Created by: YGO Mod (20517634)

Created On: 02/18/2025

LP Boost: X4

Need 13 UR

UR Rarity
Abyss Dweller1 card
UR Rarity
Heroic Champion - Excalibur1 card
UR Rarity
Number 106: Giant Hand1 card
UR Rarity
Number 39: Utopia1 card
UR Rarity
Number C39: Utopia Ray1 card
UR Rarity
Heritage of the Chalice3 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Unexpected Dai1 card
UR Rarity
Crackdown1 card
UR Rarity
Ice Dragon's Prison1 card
UR Rarity
Lost Wind1 card

Main: 20 Extra: 9

N Rarity
Celtic Guard of Noble Arms
N Rarity
Celtic Guard of Noble Arms
Celtic Guard of Noble Arms
EARTH 4
Celtic Guard of Noble Arms
  • ATK:

  • 2100

  • DEF:

  • 700


Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control.


N Rarity
Celtic Guard of Noble Arms
N Rarity
Celtic Guard of Noble Arms
Celtic Guard of Noble Arms
EARTH 4
Celtic Guard of Noble Arms
  • ATK:

  • 2100

  • DEF:

  • 700


Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control.


N Rarity
Celtic Guard of Noble Arms
N Rarity
Celtic Guard of Noble Arms
Celtic Guard of Noble Arms
EARTH 4
Celtic Guard of Noble Arms
  • ATK:

  • 2100

  • DEF:

  • 700


Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control.


SR Rarity
Obnoxious Celtic Guard
SR Rarity
Obnoxious Celtic Guard
Obnoxious Celtic Guard
EARTH 4
Obnoxious Celtic Guard
  • ATK:

  • 1400

  • DEF:

  • 1200


Cannot be destroyed by battle with a monster that has 1900 or more ATK.


SR Rarity
Obnoxious Celtic Guard
SR Rarity
Obnoxious Celtic Guard
Obnoxious Celtic Guard
EARTH 4
Obnoxious Celtic Guard
  • ATK:

  • 1400

  • DEF:

  • 1200


Cannot be destroyed by battle with a monster that has 1900 or more ATK.


SR Rarity
Obnoxious Celtic Guard
SR Rarity
Obnoxious Celtic Guard
Obnoxious Celtic Guard
EARTH 4
Obnoxious Celtic Guard
  • ATK:

  • 1400

  • DEF:

  • 1200


Cannot be destroyed by battle with a monster that has 1900 or more ATK.


SR Rarity
Celtic Guardian
SR Rarity
Celtic Guardian
Celtic Guardian
EARTH 4
Celtic Guardian
  • ATK:

  • 1400

  • DEF:

  • 1200


An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.


SR Rarity
Celtic Guardian
SR Rarity
Celtic Guardian
Celtic Guardian
EARTH 4
Celtic Guardian
  • ATK:

  • 1400

  • DEF:

  • 1200


An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.


SR Rarity
Celtic Guardian
SR Rarity
Celtic Guardian
Celtic Guardian
EARTH 4
Celtic Guardian
  • ATK:

  • 1400

  • DEF:

  • 1200


An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.


SR Rarity
Dark Hole
SR Rarity
Dark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.


    SR Rarity
    Dark Hole
    SR Rarity
    Dark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.


      SR Rarity
      Dark Hole
      SR Rarity
      Dark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.


        UR Rarity
        Heritage of the Chalice
        UR Rarity
        Heritage of the Chalice
        Heritage of the Chalice
        Spell Normal
        Heritage of the Chalice

          Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


          UR Rarity
          Heritage of the Chalice
          UR Rarity
          Heritage of the Chalice
          Heritage of the Chalice
          Spell Normal
          Heritage of the Chalice

            Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


            UR Rarity
            Heritage of the Chalice
            UR Rarity
            Heritage of the Chalice
            Heritage of the Chalice
            Spell Normal
            Heritage of the Chalice

              Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


              UR Rarity
              Reinforcement of the Army
              UR Rarity
              Reinforcement of the Army
              Reinforcement of the Army
              Spell Normal
              Reinforcement of the Army

                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                UR Rarity
                Unexpected Dai
                UR Rarity
                Unexpected Dai
                Unexpected Dai
                Spell Normal
                Unexpected Dai

                  If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                  UR Rarity
                  Crackdown
                  UR Rarity
                  Crackdown
                  Crackdown
                  Trap Continuous
                  Crackdown

                    Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                    Tag(s):

                    UR Rarity
                    Ice Dragon's Prison
                    UR Rarity
                    Ice Dragon's Prison
                    Ice Dragon's Prison
                    Trap Normal
                    Ice Dragon's Prison

                      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                      UR Rarity
                      Lost Wind
                      UR Rarity
                      Lost Wind
                      Lost Wind
                      Trap Normal
                      Lost Wind

                        Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                        SR Rarity
                        Knightmare Phoenix
                        SR Rarity
                        Knightmare Phoenix
                        Knightmare Phoenix
                        FIRE
                        Knightmare Phoenix
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Top

                        Right


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                        UR Rarity
                        Abyss Dweller
                        UR Rarity
                        Abyss Dweller
                        Abyss Dweller
                        WATER
                        Abyss Dweller
                        • ATK:

                        • 1700

                        • DEF:

                        • 1400


                        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                        SR Rarity
                        Evilswarm Exciton Knight
                        SR Rarity
                        Evilswarm Exciton Knight
                        Evilswarm Exciton Knight
                        LIGHT
                        Evilswarm Exciton Knight
                        • ATK:

                        • 1900

                        • DEF:

                        • 0


                        2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                        UR Rarity
                        Heroic Champion - Excalibur
                        UR Rarity
                        Heroic Champion - Excalibur
                        Heroic Champion - Excalibur
                        LIGHT
                        Heroic Champion - Excalibur
                        • ATK:

                        • 2000

                        • DEF:

                        • 2000


                        2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                        UR Rarity
                        Number 106: Giant Hand
                        UR Rarity
                        Number 106: Giant Hand
                        Number 106: Giant Hand
                        EARTH
                        Number 106: Giant Hand
                        • ATK:

                        • 2000

                        • DEF:

                        • 2000


                        2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                        UR Rarity
                        Number 39: Utopia
                        UR Rarity
                        Number 39: Utopia
                        Number 39: Utopia
                        LIGHT
                        Number 39: Utopia
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                        SR Rarity
                        Number 70: Malevolent Sin
                        SR Rarity
                        Number 70: Malevolent Sin
                        Number 70: Malevolent Sin
                        DARK
                        Number 70: Malevolent Sin
                        • ATK:

                        • 2400

                        • DEF:

                        • 1200


                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                        UR Rarity
                        Number C39: Utopia Ray
                        UR Rarity
                        Number C39: Utopia Ray
                        Number C39: Utopia Ray
                        LIGHT
                        Number C39: Utopia Ray
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                        SR Rarity
                        Number S39: Utopia the Lightning
                        SR Rarity
                        Number S39: Utopia the Lightning
                        Number S39: Utopia the Lightning
                        LIGHT
                        Number S39: Utopia the Lightning
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.




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