Created by: gphno (70246153)

Created On: 03/08/2025

Need 39 UR

UR Rarity
Bystial Magnamhut1 card
UR Rarity
Lady Labrynth of the Silver Castle1 card
UR Rarity
Lord of the Heavenly Prison3 card
UR Rarity
Lovely Labrynth of the Silver Castle1 card
UR Rarity
Maxx "C"2 card
UR Rarity
Elder Entity N'tss1 card
UR Rarity
Garura, Wings of Resonant Life1 card
UR Rarity
Hugin the Runick Wings1 card
UR Rarity
Munin the Runick Wings1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Evilswarm Exciton Knight1 card
UR Rarity
Number 30: Acid Golem of Destruction1 card
UR Rarity
Big Welcome Labrynth3 card
UR Rarity
Destructive Daruma Karma Cannon2 card
UR Rarity
Draco-Utopian Aura2 card
UR Rarity
Infinite Impermanence3 card
 Rarity
Simultaneous Equation Cannons3 card
UR Rarity
Solemn Judgment3 card
UR Rarity
Solemn Strike3 card
UR Rarity
Welcome Labrynth3 card

Main: 50 Extra: 15

SR Rarity
3 cardArianna the Labrynth Servant
SR Rarity
3 cardArianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


SR Rarity
1 cardBystial Druiswurm
SR Rarity
1 cardBystial Druiswurm
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


UR Rarity
1 cardBystial Magnamhut
UR Rarity
1 cardBystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


UR Rarity
1 cardLady Labrynth of the Silver Castle
UR Rarity
1 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


UR Rarity
3 cardLord of the Heavenly Prison
UR Rarity
3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


UR Rarity
1 cardLovely Labrynth of the Silver Castle
UR Rarity
1 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


SR Rarity
1 cardPot of Desires
SR Rarity
1 cardPot of Desires
Pot of Desires
Spell Normal
Pot of Desires

    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




    Tag(s):

    SR Rarity
    1 cardPot of Duality
    SR Rarity
    1 cardPot of Duality
    Pot of Duality
    Spell Normal
    Pot of Duality

      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




      Tag(s):

      UR Rarity
      3 cardBig Welcome Labrynth
      UR Rarity
      3 cardBig Welcome Labrynth
      Big Welcome Labrynth
      Trap Normal
      Big Welcome Labrynth

        Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


        UR Rarity
        2 cardDestructive Daruma Karma Cannon
        UR Rarity
        2 cardDestructive Daruma Karma Cannon
        Destructive Daruma Karma Cannon
        Trap Normal
        Destructive Daruma Karma Cannon

          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


          SR Rarity
          2 cardDimensional Barrier
          SR Rarity
          2 cardDimensional Barrier
          Dimensional Barrier
          Trap Normal
          Dimensional Barrier

            Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


            R Rarity
            3 cardDogmatika Punishment
            R Rarity
            3 cardDogmatika Punishment
            Dogmatika Punishment
            Trap Normal
            Dogmatika Punishment

              Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


              UR Rarity
              2 cardDraco-Utopian Aura
              UR Rarity
              2 cardDraco-Utopian Aura
              Draco-Utopian Aura
              Trap Counter
              Draco-Utopian Aura

                When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


                SR Rarity
                3 cardIce Dragon's Prison
                SR Rarity
                3 cardIce Dragon's Prison
                Ice Dragon's Prison
                Trap Normal
                Ice Dragon's Prison

                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                  UR Rarity
                  3 cardInfinite Impermanence
                  UR Rarity
                  3 cardInfinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                     Rarity
                    3 cardSimultaneous Equation Cannons
                     Rarity
                    3 cardSimultaneous Equation Cannons
                    Simultaneous Equation Cannons
                    Trap Normal
                    Simultaneous Equation Cannons

                      Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.


                      UR Rarity
                      3 cardSolemn Judgment
                      UR Rarity
                      3 cardSolemn Judgment
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                        Tag(s):

                        UR Rarity
                        3 cardSolemn Strike
                        UR Rarity
                        3 cardSolemn Strike
                        Solemn Strike
                        Trap Counter
                        Solemn Strike

                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                          Tag(s):

                          SR Rarity
                          3 cardTrap Trick
                          SR Rarity
                          3 cardTrap Trick
                          Trap Trick
                          Trap Normal
                          Trap Trick

                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                            UR Rarity
                            3 cardWelcome Labrynth
                            UR Rarity
                            3 cardWelcome Labrynth
                            Welcome Labrynth
                            Trap Normal
                            Welcome Labrynth

                              Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                              UR Rarity
                              1 cardElder Entity N'tss
                              UR Rarity
                              1 cardElder Entity N'tss
                              Elder Entity N'tss
                              LIGHT 4
                              Elder Entity N'tss
                              • ATK:

                              • 2500

                              • DEF:

                              • 1200


                              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                              SR Rarity
                              1 cardFullmetalfoes Alkahest
                              SR Rarity
                              1 cardFullmetalfoes Alkahest
                              Fullmetalfoes Alkahest
                              FIRE 1
                              Fullmetalfoes Alkahest
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              1 "Metalfoes" monster + 1 Normal Monster Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as materials.


                              UR Rarity
                              1 cardGarura, Wings of Resonant Life
                              UR Rarity
                              1 cardGarura, Wings of Resonant Life
                              Garura, Wings of Resonant Life
                              DARK 6
                              Garura, Wings of Resonant Life
                              • ATK:

                              • 1500

                              • DEF:

                              • 2400


                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                              UR Rarity
                              1 cardHugin the Runick Wings
                              UR Rarity
                              1 cardHugin the Runick Wings
                              Hugin the Runick Wings
                              LIGHT 2
                              Hugin the Runick Wings
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                              UR Rarity
                              1 cardMunin the Runick Wings
                              UR Rarity
                              1 cardMunin the Runick Wings
                              Munin the Runick Wings
                              LIGHT 3
                              Munin the Runick Wings
                              • ATK:

                              • 0

                              • DEF:

                              • 2000


                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                              SR Rarity
                              1 cardTearlaments Kitkallos
                              SR Rarity
                              1 cardTearlaments Kitkallos
                              Tearlaments Kitkallos
                              DARK 5
                              Tearlaments Kitkallos
                              • ATK:

                              • 2300

                              • DEF:

                              • 1200


                              1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                              N Rarity
                              1 cardTwin-Headed Thunder Dragon
                              N Rarity
                              1 cardTwin-Headed Thunder Dragon
                              Twin-Headed Thunder Dragon
                              LIGHT 7
                              Twin-Headed Thunder Dragon
                              • ATK:

                              • 2800

                              • DEF:

                              • 2100


                              "Thunder Dragon" + "Thunder Dragon"


                              UR Rarity
                              1 cardEvilswarm Exciton Knight
                              UR Rarity
                              1 cardEvilswarm Exciton Knight
                              Evilswarm Exciton Knight
                              LIGHT
                              Evilswarm Exciton Knight
                              • ATK:

                              • 1900

                              • DEF:

                              • 0


                              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                              R Rarity
                              1 cardNumber 29: Mannequin Cat
                              R Rarity
                              1 cardNumber 29: Mannequin Cat
                              Number 29: Mannequin Cat
                              LIGHT
                              Number 29: Mannequin Cat
                              • ATK:

                              • 2000

                              • DEF:

                              • 900


                              2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.


                              UR Rarity
                              1 cardNumber 30: Acid Golem of Destruction
                              UR Rarity
                              1 cardNumber 30: Acid Golem of Destruction
                              Number 30: Acid Golem of Destruction
                              WATER
                              Number 30: Acid Golem of Destruction
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.


                              SR Rarity
                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                              SR Rarity
                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                              Number 41: Bagooska the Terribly Tired Tapir
                              EARTH
                              Number 41: Bagooska the Terribly Tired Tapir
                              • ATK:

                              • 2100

                              • DEF:

                              • 2000


                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                              R Rarity
                              1 cardNumber 51: Finisher the Strong Arm
                              R Rarity
                              1 cardNumber 51: Finisher the Strong Arm
                              Number 51: Finisher the Strong Arm
                              EARTH
                              Number 51: Finisher the Strong Arm
                              • ATK:

                              • 2600

                              • DEF:

                              • 0


                              3 Level 3 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 Xyz Material from this card; place 1 Counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these Counters: You can destroy all cards your opponent controls.


                              R Rarity
                              1 cardNumber C104: Umbral Horror Masquerade
                              R Rarity
                              1 cardNumber C104: Umbral Horror Masquerade
                              Number C104: Umbral Horror Masquerade
                              DARK
                              Number C104: Umbral Horror Masquerade
                              • ATK:

                              • 3000

                              • DEF:

                              • 1500


                              4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.


                              SR Rarity
                              1 cardNumber C69: Heraldry Crest of Horror
                              SR Rarity
                              1 cardNumber C69: Heraldry Crest of Horror
                              Number C69: Heraldry Crest of Horror
                              LIGHT
                              Number C69: Heraldry Crest of Horror
                              • ATK:

                              • 4000

                              • DEF:

                              • 1800


                              4 Level 5 monsters When an opponent's monster declares an attack: You can destroy all cards your opponent controls. If this card has "Number 69: Heraldry Crest" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; this card gains ATK equal to that face-up monster's original ATK, and if it gains ATK this way, this card's name becomes that monster's, and it gains that monster's original effect. These effects last until the End Phase.


                              SR Rarity
                              1 cardPaleozoic Anomalocaris
                              SR Rarity
                              1 cardPaleozoic Anomalocaris
                              Paleozoic Anomalocaris
                              WATER
                              Paleozoic Anomalocaris
                              • ATK:

                              • 2400

                              • DEF:

                              • 0


                              3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.




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