 cardShadow-Imprisoning Mirror
                                                                                R Rarity
                                                                                1 cardShadow-Imprisoning Mirror
                                                                                Shadow-Imprisoning Mirror
                                                                                Trap Continuous
                                                                                Shadow-Imprisoning Mirror

                                                                                  Negate all DARK monster effects activated on the field or in the Graveyard.


                                                                                  SR Rarity
                                                                                  1 cardSkill Drain
                                                                                  SR Rarity
                                                                                  1 cardSkill Drain
                                                                                  Skill Drain
                                                                                  Trap Continuous
                                                                                  Skill Drain

                                                                                    Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                                    UR Rarity
                                                                                    3 cardThe Black Goat Laughs
                                                                                    UR Rarity
                                                                                    3 cardThe Black Goat Laughs
                                                                                    The Black Goat Laughs
                                                                                    Trap Normal
                                                                                    The Black Goat Laughs

                                                                                      Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                                      UR Rarity
                                                                                      3 cardTransaction Rollback
                                                                                      UR Rarity
                                                                                      3 cardTransaction Rollback
                                                                                      Transaction Rollback
                                                                                      Trap Normal
                                                                                      Transaction Rollback

                                                                                        Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                                        SR Rarity
                                                                                        2 cardTrap Trick
                                                                                        SR Rarity
                                                                                        2 cardTrap Trick
                                                                                        Trap Trick
                                                                                        Trap Normal
                                                                                        Trap Trick

                                                                                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                          UR Rarity
                                                                                          1 cardEldlich the Mad Golden Lord
                                                                                          UR Rarity
                                                                                          1 cardEldlich the Mad Golden Lord
                                                                                          Eldlich the Mad Golden Lord
                                                                                          LIGHT 10
                                                                                          Eldlich the Mad Golden Lord
                                                                                          • ATK:

                                                                                          • 3800

                                                                                          • DEF:

                                                                                          • 3500


                                                                                          1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                                                                           Rarity
                                                                                          1 cardFallen Angel of the Golden Land
                                                                                           Rarity
                                                                                          1 cardFallen Angel of the Golden Land
                                                                                          Fallen Angel of the Golden Land
                                                                                          DARK 10
                                                                                          Fallen Angel of the Golden Land
                                                                                          • ATK:

                                                                                          • 1800

                                                                                          • DEF:

                                                                                          • 2500


                                                                                          "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.


                                                                                           Rarity
                                                                                          1 cardFiendsmith's Desirae
                                                                                           Rarity
                                                                                          1 cardFiendsmith's Desirae
                                                                                          Fiendsmith's Desirae
                                                                                          LIGHT 9
                                                                                          Fiendsmith's Desirae
                                                                                          • ATK:

                                                                                          • 2800

                                                                                          • DEF:

                                                                                          • 2400


                                                                                          "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                                                                           Rarity
                                                                                          1 cardFiendsmith's Lacrima
                                                                                           Rarity
                                                                                          1 cardFiendsmith's Lacrima
                                                                                          Fiendsmith's Lacrima
                                                                                          LIGHT 6
                                                                                          Fiendsmith's Lacrima
                                                                                          • ATK:

                                                                                          • 2400

                                                                                          • DEF:

                                                                                          • 2400


                                                                                          2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                                                          UR Rarity
                                                                                          1 cardFiendsmith's Rextremende
                                                                                          UR Rarity
                                                                                          1 cardFiendsmith's Rextremende
                                                                                          Fiendsmith's Rextremende
                                                                                          LIGHT 9
                                                                                          Fiendsmith's Rextremende
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • DEF:

                                                                                          • 3600


                                                                                          1 "Fiendsmith" Fusion Monster + 1 Fusion or Link Monster Unaffected by card effects, except "Fiendsmith" cards, while equipped with a "Fiendsmith" Equip Spell. You can only use each of the following effects of "Fiendsmith's Rextremende" once per turn. If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY. If this card is sent to the GY: You can target 1 other "Fiendsmith" card in your GY or banishment; add it to your hand.


                                                                                          SR Rarity
                                                                                          1 cardFiendsmith's Agnumday
                                                                                          SR Rarity
                                                                                          1 cardFiendsmith's Agnumday
                                                                                          Fiendsmith's Agnumday
                                                                                          LIGHT
                                                                                          Fiendsmith's Agnumday
                                                                                          • ATK:

                                                                                          • 1800

                                                                                          • LINK-3

                                                                                          Link Arrow:

                                                                                          Top

                                                                                          Bottom-Left

                                                                                          Bottom-Right


                                                                                          2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                                                           Rarity
                                                                                          1 cardFiendsmith's Requiem
                                                                                           Rarity
                                                                                          1 cardFiendsmith's Requiem
                                                                                          Fiendsmith's Requiem
                                                                                          LIGHT
                                                                                          Fiendsmith's Requiem
                                                                                          • ATK:

                                                                                          • 600

                                                                                          • LINK-1

                                                                                          Link Arrow:

                                                                                          Bottom


                                                                                          1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                                                           Rarity
                                                                                          1 cardFiendsmith's Sequence
                                                                                           Rarity
                                                                                          1 cardFiendsmith's Sequence
                                                                                          Fiendsmith's Sequence
                                                                                          LIGHT
                                                                                          Fiendsmith's Sequence
                                                                                          • ATK:

                                                                                          • 1200

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Bottom-Left

                                                                                          Bottom-Right


                                                                                          2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                                                          SR Rarity
                                                                                          1 cardLink Spider
                                                                                          SR Rarity
                                                                                          1 cardLink Spider
                                                                                          Link Spider
                                                                                          EARTH
                                                                                          Link Spider
                                                                                          • ATK:

                                                                                          • 1000

                                                                                          • LINK-1

                                                                                          Link Arrow:

                                                                                          Bottom


                                                                                          1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                                                          UR Rarity
                                                                                          1 cardMoon of the Closed Heaven
                                                                                          UR Rarity
                                                                                          1 cardMoon of the Closed Heaven
                                                                                          Moon of the Closed Heaven
                                                                                          LIGHT
                                                                                          Moon of the Closed Heaven
                                                                                          • ATK:

                                                                                          • 1200

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Top

                                                                                          Top-Right


                                                                                          2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                                                                          UR Rarity
                                                                                          1 cardS:P Little Knight
                                                                                          UR Rarity
                                                                                          1 cardS:P Little Knight
                                                                                          S:P Little Knight
                                                                                          DARK
                                                                                          S:P Little Knight
                                                                                          • ATK:

                                                                                          • 1600

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Left

                                                                                          Right


                                                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                          UR Rarity
                                                                                          1 cardSilhouhatte Rabbit
                                                                                          UR Rarity
                                                                                          1 cardSilhouhatte Rabbit
                                                                                          Silhouhatte Rabbit
                                                                                          LIGHT
                                                                                          Silhouhatte Rabbit
                                                                                          • ATK:

                                                                                          • 1500

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Bottom-Left

                                                                                          Bottom-Right


                                                                                          2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                                                          UR Rarity
                                                                                          1 cardChaos Angel
                                                                                          UR Rarity
                                                                                          1 cardChaos Angel
                                                                                          Chaos Angel
                                                                                          DARK 10
                                                                                          Chaos Angel
                                                                                          • ATK:

                                                                                          • 3500

                                                                                          • DEF:

                                                                                          • 2800


                                                                                          1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                                          R Rarity
                                                                                          1 cardD/D/D Wave High King Caesar
                                                                                          R Rarity
                                                                                          1 cardD/D/D Wave High King Caesar
                                                                                          D/D/D Wave High King Caesar
                                                                                          WATER
                                                                                          D/D/D Wave High King Caesar
                                                                                          • ATK:

                                                                                          • 2800

                                                                                          • DEF:

                                                                                          • 1800


                                                                                          2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                                                                          UR Rarity
                                                                                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                          UR Rarity
                                                                                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                                          DARK
                                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                                          • ATK:

                                                                                          • 2900

                                                                                          • DEF:

                                                                                          • 2900


                                                                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                                          master-duel
                                                                                          Eldlich
                                                                                          5







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